Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski 9c2454816f Fix the active GL texture unit not always being set properly. 5 年之前
.github 0e5a6d8ba5 Actions: use -j2 for Windows cmake build (hopefully faster) 5 年之前
extra 2cd2119fb1 Revert "AppVeyor: Add -j2 to cmake build command." 5 年之前
platform fc4847c69d Update copyright for the new year 5 年之前
src 9c2454816f Fix the active GL texture unit not always being set properly. 5 年之前
.gitattributes 88d2c52d10 Create a gitattributes file 5 年之前
.gitignore f192eca727 Add a .gitignore file based on .hgignore. 6 年之前
.hgignore a96c2e77e6 Add platform/xcode/ios/luajit-git to the hgignore file. 6 年之前
.hgtags 98b55238b4 Added tag 11.3 for changeset 8c6f6a0ca1f0 5 年之前
Android.mk ca7de89fdf Remove GLee-related lines. 6 年之前
CMakeLists.txt 66e3f29a68 Change file permissions from 755 to 644 5 年之前
changes.txt 6fa5edf5b1 Add release date for 11.3. 5 年之前
license.txt 56cce88655 Update readme and license to refer to new dr_flac link. 5 年之前
readme-iOS.rtf 968e1ff699 Added a basic iOS readme. 9 年之前
readme.md ee546b271a Github CI status label in the readme links to the CI page 5 年之前

readme-iOS.rtf

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\f0\b\fs36 \cf0 Building L\'d6VE for iOS
\b0\fs24 \
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In order to run L\'d6VE for iOS, it must first be compiled and installed. To do that, you\'92ll need Mac OS X and {\field{\*\fldinst{HYPERLINK "https://developer.apple.com/xcode/"}}{\fldrslt Xcode 7 or newer}}.\
\
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\ls1\ilvl0\cf0 {\listtext \'95 }If the
\f1\fs22 include
\f0\fs24 and
\f1\fs22 libraries
\f0\fs24 folders are not present in the
\f1\fs22 love/platform/xcode/ios
\f0\fs24 folder, {\field{\*\fldinst{HYPERLINK "https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip"}}{\fldrslt download them}} and place them there. They contain the third-party library dependencies used by L\'d6VE.\
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\ls2\ilvl0\cf0 {\listtext \'95 }Open the Xcode project found at
\f1\fs22 love/platform/xcode/love.xcodeproj
\f0\fs24 , and select the \'93love-ios\'94 target in the dropdown menu at the top of the window.\
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\ls3\ilvl0\cf0 {\listtext \'95 }You may want to change the Build Configuration from Debug to Release mode for better runtime performance, by opening the \'93Edit Scheme\'85\'94 menu from the same dropdown selection.\
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\ls4\ilvl0\cf0 {\listtext \'95 }Choose either an iOS Simulator device or your plugged-in iOS device from the dropdown selection to the right of the previous one, and click the Build-and-Run
\f2 \uc0\u9654 \u65038
\f0 button to the left, which will install and run L\'d6VE on the target device after compiling it.\
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\b\fs36 Running Games on iOS
\b0\fs24 \
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L\'d6VE on iOS includes a simple list interface of games that are installed (until you {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution"}}{\fldrslt fuse}} a .love to it for distribution.)\
\
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\ls5\ilvl0\cf0 {\listtext \'95 }To put a .love file on the iOS Simulator after L\'d6VE is installed, drag the file onto the iOS Simulator\'92s window while it\'92s open. L\'d6VE will launch if it\'92s not running already. If another game is currently active you may need to quit L\'d6VE for the new game to show up (press Shift-Command-H twice to open the App Switcher menu on the iOS Simulator.)\
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\ls6\ilvl0\cf0 {\listtext \'95 }To put a .love file or game folder on your iOS device after L\'d6VE is installed, you can either download it with the Safari, or transfer it from your computer through iTunes when your device is connected: open iTunes, go to the iOS device which has L\'d6VE installed, go to the \'91Apps\'92 section and scroll down and find L\'d6VE, and add the .love file or game folder to L\'d6VE\'92s Documents section.\
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\b\fs36 Distributing a Game on iOS
\b0\fs24 \
\
Refer to the {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution#iOS"}}{\fldrslt Game Distribution}} L\'d6VE wiki page.\
}