Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner a1dc0e5c8e fixed framebuffers being filled with garbage when created %!s(int64=14) %!d(string=hai) anos
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. %!s(int64=14) %!d(string=hai) anos
platform e6bf34431c merge default into minor %!s(int64=14) %!d(string=hai) anos
src a1dc0e5c8e fixed framebuffers being filled with garbage when created %!s(int64=14) %!d(string=hai) anos
.hgignore d44322edcc updated Xcode project to work with Xcode 4 %!s(int64=14) %!d(string=hai) anos
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 %!s(int64=14) %!d(string=hai) anos
Makefile.am dcb3dfd83d Initial Mercurial commit. %!s(int64=16) %!d(string=hai) anos
changes.txt 6de95c6363 Mentioned the fix for the stdout-redirect-related crash on Windows in the changelog. %!s(int64=14) %!d(string=hai) anos
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? %!s(int64=15) %!d(string=hai) anos
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. %!s(int64=14) %!d(string=hai) anos
readme.txt 7b37bdd4f8 Updated changelog. %!s(int64=15) %!d(string=hai) anos

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".