Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner a4eb68dbc1 some xcode project adjustment hace 14 años
extra d27dd8b5dd Added base64 support for FileData, and inlined all resources in boot.lua/graphics.lua as base64. Also removed old reshax stuff. hace 15 años
platform a4eb68dbc1 some xcode project adjustment hace 14 años
src dcf3dd85fa Merge... hace 14 años
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. hace 15 años
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea hace 14 años
Makefile.am dcb3dfd83d Initial Mercurial commit. hace 16 años
changes.txt 4de0c004aa Update changelog hace 15 años
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? hace 15 años
license.txt aa01c984b9 Updated all dates to 2010. hace 15 años
readme.txt 7b37bdd4f8 Updated changelog. hace 15 años

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".