Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner aaa6afed76 start box2d update branch 14 лет назад
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 лет назад
platform e6bf34431c merge default into minor 14 лет назад
src a1dc0e5c8e fixed framebuffers being filled with garbage when created 14 лет назад
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 лет назад
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 лет назад
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 лет назад
changes.txt 6de95c6363 Mentioned the fix for the stdout-redirect-related crash on Windows in the changelog. 14 лет назад
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 лет назад
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 лет назад
readme.txt 7b37bdd4f8 Updated changelog. 15 лет назад

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".