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- /**
- * Copyright (c) 2006-2009 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_EVENT_SDL_EVENT_H
- #define LOVE_EVENT_SDL_EVENT_H
- // LOVE
- #include <event/Event.h>
- #include <common/runtime.h>
- // SDL
- #include <SDL.h>
- namespace love
- {
- namespace event
- {
- namespace sdl
- {
- class Event : public event::Event
- {
- public:
-
- // Implements Module.
- const char * getName() const;
- /**
- * Pumps the event queue. This function gathers all the pending input information
- * from devices and places it on the event queue. Normally not needed if you poll
- * for events.
- **/
- void pump();
- /**
- * Returns an iterator function for iterating over pending events.
- **/
- int poll(lua_State * L);
-
- /**
- * Waits for the next event (indefinitely). Useful for creating games where
- * the screen and game state only needs updating when the user interacts with
- * the window.
- **/
- int wait(lua_State * L);
- /**
- * Push a quit event. Calling this does not mean the application
- * will exit immediately, it just means an quit event will be issued.
- * How to respond to the quit event is up the application.
- **/
- void quit();
- /**
- * Pushes an event into the queue.
- **/
- int push(lua_State * L);
- /**
- * The iterator function.
- **/
- static int poll_i(lua_State * L);
- static int wait_i(lua_State * L);
- private:
- static int pushEvent(lua_State * L, SDL_Event & e);
- static int getEvent(lua_State * L, SDL_Event & e);
- }; // System
- } // sdl
- } // event
- } // love
- #endif // LOVE_EVENT_SDL_EVENT_H
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