Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] af4c8977c6 Fixed invalid free bug, delete[] on a void* is undefined behaviour há 15 anos atrás
extra 45f69512ac Added some resources. há 16 anos atrás
platform 4b6660728d Changed the mimetype to a correct one há 15 anos atrás
src af4c8977c6 Fixed invalid free bug, delete[] on a void* is undefined behaviour há 15 anos atrás
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) há 15 anos atrás
Makefile.am dcb3dfd83d Initial Mercurial commit. há 16 anos atrás
changes.txt 8f3d08f444 updated changes.txt, and fixed some glaring inaccuracies in the 0.6.0 changelog (not that it's by any means complete, but it doesn't blatantly lie (as much) anymore) há 15 anos atrás
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations há 15 anos atrás
license.txt dcb3dfd83d Initial Mercurial commit. há 16 anos atrás
readme.txt 239ddab6aa Updated readme and changes. há 15 anos atrás

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".