Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien b049dd0387 Also add *.hpp files to autotools sources lists vor 10 Jahren
extra 1253e3aae1 Updated version to 0.10.0. vor 10 Jahren
platform b049dd0387 Also add *.hpp files to autotools sources lists vor 10 Jahren
src 468127eed4 Added a variant of love.graphics.clear which accepts a color table argument for each active canvas, allowing it to clear active canvases to different colors without having to call love.graphics.setCanvas. vor 10 Jahren
.hgignore 85de3c41fb Initial iOS implementation. vor 10 Jahren
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d vor 10 Jahren
CMakeLists.txt 4ef0d257e9 Added an optional font hinting argument to love.graphics.newFont / love.font.newRasterizer when loading TrueType fonts. Resolves issue #963. vor 10 Jahren
changes.txt 52b2701cf0 Removed love.graphics.clearStencil. love.graphics.stencil now clears the stencil buffer unless true is passed as an optional second argument ('keep the existing contents'.) vor 10 Jahren
license.txt 85de3c41fb Initial iOS implementation. vor 10 Jahren
readme.md 4263de89ab The default offset for particles in a ParticleSystem is now updated when ParticleSystem:setQuads or ParticleSystem:setTexture is used (resolves issue #998.) vor 10 Jahren

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

###iOS Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target.

Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.

The iOS version is currently a work-in-progress.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • jpeg-turbo
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile