Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner b36ff409aa Make Fixture creation API more lovely преди 14 години
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. преди 14 години
platform 08f894a98e Box2D implemented its own convex hull algorithm, Graham just messes things up преди 14 години
src b36ff409aa Make Fixture creation API more lovely преди 14 години
.hgignore d44322edcc updated Xcode project to work with Xcode 4 преди 14 години
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 преди 14 години
Makefile.am dcb3dfd83d Initial Mercurial commit. преди 16 години
changes.txt 6de95c6363 Mentioned the fix for the stdout-redirect-related crash on Windows in the changelog. преди 14 години
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? преди 15 години
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. преди 14 години
readme.txt 7b37bdd4f8 Updated changelog. преди 15 години

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".