Love2D the cross-platform graphics programming library for the lua language, written in C++

bart@bart b39f353dbc love.errhand checks if it can run and is also called if love.init errors 16 years ago
extra 45f69512ac Added some resources. 16 years ago
platform a3bff7cde9 Reintegrated ParticleSystem. 16 years ago
src b39f353dbc love.errhand checks if it can run and is also called if love.init errors 16 years ago
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt e0115a384e Moved most constants into relevant classes. 16 years ago
configure.in dcb3dfd83d Initial Mercurial commit. 16 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt dcb3dfd83d Initial Mercurial commit. 16 years ago

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".