Love2D the cross-platform graphics programming library for the lua language, written in C++

bart@bart b39f353dbc love.errhand checks if it can run and is also called if love.init errors 16 年之前
extra 45f69512ac Added some resources. 16 年之前
platform a3bff7cde9 Reintegrated ParticleSystem. 16 年之前
src b39f353dbc love.errhand checks if it can run and is also called if love.init errors 16 年之前
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt e0115a384e Moved most constants into relevant classes. 16 年之前
configure.in dcb3dfd83d Initial Mercurial commit. 16 年之前
license.txt dcb3dfd83d Initial Mercurial commit. 16 年之前
readme.txt dcb3dfd83d Initial Mercurial commit. 16 年之前

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".