Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski b41f1316fa Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on. 5 rokov pred
extra 157d7637ed Update version to 12.0 5 rokov pred
platform efa2bd7837 Consolidate some internal graphics state definitions into a new renderstate file. 5 rokov pred
src b41f1316fa Add love.graphics.setBlendState, which sets the lower level blend operation and factor values which higher level blend modes are based on. 5 rokov pred
.gitignore f192eca727 Add a .gitignore file based on .hgignore. 6 rokov pred
.hgignore a96c2e77e6 Add platform/xcode/ios/luajit-git to the hgignore file. 6 rokov pred
.hgtags 98b55238b4 Added tag 11.3 for changeset 8c6f6a0ca1f0 5 rokov pred
Android.mk ca7de89fdf Remove GLee-related lines. 6 rokov pred
CMakeLists.txt efa2bd7837 Consolidate some internal graphics state definitions into a new renderstate file. 5 rokov pred
bitbucket-pipelines.yml 78a2e80818 Created bitbucket-pipelines.yml. 9 rokov pred
changes.txt 6fa5edf5b1 Add release date for 11.3. 5 rokov pred
license.txt 65b01fc52f Re-enable FLAC codepath using dr_flac instead of libFLAC. 6 rokov pred
readme-iOS.rtf 968e1ff699 Added a basic iOS readme. 9 rokov pred
readme.md 5a6bb2d2f9 typo... 6 rokov pred

readme-iOS.rtf

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\f0\b\fs36 \cf0 Building L\'d6VE for iOS
\b0\fs24 \
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In order to run L\'d6VE for iOS, it must first be compiled and installed. To do that, you\'92ll need Mac OS X and {\field{\*\fldinst{HYPERLINK "https://developer.apple.com/xcode/"}}{\fldrslt Xcode 7 or newer}}.\
\
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\ls1\ilvl0\cf0 {\listtext \'95 }If the
\f1\fs22 include
\f0\fs24 and
\f1\fs22 libraries
\f0\fs24 folders are not present in the
\f1\fs22 love/platform/xcode/ios
\f0\fs24 folder, {\field{\*\fldinst{HYPERLINK "https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip"}}{\fldrslt download them}} and place them there. They contain the third-party library dependencies used by L\'d6VE.\
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\ls2\ilvl0\cf0 {\listtext \'95 }Open the Xcode project found at
\f1\fs22 love/platform/xcode/love.xcodeproj
\f0\fs24 , and select the \'93love-ios\'94 target in the dropdown menu at the top of the window.\
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\ls3\ilvl0\cf0 {\listtext \'95 }You may want to change the Build Configuration from Debug to Release mode for better runtime performance, by opening the \'93Edit Scheme\'85\'94 menu from the same dropdown selection.\
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\ls4\ilvl0\cf0 {\listtext \'95 }Choose either an iOS Simulator device or your plugged-in iOS device from the dropdown selection to the right of the previous one, and click the Build-and-Run
\f2 \uc0\u9654 \u65038
\f0 button to the left, which will install and run L\'d6VE on the target device after compiling it.\
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\b\fs36 Running Games on iOS
\b0\fs24 \
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L\'d6VE on iOS includes a simple list interface of games that are installed (until you {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution"}}{\fldrslt fuse}} a .love to it for distribution.)\
\
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\ls5\ilvl0\cf0 {\listtext \'95 }To put a .love file on the iOS Simulator after L\'d6VE is installed, drag the file onto the iOS Simulator\'92s window while it\'92s open. L\'d6VE will launch if it\'92s not running already. If another game is currently active you may need to quit L\'d6VE for the new game to show up (press Shift-Command-H twice to open the App Switcher menu on the iOS Simulator.)\
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\ls6\ilvl0\cf0 {\listtext \'95 }To put a .love file or game folder on your iOS device after L\'d6VE is installed, you can either download it with the Safari, or transfer it from your computer through iTunes when your device is connected: open iTunes, go to the iOS device which has L\'d6VE installed, go to the \'91Apps\'92 section and scroll down and find L\'d6VE, and add the .love file or game folder to L\'d6VE\'92s Documents section.\
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\b\fs36 Distributing a Game on iOS
\b0\fs24 \
\
Refer to the {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution#iOS"}}{\fldrslt Game Distribution}} L\'d6VE wiki page.\
}