Love2D the cross-platform graphics programming library for the lua language, written in C++

rude b94b5e6a9d Fixed SpriteBatch using the wrong type for GL_ELEMENT_ARRAY_BUFFER. vor 15 Jahren
extra 160c8eee3b Upped version to 0.6.1. vor 15 Jahren
platform c271f5a290 Updated MacOSX project files. vor 15 Jahren
src b94b5e6a9d Fixed SpriteBatch using the wrong type for GL_ELEMENT_ARRAY_BUFFER. vor 15 Jahren
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) vor 15 Jahren
.hgtags 3597d2848c Added tag 0.6.1 for changeset 1c05df814086 vor 15 Jahren
Makefile.am dcb3dfd83d Initial Mercurial commit. vor 16 Jahren
changes.txt edac50b061 Updated change-log. vor 15 Jahren
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations vor 15 Jahren
license.txt aa01c984b9 Updated all dates to 2010. vor 15 Jahren
readme.txt 7b37bdd4f8 Updated changelog. vor 15 Jahren

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".