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- /**
- * Copyright (c) 2006-2020 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_TIMER_TIMER_H
- #define LOVE_TIMER_TIMER_H
- // LOVE
- #include "common/Module.h"
- namespace love
- {
- namespace timer
- {
- class Timer : public Module
- {
- public:
- Timer();
- virtual ~Timer() {}
- // Implements Module.
- ModuleType getModuleType() const override { return M_TIMER; }
- const char *getName() const override { return "love.timer"; }
- /**
- * Measures the time between this call and the previous call,
- * and updates internal values accordingly.
- **/
- double step();
- /**
- * Tries to sleep for the specified amount of time. The precision is
- * usually 1ms.
- * @param seconds The number of seconds to sleep for.
- **/
- void sleep(double seconds) const;
- /**
- * Gets the time between the last two frames, assuming step is called
- * each frame.
- **/
- double getDelta() const;
- /**
- * Gets the average FPS over the last second. Beucase the value is only updated
- * once per second, it does not look erratic when displayed on screen.
- * @return The "current" FPS.
- **/
- int getFPS() const;
- /**
- * Gets the average delta time (seconds per frame) over the last second.
- **/
- double getAverageDelta() const;
- /**
- * Gets the amount of time in seconds passed since its first invocation
- * (which happens as part of Timer::step at the start of love.run).
- * Useful for profiling code or measuring intervals.
- * The time is microsecond-precise, and increases monotonically.
- * @return The time (in seconds)
- **/
- static double getTime();
- private:
- // Frame delta vars.
- double currTime;
- double prevTime;
- double prevFpsUpdate;
- // Updated with a certain frequency.
- int fps;
- double averageDelta;
- // The frequency by which to update the FPS.
- double fpsUpdateFrequency;
- // Frames since last FPS update.
- int frames;
- // The current timestep.
- double dt;
- // Returns the timer period on some platforms.
- static double getTimerPeriod();
- // Like getTime, but relative to an unspecified time.
- static double getTimeAbsolute();
- }; // Timer
- } // timer
- } // love
- #endif // LOVE_TIMER_TIMER_H
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