Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] bb2f58c25c Fixed unnecessary global namespace polution in the error handler 15 yıl önce
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 yıl önce
platform 0f84907996 Dropped the required OS X version to 10.4 - some frameworks may have to be recompiled but the source itself compiles fine (with a couple tweaks) 15 yıl önce
src bb2f58c25c Fixed unnecessary global namespace polution in the error handler 15 yıl önce
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 yıl önce
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 yıl önce
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 yıl önce
changes.txt 78c783bb57 Fixed ImageFont. 15 yıl önce
configure.in 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 yıl önce
license.txt aa01c984b9 Updated all dates to 2010. 15 yıl önce
readme.txt 7b37bdd4f8 Updated changelog. 15 yıl önce

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".