Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien bd158faaaa Revise spritebatch locking (binding now) (issue #231) 14 年之前
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
platform b7d3054f6b Make platform/unix/automagic nicer 14 年之前
src bd158faaaa Revise spritebatch locking (binding now) (issue #231) 14 年之前
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 年之前
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt 5312e54e48 Update changelog 14 年之前
configure.in 3460bf918c Enabled headless build in autotools 14 年之前
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 年之前
readme.txt 0179b53bb6 Add compilation instructions to the readme 14 年之前

readme.txt

LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".

Compilation
-----------

Windows:
Use the project files for Visual C++ 2008 or 2010 (2010 preferred) located in the platform dir.
*nix:
Run platform/unix/automagic, then run ./configure and make.
OSX:
Use the XCode project in platform/macosx.


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.