Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner be5cb1696b fix an "unused parameter" compiler warning 14 anos atrás
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 anos atrás
platform e65f79e8e9 Updated MSVC2010 project file. 14 anos atrás
src be5cb1696b fix an "unused parameter" compiler warning 14 anos atrás
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 anos atrás
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 anos atrás
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anos atrás
changes.txt 0ebca72192 Update changelog 14 anos atrás
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 anos atrás
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 anos atrás
readme.txt 7b37bdd4f8 Updated changelog. 15 anos atrás

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".