Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien bf9ad64559 Prevent negative joystick button indices from being used by isDown. (as mentioned in issue #121) 14 anni fa
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 anni fa
platform 7e5e60c0a2 fix the Xcode project 14 anni fa
src bf9ad64559 Prevent negative joystick button indices from being used by isDown. (as mentioned in issue #121) 14 anni fa
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 anni fa
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 anni fa
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anni fa
changes.txt d55941f7fa No more crashes when there is no memory for newImageData (issue #209) 14 anni fa
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 anni fa
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 anni fa
readme.txt 7b37bdd4f8 Updated changelog. 15 anni fa

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".