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- /**
- * Copyright (c) 2006-2014 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #ifndef LOVE_JOYSTICK_SDL_JOYSTICK_MODULE_H
- #define LOVE_JOYSTICK_SDL_JOYSTICK_MODULE_H
- // LOVE
- #include "joystick/JoystickModule.h"
- // C++
- #include <string>
- #include <vector>
- #include <list>
- #include <map>
- namespace love
- {
- namespace joystick
- {
- namespace sdl
- {
- class JoystickModule : public love::joystick::JoystickModule
- {
- public:
- JoystickModule();
- virtual ~JoystickModule();
- // Implements Module.
- const char *getName() const;
- // Implements JoystickModule.
- love::joystick::Joystick *addJoystick(int deviceindex);
- void removeJoystick(love::joystick::Joystick *joystick);
- love::joystick::Joystick *getJoystickFromID(int instanceid);
- love::joystick::Joystick *getJoystick(int joyindex);
- int getIndex(const love::joystick::Joystick *joystick);
- int getJoystickCount() const;
- bool setGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput);
- Joystick::JoystickInput getGamepadMapping(const std::string &guid, Joystick::GamepadInput gpinput);
- void loadGamepadMappings(const std::string &mappings);
- std::string saveGamepadMappings();
- private:
- std::string stringFromGamepadInput(Joystick::GamepadInput gpinput) const;
- Joystick::JoystickInput JoystickInputFromString(const std::string &str) const;
- void removeBindFromMapString(std::string &mapstr, const std::string &joybindstr) const;
- void checkGamepads(const std::string &guid) const;
- // SDL2's GUIDs identify *classes* of devices, instead of unique devices.
- std::string getDeviceGUID(int deviceindex) const;
- // Lists of currently connected Joysticks.
- std::vector<Joystick *> activeSticks;
- // Persistent list of all Joysticks which have been connected at some point.
- std::list<Joystick *> joysticks;
- // Persistent map indicating GUIDs for Gamepads which have been connected or
- // modified at some point.
- std::map<std::string, bool> recentGamepadGUIDs;
- }; // JoystickModule
- } // sdl
- } // joystick
- } // love
- #endif // LOVE_JOYSTICK_SDL_JOYSTICK_MODULE_H
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