Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner c981d835d3 Cleaned up/updated love.graphics doc comments. 14 years ago
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 years ago
platform e65f79e8e9 Updated MSVC2010 project file. 14 years ago
src c981d835d3 Cleaned up/updated love.graphics doc comments. 14 years ago
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 years ago
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt eb90e08b0d Update 0.8.0 changelog (Color class is internal only) 14 years ago
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 years ago
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".