Love2D the cross-platform graphics programming library for the lua language, written in C++

niki cc56c79606 use shaderc instead of glslang to compile shader 3 năm trước cách đây
.github fc1c1e1e1f Merge branch 'main' into 12.0-development 3 năm trước cách đây
extra 21f5ba86d3 Merge branch 'master' into 12.0-development 4 năm trước cách đây
platform 40aa50662a Merge branch '12.0-development' into metal 3 năm trước cách đây
src cc56c79606 use shaderc instead of glslang to compile shader 3 năm trước cách đây
.gitattributes 88d2c52d10 Create a gitattributes file 5 năm trước cách đây
.gitignore fbe8ce198c Add project-local macOS frameworks to gitignore 4 năm trước cách đây
.hgignore a96c2e77e6 Add platform/xcode/ios/luajit-git to the hgignore file. 6 năm trước cách đây
.hgtags 98b55238b4 Added tag 11.3 for changeset 8c6f6a0ca1f0 5 năm trước cách đây
Android.mk 2d6efd8b8d Update mk file 5 năm trước cách đây
CMakeLists.txt 73ee691d23 add vulkan streambuffer implementation 3 năm trước cách đây
changes.txt 4474312f76 Updated changelog 3 năm trước cách đây
license.txt 433190d1df Merge branch 'master' into 12.0-development 4 năm trước cách đây
readme-iOS.rtf 968e1ff699 Added a basic iOS readme. 9 năm trước cách đây
readme.md fc1c1e1e1f Merge branch 'main' into 12.0-development 3 năm trước cách đây

readme-iOS.rtf

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\f0\b\fs36 \cf0 Building L\'d6VE for iOS
\b0\fs24 \
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In order to run L\'d6VE for iOS, it must first be compiled and installed. To do that, you\'92ll need Mac OS X and {\field{\*\fldinst{HYPERLINK "https://developer.apple.com/xcode/"}}{\fldrslt Xcode 7 or newer}}.\
\
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\ls1\ilvl0\cf0 {\listtext \'95 }If the
\f1\fs22 include
\f0\fs24 and
\f1\fs22 libraries
\f0\fs24 folders are not present in the
\f1\fs22 love/platform/xcode/ios
\f0\fs24 folder, {\field{\*\fldinst{HYPERLINK "https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip"}}{\fldrslt download them}} and place them there. They contain the third-party library dependencies used by L\'d6VE.\
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\ls2\ilvl0\cf0 {\listtext \'95 }Open the Xcode project found at
\f1\fs22 love/platform/xcode/love.xcodeproj
\f0\fs24 , and select the \'93love-ios\'94 target in the dropdown menu at the top of the window.\
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\cf0 \
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\ls3\ilvl0\cf0 {\listtext \'95 }You may want to change the Build Configuration from Debug to Release mode for better runtime performance, by opening the \'93Edit Scheme\'85\'94 menu from the same dropdown selection.\
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\ls4\ilvl0\cf0 {\listtext \'95 }Choose either an iOS Simulator device or your plugged-in iOS device from the dropdown selection to the right of the previous one, and click the Build-and-Run
\f2 \uc0\u9654 \u65038
\f0 button to the left, which will install and run L\'d6VE on the target device after compiling it.\
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\b\fs36 Running Games on iOS
\b0\fs24 \
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L\'d6VE on iOS includes a simple list interface of games that are installed (until you {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution"}}{\fldrslt fuse}} a .love to it for distribution.)\
\
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\ls5\ilvl0\cf0 {\listtext \'95 }To put a .love file on the iOS Simulator after L\'d6VE is installed, drag the file onto the iOS Simulator\'92s window while it\'92s open. L\'d6VE will launch if it\'92s not running already. If another game is currently active you may need to quit L\'d6VE for the new game to show up (press Shift-Command-H twice to open the App Switcher menu on the iOS Simulator.)\
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\cf0 \
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\ls6\ilvl0\cf0 {\listtext \'95 }To put a .love file or game folder on your iOS device after L\'d6VE is installed, you can either download it with the Safari, or transfer it from your computer through iTunes when your device is connected: open iTunes, go to the iOS device which has L\'d6VE installed, go to the \'91Apps\'92 section and scroll down and find L\'d6VE, and add the .love file or game folder to L\'d6VE\'92s Documents section.\
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\b\fs36 Distributing a Game on iOS
\b0\fs24 \
\
Refer to the {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution#iOS"}}{\fldrslt Game Distribution}} L\'d6VE wiki page.\
}