Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner d15e2241b0 changed a hardcoded pi instance to use LOVE_M_PI instead 15 年之前
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 年之前
platform b1dac7f381 EncodedImageData was implemented really stupidly. Now it's less stupid. 15 年之前
src d15e2241b0 changed a hardcoded pi instance to use LOVE_M_PI instead 15 年之前
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 年之前
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 年之前
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 年之前
changes.txt 78c783bb57 Fixed ImageFont. 15 年之前
configure.in 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 年之前
license.txt aa01c984b9 Updated all dates to 2010. 15 年之前
readme.txt 7b37bdd4f8 Updated changelog. 15 年之前

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".