Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner d15e2241b0 changed a hardcoded pi instance to use LOVE_M_PI instead 15 lat temu
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 lat temu
platform b1dac7f381 EncodedImageData was implemented really stupidly. Now it's less stupid. 15 lat temu
src d15e2241b0 changed a hardcoded pi instance to use LOVE_M_PI instead 15 lat temu
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 lat temu
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 lat temu
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 lat temu
changes.txt 78c783bb57 Fixed ImageFont. 15 lat temu
configure.in 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 lat temu
license.txt aa01c984b9 Updated all dates to 2010. 15 lat temu
readme.txt 7b37bdd4f8 Updated changelog. 15 lat temu

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".