Love2D the cross-platform graphics programming library for the lua language, written in C++

[email protected] d22d268c92 Fixed some constants 16 years ago
extra 45f69512ac Added some resources. 16 years ago
platform 87e3c4131c Finally abstracted constants properly. Changed how the event module works; wasn't really abstract before. Removed libs we're not going to use: native, signal. 16 years ago
src d22d268c92 Fixed some constants 16 years ago
.hgignore e969879d5a Added DMG automation to Xcode project 16 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt e0115a384e Moved most constants into relevant classes. 16 years ago
configure.in d22d268c92 Fixed some constants 16 years ago
license.txt dcb3dfd83d Initial Mercurial commit. 16 years ago
readme.txt dcb3dfd83d Initial Mercurial commit. 16 years ago

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".