Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner d35dbaa28b Add __eq metamethod to all objects (checks to see if the Proxy data they represent are equal) 14 years ago
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 years ago
platform 2e1b941bd6 Add Memoizer class 14 years ago
src d35dbaa28b Add __eq metamethod to all objects (checks to see if the Proxy data they represent are equal) 14 years ago
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 years ago
.hgtags 39f25a90ef Added tag 0.7.1 for changeset 18d79c306466 14 years ago
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 years ago
changes.txt 6de95c6363 Mentioned the fix for the stdout-redirect-related crash on Windows in the changelog. 14 years ago
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 years ago
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 years ago
readme.txt 7b37bdd4f8 Updated changelog. 15 years ago

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".