Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner d48c28adec final merge before pushing back into the main branch 15 anni fa
extra a78c77473c Updated version number on no-game screen. Should be automatic from now on. 15 anni fa
platform d48c28adec final merge before pushing back into the main branch 15 anni fa
src d48c28adec final merge before pushing back into the main branch 15 anni fa
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 anni fa
.hgtags 00377538df Added tag 0.6.2 for changeset db7cd0682883 15 anni fa
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anni fa
changes.txt 78c783bb57 Fixed ImageFont. 15 anni fa
configure.in 63089e6f72 Applied giniu's patch for -D_FILE_OFFSET_BITS=64. 15 anni fa
license.txt aa01c984b9 Updated all dates to 2010. 15 anni fa
readme.txt 7b37bdd4f8 Updated changelog. 15 anni fa

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".