Love2D the cross-platform graphics programming library for the lua language, written in C++

rude d508c3829f Fixed bug with line stipple and setMode. 16 anos atrás
extra 45f69512ac Added some resources. 16 anos atrás
platform 2a9b2b608c Restored the destroy method for objects in love.physics. 16 anos atrás
src d508c3829f Fixed bug with line stipple and setMode. 16 anos atrás
.hgignore e969879d5a Added DMG automation to Xcode project 16 anos atrás
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anos atrás
changes.txt e0115a384e Moved most constants into relevant classes. 16 anos atrás
configure.in 0b6d86e782 Fixed the gen-makefile script to create correct packages 16 anos atrás
license.txt dcb3dfd83d Initial Mercurial commit. 16 anos atrás
readme.txt dcb3dfd83d Initial Mercurial commit. 16 anos atrás

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".