Love2D the cross-platform graphics programming library for the lua language, written in C++

rude d58182c4c2 SpriteBatch is now Volatile and can deal with display resolution changes. 16 سال پیش
extra 45f69512ac Added some resources. 16 سال پیش
platform c52c218ba1 Renamed Frame to Quad; added drawq/addq; fixed some bugs. 16 سال پیش
src d58182c4c2 SpriteBatch is now Volatile and can deal with display resolution changes. 16 سال پیش
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 سال پیش
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 سال پیش
changes.txt e0115a384e Moved most constants into relevant classes. 16 سال پیش
configure.in dcb3dfd83d Initial Mercurial commit. 16 سال پیش
license.txt dcb3dfd83d Initial Mercurial commit. 16 سال پیش
readme.txt dcb3dfd83d Initial Mercurial commit. 16 سال پیش

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".