Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski d77dabaa6b Add Mesh:getAttachedAttributes. 5 éve
.github 0e5a6d8ba5 Actions: use -j2 for Windows cmake build (hopefully faster) 5 éve
extra ac524e681a Change the default font from Vera size 12 to Noto Sans size 13. 5 éve
platform b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 5 éve
src d77dabaa6b Add Mesh:getAttachedAttributes. 5 éve
.gitattributes 88d2c52d10 Create a gitattributes file 5 éve
.gitignore f192eca727 Add a .gitignore file based on .hgignore. 6 éve
.hgignore a96c2e77e6 Add platform/xcode/ios/luajit-git to the hgignore file. 6 éve
.hgtags 98b55238b4 Added tag 11.3 for changeset 8c6f6a0ca1f0 5 éve
Android.mk 52a707d96c Remove mpg123 reference from build system. 5 éve
CMakeLists.txt b1c028a4d3 Merge branch '12.0' into GraphicsBuffer 5 éve
changes.txt 6fa5edf5b1 Add release date for 11.3. 5 éve
license.txt 88fe7fd53b Replace mpg123 with dr_mp3 at license file. 5 éve
readme-iOS.rtf 968e1ff699 Added a basic iOS readme. 9 éve
readme.md 20e7b1745c Merge branch 'master' into 12.0 5 éve

readme-iOS.rtf

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\f0\b\fs36 \cf0 Building L\'d6VE for iOS
\b0\fs24 \
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\cf0 \
In order to run L\'d6VE for iOS, it must first be compiled and installed. To do that, you\'92ll need Mac OS X and {\field{\*\fldinst{HYPERLINK "https://developer.apple.com/xcode/"}}{\fldrslt Xcode 7 or newer}}.\
\
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\ls1\ilvl0\cf0 {\listtext \'95 }If the
\f1\fs22 include
\f0\fs24 and
\f1\fs22 libraries
\f0\fs24 folders are not present in the
\f1\fs22 love/platform/xcode/ios
\f0\fs24 folder, {\field{\*\fldinst{HYPERLINK "https://bitbucket.org/rude/love/downloads/love-0.10.0-ios-libraries.zip"}}{\fldrslt download them}} and place them there. They contain the third-party library dependencies used by L\'d6VE.\
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\ls2\ilvl0\cf0 {\listtext \'95 }Open the Xcode project found at
\f1\fs22 love/platform/xcode/love.xcodeproj
\f0\fs24 , and select the \'93love-ios\'94 target in the dropdown menu at the top of the window.\
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\ls3\ilvl0\cf0 {\listtext \'95 }You may want to change the Build Configuration from Debug to Release mode for better runtime performance, by opening the \'93Edit Scheme\'85\'94 menu from the same dropdown selection.\
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\ls4\ilvl0\cf0 {\listtext \'95 }Choose either an iOS Simulator device or your plugged-in iOS device from the dropdown selection to the right of the previous one, and click the Build-and-Run
\f2 \uc0\u9654 \u65038
\f0 button to the left, which will install and run L\'d6VE on the target device after compiling it.\
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\b\fs36 Running Games on iOS
\b0\fs24 \
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L\'d6VE on iOS includes a simple list interface of games that are installed (until you {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution"}}{\fldrslt fuse}} a .love to it for distribution.)\
\
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\ls5\ilvl0\cf0 {\listtext \'95 }To put a .love file on the iOS Simulator after L\'d6VE is installed, drag the file onto the iOS Simulator\'92s window while it\'92s open. L\'d6VE will launch if it\'92s not running already. If another game is currently active you may need to quit L\'d6VE for the new game to show up (press Shift-Command-H twice to open the App Switcher menu on the iOS Simulator.)\
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\ls6\ilvl0\cf0 {\listtext \'95 }To put a .love file or game folder on your iOS device after L\'d6VE is installed, you can either download it with the Safari, or transfer it from your computer through iTunes when your device is connected: open iTunes, go to the iOS device which has L\'d6VE installed, go to the \'91Apps\'92 section and scroll down and find L\'d6VE, and add the .love file or game folder to L\'d6VE\'92s Documents section.\
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\b\fs36 Distributing a Game on iOS
\b0\fs24 \
\
Refer to the {\field{\*\fldinst{HYPERLINK "https://love2d.org/wiki/Game_Distribution#iOS"}}{\fldrslt Game Distribution}} L\'d6VE wiki page.\
}