Love2D the cross-platform graphics programming library for the lua language, written in C++

rude d7d3766cea Fixed TrueTypeFont incorrectly handling display mode changes. 16 anni fa
extra 45f69512ac Added some resources. 16 anni fa
platform c52c218ba1 Renamed Frame to Quad; added drawq/addq; fixed some bugs. 16 anni fa
src d7d3766cea Fixed TrueTypeFont incorrectly handling display mode changes. 16 anni fa
.hgignore 8e681b4204 It's now possible to build each module individually (as a DLL). 16 anni fa
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 anni fa
changes.txt e0115a384e Moved most constants into relevant classes. 16 anni fa
configure.in dcb3dfd83d Initial Mercurial commit. 16 anni fa
license.txt dcb3dfd83d Initial Mercurial commit. 16 anni fa
readme.txt dcb3dfd83d Initial Mercurial commit. 16 anni fa

readme.txt


! WARNING !
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This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
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In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".