Love2D the cross-platform graphics programming library for the lua language, written in C++

Alex Szpakowski d8a68d6ce1 Updated iOS-specific graphics code to use the latest SDL changes. hace 10 años
extra 1253e3aae1 Updated version to 0.10.0. hace 10 años
platform 2844499ef7 Added the ability to have custom vertex attributes in Meshes (resolves issue #768.) hace 10 años
src d8a68d6ce1 Updated iOS-specific graphics code to use the latest SDL changes. hace 10 años
.hgignore 85de3c41fb Initial iOS implementation. hace 10 años
.hgtags 84294ac684 Added tag 0.9.2 for changeset a5e405cdf14d hace 10 años
CMakeLists.txt 86d41620dd Replaced the mouse button constants ("l", "r", "m", etc.) with button numbers. 1 is the primary button, 2 is the secondary button, 3 is middle-mouse, etc. Resolves issue #1019. hace 10 años
changes.txt d8a68d6ce1 Updated iOS-specific graphics code to use the latest SDL changes. hace 10 años
license.txt 85de3c41fb Initial iOS implementation. hace 10 años
readme.md cf0968fc6d Avoid some VC++ compiler warnings hace 10 años

readme.md

LÖVE is an awesome framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

Documentation

We use our wiki for documentation. If you need further help, feel free to ask on our forums, and last but not least there's the irc channel #love on OFTC.

Compilation

###Windows Follow the instructions at the megasource repository page.

###*nix Run platform/unix/automagic from the repository root, then run ./configure and make.

$ platform/unix/automagic
$ ./configure
$ make

###Mac OS X Download the required frameworks from here and place them in /Library/Frameworks/.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-macosx target.

###iOS Download the required libraries from here and place the include and libraries folders into the platform/xcode/ios folder.

Then use the Xcode project found at platform/xcode/love.xcodeproj to build the love-ios target. Note that you must be registered in the iOS Developer Program in order to build for physical iOS devices.

Repository information

We use the 'default' branch for development, and therefore it should not be considered stable. Also used is the 'minor' branch, which is used for features in the next minor version and it is not our development target (which would be the next revision - version numbers are formatted major.minor.revision.)

We tag all our releases (since we started using mercurial), and have binary downloads available for them.

Experimental changes are developed in the separate love-experiments repository.

Builds

Releases are found in the 'downloads' section on bitbucket, are linked on the site, and there's a ppa for ubuntu, ppa:bartbes/love-stable.

There are also unstable/nightly builds:

Dependencies

  • SDL2
  • OpenGL 2.1+ / OpenGL ES 2+
  • OpenAL
  • Lua / LuaJIT / LLVM-lua
  • jpeg-turbo
  • FreeType
  • PhysicsFS
  • ModPlug
  • mpg123
  • Vorbisfile