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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "Text.h"
- #include "common/Matrix.h"
- #include <algorithm>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- love::Type Text::type("Text", &Drawable::type);
- Text::Text(Font *font, const std::vector<Font::ColoredString> &text)
- : font(font)
- , vbo(nullptr)
- , vert_offset(0)
- , texture_cache_id((uint32) -1)
- {
- set(text);
- }
- Text::~Text()
- {
- delete vbo;
- }
- void Text::uploadVertices(const std::vector<Font::GlyphVertex> &vertices, size_t vertoffset)
- {
- size_t offset = vertoffset * sizeof(Font::GlyphVertex);
- size_t datasize = vertices.size() * sizeof(Font::GlyphVertex);
- uint8 *vbodata = nullptr;
- // If we haven't created a VBO or the vertices are too big, make a new one.
- if (datasize > 0 && (!vbo || (offset + datasize) > vbo->getSize()))
- {
- // Make it bigger than necessary to reduce potential future allocations.
- size_t newsize = size_t((offset + datasize) * 1.5);
- if (vbo != nullptr)
- newsize = std::max(size_t(vbo->getSize() * 1.5), newsize);
- GLBuffer *new_vbo = new GLBuffer(newsize, nullptr, BUFFER_VERTEX, GL_DYNAMIC_DRAW);
- if (vbo != nullptr)
- {
- try
- {
- vbodata = (uint8 *) vbo->map();
- }
- catch (love::Exception &)
- {
- delete new_vbo;
- throw;
- }
- new_vbo->fill(0, vbo->getSize(), vbodata);
- }
- delete vbo;
- vbo = new_vbo;
- }
- if (vbo != nullptr && datasize > 0)
- {
- vbodata = (uint8 *) vbo->map();
- memcpy(vbodata + offset, &vertices[0], datasize);
- // We unmap when we draw, to avoid unnecessary full map()/unmap() calls.
- }
- }
- void Text::regenerateVertices()
- {
- // If the font's texture cache was invalidated then we need to recreate the
- // text's vertices, since glyph texcoords might have changed.
- if (font->getTextureCacheID() != texture_cache_id)
- {
- std::vector<TextData> textdata = text_data;
- clear();
- for (const TextData &t : textdata)
- addTextData(t);
- texture_cache_id = font->getTextureCacheID();
- }
- }
- void Text::addTextData(const TextData &t)
- {
- std::vector<Font::GlyphVertex> vertices;
- std::vector<Font::DrawCommand> new_commands;
- Font::TextInfo text_info;
- // We only have formatted text if the align mode is valid.
- if (t.align == Font::ALIGN_MAX_ENUM)
- new_commands = font->generateVertices(t.codepoints, vertices, 0.0f, Vector(0.0f, 0.0f), &text_info);
- else
- new_commands = font->generateVerticesFormatted(t.codepoints, t.wrap, t.align, vertices, &text_info);
- if (t.use_matrix)
- t.matrix.transform(&vertices[0], &vertices[0], (int) vertices.size());
- size_t voffset = vert_offset;
- if (!t.append_vertices)
- {
- voffset = 0;
- draw_commands.clear();
- text_data.clear();
- }
- uploadVertices(vertices, voffset);
- if (!new_commands.empty())
- {
- // The start vertex should be adjusted to account for the vertex offset.
- for (Font::DrawCommand &cmd : new_commands)
- cmd.startvertex += (int) voffset;
- auto firstcmd = new_commands.begin();
- // If the first draw command in the new list has the same texture as the
- // last one in the existing list we're building and its vertices are
- // in-order, we can combine them (saving a draw call.)
- if (!draw_commands.empty())
- {
- auto prevcmd = draw_commands.back();
- if (prevcmd.texture == firstcmd->texture && (prevcmd.startvertex + prevcmd.vertexcount) == firstcmd->startvertex)
- {
- draw_commands.back().vertexcount += firstcmd->vertexcount;
- ++firstcmd;
- }
- }
- // Append the new draw commands to the list we're building.
- draw_commands.insert(draw_commands.end(), firstcmd, new_commands.end());
- }
- vert_offset = voffset + vertices.size();
- text_data.push_back(t);
- text_data.back().text_info = text_info;
- // Font::generateVertices can invalidate the font's texture cache.
- if (font->getTextureCacheID() != texture_cache_id)
- regenerateVertices();
- }
- void Text::set(const std::vector<Font::ColoredString> &text)
- {
- return set(text, -1.0f, Font::ALIGN_MAX_ENUM);
- }
- void Text::set(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align)
- {
- if (text.empty() || (text.size() == 1 && text[0].str.empty()))
- return clear();
- Font::ColoredCodepoints codepoints;
- Font::getCodepointsFromString(text, codepoints);
- addTextData({codepoints, wrap, align, {}, false, false, Matrix4()});
- }
- int Text::add(const std::vector<Font::ColoredString> &text, const Matrix4 &m)
- {
- return addf(text, -1.0f, Font::ALIGN_MAX_ENUM, m);
- }
- int Text::addf(const std::vector<Font::ColoredString> &text, float wrap, Font::AlignMode align, const Matrix4 &m)
- {
- Font::ColoredCodepoints codepoints;
- Font::getCodepointsFromString(text, codepoints);
- addTextData({codepoints, wrap, align, {}, true, true, m});
- return (int) text_data.size() - 1;
- }
- void Text::clear()
- {
- text_data.clear();
- draw_commands.clear();
- texture_cache_id = font->getTextureCacheID();
- vert_offset = 0;
- }
- void Text::draw(const Matrix4 &m)
- {
- if (vbo == nullptr || draw_commands.empty())
- return;
- OpenGL::TempDebugGroup debuggroup("Text object draw");
- // Re-generate the text if the Font's texture cache was invalidated.
- if (font->getTextureCacheID() != texture_cache_id)
- regenerateVertices();
- const size_t pos_offset = offsetof(Font::GlyphVertex, x);
- const size_t tex_offset = offsetof(Font::GlyphVertex, s);
- const size_t color_offset = offsetof(Font::GlyphVertex, color.r);
- const size_t stride = sizeof(Font::GlyphVertex);
- OpenGL::TempTransform transform(gl);
- transform.get() *= m;
- {
- vbo->bind();
- vbo->unmap(); // Make sure all pending data is flushed to the GPU.
- // Font::drawVertices expects AttribPointer calls to be done already.
- glVertexAttribPointer(ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, stride, vbo->getPointer(pos_offset));
- glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_UNSIGNED_SHORT, GL_TRUE, stride, vbo->getPointer(tex_offset));
- glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, stride, vbo->getPointer(color_offset));
- }
- gl.useVertexAttribArrays(ATTRIBFLAG_POS | ATTRIBFLAG_TEXCOORD | ATTRIBFLAG_COLOR);
- font->drawVertices(draw_commands, true);
- }
- void Text::setFont(Font *f)
- {
- font.set(f);
- // Invalidate the texture cache ID since the font is different. We also have
- // to re-upload all the vertices based on the new font's textures.
- texture_cache_id = (uint32) -1;
- regenerateVertices();
- }
- Font *Text::getFont() const
- {
- return font.get();
- }
- int Text::getWidth(int index) const
- {
- if (index < 0)
- index = std::max((int) text_data.size() - 1, 0);
- if (index >= (int) text_data.size())
- return 0;
- return text_data[index].text_info.width;
- }
- int Text::getHeight(int index) const
- {
- if (index < 0)
- index = std::max((int) text_data.size() - 1, 0);
- if (index >= (int) text_data.size())
- return 0;
- return text_data[index].text_info.height;
- }
- } // opengl
- } // graphics
- } // love
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