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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- #include "wrap_Graphics.h"
- #include "OpenGL.h"
- #include "graphics/Texture.h"
- #include "image/ImageData.h"
- #include "image/Image.h"
- #include "font/Rasterizer.h"
- #include "filesystem/wrap_Filesystem.h"
- #include "video/VideoStream.h"
- #include "image/wrap_Image.h"
- #include <cassert>
- #include <cstring>
- #include <algorithm>
- // Shove the wrap_Graphics.lua code directly into a raw string literal.
- static const char graphics_lua[] =
- #include "wrap_Graphics.lua"
- ;
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- #define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
- static int luax_checkgraphicscreated(lua_State *L)
- {
- if (!instance()->isCreated())
- return luaL_error(L, "love.graphics cannot function without a window!");
- return 0;
- }
- int w_reset(lua_State *)
- {
- instance()->reset();
- return 0;
- }
- int w_clear(lua_State *L)
- {
- Colorf color;
- if (lua_isnoneornil(L, 1))
- color.set(0.0, 0.0, 0.0, 0.0);
- else if (lua_istable(L, 1))
- {
- std::vector<Graphics::OptionalColorf> colors((size_t) lua_gettop(L));
- for (int i = 0; i < lua_gettop(L); i++)
- {
- if (lua_isnoneornil(L, i + 1) || luax_objlen(L, i + 1) == 0)
- {
- colors[i].enabled = false;
- continue;
- }
- for (int j = 1; j <= 4; j++)
- lua_rawgeti(L, i + 1, j);
- colors[i].enabled = true;
- colors[i].r = (float) luaL_checknumber(L, -4);
- colors[i].g = (float) luaL_checknumber(L, -3);
- colors[i].b = (float) luaL_checknumber(L, -2);
- colors[i].a = (float) luaL_optnumber(L, -1, 1.0);
- lua_pop(L, 4);
- }
- luax_catchexcept(L, [&]() { instance()->clear(colors); });
- return 0;
- }
- else
- {
- color.r = (float) luaL_checknumber(L, 1);
- color.g = (float) luaL_checknumber(L, 2);
- color.b = (float) luaL_checknumber(L, 3);
- color.a = (float) luaL_optnumber(L, 4, 1.0);
- }
- luax_catchexcept(L, [&]() { instance()->clear(color); });
- return 0;
- }
- int w_discard(lua_State *L)
- {
- std::vector<bool> colorbuffers;
- if (lua_istable(L, 1))
- {
- for (size_t i = 1; i <= luax_objlen(L, 1); i++)
- {
- lua_rawgeti(L, 1, i);
- colorbuffers.push_back(luax_optboolean(L, -1, true));
- lua_pop(L, 1);
- }
- }
- else
- {
- bool discardcolor = luax_optboolean(L, 1, true);
- size_t numbuffers = std::max((size_t) 1, instance()->getCanvas().size());
- colorbuffers = std::vector<bool>(numbuffers, discardcolor);
- }
- bool stencil = luax_optboolean(L, 2, true);
- instance()->discard(colorbuffers, stencil);
- return 0;
- }
- int w_present(lua_State *)
- {
- instance()->present();
- return 0;
- }
- int w_isCreated(lua_State *L)
- {
- luax_pushboolean(L, instance()->isCreated());
- return 1;
- }
- int w_isActive(lua_State *L)
- {
- luax_pushboolean(L, instance()->isActive());
- return 1;
- }
- int w_isGammaCorrect(lua_State *L)
- {
- luax_pushboolean(L, instance()->isGammaCorrect());
- return 1;
- }
- int w_getWidth(lua_State *L)
- {
- lua_pushinteger(L, instance()->getWidth());
- return 1;
- }
- int w_getHeight(lua_State *L)
- {
- lua_pushinteger(L, instance()->getHeight());
- return 1;
- }
- int w_getDimensions(lua_State *L)
- {
- lua_pushinteger(L, instance()->getWidth());
- lua_pushinteger(L, instance()->getHeight());
- return 2;
- }
- int w_setScissor(lua_State *L)
- {
- int nargs = lua_gettop(L);
- if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
- && lua_isnil(L, 3) && lua_isnil(L, 4)))
- {
- instance()->setScissor();
- return 0;
- }
- int x = (int) luaL_checknumber(L, 1);
- int y = (int) luaL_checknumber(L, 2);
- int w = (int) luaL_checknumber(L, 3);
- int h = (int) luaL_checknumber(L, 4);
- if (w < 0 || h < 0)
- return luaL_error(L, "Can't set scissor with negative width and/or height.");
- instance()->setScissor(x, y, w, h);
- return 0;
- }
- int w_intersectScissor(lua_State *L)
- {
- int x = (int) luaL_checknumber(L, 1);
- int y = (int) luaL_checknumber(L, 2);
- int w = (int) luaL_checknumber(L, 3);
- int h = (int) luaL_checknumber(L, 4);
- if (w < 0 || h < 0)
- return luaL_error(L, "Can't set scissor with negative width and/or height.");
- instance()->intersectScissor(x, y, w, h);
- return 0;
- }
- int w_getScissor(lua_State *L)
- {
- int x, y, w, h;
- if (!instance()->getScissor(x, y, w, h))
- return 0;
- lua_pushinteger(L, x);
- lua_pushinteger(L, y);
- lua_pushinteger(L, w);
- lua_pushinteger(L, h);
- return 4;
- }
- int w_stencil(lua_State *L)
- {
- luaL_checktype(L, 1, LUA_TFUNCTION);
- Graphics::StencilAction action = Graphics::STENCIL_REPLACE;
- if (!lua_isnoneornil(L, 2))
- {
- const char *actionstr = luaL_checkstring(L, 2);
- if (!Graphics::getConstant(actionstr, action))
- return luaL_error(L, "Invalid stencil draw action: %s", actionstr);
- }
- int stencilvalue = (int) luaL_optnumber(L, 3, 1);
- // Fourth argument: whether to keep the contents of the stencil buffer.
- if (lua_toboolean(L, 4) == 0)
- instance()->clearStencil();
- instance()->drawToStencilBuffer(action, stencilvalue);
- // Call stencilfunc()
- lua_pushvalue(L, 1);
- lua_call(L, 0, 0);
- instance()->stopDrawToStencilBuffer();
- return 0;
- }
- int w_setStencilTest(lua_State *L)
- {
- // COMPARE_ALWAYS effectively disables stencil testing.
- Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
- int comparevalue = 0;
- if (!lua_isnoneornil(L, 1))
- {
- const char *comparestr = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(comparestr, compare))
- return luaL_error(L, "Invalid compare mode: %s", comparestr);
- comparevalue = (int) luaL_checknumber(L, 2);
- }
- instance()->setStencilTest(compare, comparevalue);
- return 0;
- }
- int w_getStencilTest(lua_State *L)
- {
- Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
- int comparevalue = 1;
- instance()->getStencilTest(compare, comparevalue);
- const char *comparestr;
- if (!Graphics::getConstant(compare, comparestr))
- return luaL_error(L, "Unknown compare mode.");
- lua_pushstring(L, comparestr);
- lua_pushnumber(L, comparevalue);
- return 2;
- }
- static const char *imageFlagName(Image::FlagType flagtype)
- {
- const char *name = nullptr;
- Image::getConstant(flagtype, name);
- return name;
- }
- int w_newImage(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- std::vector<love::image::ImageData *> data;
- std::vector<love::image::CompressedImageData *> cdata;
- Image::Flags flags;
- if (!lua_isnoneornil(L, 2))
- {
- luaL_checktype(L, 2, LUA_TTABLE);
- flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps);
- flags.linear = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_LINEAR), flags.linear);
- }
- bool releasedata = false;
- // Convert to ImageData / CompressedImageData, if necessary.
- if (lua_isstring(L, 1) || luax_istype(L, 1, love::filesystem::File::type) || luax_istype(L, 1, love::filesystem::FileData::type))
- {
- auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
- if (imagemodule == nullptr)
- return luaL_error(L, "Cannot load images without the love.image module.");
- love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
- if (imagemodule->isCompressed(fdata))
- {
- luax_catchexcept(L,
- [&]() { cdata.push_back(imagemodule->newCompressedData(fdata)); },
- [&](bool) { fdata->release(); }
- );
- }
- else
- {
- luax_catchexcept(L,
- [&]() { data.push_back(imagemodule->newImageData(fdata)); },
- [&](bool) { fdata->release(); }
- );
- }
- // Lua's GC won't release the image data, so we should do it ourselves.
- releasedata = true;
- }
- else if (luax_istype(L, 1, love::image::CompressedImageData::type))
- cdata.push_back(love::image::luax_checkcompressedimagedata(L, 1));
- else
- data.push_back(love::image::luax_checkimagedata(L, 1));
- if (lua_istable(L, 2))
- {
- lua_getfield(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS));
- // Add all manually specified mipmap images to the array of imagedata.
- // i.e. flags = {mipmaps = {mip1, mip2, ...}}.
- if (lua_istable(L, -1))
- {
- for (size_t i = 1; i <= luax_objlen(L, -1); i++)
- {
- lua_rawgeti(L, -1, i);
- if (!data.empty())
- {
- if (!luax_istype(L, -1, love::image::ImageData::type))
- luax_convobj(L, -1, "image", "newImageData");
- data.push_back(love::image::luax_checkimagedata(L, -1));
- }
- else if (!cdata.empty())
- {
- if (!luax_istype(L, -1, love::image::CompressedImageData::type))
- luax_convobj(L, -1, "image", "newCompressedData");
- cdata.push_back(love::image::luax_checkcompressedimagedata(L, -1));
- }
- lua_pop(L, 1);
- }
- }
- lua_pop(L, 1);
- }
- // Create the image.
- Image *image = nullptr;
- luax_catchexcept(L,
- [&]() {
- if (!cdata.empty())
- image = instance()->newImage(cdata, flags);
- else if (!data.empty())
- image = instance()->newImage(data, flags);
- },
- [&](bool) {
- if (releasedata)
- {
- for (auto d : data)
- d->release();
- for (auto d : cdata)
- d->release();
- }
- }
- );
- if (image == nullptr)
- return luaL_error(L, "Could not load image.");
- // Push the type.
- luax_pushtype(L, image);
- image->release();
- return 1;
- }
- int w_newQuad(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Quad::Viewport v;
- v.x = luaL_checknumber(L, 1);
- v.y = luaL_checknumber(L, 2);
- v.w = luaL_checknumber(L, 3);
- v.h = luaL_checknumber(L, 4);
- double sw = luaL_checknumber(L, 5);
- double sh = luaL_checknumber(L, 6);
- Quad *quad = instance()->newQuad(v, sw, sh);
- luax_pushtype(L, quad);
- quad->release();
- return 1;
- }
- int w_newFont(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Font *font = nullptr;
- // Convert to Rasterizer, if necessary.
- if (!luax_istype(L, 1, love::font::Rasterizer::type))
- {
- std::vector<int> idxs;
- for (int i = 0; i < lua_gettop(L); i++)
- idxs.push_back(i + 1);
- luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newRasterizer");
- }
- love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1);
- luax_catchexcept(L, [&]() {
- font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); }
- );
- // Push the type.
- luax_pushtype(L, font);
- font->release();
- return 1;
- }
- int w_newImageFont(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- // filter for glyphs
- Texture::Filter filter = instance()->getDefaultFilter();
- // Convert to ImageData if necessary.
- if (luax_istype(L, 1, Image::type))
- {
- Image *i = luax_checktype<Image>(L, 1);
- filter = i->getFilter();
- const auto &idlevels = i->getImageData();
- if (idlevels.empty())
- return luaL_argerror(L, 1, "Image must not be compressed.");
- luax_pushtype(L, idlevels[0].get());
- lua_replace(L, 1);
- }
- // Convert to Rasterizer if necessary.
- if (!luax_istype(L, 1, love::font::Rasterizer::type))
- {
- luaL_checktype(L, 2, LUA_TSTRING);
- std::vector<int> idxs;
- for (int i = 0; i < lua_gettop(L); i++)
- idxs.push_back(i + 1);
- luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newImageRasterizer");
- }
- love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1);
- // Create the font.
- Font *font = instance()->newFont(rasterizer, filter);
- // Push the type.
- luax_pushtype(L, font);
- font->release();
- return 1;
- }
- int w_newSpriteBatch(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Texture *texture = luax_checktexture(L, 1);
- int size = (int) luaL_optnumber(L, 2, 1000);
- Mesh::Usage usage = Mesh::USAGE_DYNAMIC;
- if (lua_gettop(L) > 2)
- {
- const char *usagestr = luaL_checkstring(L, 3);
- if (!Mesh::getConstant(usagestr, usage))
- return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
- }
- SpriteBatch *t = nullptr;
- luax_catchexcept(L,
- [&](){ t = instance()->newSpriteBatch(texture, size, usage); }
- );
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newParticleSystem(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Texture *texture = luax_checktexture(L, 1);
- lua_Number size = luaL_optnumber(L, 2, 1000);
- ParticleSystem *t = 0;
- if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
- return luaL_error(L, "Invalid ParticleSystem size");
- luax_catchexcept(L,
- [&](){ t = instance()->newParticleSystem(texture, int(size)); }
- );
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newCanvas(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- // check if width and height are given. else default to screen dimensions.
- int width = (int) luaL_optnumber(L, 1, instance()->getWidth());
- int height = (int) luaL_optnumber(L, 2, instance()->getHeight());
- const char *str = luaL_optstring(L, 3, "normal");
- int msaa = (int) luaL_optnumber(L, 4, 0);
- Canvas::Format format;
- if (!Canvas::getConstant(str, format))
- return luaL_error(L, "Invalid Canvas format: %s", str);
- Canvas *canvas = nullptr;
- luax_catchexcept(L,
- [&](){ canvas = instance()->newCanvas(width, height, format, msaa); }
- );
- if (canvas == nullptr)
- return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
- luax_pushtype(L, canvas);
- canvas->release();
- return 1;
- }
- int w_newShader(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- // clamp stack to 2 elements
- lua_settop(L, 2);
- // read any filepath arguments
- for (int i = 1; i <= 2; i++)
- {
- if (!lua_isstring(L, i))
- continue;
- // call love.filesystem.isFile(arg_i)
- luax_getfunction(L, "filesystem", "isFile");
- lua_pushvalue(L, i);
- lua_call(L, 1, 1);
- bool isFile = luax_toboolean(L, -1);
- lua_pop(L, 1);
- if (isFile)
- {
- luax_getfunction(L, "filesystem", "read");
- lua_pushvalue(L, i);
- lua_call(L, 1, 1);
- lua_replace(L, i);
- }
- else
- {
- // Check if the argument looks like a filepath - we want a nicer
- // error for misspelled filepath arguments.
- size_t slen = 0;
- const char *str = lua_tolstring(L, i, &slen);
- if (slen > 0 && slen < 256 && !strchr(str, '\n'))
- {
- const char *ext = strchr(str, '.');
- if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
- return luaL_error(L, "Could not open file %s. Does not exist.", str);
- }
- }
- }
- bool has_arg1 = lua_isstring(L, 1) != 0;
- bool has_arg2 = lua_isstring(L, 2) != 0;
- // require at least one string argument
- if (!(has_arg1 || has_arg2))
- luaL_checkstring(L, 1);
- luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
- // push vertexcode and pixelcode strings to the top of the stack
- lua_pushvalue(L, 1);
- lua_pushvalue(L, 2);
- // call effectCodeToGLSL, returned values will be at the top of the stack
- if (lua_pcall(L, 2, 2, 0) != 0)
- return luaL_error(L, "%s", lua_tostring(L, -1));
- Shader::ShaderSource source;
- // vertex shader code
- if (lua_isstring(L, -2))
- source.vertex = luax_checkstring(L, -2);
- else if (has_arg1 && has_arg2)
- return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
- // pixel shader code
- if (lua_isstring(L, -1))
- source.pixel = luax_checkstring(L, -1);
- else if (has_arg1 && has_arg2)
- return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
- if (source.vertex.empty() && source.pixel.empty())
- {
- // Original args had source code, but effectCodeToGLSL couldn't translate it
- for (int i = 1; i <= 2; i++)
- {
- if (lua_isstring(L, i))
- return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
- }
- }
- bool should_error = false;
- try
- {
- Shader *shader = instance()->newShader(source);
- luax_pushtype(L, shader);
- shader->release();
- }
- catch (love::Exception &e)
- {
- luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
- lua_pushstring(L, e.what());
- // Function pushes the new error string onto the stack.
- lua_pcall(L, 1, 1, 0);
- should_error = true;
- }
- if (should_error)
- return lua_error(L);
- return 1;
- }
- static Mesh::Usage luax_optmeshusage(lua_State *L, int idx, Mesh::Usage def)
- {
- const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
- if (usagestr && !Mesh::getConstant(usagestr, def))
- luaL_error(L, "Invalid mesh usage hint: %s", usagestr);
- return def;
- }
- static Mesh::DrawMode luax_optmeshdrawmode(lua_State *L, int idx, Mesh::DrawMode def)
- {
- const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
- if (modestr && !Mesh::getConstant(modestr, def))
- luaL_error(L, "Invalid mesh draw mode: %s", modestr);
- return def;
- }
- static Mesh *newStandardMesh(lua_State *L)
- {
- Mesh *t = nullptr;
- Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 2, Mesh::DRAWMODE_FAN);
- Mesh::Usage usage = luax_optmeshusage(L, 3, Mesh::USAGE_DYNAMIC);
- // First argument is a table of standard vertices, or the number of
- // standard vertices.
- if (lua_istable(L, 1))
- {
- size_t vertexcount = luax_objlen(L, 1);
- std::vector<Vertex> vertices;
- vertices.reserve(vertexcount);
- // Get the vertices from the table.
- for (size_t i = 1; i <= vertexcount; i++)
- {
- lua_rawgeti(L, 1, (int) i);
- if (lua_type(L, -1) != LUA_TTABLE)
- {
- luax_typerror(L, 1, "table of tables");
- return nullptr;
- }
- for (int j = 1; j <= 8; j++)
- lua_rawgeti(L, -j, j);
- Vertex v;
- v.x = (float) luaL_checknumber(L, -8);
- v.y = (float) luaL_checknumber(L, -7);
- v.s = (float) luaL_optnumber(L, -6, 0.0);
- v.t = (float) luaL_optnumber(L, -5, 0.0);
- v.r = (unsigned char) (luaL_optnumber(L, -4, 1.0) * 255.0);
- v.g = (unsigned char) (luaL_optnumber(L, -3, 1.0) * 255.0);
- v.b = (unsigned char) (luaL_optnumber(L, -2, 1.0) * 255.0);
- v.a = (unsigned char) (luaL_optnumber(L, -1, 1.0) * 255.0);
- lua_pop(L, 9);
- vertices.push_back(v);
- }
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, drawmode, usage); });
- }
- else
- {
- int count = (int) luaL_checknumber(L, 1);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(count, drawmode, usage); });
- }
- return t;
- }
- static Mesh *newCustomMesh(lua_State *L)
- {
- Mesh *t = nullptr;
- // First argument is the vertex format, second is a table of vertices or
- // the number of vertices.
- std::vector<Mesh::AttribFormat> vertexformat;
- Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 3, Mesh::DRAWMODE_FAN);
- Mesh::Usage usage = luax_optmeshusage(L, 4, Mesh::USAGE_DYNAMIC);
- lua_rawgeti(L, 1, 1);
- if (!lua_istable(L, -1))
- {
- luaL_argerror(L, 1, "table of tables expected");
- return nullptr;
- }
- lua_pop(L, 1);
- // Per-vertex attribute formats.
- for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
- {
- lua_rawgeti(L, 1, i);
- // {name, datatype, components}
- for (int j = 1; j <= 3; j++)
- lua_rawgeti(L, -j, j);
- Mesh::AttribFormat format;
- format.name = luaL_checkstring(L, -3);
- const char *tname = luaL_checkstring(L, -2);
- if (!Mesh::getConstant(tname, format.type))
- {
- luaL_error(L, "Invalid Mesh vertex data type name: %s", tname);
- return nullptr;
- }
- format.components = (int) luaL_checknumber(L, -1);
- if (format.components <= 0 || format.components > 4)
- {
- luaL_error(L, "Number of vertex attribute components must be between 1 and 4 (got %d)", format.components);
- return nullptr;
- }
- lua_pop(L, 4);
- vertexformat.push_back(format);
- }
- if (lua_isnumber(L, 2))
- {
- int vertexcount = (int) luaL_checknumber(L, 2);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, vertexcount, drawmode, usage); });
- }
- else if (luax_istype(L, 2, Data::type))
- {
- // Vertex data comes directly from a Data object.
- Data *data = luax_checktype<Data>(L, 2);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, data->getData(), data->getSize(), drawmode, usage); });
- }
- else
- {
- // Table of vertices.
- lua_rawgeti(L, 2, 1);
- if (!lua_istable(L, -1))
- {
- luaL_argerror(L, 2, "expected table of tables");
- return nullptr;
- }
- lua_pop(L, 1);
- int vertexcomponents = 0;
- for (const Mesh::AttribFormat &format : vertexformat)
- vertexcomponents += format.components;
- size_t numvertices = luax_objlen(L, 2);
- luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
- // Maximum possible data size for a single vertex attribute.
- char data[sizeof(float) * 4];
- for (size_t vertindex = 0; vertindex < numvertices; vertindex++)
- {
- // get vertices[vertindex]
- lua_rawgeti(L, 2, vertindex + 1);
- luaL_checktype(L, -1, LUA_TTABLE);
- int n = 0;
- for (size_t i = 0; i < vertexformat.size(); i++)
- {
- int components = vertexformat[i].components;
- // get vertices[vertindex][n]
- for (int c = 0; c < components; c++)
- {
- n++;
- lua_rawgeti(L, -(c + 1), n);
- }
- // Fetch the values from Lua and store them in data buffer.
- luax_writeAttributeData(L, -components, vertexformat[i].type, components, data);
- lua_pop(L, components);
- luax_catchexcept(L,
- [&](){ t->setVertexAttribute(vertindex, i, data, sizeof(float) * 4); },
- [&](bool diderror){ if (diderror) t->release(); }
- );
- }
- lua_pop(L, 1); // pop vertices[vertindex]
- }
- t->flush();
- }
- return t;
- }
- int w_newMesh(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- // Check first argument: table or number of vertices.
- int arg1type = lua_type(L, 1);
- if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
- luaL_argerror(L, 1, "table or number expected");
- Mesh *t = nullptr;
- int arg2type = lua_type(L, 2);
- if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA))
- t = newCustomMesh(L);
- else
- t = newStandardMesh(L);
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newText(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- Font *font = luax_checkfont(L, 1);
- Text *t = nullptr;
- if (lua_isnoneornil(L, 2))
- luax_catchexcept(L, [&](){ t = instance()->newText(font); });
- else
- {
- std::vector<Font::ColoredString> text;
- luax_checkcoloredstring(L, 2, text);
- luax_catchexcept(L, [&](){ t = instance()->newText(font, text); });
- }
- luax_pushtype(L, t);
- t->release();
- return 1;
- }
- int w_newVideo(lua_State *L)
- {
- luax_checkgraphicscreated(L);
- if (!luax_istype(L, 1, love::video::VideoStream::type))
- luax_convobj(L, 1, "video", "newVideoStream");
- auto stream = luax_checktype<love::video::VideoStream>(L, 1);
- Video *video = nullptr;
- luax_catchexcept(L, [&]() { video = instance()->newVideo(stream); });
- luax_pushtype(L, video);
- video->release();
- return 1;
- }
- int w_setColor(lua_State *L)
- {
- Colorf c;
- if (lua_istable(L, 1))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 1, i);
- c.r = (float) luaL_checknumber(L, -4);
- c.g = (float) luaL_checknumber(L, -3);
- c.b = (float) luaL_checknumber(L, -2);
- c.a = (float) luaL_optnumber(L, -1, 1.0);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (float) luaL_checknumber(L, 1);
- c.g = (float) luaL_checknumber(L, 2);
- c.b = (float) luaL_checknumber(L, 3);
- c.a = (float) luaL_optnumber(L, 4, 1.0);
- }
- instance()->setColor(c);
- return 0;
- }
- int w_getColor(lua_State *L)
- {
- Colorf c = instance()->getColor();
- lua_pushnumber(L, c.r);
- lua_pushnumber(L, c.g);
- lua_pushnumber(L, c.b);
- lua_pushnumber(L, c.a);
- return 4;
- }
- int w_setBackgroundColor(lua_State *L)
- {
- Colorf c;
- if (lua_istable(L, 1))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 1, i);
- c.r = (float) luaL_checknumber(L, -4);
- c.g = (float) luaL_checknumber(L, -3);
- c.b = (float) luaL_checknumber(L, -2);
- c.a = (float) luaL_optnumber(L, -1, 1.0);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (float) luaL_checknumber(L, 1);
- c.g = (float) luaL_checknumber(L, 2);
- c.b = (float) luaL_checknumber(L, 3);
- c.a = (float) luaL_optnumber(L, 4, 1.0);
- }
- instance()->setBackgroundColor(c);
- return 0;
- }
- int w_getBackgroundColor(lua_State *L)
- {
- Colorf c = instance()->getBackgroundColor();
- lua_pushnumber(L, c.r);
- lua_pushnumber(L, c.g);
- lua_pushnumber(L, c.b);
- lua_pushnumber(L, c.a);
- return 4;
- }
- int w_setNewFont(lua_State *L)
- {
- int ret = w_newFont(L);
- Font *font = luax_checktype<Font>(L, -1);
- instance()->setFont(font);
- return ret;
- }
- int w_setFont(lua_State *L)
- {
- Font *font = luax_checktype<Font>(L, 1);
- instance()->setFont(font);
- return 0;
- }
- int w_getFont(lua_State *L)
- {
- Font *f = nullptr;
- luax_catchexcept(L, [&](){ f = instance()->getFont(); });
- luax_pushtype(L, f);
- return 1;
- }
- int w_setColorMask(lua_State *L)
- {
- Graphics::ColorMask mask;
- if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
- {
- // Enable all color components if no argument is given.
- mask.r = mask.g = mask.b = mask.a = true;
- }
- else
- {
- mask.r = luax_toboolean(L, 1);
- mask.g = luax_toboolean(L, 2);
- mask.b = luax_toboolean(L, 3);
- mask.a = luax_toboolean(L, 4);
- }
- instance()->setColorMask(mask);
- return 0;
- }
- int w_getColorMask(lua_State *L)
- {
- Graphics::ColorMask mask = instance()->getColorMask();
- luax_pushboolean(L, mask.r);
- luax_pushboolean(L, mask.g);
- luax_pushboolean(L, mask.b);
- luax_pushboolean(L, mask.a);
- return 4;
- }
- int w_setBlendMode(lua_State *L)
- {
- Graphics::BlendMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid blend mode: %s", str);
- Graphics::BlendAlpha alphamode = Graphics::BLENDALPHA_MULTIPLY;
- if (!lua_isnoneornil(L, 2))
- {
- const char *alphastr = luaL_checkstring(L, 2);
- if (!Graphics::getConstant(alphastr, alphamode))
- return luaL_error(L, "Invalid blend alpha mode: %s", alphastr);
- }
- luax_catchexcept(L, [&](){ instance()->setBlendMode(mode, alphamode); });
- return 0;
- }
- int w_getBlendMode(lua_State *L)
- {
- const char *str;
- const char *alphastr;
- Graphics::BlendAlpha alphamode;
- Graphics::BlendMode mode = instance()->getBlendMode(alphamode);
- if (!Graphics::getConstant(mode, str))
- return luaL_error(L, "Unknown blend mode");
- if (!Graphics::getConstant(alphamode, alphastr))
- return luaL_error(L, "Unknown blend alpha mode");
- lua_pushstring(L, str);
- lua_pushstring(L, alphastr);
- return 2;
- }
- int w_setDefaultFilter(lua_State *L)
- {
- Texture::Filter f;
- const char *minstr = luaL_checkstring(L, 1);
- const char *magstr = luaL_optstring(L, 2, minstr);
- if (!Texture::getConstant(minstr, f.min))
- return luaL_error(L, "Invalid filter mode: %s", minstr);
- if (!Texture::getConstant(magstr, f.mag))
- return luaL_error(L, "Invalid filter mode: %s", magstr);
- f.anisotropy = (float) luaL_optnumber(L, 3, 1.0);
- instance()->setDefaultFilter(f);
- return 0;
- }
- int w_getDefaultFilter(lua_State *L)
- {
- const Texture::Filter &f = instance()->getDefaultFilter();
- const char *minstr;
- const char *magstr;
- if (!Texture::getConstant(f.min, minstr))
- return luaL_error(L, "Unknown minification filter mode");
- if (!Texture::getConstant(f.mag, magstr))
- return luaL_error(L, "Unknown magnification filter mode");
- lua_pushstring(L, minstr);
- lua_pushstring(L, magstr);
- lua_pushnumber(L, f.anisotropy);
- return 3;
- }
- int w_setDefaultMipmapFilter(lua_State *L)
- {
- Texture::FilterMode filter = Texture::FILTER_NONE;
- if (!lua_isnoneornil(L, 1))
- {
- const char *str = luaL_checkstring(L, 1);
- if (!Texture::getConstant(str, filter))
- return luaL_error(L, "Invalid filter mode: %s", str);
- }
- float sharpness = (float) luaL_optnumber(L, 2, 0);
- instance()->setDefaultMipmapFilter(filter, sharpness);
- return 0;
- }
- int w_getDefaultMipmapFilter(lua_State *L)
- {
- Texture::FilterMode filter;
- float sharpness;
- instance()->getDefaultMipmapFilter(&filter, &sharpness);
- const char *str;
- if (Texture::getConstant(filter, str))
- lua_pushstring(L, str);
- else
- lua_pushnil(L);
- lua_pushnumber(L, sharpness);
- return 2;
- }
- int w_setLineWidth(lua_State *L)
- {
- float width = (float)luaL_checknumber(L, 1);
- instance()->setLineWidth(width);
- return 0;
- }
- int w_setLineStyle(lua_State *L)
- {
- Graphics::LineStyle style;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, style))
- return luaL_error(L, "Invalid line style: %s", str);
- instance()->setLineStyle(style);
- return 0;
- }
- int w_setLineJoin(lua_State *L)
- {
- Graphics::LineJoin join;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, join))
- return luaL_error(L, "Invalid line join mode: %s", str);
- instance()->setLineJoin(join);
- return 0;
- }
- int w_getLineWidth(lua_State *L)
- {
- lua_pushnumber(L, instance()->getLineWidth());
- return 1;
- }
- int w_getLineStyle(lua_State *L)
- {
- Graphics::LineStyle style = instance()->getLineStyle();
- const char *str;
- if (!Graphics::getConstant(style, str))
- return luaL_error(L, "Unknown line style");
- lua_pushstring(L, str);
- return 1;
- }
- int w_getLineJoin(lua_State *L)
- {
- Graphics::LineJoin join = instance()->getLineJoin();
- const char *str;
- if (!Graphics::getConstant(join, str))
- return luaL_error(L, "Unknown line join");
- lua_pushstring(L, str);
- return 1;
- }
- int w_setPointSize(lua_State *L)
- {
- float size = (float)luaL_checknumber(L, 1);
- instance()->setPointSize(size);
- return 0;
- }
- int w_getPointSize(lua_State *L)
- {
- lua_pushnumber(L, instance()->getPointSize());
- return 1;
- }
- int w_setWireframe(lua_State *L)
- {
- instance()->setWireframe(luax_toboolean(L, 1));
- return 0;
- }
- int w_isWireframe(lua_State *L)
- {
- luax_pushboolean(L, instance()->isWireframe());
- return 1;
- }
- int w_newScreenshot(lua_State *L)
- {
- love::image::Image *image = luax_getmodule<love::image::Image>(L);
- bool copyAlpha = luax_optboolean(L, 1, false);
- love::image::ImageData *i = 0;
- luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); });
- luax_pushtype(L, i);
- i->release();
- return 1;
- }
- int w_setCanvas(lua_State *L)
- {
- // Disable stencil writes.
- instance()->stopDrawToStencilBuffer();
- // called with none -> reset to default buffer
- if (lua_isnoneornil(L, 1))
- {
- instance()->setCanvas();
- return 0;
- }
- bool is_table = lua_istable(L, 1);
- std::vector<Canvas *> canvases;
- if (is_table)
- {
- for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
- {
- lua_rawgeti(L, 1, i);
- canvases.push_back(luax_checkcanvas(L, -1));
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 1; i <= lua_gettop(L); i++)
- canvases.push_back(luax_checkcanvas(L, i));
- }
- luax_catchexcept(L, [&]() {
- if (canvases.size() > 0)
- instance()->setCanvas(canvases);
- else
- instance()->setCanvas();
- });
- return 0;
- }
- int w_getCanvas(lua_State *L)
- {
- const std::vector<Canvas *> canvases = instance()->getCanvas();
- int n = 0;
- for (Canvas *c : canvases)
- {
- luax_pushtype(L, c);
- n++;
- }
- if (n == 0)
- {
- lua_pushnil(L);
- n = 1;
- }
- return n;
- }
- int w_setShader(lua_State *L)
- {
- if (lua_isnoneornil(L,1))
- {
- instance()->setShader();
- return 0;
- }
- Shader *shader = luax_checkshader(L, 1);
- instance()->setShader(shader);
- return 0;
- }
- int w_getShader(lua_State *L)
- {
- Shader *shader = instance()->getShader();
- if (shader)
- luax_pushtype(L, shader);
- else
- lua_pushnil(L);
- return 1;
- }
- int w_setDefaultShaderCode(lua_State *L)
- {
- luaL_checktype(L, 1, LUA_TTABLE);
- luaL_checktype(L, 2, LUA_TTABLE);
- for (int i = 0; i < 2; i++)
- {
- for (int renderer = 0; renderer < Graphics::RENDERER_MAX_ENUM; renderer++)
- {
- const char *lang = renderer == Graphics::RENDERER_OPENGLES ? "glsles" : "glsl";
- lua_getfield(L, i + 1, lang);
- lua_getfield(L, -1, "vertex");
- lua_getfield(L, -2, "pixel");
- lua_getfield(L, -3, "videopixel");
- Shader::ShaderSource code;
- code.vertex = luax_checkstring(L, -3);
- code.pixel = luax_checkstring(L, -2);
- Shader::ShaderSource videocode;
- videocode.vertex = luax_checkstring(L, -3);
- videocode.pixel = luax_checkstring(L, -1);
- lua_pop(L, 4);
- Shader::defaultCode[renderer][i] = code;
- Shader::defaultVideoCode[renderer][i] = videocode;
- }
- }
- return 0;
- }
- int w_getSupported(lua_State *L)
- {
- lua_createtable(L, 0, (int) Graphics::FEATURE_MAX_ENUM);
- for (int i = 0; i < (int) Graphics::FEATURE_MAX_ENUM; i++)
- {
- auto feature = (Graphics::Feature) i;
- const char *name = nullptr;
- if (!Graphics::getConstant(feature, name))
- continue;
- luax_pushboolean(L, instance()->isSupported(feature));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getCanvasFormats(lua_State *L)
- {
- lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM);
- for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++)
- {
- Canvas::Format format = (Canvas::Format) i;
- const char *name = nullptr;
- if (!Canvas::getConstant(format, name))
- continue;
- luax_pushboolean(L, Canvas::isFormatSupported(format));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getRawImageFormats(lua_State *L)
- {
- lua_createtable(L, 0, (int) image::ImageData::FORMAT_MAX_ENUM);
- for (int i = 0; i < (int) image::ImageData::FORMAT_MAX_ENUM; i++)
- {
- auto format = (image::ImageData::Format) i;
- const char *name = nullptr;
- if (!image::ImageData::getConstant(format, name))
- continue;
- luax_pushboolean(L, Image::hasTextureSupport(format));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getCompressedImageFormats(lua_State *L)
- {
- lua_createtable(L, 0, (int) image::CompressedImageData::FORMAT_MAX_ENUM);
- for (int i = 0; i < (int) image::CompressedImageData::FORMAT_MAX_ENUM; i++)
- {
- auto format = (image::CompressedImageData::Format) i;
- const char *name = nullptr;
- if (format == image::CompressedImageData::FORMAT_UNKNOWN)
- continue;
- if (!image::CompressedImageData::getConstant(format, name))
- continue;
- luax_pushboolean(L, Image::hasCompressedTextureSupport(format, false));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getRendererInfo(lua_State *L)
- {
- Graphics::RendererInfo info;
- luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
- luax_pushstring(L, info.name);
- luax_pushstring(L, info.version);
- luax_pushstring(L, info.vendor);
- luax_pushstring(L, info.device);
- return 4;
- }
- int w_getSystemLimits(lua_State *L)
- {
- lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
- for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
- {
- Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
- const char *name = nullptr;
- if (!Graphics::getConstant(limittype, name))
- continue;
- lua_pushnumber(L, instance()->getSystemLimit(limittype));
- lua_setfield(L, -2, name);
- }
- return 1;
- }
- int w_getStats(lua_State *L)
- {
- Graphics::Stats stats = instance()->getStats();
- lua_createtable(L, 0, 7);
- lua_pushinteger(L, stats.drawCalls);
- lua_setfield(L, -2, "drawcalls");
- lua_pushinteger(L, stats.canvasSwitches);
- lua_setfield(L, -2, "canvasswitches");
- lua_pushinteger(L, stats.shaderSwitches);
- lua_setfield(L, -2, "shaderswitches");
- lua_pushinteger(L, stats.canvases);
- lua_setfield(L, -2, "canvases");
- lua_pushinteger(L, stats.images);
- lua_setfield(L, -2, "images");
- lua_pushinteger(L, stats.fonts);
- lua_setfield(L, -2, "fonts");
- lua_pushinteger(L, stats.textureMemory);
- lua_setfield(L, -2, "texturememory");
- return 1;
- }
- int w_draw(lua_State *L)
- {
- Drawable *drawable = nullptr;
- Texture *texture = nullptr;
- Quad *quad = nullptr;
- int startidx = 2;
- if (luax_istype(L, 2, Quad::type))
- {
- texture = luax_checktexture(L, 1);
- quad = luax_totype<Quad>(L, 2);
- startidx = 3;
- }
- else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
- {
- return luax_typerror(L, 2, "Quad");
- }
- else
- {
- drawable = luax_checktype<Drawable>(L, 1);
- startidx = 2;
- }
- float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
- float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
- float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
- float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
- float sy = (float) luaL_optnumber(L, startidx + 4, sx);
- float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
- float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
- float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
- float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
- Matrix4 m(x, y, a, sx, sy, ox, oy, kx, ky);
- luax_catchexcept(L, [&]() {
- if (texture && quad)
- texture->drawq(quad, m);
- else if (drawable)
- drawable->draw(m);
- });
- return 0;
- }
- int w_print(lua_State *L)
- {
- std::vector<Font::ColoredString> str;
- luax_checkcoloredstring(L, 1, str);
- float x = (float)luaL_optnumber(L, 2, 0.0);
- float y = (float)luaL_optnumber(L, 3, 0.0);
- float angle = (float)luaL_optnumber(L, 4, 0.0f);
- float sx = (float)luaL_optnumber(L, 5, 1.0f);
- float sy = (float)luaL_optnumber(L, 6, sx);
- float ox = (float)luaL_optnumber(L, 7, 0.0f);
- float oy = (float)luaL_optnumber(L, 8, 0.0f);
- float kx = (float)luaL_optnumber(L, 9, 0.0f);
- float ky = (float)luaL_optnumber(L, 10, 0.0f);
- Matrix4 m(x, y, angle, sx, sy, ox, oy, kx, ky);
- luax_catchexcept(L, [&](){ instance()->print(str, m); });
- return 0;
- }
- int w_printf(lua_State *L)
- {
- std::vector<Font::ColoredString> str;
- luax_checkcoloredstring(L, 1, str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float wrap = (float)luaL_checknumber(L, 4);
- float angle = 0.0f;
- float sx = 1.0f, sy = 1.0f;
- float ox = 0.0f, oy = 0.0f;
- float kx = 0.0f, ky = 0.0f;
- Font::AlignMode align = Font::ALIGN_LEFT;
- if (lua_gettop(L) >= 5)
- {
- if (!lua_isnil(L, 5))
- {
- const char *str = luaL_checkstring(L, 5);
- if (!Font::getConstant(str, align))
- return luaL_error(L, "Incorrect alignment: %s", str);
- }
- angle = (float) luaL_optnumber(L, 6, 0.0f);
- sx = (float) luaL_optnumber(L, 7, 1.0f);
- sy = (float) luaL_optnumber(L, 8, sx);
- ox = (float) luaL_optnumber(L, 9, 0.0f);
- oy = (float) luaL_optnumber(L, 10, 0.0f);
- kx = (float) luaL_optnumber(L, 11, 0.0f);
- ky = (float) luaL_optnumber(L, 12, 0.0f);
- }
- Matrix4 m(x, y, angle, sx, sy, ox, oy, kx, ky);
- luax_catchexcept(L, [&](){ instance()->printf(str, wrap, align, m); });
- return 0;
- }
- int w_points(lua_State *L)
- {
- // love.graphics.points has 3 variants:
- // - points(x1, y1, x2, y2, ...)
- // - points({x1, y1, x2, y2, ...})
- // - points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
- int args = lua_gettop(L);
- bool is_table = false;
- bool is_table_of_tables = false;
- if (args == 1 && lua_istable(L, 1))
- {
- is_table = true;
- args = (int) luax_objlen(L, 1);
- lua_rawgeti(L, 1, 1);
- is_table_of_tables = lua_istable(L, -1);
- lua_pop(L, 1);
- }
- if (args % 2 != 0 && !is_table_of_tables)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- int numpoints = args / 2;
- if (is_table_of_tables)
- numpoints = args;
- float *coords = nullptr;
- uint8 *colors = nullptr;
- coords = new float[numpoints * 2];
- if (is_table_of_tables)
- colors = new uint8[numpoints * 4];
- if (is_table)
- {
- if (is_table_of_tables)
- {
- // points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
- for (int i = 0; i < args; i++)
- {
- lua_rawgeti(L, 1, i + 1);
- for (int j = 1; j <= 6; j++)
- lua_rawgeti(L, -j, j);
- coords[i * 2 + 0] = luax_tofloat(L, -6);
- coords[i * 2 + 1] = luax_tofloat(L, -5);
- colors[i * 4 + 0] = (uint8) (luaL_optnumber(L, -4, 1.0) * 255.0);
- colors[i * 4 + 1] = (uint8) (luaL_optnumber(L, -3, 1.0) * 255.0);
- colors[i * 4 + 2] = (uint8) (luaL_optnumber(L, -2, 1.0) * 255.0);
- colors[i * 4 + 3] = (uint8) (luaL_optnumber(L, -1, 1.0) * 255.0);
- lua_pop(L, 7);
- }
- }
- else
- {
- // points({x1, y1, x2, y2, ...})
- for (int i = 0; i < args; i++)
- {
- lua_rawgeti(L, 1, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- }
- else
- {
- for (int i = 0; i < args; i++)
- coords[i] = luax_tofloat(L, i + 1);
- }
- instance()->points(coords, colors, numpoints);
- delete[] coords;
- if (colors)
- delete[] colors;
- return 0;
- }
- int w_line(lua_State *L)
- {
- int args = lua_gettop(L);
- bool is_table = false;
- if (args == 1 && lua_istable(L, 1))
- {
- args = (int) luax_objlen(L, 1);
- is_table = true;
- }
- if (args % 2 != 0)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- else if (args < 4)
- return luaL_error(L, "Need at least two vertices to draw a line");
- float *coords = new float[args];
- if (is_table)
- {
- for (int i = 0; i < args; ++i)
- {
- lua_rawgeti(L, 1, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 0; i < args; ++i)
- coords[i] = luax_tofloat(L, i + 1);
- }
- instance()->polyline(coords, args);
- delete[] coords;
- return 0;
- }
- int w_rectangle(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float w = (float)luaL_checknumber(L, 4);
- float h = (float)luaL_checknumber(L, 5);
- if (lua_isnoneornil(L, 6))
- {
- instance()->rectangle(mode, x, y, w, h);
- return 0;
- }
- float rx = (float)luaL_optnumber(L, 6, 0.0);
- float ry = (float)luaL_optnumber(L, 7, rx);
- if (lua_isnoneornil(L, 8))
- instance()->rectangle(mode, x, y, w, h, rx, ry);
- else
- {
- int points = (int) luaL_checknumber(L, 8);
- instance()->rectangle(mode, x, y, w, h, rx, ry, points);
- }
- return 0;
- }
- int w_circle(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float radius = (float)luaL_checknumber(L, 4);
- if (lua_isnoneornil(L, 5))
- instance()->circle(mode, x, y, radius);
- else
- {
- int points = (int) luaL_checknumber(L, 5);
- instance()->circle(mode, x, y, radius, points);
- }
- return 0;
- }
- int w_ellipse(lua_State *L)
- {
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- float x = (float)luaL_checknumber(L, 2);
- float y = (float)luaL_checknumber(L, 3);
- float a = (float)luaL_checknumber(L, 4);
- float b = (float)luaL_optnumber(L, 5, a);
- if (lua_isnoneornil(L, 6))
- instance()->ellipse(mode, x, y, a, b);
- else
- {
- int points = (int) luaL_checknumber(L, 6);
- instance()->ellipse(mode, x, y, a, b, points);
- }
- return 0;
- }
- int w_arc(lua_State *L)
- {
- Graphics::DrawMode drawmode;
- const char *drawstr = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(drawstr, drawmode))
- return luaL_error(L, "Invalid draw mode: %s", drawstr);
- int startidx = 2;
- Graphics::ArcMode arcmode = Graphics::ARC_PIE;
- if (lua_type(L, 2) == LUA_TSTRING)
- {
- const char *arcstr = luaL_checkstring(L, 2);
- if (!Graphics::getConstant(arcstr, arcmode))
- return luaL_error(L, "Invalid arc mode: %s", arcstr);
- startidx = 3;
- }
- float x = (float) luaL_checknumber(L, startidx + 0);
- float y = (float) luaL_checknumber(L, startidx + 1);
- float radius = (float) luaL_checknumber(L, startidx + 2);
- float angle1 = (float) luaL_checknumber(L, startidx + 3);
- float angle2 = (float) luaL_checknumber(L, startidx + 4);
- if (lua_isnoneornil(L, startidx + 5))
- instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2);
- else
- {
- int points = (int) luaL_checknumber(L, startidx + 5);
- instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
- }
- return 0;
- }
- int w_polygon(lua_State *L)
- {
- int args = lua_gettop(L) - 1;
- Graphics::DrawMode mode;
- const char *str = luaL_checkstring(L, 1);
- if (!Graphics::getConstant(str, mode))
- return luaL_error(L, "Invalid draw mode: %s", str);
- bool is_table = false;
- float *coords;
- if (args == 1 && lua_istable(L, 2))
- {
- args = (int) luax_objlen(L, 2);
- is_table = true;
- }
- if (args % 2 != 0)
- return luaL_error(L, "Number of vertex components must be a multiple of two");
- else if (args < 6)
- return luaL_error(L, "Need at least three vertices to draw a polygon");
- // fetch coords
- coords = new float[args + 2];
- if (is_table)
- {
- for (int i = 0; i < args; ++i)
- {
- lua_rawgeti(L, 2, i + 1);
- coords[i] = luax_tofloat(L, -1);
- lua_pop(L, 1);
- }
- }
- else
- {
- for (int i = 0; i < args; ++i)
- coords[i] = luax_tofloat(L, i + 2);
- }
- // make a closed loop
- coords[args] = coords[0];
- coords[args+1] = coords[1];
- instance()->polygon(mode, coords, args+2);
- delete[] coords;
- return 0;
- }
- int w_push(lua_State *L)
- {
- Graphics::StackType stype = Graphics::STACK_TRANSFORM;
- const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
- if (sname && !Graphics::getConstant(sname, stype))
- return luaL_error(L, "Invalid graphics stack type: %s", sname);
- luax_catchexcept(L, [&](){ instance()->push(stype); });
- return 0;
- }
- int w_pop(lua_State *L)
- {
- luax_catchexcept(L, [&](){ instance()->pop(); });
- return 0;
- }
- int w_rotate(lua_State *L)
- {
- float angle = (float)luaL_checknumber(L, 1);
- instance()->rotate(angle);
- return 0;
- }
- int w_scale(lua_State *L)
- {
- float sx = (float)luaL_optnumber(L, 1, 1.0f);
- float sy = (float)luaL_optnumber(L, 2, sx);
- instance()->scale(sx, sy);
- return 0;
- }
- int w_translate(lua_State *L)
- {
- float x = (float)luaL_checknumber(L, 1);
- float y = (float)luaL_checknumber(L, 2);
- instance()->translate(x, y);
- return 0;
- }
- int w_shear(lua_State *L)
- {
- float kx = (float)luaL_checknumber(L, 1);
- float ky = (float)luaL_checknumber(L, 2);
- instance()->shear(kx, ky);
- return 0;
- }
- int w_origin(lua_State * /*L*/)
- {
- instance()->origin();
- return 0;
- }
- int w_transformPoint(lua_State *L)
- {
- Vector p;
- p.x = (float) luaL_checknumber(L, 1);
- p.y = (float) luaL_checknumber(L, 2);
- p = instance()->transformPoint(p);
- lua_pushnumber(L, p.x);
- lua_pushnumber(L, p.y);
- return 2;
- }
- int w_inverseTransformPoint(lua_State *L)
- {
- Vector p;
- p.x = (float) luaL_checknumber(L, 1);
- p.y = (float) luaL_checknumber(L, 2);
- p = instance()->inverseTransformPoint(p);
- lua_pushnumber(L, p.x);
- lua_pushnumber(L, p.y);
- return 2;
- }
- // List of functions to wrap.
- static const luaL_Reg functions[] =
- {
- { "reset", w_reset },
- { "clear", w_clear },
- { "discard", w_discard },
- { "present", w_present },
- { "newImage", w_newImage },
- { "newQuad", w_newQuad },
- { "newFont", w_newFont },
- { "newImageFont", w_newImageFont },
- { "newSpriteBatch", w_newSpriteBatch },
- { "newParticleSystem", w_newParticleSystem },
- { "newCanvas", w_newCanvas },
- { "newShader", w_newShader },
- { "newMesh", w_newMesh },
- { "newText", w_newText },
- { "_newVideo", w_newVideo },
- { "setColor", w_setColor },
- { "getColor", w_getColor },
- { "setBackgroundColor", w_setBackgroundColor },
- { "getBackgroundColor", w_getBackgroundColor },
- { "setNewFont", w_setNewFont },
- { "setFont", w_setFont },
- { "getFont", w_getFont },
- { "setColorMask", w_setColorMask },
- { "getColorMask", w_getColorMask },
- { "setBlendMode", w_setBlendMode },
- { "getBlendMode", w_getBlendMode },
- { "setDefaultFilter", w_setDefaultFilter },
- { "getDefaultFilter", w_getDefaultFilter },
- { "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
- { "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
- { "setLineWidth", w_setLineWidth },
- { "setLineStyle", w_setLineStyle },
- { "setLineJoin", w_setLineJoin },
- { "getLineWidth", w_getLineWidth },
- { "getLineStyle", w_getLineStyle },
- { "getLineJoin", w_getLineJoin },
- { "setPointSize", w_setPointSize },
- { "getPointSize", w_getPointSize },
- { "setWireframe", w_setWireframe },
- { "isWireframe", w_isWireframe },
- { "newScreenshot", w_newScreenshot },
- { "setCanvas", w_setCanvas },
- { "getCanvas", w_getCanvas },
- { "setShader", w_setShader },
- { "getShader", w_getShader },
- { "_setDefaultShaderCode", w_setDefaultShaderCode },
- { "getSupported", w_getSupported },
- { "getCanvasFormats", w_getCanvasFormats },
- { "getRawImageFormats", w_getRawImageFormats },
- { "getCompressedImageFormats", w_getCompressedImageFormats },
- { "getRendererInfo", w_getRendererInfo },
- { "getSystemLimits", w_getSystemLimits },
- { "getStats", w_getStats },
- { "draw", w_draw },
- { "print", w_print },
- { "printf", w_printf },
- { "isCreated", w_isCreated },
- { "isActive", w_isActive },
- { "isGammaCorrect", w_isGammaCorrect },
- { "getWidth", w_getWidth },
- { "getHeight", w_getHeight },
- { "getDimensions", w_getDimensions },
- { "setScissor", w_setScissor },
- { "intersectScissor", w_intersectScissor },
- { "getScissor", w_getScissor },
- { "stencil", w_stencil },
- { "setStencilTest", w_setStencilTest },
- { "getStencilTest", w_getStencilTest },
- { "points", w_points },
- { "line", w_line },
- { "rectangle", w_rectangle },
- { "circle", w_circle },
- { "ellipse", w_ellipse },
- { "arc", w_arc },
- { "polygon", w_polygon },
- { "push", w_push },
- { "pop", w_pop },
- { "rotate", w_rotate },
- { "scale", w_scale },
- { "translate", w_translate },
- { "shear", w_shear },
- { "origin", w_origin },
- { "transformPoint", w_transformPoint },
- { "inverseTransformPoint", w_inverseTransformPoint },
- { 0, 0 }
- };
- static int luaopen_drawable(lua_State *L)
- {
- return luax_register_type(L, Drawable::type, nullptr);
- }
- // Types for this module.
- static const lua_CFunction types[] =
- {
- luaopen_drawable,
- luaopen_texture,
- luaopen_font,
- luaopen_image,
- luaopen_quad,
- luaopen_spritebatch,
- luaopen_particlesystem,
- luaopen_canvas,
- luaopen_shader,
- luaopen_mesh,
- luaopen_text,
- luaopen_video,
- 0
- };
- extern "C" int luaopen_love_graphics(lua_State *L)
- {
- Graphics *instance = instance();
- if (instance == nullptr)
- {
- luax_catchexcept(L, [&](){ instance = new Graphics(); });
- }
- else
- instance->retain();
- WrappedModule w;
- w.module = instance;
- w.name = "graphics";
- w.type = &Graphics::type;
- w.functions = functions;
- w.types = types;
- int n = luax_register_module(L, w);
- if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "wrap_Graphics.lua") == 0)
- lua_call(L, 0, 0);
- return n;
- }
- } // opengl
- } // graphics
- } // love
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