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- /**
- * Copyright (c) 2006-2016 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- // LOVE
- #include "wrap_SpriteBatch.h"
- #include "Image.h"
- #include "Canvas.h"
- #include "graphics/wrap_Texture.h"
- // C++
- #include <typeinfo>
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- SpriteBatch *luax_checkspritebatch(lua_State *L, int idx)
- {
- return luax_checktype<SpriteBatch>(L, idx);
- }
- static inline int w_SpriteBatch_add_or_set(lua_State *L, SpriteBatch *t, int startidx, int index)
- {
- Quad *quad = nullptr;
- if (luax_istype(L, startidx, Quad::type))
- {
- quad = luax_totype<Quad>(L, startidx);
- startidx++;
- }
- else if (lua_isnil(L, startidx) && !lua_isnoneornil(L, startidx + 1))
- return luax_typerror(L, startidx, "Quad");
- float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
- float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
- float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
- float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
- float sy = (float) luaL_optnumber(L, startidx + 4, sx);
- float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
- float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
- float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
- float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
- Matrix4 m(x, y, a, sx, sy, ox, oy, kx, ky);
- luax_catchexcept(L, [&]() {
- if (quad)
- index = t->addq(quad, m, index);
- else
- index = t->add(m, index);
- });
- return index;
- }
- int w_SpriteBatch_add(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- int index = w_SpriteBatch_add_or_set(L, t, 2, -1);
- lua_pushinteger(L, index + 1);
- return 1;
- }
- int w_SpriteBatch_set(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- int index = (int) luaL_checknumber(L, 2) - 1;
- w_SpriteBatch_add_or_set(L, t, 3, index);
- return 0;
- }
- int w_SpriteBatch_clear(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- t->clear();
- return 0;
- }
- int w_SpriteBatch_flush(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- t->flush();
- return 0;
- }
- int w_SpriteBatch_setTexture(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Texture *tex = luax_checktexture(L, 2);
- t->setTexture(tex);
- return 0;
- }
- int w_SpriteBatch_getTexture(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Texture *tex = t->getTexture();
- // FIXME: big hack right here.
- if (typeid(*tex) == typeid(Image))
- luax_pushtype(L, Image::type, tex);
- else if (typeid(*tex) == typeid(Canvas))
- luax_pushtype(L, Canvas::type, tex);
- else
- return luaL_error(L, "Unable to determine texture type.");
- return 1;
- }
- int w_SpriteBatch_setColor(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- Color c;
- if (lua_gettop(L) <= 1)
- {
- t->setColor();
- return 0;
- }
- else if (lua_istable(L, 2))
- {
- for (int i = 1; i <= 4; i++)
- lua_rawgeti(L, 2, i);
- c.r = (unsigned char) (luaL_checknumber(L, -4) * 255.0);
- c.g = (unsigned char) (luaL_checknumber(L, -3) * 255.0);
- c.b = (unsigned char) (luaL_checknumber(L, -2) * 255.0);
- c.a = (unsigned char) (luaL_optnumber(L, -1, 1.0) * 255.0);
- lua_pop(L, 4);
- }
- else
- {
- c.r = (unsigned char) (luaL_checknumber(L, 2) * 255.0);
- c.g = (unsigned char) (luaL_checknumber(L, 3) * 255.0);
- c.b = (unsigned char) (luaL_checknumber(L, 4) * 255.0);
- c.a = (unsigned char) (luaL_optnumber(L, 5, 1.0) * 255.0);
- }
- t->setColor(c);
- return 0;
- }
- int w_SpriteBatch_getColor(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- const Color *color = t->getColor();
- // getColor returns null if no color is set.
- if (!color)
- return 0;
- lua_pushnumber(L, (lua_Number) color->r / 255.0);
- lua_pushnumber(L, (lua_Number) color->g / 255.0);
- lua_pushnumber(L, (lua_Number) color->b / 255.0);
- lua_pushnumber(L, (lua_Number) color->a / 255.0);
- return 4;
- }
- int w_SpriteBatch_getCount(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- lua_pushinteger(L, t->getCount());
- return 1;
- }
- int w_SpriteBatch_getBufferSize(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- lua_pushinteger(L, t->getBufferSize());
- return 1;
- }
- int w_SpriteBatch_attachAttribute(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- const char *name = luaL_checkstring(L, 2);
- Mesh *m = luax_checktype<Mesh>(L, 3);
- luax_catchexcept(L, [&](){ t->attachAttribute(name, m); });
- return 0;
- }
- int w_SpriteBatch_setDrawRange(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- if (lua_isnoneornil(L, 2))
- t->setDrawRange();
- else
- {
- int start = (int) luaL_checknumber(L, 2) - 1;
- int count = (int) luaL_checknumber(L, 3);
- luax_catchexcept(L, [&](){ t->setDrawRange(start, count); });
- }
- return 0;
- }
- int w_SpriteBatch_getDrawRange(lua_State *L)
- {
- SpriteBatch *t = luax_checkspritebatch(L, 1);
- int start = 0;
- int count = 1;
- if (!t->getDrawRange(start, count))
- return 0;
- lua_pushnumber(L, start + 1);
- lua_pushnumber(L, count);
- return 2;
- }
- static const luaL_Reg w_SpriteBatch_functions[] =
- {
- { "add", w_SpriteBatch_add },
- { "set", w_SpriteBatch_set },
- { "clear", w_SpriteBatch_clear },
- { "flush", w_SpriteBatch_flush },
- { "setTexture", w_SpriteBatch_setTexture },
- { "getTexture", w_SpriteBatch_getTexture },
- { "setColor", w_SpriteBatch_setColor },
- { "getColor", w_SpriteBatch_getColor },
- { "getCount", w_SpriteBatch_getCount },
- { "getBufferSize", w_SpriteBatch_getBufferSize },
- { "attachAttribute", w_SpriteBatch_attachAttribute },
- { "setDrawRange", w_SpriteBatch_setDrawRange },
- { "getDrawRange", w_SpriteBatch_getDrawRange },
- { 0, 0 }
- };
- extern "C" int luaopen_spritebatch(lua_State *L)
- {
- return luax_register_type(L, SpriteBatch::type, w_SpriteBatch_functions, nullptr);
- }
- } // opengl
- } // graphics
- } // love
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