Love2D the cross-platform graphics programming library for the lua language, written in C++

Bart van Strien d9c5892f0a Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit 14 éve
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 éve
platform 20dc44b7d5 Update msvc2010 build files (issue #242) 14 éve
src 160c17c180 Drop old require syntax (no more .lua extension) 14 éve
.hgignore d44322edcc updated Xcode project to work with Xcode 4 14 éve
.hgtags f136347bca Added tag 0.7.2 for changeset bcca82b60d0f 14 éve
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 éve
changes.txt d52ba6e564 Update changelog once again 14 éve
configure.in d9c5892f0a Made autoconf aware of llvm-lua and rename --enable-luajit to the more correct --with-luajit 14 éve
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 éve
readme.txt 0179b53bb6 Add compilation instructions to the readme 14 éve

readme.txt

LÖVE is an *awesome* framework you can use to make 2D games in Lua. It's free, open-source, and works on Windows, Mac OS X and Linux.

RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".

Compilation
-----------

Windows:
Use the project files for Visual C++ 2008 or 2010 (2010 preferred) located in the platform dir.
*nix:
Run platform/unix/automagic, then run ./configure and make.
OSX:
Use the XCode project in platform/macosx.


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.