Love2D the cross-platform graphics programming library for the lua language, written in C++

Bill Meltsner e3e4ae17d8 love.graphics.setFont no longer explodes when passed a nonexistent file (fixes issue #177) 14 rokov pred
extra 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 rokov pred
platform 6e8a48bd01 a few more xcode fixes 14 rokov pred
src e3e4ae17d8 love.graphics.setFont no longer explodes when passed a nonexistent file (fixes issue #177) 14 rokov pred
.hgignore 25aa6aa766 Added ignore stuff for msvc2010. 15 rokov pred
.hgtags acf94d0d6d Added tag 0.7.0 for changeset 9240be0fe0ea 15 rokov pred
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 rokov pred
changes.txt 4de0c004aa Update changelog 15 rokov pred
configure.in 573d8b10a2 The ppa build log just told me we no longer use GLU, so why link against it? 15 rokov pred
license.txt 3cb7a60cd2 Updated love.nsi, and date in license.txt. 14 rokov pred
readme.txt 7b37bdd4f8 Updated changelog. 15 rokov pred

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or
changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to
run with the love binary, such as love.exe. (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory
(or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".