Love2D the cross-platform graphics programming library for the lua language, written in C++

rude eb138f92f2 Fixed seeking. In theory. 15 jaren geleden
extra 45f69512ac Added some resources. 16 jaren geleden
platform c271f5a290 Updated MacOSX project files. 15 jaren geleden
src eb138f92f2 Fixed seeking. In theory. 15 jaren geleden
.hgignore 1e2c97167c Building the Mac OS X build now includes the demos folder in the disk image (but the demos folder is not in the repo, you need to put it in the base folder if it's not already there) 15 jaren geleden
.hgtags 838fff3e1d Added tag 0.6.0 for changeset 301312c82b00 15 jaren geleden
Makefile.am dcb3dfd83d Initial Mercurial commit. 16 jaren geleden
changes.txt 8f3d08f444 updated changes.txt, and fixed some glaring inaccuracies in the 0.6.0 changelog (not that it's by any means complete, but it doesn't blatantly lie (as much) anymore) 15 jaren geleden
configure.in 7585105fdd Fixed the build system and debs now provide icons and file associations 15 jaren geleden
license.txt dcb3dfd83d Initial Mercurial commit. 16 jaren geleden
readme.txt 239ddab6aa Updated readme and changes. 15 jaren geleden

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any
interface consistencies between releases at all. With each release, everything
you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run
with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".