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- /**
- * Copyright (c) 2006-2017 LOVE Development Team
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would be
- * appreciated but is not required.
- * 2. Altered source versions must be plainly marked as such, and must not be
- * misrepresented as being the original software.
- * 3. This notice may not be removed or altered from any source distribution.
- **/
- //LOVE
- #include "ParticleSystem.h"
- #include "graphics/Graphics.h"
- #include "OpenGL.h"
- namespace love
- {
- namespace graphics
- {
- namespace opengl
- {
- ParticleSystem::ParticleSystem(Graphics *gfx, Texture *texture, uint32 size)
- : love::graphics::ParticleSystem(gfx, texture, size)
- {
- }
- ParticleSystem::ParticleSystem(const ParticleSystem &p)
- : love::graphics::ParticleSystem(p)
- {
- }
- ParticleSystem::~ParticleSystem()
- {
- }
- ParticleSystem *ParticleSystem::clone()
- {
- return new ParticleSystem(*this);
- }
- void ParticleSystem::drawInternal() const
- {
- using namespace vertex;
- OpenGL::TempDebugGroup debuggroup("ParticleSystem draw");
- gl.bindTextureToUnit(texture, 0, false);
- gl.prepareDraw();
- gl.useVertexAttribArrays(getFormatFlags(CommonFormat::XYf_STf_RGBAub));
- gl.setVertexPointers(CommonFormat::XYf_STf_RGBAub, buffer, 0);
- GLsizei count = (GLsizei) quadIndices.getIndexCount(getCount());
- GLenum gltype = OpenGL::getGLIndexDataType(quadIndices.getType());
- gl.bindBuffer(BUFFER_INDEX, (GLuint) quadIndices.getBuffer()->getHandle());
- gl.drawElements(GL_TRIANGLES, count, gltype, BUFFER_OFFSET(0));
- }
- } // opengl
- } // graphics
- } // love
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