ParticleSystem.cpp 2.0 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374
  1. /**
  2. * Copyright (c) 2006-2017 LOVE Development Team
  3. *
  4. * This software is provided 'as-is', without any express or implied
  5. * warranty. In no event will the authors be held liable for any damages
  6. * arising from the use of this software.
  7. *
  8. * Permission is granted to anyone to use this software for any purpose,
  9. * including commercial applications, and to alter it and redistribute it
  10. * freely, subject to the following restrictions:
  11. *
  12. * 1. The origin of this software must not be misrepresented; you must not
  13. * claim that you wrote the original software. If you use this software
  14. * in a product, an acknowledgment in the product documentation would be
  15. * appreciated but is not required.
  16. * 2. Altered source versions must be plainly marked as such, and must not be
  17. * misrepresented as being the original software.
  18. * 3. This notice may not be removed or altered from any source distribution.
  19. **/
  20. //LOVE
  21. #include "ParticleSystem.h"
  22. #include "graphics/Graphics.h"
  23. #include "OpenGL.h"
  24. namespace love
  25. {
  26. namespace graphics
  27. {
  28. namespace opengl
  29. {
  30. ParticleSystem::ParticleSystem(Graphics *gfx, Texture *texture, uint32 size)
  31. : love::graphics::ParticleSystem(gfx, texture, size)
  32. {
  33. }
  34. ParticleSystem::ParticleSystem(const ParticleSystem &p)
  35. : love::graphics::ParticleSystem(p)
  36. {
  37. }
  38. ParticleSystem::~ParticleSystem()
  39. {
  40. }
  41. ParticleSystem *ParticleSystem::clone()
  42. {
  43. return new ParticleSystem(*this);
  44. }
  45. void ParticleSystem::drawInternal() const
  46. {
  47. using namespace vertex;
  48. OpenGL::TempDebugGroup debuggroup("ParticleSystem draw");
  49. gl.bindTextureToUnit(texture, 0, false);
  50. gl.prepareDraw();
  51. gl.useVertexAttribArrays(getFormatFlags(CommonFormat::XYf_STf_RGBAub));
  52. gl.setVertexPointers(CommonFormat::XYf_STf_RGBAub, buffer, 0);
  53. GLsizei count = (GLsizei) quadIndices.getIndexCount(getCount());
  54. GLenum gltype = OpenGL::getGLIndexDataType(quadIndices.getType());
  55. gl.bindBuffer(BUFFER_INDEX, (GLuint) quadIndices.getBuffer()->getHandle());
  56. gl.drawElements(GL_TRIANGLES, count, gltype, BUFFER_OFFSET(0));
  57. }
  58. } // opengl
  59. } // graphics
  60. } // love