Love2D the cross-platform graphics programming library for the lua language, written in C++

bill@Ixion f7eeac00ce merge %!s(int64=16) %!d(string=hai) anos
extra 45f69512ac Added some resources. %!s(int64=16) %!d(string=hai) anos
platform f7eeac00ce merge %!s(int64=16) %!d(string=hai) anos
src 80a6e6dcaf Fixed warning in Timer.cpp/MSVC. Enabled unicode character set in MSVC release builds. %!s(int64=16) %!d(string=hai) anos
.hgignore e969879d5a Added DMG automation to Xcode project %!s(int64=16) %!d(string=hai) anos
Makefile.am dcb3dfd83d Initial Mercurial commit. %!s(int64=16) %!d(string=hai) anos
changes.txt e0115a384e Moved most constants into relevant classes. %!s(int64=16) %!d(string=hai) anos
configure.in 0b6d86e782 Fixed the gen-makefile script to create correct packages %!s(int64=16) %!d(string=hai) anos
license.txt dcb3dfd83d Initial Mercurial commit. %!s(int64=16) %!d(string=hai) anos
readme.txt dcb3dfd83d Initial Mercurial commit. %!s(int64=16) %!d(string=hai) anos

readme.txt


! WARNING !
-----------

This software is not complete. This is just a preview. Don't expect to find any interface consistencies between releases at all. With each release, everything you once knew and loved may be brutally murdered. By which I mean removed and/or changed.


RUNNING GAMES
-------------

In Windows or other graphical enviroments, just open the .love file you want to run with love.exe (~^-^)~

In a console, type "love" followed by the relative or absolute path to a directory (or archive).

Examples:

* love mygame.love
* love /home/hax/ultragame

Remember that what you are trying to run at least should contain the file "main.lua".