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update SDL3 to 3.2.10.

Sasha Szpakowski 8 mēneši atpakaļ
vecāks
revīzija
375c6f88cd
100 mainītis faili ar 1911 papildinājumiem un 812 dzēšanām
  1. 1 1
      CMakeLists.txt
  2. 2 1
      libs/SDL3/CMakeLists.txt
  3. 1 0
      libs/SDL3/INSTALL.md
  4. 10 0
      libs/SDL3/WhatsNew.txt
  5. 2 2
      libs/SDL3/Xcode/SDL/Info-Framework.plist
  6. 4 4
      libs/SDL3/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  7. 1 1
      libs/SDL3/Xcode/SDL/pkg-support/SDL.info
  8. 4 4
      libs/SDL3/android-project/app/build.gradle
  9. 1 1
      libs/SDL3/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java
  10. 1 1
      libs/SDL3/cmake/sdlchecks.cmake
  11. 15 8
      libs/SDL3/docs/INTRO-cmake.md
  12. 95 0
      libs/SDL3/docs/INTRO-mingw.md
  13. 5 3
      libs/SDL3/docs/INTRO-visualstudio.md
  14. 8 8
      libs/SDL3/docs/README-android.md
  15. 8 8
      libs/SDL3/docs/README-ios.md
  16. 1 1
      libs/SDL3/docs/README-psp.md
  17. 4 0
      libs/SDL3/docs/README-wayland.md
  18. 1 1
      libs/SDL3/include/SDL3/SDL.h
  19. 8 8
      libs/SDL3/include/SDL3/SDL_audio.h
  20. 1 1
      libs/SDL3/include/SDL3/SDL_gpu.h
  21. 16 0
      libs/SDL3/include/SDL3/SDL_hints.h
  22. 4 0
      libs/SDL3/include/SDL3/SDL_power.h
  23. 14 2
      libs/SDL3/include/SDL3/SDL_stdinc.h
  24. 127 24
      libs/SDL3/include/SDL3/SDL_surface.h
  25. 1 1
      libs/SDL3/include/SDL3/SDL_version.h
  26. 15 1
      libs/SDL3/src/SDL.c
  27. 16 18
      libs/SDL3/src/SDL_assert.c
  28. 12 0
      libs/SDL3/src/SDL_error_c.h
  29. 2 2
      libs/SDL3/src/audio/SDL_audio.c
  30. 57 0
      libs/SDL3/src/audio/SDL_audiotypecvt.c
  31. 8 1
      libs/SDL3/src/audio/alsa/SDL_alsa_audio.c
  32. 5 1
      libs/SDL3/src/audio/pipewire/SDL_pipewire.c
  33. 5 2
      libs/SDL3/src/audio/pulseaudio/SDL_pulseaudio.c
  34. 8 0
      libs/SDL3/src/camera/pipewire/SDL_camera_pipewire.c
  35. 3 3
      libs/SDL3/src/core/windows/SDL_windows.c
  36. 2 2
      libs/SDL3/src/core/windows/SDL_windows.h
  37. 4 4
      libs/SDL3/src/core/windows/version.rc
  38. 18 1
      libs/SDL3/src/cpuinfo/SDL_cpuinfo.c
  39. 6 4
      libs/SDL3/src/events/SDL_events.c
  40. 3 3
      libs/SDL3/src/events/SDL_keyboard.c
  41. 33 0
      libs/SDL3/src/events/SDL_mouse.c
  42. 7 0
      libs/SDL3/src/events/SDL_mouse_c.h
  43. 5 2
      libs/SDL3/src/gpu/SDL_gpu.c
  44. 1 1
      libs/SDL3/src/gpu/metal/SDL_gpu_metal.m
  45. 26 11
      libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c
  46. 3 2
      libs/SDL3/src/io/SDL_asyncio.c
  47. 12 10
      libs/SDL3/src/joystick/SDL_gamepad.c
  48. 6 0
      libs/SDL3/src/joystick/SDL_gamepad_db.h
  49. 57 0
      libs/SDL3/src/joystick/SDL_joystick.c
  50. 2 0
      libs/SDL3/src/joystick/SDL_sysjoystick.h
  51. 4 5
      libs/SDL3/src/joystick/hidapi/SDL_hidapijoystick.c
  52. 11 5
      libs/SDL3/src/joystick/windows/SDL_rawinputjoystick.c
  53. 88 97
      libs/SDL3/src/render/SDL_render.c
  54. 2 1
      libs/SDL3/src/render/SDL_sysrender.h
  55. 46 37
      libs/SDL3/src/render/direct3d/SDL_render_d3d.c
  56. 4 18
      libs/SDL3/src/render/direct3d11/SDL_render_d3d11.c
  57. 16 19
      libs/SDL3/src/render/direct3d12/SDL_render_d3d12.c
  58. 8 10
      libs/SDL3/src/render/gpu/SDL_render_gpu.c
  59. 1 6
      libs/SDL3/src/render/metal/SDL_render_metal.m
  60. 85 72
      libs/SDL3/src/render/opengl/SDL_render_gl.c
  61. 98 61
      libs/SDL3/src/render/opengles2/SDL_render_gles2.c
  62. 10 16
      libs/SDL3/src/render/ps2/SDL_render_ps2.c
  63. 49 13
      libs/SDL3/src/render/psp/SDL_render_psp.c
  64. 10 15
      libs/SDL3/src/render/software/SDL_render_sw.c
  65. 36 25
      libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm.c
  66. 6 0
      libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm_tools.c
  67. 1 0
      libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm_tools.h
  68. 2 0
      libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm_types.h
  69. 2 16
      libs/SDL3/src/render/vulkan/SDL_render_vulkan.c
  70. 6 0
      libs/SDL3/src/stdlib/SDL_stdlib.c
  71. 10 14
      libs/SDL3/src/stdlib/SDL_string.c
  72. 0 1
      libs/SDL3/src/test/SDL_test_common.c
  73. 1 0
      libs/SDL3/src/test/SDL_test_memory.c
  74. 1 1
      libs/SDL3/src/thread/n3ds/SDL_syssem.c
  75. 17 0
      libs/SDL3/src/time/unix/SDL_systime.c
  76. 47 5
      libs/SDL3/src/video/SDL_blit_A.c
  77. 267 0
      libs/SDL3/src/video/SDL_blit_N.c
  78. 28 0
      libs/SDL3/src/video/SDL_pixels.c
  79. 1 1
      libs/SDL3/src/video/SDL_pixels_c.h
  80. 28 2
      libs/SDL3/src/video/SDL_surface.c
  81. 1 0
      libs/SDL3/src/video/SDL_surface_c.h
  82. 2 0
      libs/SDL3/src/video/SDL_sysvideo.h
  83. 24 2
      libs/SDL3/src/video/SDL_video.c
  84. 31 13
      libs/SDL3/src/video/SDL_yuv.c
  85. 18 14
      libs/SDL3/src/video/cocoa/SDL_cocoamodes.m
  86. 42 47
      libs/SDL3/src/video/cocoa/SDL_cocoawindow.m
  87. 25 12
      libs/SDL3/src/video/emscripten/SDL_emscriptenevents.c
  88. 2 0
      libs/SDL3/src/video/uikit/SDL_uikitvideo.m
  89. 11 3
      libs/SDL3/src/video/wayland/SDL_waylandevents.c
  90. 1 0
      libs/SDL3/src/video/wayland/SDL_waylandmouse.c
  91. 5 2
      libs/SDL3/src/video/wayland/SDL_waylandwindow.c
  92. 14 5
      libs/SDL3/src/video/windows/SDL_windowsevents.c
  93. 14 0
      libs/SDL3/src/video/windows/SDL_windowsvideo.c
  94. 44 0
      libs/SDL3/src/video/windows/SDL_windowsvideo.h
  95. 29 100
      libs/SDL3/src/video/windows/SDL_windowswindow.c
  96. 0 2
      libs/SDL3/src/video/windows/SDL_windowswindow.h
  97. 2 1
      libs/SDL3/src/video/x11/SDL_x11events.c
  98. 22 12
      libs/SDL3/src/video/x11/SDL_x11messagebox.c
  99. 63 9
      libs/SDL3/src/video/x11/SDL_x11modes.c
  100. 25 2
      libs/SDL3/src/video/x11/SDL_x11video.c

+ 1 - 1
CMakeLists.txt

@@ -227,7 +227,7 @@ set(MEGA_LIBVORBIS_VER "1.3.5")
 set(MEGA_LIBTHEORA_VER "1.1.1")
 set(MEGA_FREETYPE_VER "2.13.2")
 set(MEGA_SDL2_VER "2.28.5")
-set(MEGA_SDL3_VER "3.1.1-preview")
+set(MEGA_SDL3_VER "3.2.10")
 set(MEGA_OPENAL_VER "1.23.1-bc7cb17")
 set(MEGA_MODPLUG_VER "0.8.8.4")
 

+ 2 - 1
libs/SDL3/CMakeLists.txt

@@ -5,7 +5,7 @@ if(NOT DEFINED CMAKE_BUILD_TYPE)
 endif()
 
 # See docs/release_checklist.md
-project(SDL3 LANGUAGES C VERSION "3.2.6")
+project(SDL3 LANGUAGES C VERSION "3.2.10")
 
 if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
   set(SDL3_MAINPROJECT ON)
@@ -2188,6 +2188,7 @@ elseif(APPLE)
       set(SDL_CAMERA_DRIVER_COREMEDIA 1)
       set(HAVE_CAMERA TRUE)
       sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/coremedia/*.m")
+      set(SDL_FRAMEWORK_AVFOUNDATION 1)
     endif()
   endif()
 

+ 1 - 0
libs/SDL3/INSTALL.md

@@ -3,6 +3,7 @@
 SDL supports a number of development environments:
 - [CMake](docs/INTRO-cmake.md)
 - [Visual Studio on Windows](docs/INTRO-visualstudio.md)
+- [gcc on Windows](docs/INTRO-mingw.md)
 - [Xcode on Apple platforms](docs/INTRO-xcode.md)
 - [Android Studio](docs/INTRO-androidstudio.md)
 - [Emscripten for web](docs/INTRO-emscripten.md)

+ 10 - 0
libs/SDL3/WhatsNew.txt

@@ -1,6 +1,16 @@
 
 This is a list of major changes in SDL's version history.
 
+---------------------------------------------------------------------------
+3.2.10:
+---------------------------------------------------------------------------
+* Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT to control whether XSelectInput() should be called on external windows to enable input events.
+
+---------------------------------------------------------------------------
+3.2.4:
+---------------------------------------------------------------------------
+* Added SDL_StretchSurface()
+
 ---------------------------------------------------------------------------
 3.2.0:
 ---------------------------------------------------------------------------

+ 2 - 2
libs/SDL3/Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>3.2.6</string>
+	<string>3.2.10</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
-	<string>3.2.6</string>
+	<string>3.2.10</string>
 </dict>
 </plist>

+ 4 - 4
libs/SDL3/Xcode/SDL/SDL.xcodeproj/project.pbxproj

@@ -3086,7 +3086,7 @@
 				CLANG_ENABLE_OBJC_ARC = YES;
 				DEPLOYMENT_POSTPROCESSING = YES;
 				DYLIB_COMPATIBILITY_VERSION = 201.0.0;
-				DYLIB_CURRENT_VERSION = 201.6.0;
+				DYLIB_CURRENT_VERSION = 201.10.0;
 				DYLIB_INSTALL_NAME_BASE = "@rpath";
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				GCC_ALTIVEC_EXTENSIONS = YES;
@@ -3121,7 +3121,7 @@
 					"@loader_path/Frameworks",
 				);
 				MACOSX_DEPLOYMENT_TARGET = 10.13;
-				MARKETING_VERSION = 3.2.6;
+				MARKETING_VERSION = 3.2.10;
 				OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
 				PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;
 				PRODUCT_NAME = SDL3;
@@ -3150,7 +3150,7 @@
 				CLANG_ENABLE_MODULES = YES;
 				CLANG_ENABLE_OBJC_ARC = YES;
 				DYLIB_COMPATIBILITY_VERSION = 201.0.0;
-				DYLIB_CURRENT_VERSION = 201.6.0;
+				DYLIB_CURRENT_VERSION = 201.10.0;
 				DYLIB_INSTALL_NAME_BASE = "@rpath";
 				ENABLE_STRICT_OBJC_MSGSEND = YES;
 				ENABLE_TESTABILITY = YES;
@@ -3182,7 +3182,7 @@
 					"@loader_path/Frameworks",
 				);
 				MACOSX_DEPLOYMENT_TARGET = 10.13;
-				MARKETING_VERSION = 3.2.6;
+				MARKETING_VERSION = 3.2.10;
 				ONLY_ACTIVE_ARCH = YES;
 				OTHER_LDFLAGS = "$(CONFIG_FRAMEWORK_LDFLAGS)";
 				PRODUCT_BUNDLE_IDENTIFIER = org.libsdl.SDL3;

+ 1 - 1
libs/SDL3/Xcode/SDL/pkg-support/SDL.info

@@ -1,4 +1,4 @@
-Title SDL 3.2.6
+Title SDL 3.2.10
 Version 1
 Description SDL Library for macOS (http://www.libsdl.org)
 DefaultLocation /Library/Frameworks

+ 4 - 4
libs/SDL3/android-project/app/build.gradle

@@ -5,7 +5,7 @@ plugins {
 def buildWithCMake = project.hasProperty('BUILD_WITH_CMAKE');
 
 android {
-    namespace "org.libsdl.app"
+    namespace = "org.libsdl.app"
     compileSdkVersion 35
     defaultConfig {
         minSdkVersion 21
@@ -14,12 +14,12 @@ android {
         versionName "1.0"
         externalNativeBuild {
             ndkBuild {
-                arguments "APP_PLATFORM=android-19"
+                arguments "APP_PLATFORM=android-21"
                 // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
                 abiFilters 'arm64-v8a'
             }
             cmake {
-                arguments "-DANDROID_PLATFORM=android-19", "-DANDROID_STL=c++_static"
+                arguments "-DANDROID_PLATFORM=android-21", "-DANDROID_STL=c++_static"
                 // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
                 abiFilters 'arm64-v8a'
             }
@@ -53,7 +53,7 @@ android {
 
     }
     lint {
-        abortOnError false
+        abortOnError = false
     }
 }
 

+ 1 - 1
libs/SDL3/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java

@@ -60,7 +60,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
     private static final String TAG = "SDL";
     private static final int SDL_MAJOR_VERSION = 3;
     private static final int SDL_MINOR_VERSION = 2;
-    private static final int SDL_MICRO_VERSION = 6;
+    private static final int SDL_MICRO_VERSION = 10;
 /*
     // Display InputType.SOURCE/CLASS of events and devices
     //

+ 1 - 1
libs/SDL3/cmake/sdlchecks.cmake

@@ -823,7 +823,7 @@ macro(CheckPTHREAD)
       if(CMAKE_C_COMPILER_ID MATCHES "SunPro")
         set(PTHREAD_LDFLAGS "-mt -lpthread")
       else()
-        set(PTHREAD_LDFLAGS "-pthread -lposix4")
+        set(PTHREAD_LDFLAGS "-pthread")
       endif()
     elseif(SYSV5)
       set(PTHREAD_CFLAGS "-D_REENTRANT -Kthread")

+ 15 - 8
libs/SDL3/docs/INTRO-cmake.md

@@ -5,7 +5,12 @@ The easiest way to use SDL is to include it as a subproject in your project.
 
 We'll start by creating a simple project to build and run [hello.c](hello.c)
 
-Create the file CMakeLists.txt
+# Get a copy of the SDL source:
+```sh
+git clone https://github.com/libsdl-org/SDL.git vendored/SDL
+```
+
+# Create the file CMakeLists.txt
 ```cmake
 cmake_minimum_required(VERSION 3.16)
 project(hello)
@@ -25,21 +30,23 @@ add_executable(hello WIN32 hello.c)
 target_link_libraries(hello PRIVATE SDL3::SDL3)
 ```
 
-Build:
+# Configure and Build:
 ```sh
 cmake -S . -B build
 cmake --build build
 ```
 
-Run:
-- On Windows the executable is in the build Debug directory:
+# Run:
+The executable should be in the `build` directory:
+
 ```sh
-cd build/Debug
+cd build
 ./hello
-``` 
-- On other platforms the executable is in the build directory:
+```
+
+If there wasn't an executable there despite the above Build section running successfully, it's likely because you're following this guide using the Visual Studio toolchain, it should instead be in the `build/Debug` directory:
 ```sh
-cd build
+cd build/Debug
 ./hello
 ```
 

+ 95 - 0
libs/SDL3/docs/INTRO-mingw.md

@@ -0,0 +1,95 @@
+# Introduction to SDL with MinGW
+
+Without getting deep into the history, MinGW is a long running project that aims to bring gcc to Windows. That said, there's many distributions, versions, and forks floating around. We recommend installing [MSYS2](https://www.msys2.org/), as it's the easiest way to get a modern toolchain with a package manager to help with dependency management. This would allow you to follow the MSYS2 section below. 
+
+Otherwise you'll want to follow the "Other Distributions" section below.
+
+We'll start by creating a simple project to build and run [hello.c](hello.c).
+
+# MSYS2
+
+Open the `MSYS2 UCRT64` prompt and then ensure you've installed the following packages. This will get you working toolchain, CMake, Ninja, and of course SDL3.
+
+```sh
+pacman -S mingw-w64-ucrt-x86_64-gcc mingw-w64-ucrt-x86_64-ninja mingw-w64-ucrt-x86_64-cmake mingw-w64-ucrt-x86_64-sdl3
+```
+
+## Create the file CMakeLists.txt
+```cmake
+cmake_minimum_required(VERSION 3.26)
+project(hello C CXX)
+
+find_package(SDL3 REQUIRED)
+
+add_executable(hello)
+
+target_sources(hello
+PRIVATE
+    hello.c
+)
+
+target_link_libraries(hello SDL3::SDL3)
+```
+
+## Configure and Build:
+```sh
+cmake -S . -B build
+cmake --build build
+```
+
+## Run:
+
+The executable is in the `build` directory:
+```sh
+cd build
+./hello
+```
+
+# Other Distributions
+
+Things can get quite complicated with other distributions of MinGW. If you can't follow [the cmake intro](INTRO-cmake.md), perhaps due to issues getting cmake to understand your toolchain, this section should work.
+
+## Acquire SDL
+
+Download the `SDL3-devel-<version>-mingw.zip` asset from [the latest release.](https://github.com/libsdl-org/SDL/releases/latest) Then extract it inside your project folder such that the output of `ls SDL3-<version>` looks like `INSTALL.md  LICENSE.txt  Makefile  README.md  cmake  i686-w64-mingw32  x86_64-w64-mingw32`.
+
+## Know your Target Architecture
+
+It is not uncommon for folks to not realize their distribution is targeting 32bit Windows despite things like the name of the toolchain, or the fact that they're running on a 64bit system. We'll ensure we know up front what we need:
+
+Create a file named `arch.c` with the following contents:
+```c
+#include <stddef.h>
+#include <stdio.h>
+int main() {
+    #if defined(__x86_64__) || defined(_M_X64) || defined(i386) || defined(__i386__) || defined(__i386) || defined(_M_IX86)
+        size_t ptr_size = sizeof(int*);
+        if (4 == ptr_size) puts("i686-w64-mingw32");
+        else if (8 == ptr_size) puts("x86_64-w64-mingw32");
+        else puts("Unknown Architecture");
+    #else
+        puts("Unknown Architecture");
+    #endif
+    return 0;
+}
+```
+
+Then run
+
+```sh
+gcc arch.c
+./a.exe
+```
+
+This should print out which library directory we'll need to use when compiling, keep this value in mind, you'll need to use it when compiling in the next section as `<arch>`. If you get "Unknown Architecture" please [report a bug](https://github.com/libsdl-org/SDL/issues).
+
+
+## Build and Run
+
+Now we should have everything needed to compile and run our program. You'll need to ensure to replace `<version>` with the version of the release of SDL3 you downloaded, as well as use the `<arch>` we learned in the previous section.
+
+```sh
+gcc hello.c -o hello.exe -I SDL3-<version>/<arch>/include -L SDL3-<version>/<arch>/lib -lSDL3 -mwindows 
+cp SDL3-<version>/<arch>/bin/SDL3.dll SDL3.dll
+./hello.exe
+```

+ 5 - 3
libs/SDL3/docs/INTRO-visualstudio.md

@@ -5,10 +5,12 @@ The easiest way to use SDL is to include it as a subproject in your project.
 
 We'll start by creating a simple project to build and run [hello.c](hello.c)
 
+- Get a copy of the SDL source, you can clone the repo, or download the "Source Code" asset from [the latest release.](https://github.com/libsdl-org/SDL/releases/latest)
+  - If you've downloaded a release, make sure to extract the contents somewhere you can find it.
 - Create a new project in Visual Studio, using the C++ Empty Project template
 - Add hello.c to the Source Files
-- Right click the solution, select add an existing project, navigate to VisualC/SDL and add SDL.vcxproj
-- Select your main project and go to Project -> Add Reference and select SDL3
-- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select VC++ Directories and add the SDL include directory to "Include Directories"
+- Right click the solution, select add an existing project, navigate to `VisualC/SDL` from within the source you cloned or downloaded above and add SDL.vcxproj
+- Select your main project and go to Project -> Add -> Reference and select SDL3
+- Select your main project and go to Project -> Properties, set the filter at the top to "All Configurations" and "All Platforms", select C/C++ -> General and add the SDL include directory to "Additional Include Directories"
 - Build and run!
 

+ 8 - 8
libs/SDL3/docs/README-android.md

@@ -242,7 +242,7 @@ not give you any processing time after the events are delivered.
 
 e.g.
 
-    int HandleAppEvents(void *userdata, SDL_Event *event)
+    bool HandleAppEvents(void *userdata, SDL_Event *event)
     {
         switch (event->type)
         {
@@ -250,12 +250,12 @@ e.g.
             /* Terminate the app.
                Shut everything down before returning from this function.
             */
-            return 0;
+            return false;
         case SDL_EVENT_LOW_MEMORY:
             /* You will get this when your app is paused and iOS wants more memory.
                Release as much memory as possible.
             */
-            return 0;
+            return false;
         case SDL_EVENT_WILL_ENTER_BACKGROUND:
             /* Prepare your app to go into the background.  Stop loops, etc.
                This gets called when the user hits the home button, or gets a call.
@@ -264,15 +264,15 @@ e.g.
                in addition, you should set the render target to NULL, if you're using
                it, e.g. call SDL_SetRenderTarget(renderer, NULL).
             */
-            return 0;
+            return false;
         case SDL_EVENT_DID_ENTER_BACKGROUND:
             /* Your app is NOT active at this point. */
-            return 0;
+            return false;
         case SDL_EVENT_WILL_ENTER_FOREGROUND:
             /* This call happens when your app is coming back to the foreground.
                Restore all your state here.
             */
-            return 0;
+            return false;
         case SDL_EVENT_DID_ENTER_FOREGROUND:
             /* Restart your loops here.
                Your app is interactive and getting CPU again.
@@ -283,10 +283,10 @@ e.g.
                event SDL_EVENT_RENDER_DEVICE_RESET and recreate your OpenGL context and
                restore your textures when you get it, or quit the app.
             */
-            return 0;
+            return false;
         default:
             /* No special processing, add it to the event queue */
-            return 1;
+            return true;
         }
     }
 

+ 8 - 8
libs/SDL3/docs/README-ios.md

@@ -65,7 +65,7 @@ not give you any processing time after the events are delivered.
 
 e.g.
 
-    int HandleAppEvents(void *userdata, SDL_Event *event)
+    bool HandleAppEvents(void *userdata, SDL_Event *event)
     {
         switch (event->type)
         {
@@ -73,37 +73,37 @@ e.g.
             /* Terminate the app.
                Shut everything down before returning from this function.
             */
-            return 0;
+            return false;
         case SDL_EVENT_LOW_MEMORY:
             /* You will get this when your app is paused and iOS wants more memory.
                Release as much memory as possible.
             */
-            return 0;
+            return false;
         case SDL_EVENT_WILL_ENTER_BACKGROUND:
             /* Prepare your app to go into the background.  Stop loops, etc.
                This gets called when the user hits the home button, or gets a call.
             */
-            return 0;
+            return false;
         case SDL_EVENT_DID_ENTER_BACKGROUND:
             /* This will get called if the user accepted whatever sent your app to the background.
                If the user got a phone call and canceled it, you'll instead get an SDL_EVENT_DID_ENTER_FOREGROUND event and restart your loops.
                When you get this, you have 5 seconds to save all your state or the app will be terminated.
                Your app is NOT active at this point.
             */
-            return 0;
+            return false;
         case SDL_EVENT_WILL_ENTER_FOREGROUND:
             /* This call happens when your app is coming back to the foreground.
                Restore all your state here.
             */
-            return 0;
+            return false;
         case SDL_EVENT_DID_ENTER_FOREGROUND:
             /* Restart your loops here.
                Your app is interactive and getting CPU again.
             */
-            return 0;
+            return false;
         default:
             /* No special processing, add it to the event queue */
-            return 1;
+            return true;
         }
     }
 

+ 1 - 1
libs/SDL3/docs/README-psp.md

@@ -29,7 +29,7 @@ cmake --install build
 
 
 ## Compiling a HelloWorld
-[PSP Hello World](https://psp-dev.org/doku.php?id=tutorial:hello_world)
+[PSP Hello World](https://pspdev.github.io/basic_programs.html#hello-world)
 
 ## To Do
 - PSP Screen Keyboard

+ 4 - 0
libs/SDL3/docs/README-wayland.md

@@ -59,6 +59,10 @@ encounter limitations or behavior that is different from other windowing systems
   `SDL_APP_ID` hint string, the desktop entry file name should match the application ID. For example, if your
   application ID is set to `org.my_org.sdl_app`, the desktop entry file should be named `org.my_org.sdl_app.desktop`.
 
+### Keyboard grabs don't work when running under XWayland
+
+- On GNOME based desktops, the dconf setting `org/gnome/mutter/wayland/xwayland-allow-grabs` must be enabled.
+
 ## Using custom Wayland windowing protocols with SDL windows
 
 Under normal operation, an `SDL_Window` corresponds to an XDG toplevel window, which provides a standard desktop window.

+ 1 - 1
libs/SDL3/include/SDL3/SDL.h

@@ -20,7 +20,7 @@
 */
 
 /**
- * Main include header for the SDL library, version 3.2.6
+ * Main include header for the SDL library, version 3.2.10
  *
  * It is almost always best to include just this one header instead of
  * picking out individual headers included here. There are exceptions to

+ 8 - 8
libs/SDL3/include/SDL3/SDL_audio.h

@@ -1717,7 +1717,7 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
  * audio to the stream during this call; if needed, the request that triggered
  * this callback will obtain the new data immediately.
  *
- * The callback's `approx_request` argument is roughly how many bytes of
+ * The callback's `additional_amount` argument is roughly how many bytes of
  * _unconverted_ data (in the stream's input format) is needed by the caller,
  * although this may overestimate a little for safety. This takes into account
  * how much is already in the stream and only asks for any extra necessary to
@@ -1762,13 +1762,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *
  * The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio
  * from the stream during this call.
  *
- * The callback's `approx_request` argument is how many bytes of _converted_
- * data (in the stream's output format) was provided by the caller, although
- * this may underestimate a little for safety. This value might be less than
- * what is currently available in the stream, if data was already there, and
- * might be less than the caller provided if the stream needs to keep a buffer
- * to aid in resampling. Which means the callback may be provided with zero
- * bytes, and a different amount on each call.
+ * The callback's `additional_amount` argument is how many bytes of
+ * _converted_ data (in the stream's output format) was provided by the
+ * caller, although this may underestimate a little for safety. This value
+ * might be less than what is currently available in the stream, if data was
+ * already there, and might be less than the caller provided if the stream
+ * needs to keep a buffer to aid in resampling. Which means the callback may
+ * be provided with zero bytes, and a different amount on each call.
  *
  * The callback may call SDL_GetAudioStreamAvailable to see the total amount
  * currently available to read from the stream, instead of the total provided

+ 1 - 1
libs/SDL3/include/SDL3/SDL_gpu.h

@@ -4145,7 +4145,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsFormat(
  * \param device a GPU context.
  * \param format the texture format to check.
  * \param sample_count the sample count to check.
- * \returns a hardware-specific version of min(preferred, possible).
+ * \returns whether the sample count is supported for this texture format.
  *
  * \since This function is available since SDL 3.2.0.
  */

+ 16 - 0
libs/SDL3/include/SDL3/SDL_hints.h

@@ -3607,6 +3607,22 @@ extern "C" {
  */
 #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
 
+/**
+ * A variable controlling whether SDL should call XSelectInput() to enable
+ * input events on X11 windows wrapped by SDL windows.
+ *
+ * The variable can be set to the following values:
+ *
+ * - "0": Don't call XSelectInput(), assuming the native window code has done
+ *   it already.
+ * - "1": Call XSelectInput() to enable input events. (default)
+ *
+ * This hint should be set before creating a window.
+ *
+ * \since This hint is available since SDL 3.2.10.
+ */
+#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT"
+
 /**
  * A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint
  * should be used.

+ 4 - 0
libs/SDL3/include/SDL3/SDL_power.h

@@ -79,6 +79,10 @@ typedef enum SDL_PowerState
  * It's possible a platform can only report battery percentage or time left
  * but not both.
  *
+ * On some platforms, retrieving power supply details might be expensive. If
+ * you want to display continuous status you could call this function every
+ * minute or so.
+ *
  * \param seconds a pointer filled in with the seconds of battery life left,
  *                or NULL to ignore. This will be filled in with -1 if we
  *                can't determine a value or there is no battery.

+ 14 - 2
libs/SDL3/include/SDL3/SDL_stdinc.h

@@ -1299,8 +1299,11 @@ extern "C" {
  *
  * If `size` is 0, it will be set to 1.
  *
- * If you want to allocate memory aligned to a specific alignment, consider
- * using SDL_aligned_alloc().
+ * If the allocation is successful, the returned pointer is guaranteed to be
+ * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in
+ * C11 and later) or `2 * sizeof(void *)`, whichever is smaller. Use
+ * SDL_aligned_alloc() if you need to allocate memory aligned to an alignment
+ * greater than this guarantee.
  *
  * \param size the size to allocate.
  * \returns a pointer to the allocated memory, or NULL if allocation failed.
@@ -1323,6 +1326,10 @@ extern SDL_DECLSPEC SDL_MALLOC void * SDLCALL SDL_malloc(size_t size);
  *
  * If either of `nmemb` or `size` is 0, they will both be set to 1.
  *
+ * If the allocation is successful, the returned pointer is guaranteed to be
+ * aligned to either the *fundamental alignment* (`alignof(max_align_t)` in
+ * C11 and later) or `2 * sizeof(void *)`, whichever is smaller.
+ *
  * \param nmemb the number of elements in the array.
  * \param size the size of each element of the array.
  * \returns a pointer to the allocated array, or NULL if allocation failed.
@@ -1357,6 +1364,11 @@ extern SDL_DECLSPEC SDL_MALLOC SDL_ALLOC_SIZE2(1, 2) void * SDLCALL SDL_calloc(s
  * - If it returns NULL (indicating failure), then `mem` will remain valid and
  *   must still be freed with SDL_free().
  *
+ * If the allocation is successfully resized, the returned pointer is
+ * guaranteed to be aligned to either the *fundamental alignment*
+ * (`alignof(max_align_t)` in C11 and later) or `2 * sizeof(void *)`,
+ * whichever is smaller.
+ *
  * \param mem a pointer to allocated memory to reallocate, or NULL.
  * \param size the new size of the memory.
  * \returns a pointer to the newly allocated memory, or NULL if allocation

+ 127 - 24
libs/SDL3/include/SDL3/SDL_surface.h

@@ -82,6 +82,7 @@ typedef Uint32 SDL_SurfaceFlags;
  */
 typedef enum SDL_ScaleMode
 {
+    SDL_SCALEMODE_INVALID = -1,
     SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
     SDL_SCALEMODE_LINEAR   /**< linear filtering */
 } SDL_ScaleMode;
@@ -156,6 +157,8 @@ typedef struct SDL_Surface SDL_Surface;
  * \returns the new SDL_Surface structure that is created or NULL on failure;
  *          call SDL_GetError() for more information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_CreateSurfaceFrom
@@ -184,6 +187,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int heigh
  * \returns the new SDL_Surface structure that is created or NULL on failure;
  *          call SDL_GetError() for more information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_CreateSurface
@@ -198,6 +203,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int h
  *
  * \param surface the SDL_Surface to free.
  *
+ * \threadsafety No other thread should be using the surface when it is freed.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_CreateSurface
@@ -233,6 +240,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
  * \returns a valid property ID on success or 0 on failure; call
  *          SDL_GetError() for more information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
@@ -255,6 +264,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceColorspace
@@ -272,6 +283,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface,
  * \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if
  *          the surface is NULL.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetSurfaceColorspace
@@ -300,6 +313,8 @@ extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface
  *          the surface didn't have an index format); call SDL_GetError() for
  *          more information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetPaletteColors
@@ -316,6 +331,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_CreatePalette
@@ -330,6 +347,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL
  * \returns a pointer to the palette used by the surface, or NULL if there is
  *          no palette used.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetSurfacePalette
@@ -353,6 +372,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *sur
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_RemoveSurfaceAlternateImages
@@ -367,6 +388,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surfa
  * \param surface the SDL_Surface structure to query.
  * \returns true if alternate versions are available or false otherwise.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_AddSurfaceAlternateImage
@@ -392,6 +415,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surf
  *          failure; call SDL_GetError() for more information. This should be
  *          freed with SDL_free() when it is no longer needed.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_AddSurfaceAlternateImage
@@ -408,6 +433,8 @@ extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *sur
  *
  * \param surface the SDL_Surface structure to update.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_AddSurfaceAlternateImage
@@ -432,6 +459,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *s
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe. The locking referred to by
+ *               this function is making the pixels available for direct
+ *               access, not thread-safe locking.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_MUSTLOCK
@@ -444,6 +475,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface);
  *
  * \param surface the SDL_Surface structure to be unlocked.
  *
+ * \threadsafety This function is not thread safe. The locking referred to by
+ *               this function is making the pixels available for direct
+ *               access, not thread-safe locking.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_LockSurface
@@ -462,6 +497,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
  * \returns a pointer to a new SDL_Surface structure or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_DestroySurface
@@ -480,6 +517,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool
  * \returns a pointer to a new SDL_Surface structure or NULL on failure; call
  *          SDL_GetError() for more information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_DestroySurface
@@ -504,6 +543,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_LoadBMP_IO
@@ -525,6 +566,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStre
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_LoadBMP
@@ -543,6 +586,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *f
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_BlitSurface
@@ -559,6 +604,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool en
  * \param surface the SDL_Surface structure to query.
  * \returns true if the surface is RLE enabled, false otherwise.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetSurfaceRLE
@@ -581,6 +628,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceColorKey
@@ -597,6 +646,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bo
  * \param surface the SDL_Surface structure to query.
  * \returns true if the surface has a color key, false otherwise.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetSurfaceColorKey
@@ -617,6 +668,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetSurfaceColorKey
@@ -640,6 +693,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Ui
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceColorMod
@@ -658,6 +713,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Ui
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceAlphaMod
@@ -678,6 +735,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Ui
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceAlphaMod
@@ -693,6 +752,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Ui
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceColorMod
@@ -712,6 +773,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Ui
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceBlendMode
@@ -726,6 +789,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, S
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetSurfaceBlendMode
@@ -747,6 +812,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, S
  * \returns true if the rectangle intersects the surface, otherwise false and
  *          blits will be completely clipped.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_GetSurfaceClipRect
@@ -766,6 +833,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, co
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_SetSurfaceClipRect
@@ -780,6 +849,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SD
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
@@ -796,6 +867,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipM
  * \returns a copy of the surface or NULL on failure; call SDL_GetError() for
  *          more information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_DestroySurface
@@ -815,6 +888,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surf
  * \returns a copy of the surface or NULL on failure; call SDL_GetError() for
  *          more information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_DestroySurface
@@ -840,6 +915,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface,
  * \returns the new SDL_Surface structure that is created or NULL on failure;
  *          call SDL_GetError() for more information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_ConvertSurfaceAndColorspace
@@ -866,6 +943,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surfac
  * \returns the new SDL_Surface structure that is created or NULL on failure;
  *          call SDL_GetError() for more information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_ConvertSurface
@@ -887,6 +966,10 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Su
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety The same destination pixels should not be used from two
+ *               threads at once. It is safe to use the same source pixels
+ *               from multiple threads.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_ConvertPixelsAndColorspace
@@ -916,6 +999,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_Pi
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety The same destination pixels should not be used from two
+ *               threads at once. It is safe to use the same source pixels
+ *               from multiple threads.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_ConvertPixels
@@ -940,6 +1027,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int h
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety The same destination pixels should not be used from two
+ *               threads at once. It is safe to use the same source pixels
+ *               from multiple threads.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear);
@@ -955,6 +1046,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
@@ -975,6 +1068,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surfac
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
@@ -998,6 +1093,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r,
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_FillSurfaceRects
@@ -1023,6 +1120,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_FillSurfaceRect
@@ -1096,9 +1195,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SD
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.2.0.
  *
@@ -1121,9 +1219,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rec
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.2.0.
  *
@@ -1146,9 +1243,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, cons
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.2.0.
  *
@@ -1172,9 +1268,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const S
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.2.0.
  *
@@ -1195,9 +1290,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.4.0.
  *
@@ -1221,9 +1315,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.2.0.
  *
@@ -1251,9 +1344,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SD
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.2.0.
  *
@@ -1288,9 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src,
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
- * \threadsafety The same destination surface should not be used from two
- *               threads at once. It is safe to use the same source surface
- *               from multiple threads.
+ * \threadsafety Only one thread should be using the `src` and `dst` surfaces
+ *               at any given time.
  *
  * \since This function is available since SDL 3.2.0.
  *
@@ -1322,6 +1413,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SD
  * \param b the blue component of the pixel in the range 0-255.
  * \returns a pixel value.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_MapSurfaceRGBA
@@ -1353,6 +1446,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8
  * \param a the alpha component of the pixel in the range 0-255.
  * \returns a pixel value.
  *
+ * \threadsafety It is safe to call this function from any thread.
+ *
  * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_MapSurfaceRGB
@@ -1382,6 +1477,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
@@ -1406,6 +1503,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
@@ -1429,6 +1528,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface,
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
@@ -1449,6 +1550,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int
  * \returns true on success or false on failure; call SDL_GetError() for more
  *          information.
  *
+ * \threadsafety This function is not thread safe.
+ *
  * \since This function is available since SDL 3.2.0.
  */
 extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);

+ 1 - 1
libs/SDL3/include/SDL3/SDL_version.h

@@ -62,7 +62,7 @@ extern "C" {
  *
  * \since This macro is available since SDL 3.2.0.
  */
-#define SDL_MICRO_VERSION   6
+#define SDL_MICRO_VERSION   10
 
 /**
  * This macro turns the version numbers into a numeric value.

+ 15 - 1
libs/SDL3/src/SDL.c

@@ -356,7 +356,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
             SDL_IncrementSubsystemRefCount(SDL_INIT_VIDEO);
             if (!SDL_VideoInit(NULL)) {
                 SDL_DecrementSubsystemRefCount(SDL_INIT_VIDEO);
+                SDL_PushError();
                 SDL_QuitSubSystem(SDL_INIT_EVENTS);
+                SDL_PopError();
                 goto quit_and_error;
             }
         } else {
@@ -381,7 +383,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
             SDL_IncrementSubsystemRefCount(SDL_INIT_AUDIO);
             if (!SDL_InitAudio(NULL)) {
                 SDL_DecrementSubsystemRefCount(SDL_INIT_AUDIO);
+                SDL_PushError();
                 SDL_QuitSubSystem(SDL_INIT_EVENTS);
+                SDL_PopError();
                 goto quit_and_error;
             }
         } else {
@@ -406,7 +410,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
             SDL_IncrementSubsystemRefCount(SDL_INIT_JOYSTICK);
             if (!SDL_InitJoysticks()) {
                 SDL_DecrementSubsystemRefCount(SDL_INIT_JOYSTICK);
+                SDL_PushError();
                 SDL_QuitSubSystem(SDL_INIT_EVENTS);
+                SDL_PopError();
                 goto quit_and_error;
             }
         } else {
@@ -430,7 +436,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
             SDL_IncrementSubsystemRefCount(SDL_INIT_GAMEPAD);
             if (!SDL_InitGamepads()) {
                 SDL_DecrementSubsystemRefCount(SDL_INIT_GAMEPAD);
+                SDL_PushError();
                 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
+                SDL_PopError();
                 goto quit_and_error;
             }
         } else {
@@ -493,7 +501,9 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
             SDL_IncrementSubsystemRefCount(SDL_INIT_CAMERA);
             if (!SDL_CameraInit(NULL)) {
                 SDL_DecrementSubsystemRefCount(SDL_INIT_CAMERA);
+                SDL_PushError();
                 SDL_QuitSubSystem(SDL_INIT_EVENTS);
+                SDL_PopError();
                 goto quit_and_error;
             }
         } else {
@@ -511,7 +521,11 @@ bool SDL_InitSubSystem(SDL_InitFlags flags)
     return SDL_ClearError();
 
 quit_and_error:
-    SDL_QuitSubSystem(flags_initialized);
+    {
+        SDL_PushError();
+        SDL_QuitSubSystem(flags_initialized);
+        SDL_PopError();
+    }
     return false;
 }
 

+ 16 - 18
libs/SDL3/src/SDL_assert.c

@@ -34,15 +34,7 @@
 #endif
 
 #ifdef SDL_PLATFORM_EMSCRIPTEN
-    #include <emscripten.h>
-    // older Emscriptens don't have this, but we need to for wasm64 compatibility.
-    #ifndef MAIN_THREAD_EM_ASM_PTR
-        #ifdef __wasm64__
-            #error You need to upgrade your Emscripten compiler to support wasm64
-        #else
-            #define MAIN_THREAD_EM_ASM_PTR MAIN_THREAD_EM_ASM_INT
-        #endif
-    #endif
+#include <emscripten.h>
 #endif
 
 // The size of the stack buffer to use for rendering assert messages.
@@ -252,7 +244,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
         for (;;) {
             bool okay = true;
             /* *INDENT-OFF* */ // clang-format off
-            char *buf = (char *) MAIN_THREAD_EM_ASM_PTR({
+            int reply = MAIN_THREAD_EM_ASM_INT({
                 var str =
                     UTF8ToString($0) + '\n\n' +
                     'Abort/Retry/Ignore/AlwaysIgnore? [ariA] :';
@@ -260,26 +252,32 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
                 if (reply === null) {
                     reply = "i";
                 }
-                return allocate(intArrayFromString(reply), 'i8', ALLOC_NORMAL);
+                return reply.length === 1 ? reply.charCodeAt(0) : -1;
             }, message);
             /* *INDENT-ON* */ // clang-format on
 
-            if (SDL_strcmp(buf, "a") == 0) {
+            switch (reply) {
+            case 'a':
                 state = SDL_ASSERTION_ABORT;
+                break;
 #if 0 // (currently) no break functionality on Emscripten
-            } else if (SDL_strcmp(buf, "b") == 0) {
+            case 'b':
                 state = SDL_ASSERTION_BREAK;
+                break;
 #endif
-            } else if (SDL_strcmp(buf, "r") == 0) {
+            case 'r':
                 state = SDL_ASSERTION_RETRY;
-            } else if (SDL_strcmp(buf, "i") == 0) {
+                break;
+            case 'i':
                 state = SDL_ASSERTION_IGNORE;
-            } else if (SDL_strcmp(buf, "A") == 0) {
+                break;
+            case 'A':
                 state = SDL_ASSERTION_ALWAYS_IGNORE;
-            } else {
+                break;
+            default:
                 okay = false;
+                break;
             }
-            free(buf);  // This should NOT be SDL_free()
 
             if (okay) {
                 break;

+ 12 - 0
libs/SDL3/src/SDL_error_c.h

@@ -46,4 +46,16 @@ typedef struct SDL_error
 // Defined in SDL_thread.c
 extern SDL_error *SDL_GetErrBuf(bool create);
 
+// Macros to save and restore error values
+#define SDL_PushError() \
+    char *saved_error = SDL_strdup(SDL_GetError())
+
+#define SDL_PopError()                          \
+    do {                                        \
+        if (saved_error) {                      \
+            SDL_SetError("%s", saved_error);    \
+            SDL_free(saved_error);              \
+        }                                       \
+    } while (0)
+
 #endif // SDL_error_c_h_

+ 2 - 2
libs/SDL3/src/audio/SDL_audio.c

@@ -1256,11 +1256,11 @@ static int SDLCALL PlaybackAudioThread(void *devicep)  // thread entry point
     SDL_assert(!device->recording);
     SDL_PlaybackAudioThreadSetup(device);
 
-    do {
+    while (SDL_PlaybackAudioThreadIterate(device)) {
         if (!device->WaitDevice(device)) {
             SDL_AudioDeviceDisconnected(device);  // doh. (but don't break out of the loop, just be a zombie for now!)
         }
-    } while (SDL_PlaybackAudioThreadIterate(device));
+    }
 
     SDL_PlaybackAudioThreadShutdown(device);
     return 0;

+ 57 - 0
libs/SDL3/src/audio/SDL_audiotypecvt.c

@@ -22,6 +22,10 @@
 
 #include "SDL_sysaudio.h"
 
+#ifdef SDL_NEON_INTRINSICS
+#include <fenv.h>
+#endif
+
 #define DIVBY2147483648 0.0000000004656612873077392578125f // 0x1p-31f
 
 // start fallback scalar converters
@@ -527,9 +531,27 @@ static void SDL_TARGETING("ssse3") SDL_Convert_Swap32_SSSE3(Uint32* dst, const U
 #endif
 
 #ifdef SDL_NEON_INTRINSICS
+
+// C99 requires that all code modifying floating point environment should
+// be guarded by the STDC FENV_ACCESS pragma; otherwise, it's undefined
+// behavior. However, the compiler support for this pragma is bad.
+#if defined(__clang__)
+#if __clang_major__ >= 12
+#pragma STDC FENV_ACCESS ON
+#endif
+#elif defined(_MSC_VER)
+#pragma fenv_access (on)
+#elif defined(__GNUC__)
+// GCC does not support the pragma at all
+#else
+#pragma STDC FENV_ACCESS ON
+#endif
+
 static void SDL_Convert_S8_to_F32_NEON(float *dst, const Sint8 *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("S8", "F32 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     CONVERT_16_REV({
         vst1_lane_f32(&dst[i], vcvt_n_f32_s32(vdup_n_s32(src[i]), 7), 0);
@@ -549,11 +571,14 @@ static void SDL_Convert_S8_to_F32_NEON(float *dst, const Sint8 *src, int num_sam
         vst1q_f32(&dst[i + 8], floats2);
         vst1q_f32(&dst[i + 12], floats3);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_U8_to_F32_NEON(float *dst, const Uint8 *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("U8", "F32 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     uint8x16_t flipper = vdupq_n_u8(0x80);
 
@@ -575,11 +600,14 @@ static void SDL_Convert_U8_to_F32_NEON(float *dst, const Uint8 *src, int num_sam
         vst1q_f32(&dst[i + 8], floats2);
         vst1q_f32(&dst[i + 12], floats3);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_S16_to_F32_NEON(float *dst, const Sint16 *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("S16", "F32 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     CONVERT_16_REV({
         vst1_lane_f32(&dst[i], vcvt_n_f32_s32(vdup_n_s32(src[i]), 15), 0);
@@ -597,11 +625,14 @@ static void SDL_Convert_S16_to_F32_NEON(float *dst, const Sint16 *src, int num_s
         vst1q_f32(&dst[i + 8], floats2);
         vst1q_f32(&dst[i + 12], floats3);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_S32_to_F32_NEON(float *dst, const Sint32 *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("S32", "F32 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     CONVERT_16_FWD({
         vst1_lane_f32(&dst[i], vcvt_n_f32_s32(vld1_dup_s32(&src[i]), 31), 0);
@@ -621,11 +652,14 @@ static void SDL_Convert_S32_to_F32_NEON(float *dst, const Sint32 *src, int num_s
         vst1q_f32(&dst[i + 8], floats2);
         vst1q_f32(&dst[i + 12], floats3);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_F32_to_S8_NEON(Sint8 *dst, const float *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("F32", "S8 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     CONVERT_16_FWD({
         vst1_lane_s8(&dst[i], vreinterpret_s8_s32(vcvt_n_s32_f32(vld1_dup_f32(&src[i]), 31)), 3);
@@ -647,11 +681,14 @@ static void SDL_Convert_F32_to_S8_NEON(Sint8 *dst, const float *src, int num_sam
 
         vst1q_s8(&dst[i], bytes);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_F32_to_U8_NEON(Uint8 *dst, const float *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("F32", "U8 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     uint8x16_t flipper = vdupq_n_u8(0x80);
 
@@ -679,11 +716,14 @@ static void SDL_Convert_F32_to_U8_NEON(Uint8 *dst, const float *src, int num_sam
 
         vst1q_u8(&dst[i], bytes);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_F32_to_S16_NEON(Sint16 *dst, const float *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("F32", "S16 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     CONVERT_16_FWD({
         vst1_lane_s16(&dst[i], vreinterpret_s16_s32(vcvt_n_s32_f32(vld1_dup_f32(&src[i]), 31)), 1);
@@ -704,11 +744,14 @@ static void SDL_Convert_F32_to_S16_NEON(Sint16 *dst, const float *src, int num_s
         vst1q_s16(&dst[i], shorts0);
         vst1q_s16(&dst[i + 8], shorts1);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_F32_to_S32_NEON(Sint32 *dst, const float *src, int num_samples)
 {
     LOG_DEBUG_AUDIO_CONVERT("F32", "S32 (using NEON)");
+    fenv_t fenv;
+    feholdexcept(&fenv);
 
     CONVERT_16_FWD({
         vst1_lane_s32(&dst[i], vcvt_n_s32_f32(vld1_dup_f32(&src[i]), 31), 0);
@@ -728,6 +771,7 @@ static void SDL_Convert_F32_to_S32_NEON(Sint32 *dst, const float *src, int num_s
         vst1q_s32(&dst[i + 8], ints2);
         vst1q_s32(&dst[i + 12], ints3);
     })
+    fesetenv(&fenv);
 }
 
 static void SDL_Convert_Swap16_NEON(Uint16* dst, const Uint16* src, int num_samples)
@@ -767,6 +811,19 @@ static void SDL_Convert_Swap32_NEON(Uint32* dst, const Uint32* src, int num_samp
         vst1q_u8((Uint8*)&dst[i + 12], ints3);
     })
 }
+
+#if defined(__clang__)
+#if __clang_major__ >= 12
+#pragma STDC FENV_ACCESS DEFAULT
+#endif
+#elif defined(_MSC_VER)
+#pragma fenv_access (off)
+#elif defined(__GNUC__)
+//
+#else
+#pragma STDC FENV_ACCESS DEFAULT
+#endif
+
 #endif
 
 #undef CONVERT_16_FWD

+ 8 - 1
libs/SDL3/src/audio/alsa/SDL_alsa_audio.c

@@ -1187,7 +1187,6 @@ static bool ALSA_OpenDevice(SDL_AudioDevice *device)
         ALSA_snd_pcm_nonblock(cfg_ctx.device->hidden->pcm, 0);
     }
 #endif
-    ALSA_snd_pcm_start(cfg_ctx.device->hidden->pcm);
     return true;  // We're ready to rock and roll. :-)
 
 err_cleanup_ctx:
@@ -1200,6 +1199,13 @@ err_free_device_hidden:
     return false;
 }
 
+static void ALSA_ThreadInit(SDL_AudioDevice *device)
+{
+    SDL_SetCurrentThreadPriority(device->recording ? SDL_THREAD_PRIORITY_HIGH : SDL_THREAD_PRIORITY_TIME_CRITICAL);
+    // do snd_pcm_start as close to the first time we PlayDevice as possible to prevent an underrun at startup.
+    ALSA_snd_pcm_start(device->hidden->pcm);
+}
+
 static ALSA_Device *hotplug_devices = NULL;
 
 static int hotplug_device_process(snd_ctl_t *ctl, snd_ctl_card_info_t *ctl_card_info, int dev_idx,
@@ -1497,6 +1503,7 @@ static bool ALSA_Init(SDL_AudioDriverImpl *impl)
 
     impl->DetectDevices = ALSA_DetectDevices;
     impl->OpenDevice = ALSA_OpenDevice;
+    impl->ThreadInit = ALSA_ThreadInit;
     impl->WaitDevice = ALSA_WaitDevice;
     impl->GetDeviceBuf = ALSA_GetDeviceBuf;
     impl->PlayDevice = ALSA_PlayDevice;

+ 5 - 1
libs/SDL3/src/audio/pipewire/SDL_pipewire.c

@@ -1187,7 +1187,11 @@ static bool PIPEWIRE_OpenDevice(SDL_AudioDevice *device)
     PIPEWIRE_pw_properties_setf(props, PW_KEY_NODE_LATENCY, "%u/%i", device->sample_frames, device->spec.freq);
     PIPEWIRE_pw_properties_setf(props, PW_KEY_NODE_RATE, "1/%u", device->spec.freq);
     PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_ALWAYS_PROCESS, "true");
-    PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_DONT_RECONNECT, "true");  // Requesting a specific device, don't migrate to new default hardware.
+
+    // UPDATE: This prevents users from moving the audio to a new sink (device) using standard tools. This is slightly in conflict
+    //  with how SDL wants to manage audio devices, but if people want to do it, we should let them, so this is commented out
+    //  for now. We might revisit later.
+    //PIPEWIRE_pw_properties_set(props, PW_KEY_NODE_DONT_RECONNECT, "true");  // Requesting a specific device, don't migrate to new default hardware.
 
     if (node_id != PW_ID_ANY) {
         PIPEWIRE_pw_thread_loop_lock(hotplug_loop);

+ 5 - 2
libs/SDL3/src/audio/pulseaudio/SDL_pulseaudio.c

@@ -409,7 +409,7 @@ static bool PULSEAUDIO_WaitDevice(SDL_AudioDevice *device)
     struct SDL_PrivateAudioData *h = device->hidden;
     bool result = true;
 
-    //SDL_Log("PULSEAUDIO PLAYDEVICE START! mixlen=%d", available);
+    //SDL_Log("PULSEAUDIO WAITDEVICE START! mixlen=%d", available);
 
     PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
 
@@ -701,7 +701,10 @@ static bool PULSEAUDIO_OpenDevice(SDL_AudioDevice *device)
         PULSEAUDIO_pa_stream_set_state_callback(h->stream, PulseStreamStateChangeCallback, NULL);
 
         // SDL manages device moves if the default changes, so don't ever let Pulse automatically migrate this stream.
-        flags |= PA_STREAM_DONT_MOVE;
+        // UPDATE: This prevents users from moving the audio to a new sink (device) using standard tools. This is slightly in conflict
+        //  with how SDL wants to manage audio devices, but if people want to do it, we should let them, so this is commented out
+        //  for now. We might revisit later.
+        //flags |= PA_STREAM_DONT_MOVE;
 
         const char *device_path = ((PulseDeviceHandle *) device->handle)->device_path;
         if (recording) {

+ 8 - 0
libs/SDL3/src/camera/pipewire/SDL_camera_pipewire.c

@@ -58,7 +58,9 @@ static bool pipewire_initialized = false;
 
 // Pipewire entry points
 static const char *(*PIPEWIRE_pw_get_library_version)(void);
+#if PW_CHECK_VERSION(0, 3, 75)
 static bool (*PIPEWIRE_pw_check_library_version)(int major, int minor, int micro);
+#endif
 static void (*PIPEWIRE_pw_init)(int *, char ***);
 static void (*PIPEWIRE_pw_deinit)(void);
 static struct pw_main_loop *(*PIPEWIRE_pw_main_loop_new)(const struct spa_dict *loop);
@@ -151,7 +153,9 @@ static void unload_pipewire_library(void)
 static bool load_pipewire_syms(void)
 {
     SDL_PIPEWIRE_SYM(pw_get_library_version);
+#if PW_CHECK_VERSION(0, 3, 75)
     SDL_PIPEWIRE_SYM(pw_check_library_version);
+#endif
     SDL_PIPEWIRE_SYM(pw_init);
     SDL_PIPEWIRE_SYM(pw_deinit);
     SDL_PIPEWIRE_SYM(pw_main_loop_new);
@@ -1024,7 +1028,11 @@ static bool hotplug_loop_init(void)
 
     spa_list_init(&hotplug.global_list);
 
+#if PW_CHECK_VERSION(0, 3, 75)
     hotplug.have_1_0_5 = PIPEWIRE_pw_check_library_version(1,0,5);
+#else
+    hotplug.have_1_0_5 = false;
+#endif
 
     hotplug.loop = PIPEWIRE_pw_thread_loop_new("SDLPwCameraPlug", NULL);
     if (!hotplug.loop) {

+ 3 - 3
libs/SDL3/src/core/windows/SDL_windows.c

@@ -330,10 +330,10 @@ void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect)
     winrect->bottom = sdlrect->y + sdlrect->h - 1;
 }
 
-BOOL WIN_IsRectEmpty(const RECT *rect)
+bool WIN_WindowRectValid(const RECT *rect)
 {
-    // Calculating this manually because Xbox does not support Win32 IsRectEmpty.
-    return (rect->right <= rect->left) || (rect->bottom <= rect->top);
+    // A window can be resized to zero height, but not zero width
+    return (rect->right > 0);
 }
 
 // Some GUIDs we need to know without linking to libraries that aren't available before Vista.

+ 2 - 2
libs/SDL3/src/core/windows/SDL_windows.h

@@ -156,8 +156,8 @@ extern BOOL WIN_IsEqualIID(REFIID a, REFIID b);
 extern void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect);
 extern void WIN_RectToRECT(const SDL_Rect *sdlrect, RECT *winrect);
 
-// Returns true if the rect is empty
-extern BOOL WIN_IsRectEmpty(const RECT *rect);
+// Returns false if a window client rect is not valid
+bool WIN_WindowRectValid(const RECT *rect);
 
 extern SDL_AudioFormat SDL_WaveFormatExToSDLFormat(WAVEFORMATEX *waveformat);
 

+ 4 - 4
libs/SDL3/src/core/windows/version.rc

@@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
 //
 
 VS_VERSION_INFO VERSIONINFO
- FILEVERSION 3,2,6,0
- PRODUCTVERSION 3,2,6,0
+ FILEVERSION 3,2,10,0
+ PRODUCTVERSION 3,2,10,0
  FILEFLAGSMASK 0x3fL
  FILEFLAGS 0x0L
  FILEOS 0x40004L
@@ -23,12 +23,12 @@ BEGIN
         BEGIN
             VALUE "CompanyName", "\0"
             VALUE "FileDescription", "SDL\0"
-            VALUE "FileVersion", "3, 2, 6, 0\0"
+            VALUE "FileVersion", "3, 2, 10, 0\0"
             VALUE "InternalName", "SDL\0"
             VALUE "LegalCopyright", "Copyright (C) 2025 Sam Lantinga\0"
             VALUE "OriginalFilename", "SDL3.dll\0"
             VALUE "ProductName", "Simple DirectMedia Layer\0"
-            VALUE "ProductVersion", "3, 2, 6, 0\0"
+            VALUE "ProductVersion", "3, 2, 10, 0\0"
         END
     END
     BLOCK "VarFileInfo"

+ 18 - 1
libs/SDL3/src/cpuinfo/SDL_cpuinfo.c

@@ -85,7 +85,9 @@
 #include <kernel.h>
 #include <swis.h>
 #endif
-
+#ifdef SDL_PLATFORM_3DS
+#include <3ds.h>
+#endif
 #ifdef SDL_PLATFORM_PS2
 #include <kernel.h>
 #endif
@@ -642,6 +644,15 @@ int SDL_GetNumLogicalCPUCores(void)
             GetSystemInfo(&info);
             SDL_NumLogicalCPUCores = info.dwNumberOfProcessors;
         }
+#endif
+#ifdef SDL_PLATFORM_3DS
+        if (SDL_NumLogicalCPUCores <= 0) {
+            bool isNew3DS = false;
+            APT_CheckNew3DS(&isNew3DS);
+            // 1 core is always dedicated to the OS
+            // Meaning that the New3DS has 3 available core, and the Old3DS only one.
+            SDL_NumLogicalCPUCores = isNew3DS ? 4 : 2;
+        }
 #endif
         // There has to be at least 1, right? :)
         if (SDL_NumLogicalCPUCores <= 0) {
@@ -1156,6 +1167,12 @@ int SDL_GetSystemRAM(void)
             }
         }
 #endif
+#ifdef SDL_PLATFORM_3DS
+        if (SDL_SystemRAM <= 0) {
+            // The New3DS has 255MiB, the Old3DS 127MiB
+            SDL_SystemRAM = (int)(osGetMemRegionSize(MEMREGION_ALL) / (1024 * 1024));
+        }
+#endif
 #ifdef SDL_PLATFORM_VITA
         if (SDL_SystemRAM <= 0) {
             /* Vita has 512MiB on SoC, that's split into 256MiB(+109MiB in extended memory mode) for app

+ 6 - 4
libs/SDL3/src/events/SDL_events.c

@@ -110,7 +110,7 @@ typedef struct
 } SDL_DisabledEventBlock;
 
 static SDL_DisabledEventBlock *SDL_disabled_events[256];
-static Uint32 SDL_userevents = SDL_EVENT_USER;
+static SDL_AtomicInt SDL_userevents;
 
 typedef struct SDL_TemporaryMemory
 {
@@ -1893,9 +1893,11 @@ Uint32 SDL_RegisterEvents(int numevents)
 {
     Uint32 event_base = 0;
 
-    if ((numevents > 0) && (SDL_userevents + numevents <= SDL_EVENT_LAST)) {
-        event_base = SDL_userevents;
-        SDL_userevents += numevents;
+    if (numevents > 0) {
+        int value = SDL_AddAtomicInt(&SDL_userevents, numevents);
+        if (value >= 0 && value <= (SDL_EVENT_LAST - SDL_EVENT_USER)) {
+            event_base = (Uint32)(SDL_EVENT_USER + value);
+        }
     }
     return event_base;
 }

+ 3 - 3
libs/SDL3/src/events/SDL_keyboard.c

@@ -747,7 +747,7 @@ void SDL_SendKeyboardText(const char *text)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
-    if (!SDL_TextInputActive(keyboard->focus)) {
+    if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
         return;
     }
 
@@ -778,7 +778,7 @@ void SDL_SendEditingText(const char *text, int start, int length)
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
-    if (!SDL_TextInputActive(keyboard->focus)) {
+    if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
         return;
     }
 
@@ -838,7 +838,7 @@ void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int se
 {
     SDL_Keyboard *keyboard = &SDL_keyboard;
 
-    if (!SDL_TextInputActive(keyboard->focus)) {
+    if (!keyboard->focus || !SDL_TextInputActive(keyboard->focus)) {
         return;
     }
 

+ 33 - 0
libs/SDL3/src/events/SDL_mouse.c

@@ -234,6 +234,17 @@ static void SDLCALL SDL_MouseRelativeCursorVisibleChanged(void *userdata, const
     SDL_SetCursor(NULL); // Update cursor visibility
 }
 
+static void SDLCALL SDL_MouseIntegerModeChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
+{
+    SDL_Mouse *mouse = (SDL_Mouse *)userdata;
+
+    if (hint && *hint) {
+        mouse->integer_mode_flags = (Uint8)SDL_atoi(hint);
+    } else {
+        mouse->integer_mode_flags = 0;
+    }
+}
+
 // Public functions
 bool SDL_PreInitMouse(void)
 {
@@ -288,6 +299,9 @@ bool SDL_PreInitMouse(void)
     SDL_AddHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE,
                         SDL_MouseRelativeCursorVisibleChanged, mouse);
 
+    SDL_AddHintCallback("SDL_MOUSE_INTEGER_MODE",
+                        SDL_MouseIntegerModeChanged, mouse);
+
     mouse->was_touch_mouse_events = false; // no touch to mouse movement event pending
 
     mouse->cursor_shown = true;
@@ -720,12 +734,22 @@ static void SDL_PrivateSendMouseMotion(Uint64 timestamp, SDL_Window *window, SDL
                 y *= mouse->normal_speed_scale;
             }
         }
+        if (mouse->integer_mode_flags & 1) {
+            // Accumulate the fractional relative motion and only process the integer portion
+            mouse->integer_mode_residual_motion_x = SDL_modff(mouse->integer_mode_residual_motion_x + x, &x);
+            mouse->integer_mode_residual_motion_y = SDL_modff(mouse->integer_mode_residual_motion_y + y, &y);
+        }
         xrel = x;
         yrel = y;
         x = (mouse->last_x + xrel);
         y = (mouse->last_y + yrel);
         ConstrainMousePosition(mouse, window, &x, &y);
     } else {
+        if (mouse->integer_mode_flags & 1) {
+            // Discard the fractional component from absolute coordinates
+            x = SDL_truncf(x);
+            y = SDL_truncf(y);
+        }
         ConstrainMousePosition(mouse, window, &x, &y);
         if (mouse->has_position) {
             xrel = x - mouse->last_x;
@@ -998,6 +1022,12 @@ void SDL_SendMouseWheel(Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseI
         SDL_SetMouseFocus(window);
     }
 
+    // Accumulate fractional wheel motion if integer mode is enabled
+    if (mouse->integer_mode_flags & 2) {
+        mouse->integer_mode_residual_scroll_x = SDL_modff(mouse->integer_mode_residual_scroll_x + x, &x);
+        mouse->integer_mode_residual_scroll_y = SDL_modff(mouse->integer_mode_residual_scroll_y + y, &y);
+    }
+
     if (x == 0.0f && y == 0.0f) {
         return;
     }
@@ -1108,6 +1138,9 @@ void SDL_QuitMouse(void)
     SDL_RemoveHintCallback(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE,
                         SDL_MouseRelativeCursorVisibleChanged, mouse);
 
+    SDL_RemoveHintCallback("SDL_MOUSE_INTEGER_MODE",
+                        SDL_MouseIntegerModeChanged, mouse);
+
     for (int i = SDL_mouse_count; i--; ) {
         SDL_RemoveMouse(SDL_mice[i].instance_id, false);
     }

+ 7 - 0
libs/SDL3/src/events/SDL_mouse_c.h

@@ -91,6 +91,13 @@ typedef struct
     void (*ApplySystemScale)(void *internal, Uint64 timestamp, SDL_Window *window, SDL_MouseID mouseID, float *x, float *y);
     void *system_scale_data;
 
+    // integer mode data
+    Uint8 integer_mode_flags; // 1 to enable mouse quantization, 2 to enable wheel quantization
+    float integer_mode_residual_motion_x;
+    float integer_mode_residual_motion_y;
+    float integer_mode_residual_scroll_x;
+    float integer_mode_residual_scroll_y;
+
     // Data common to all mice
     SDL_Window *focus;
     float x;

+ 5 - 2
libs/SDL3/src/gpu/SDL_gpu.c

@@ -2646,8 +2646,11 @@ bool SDL_ClaimWindowForGPUDevice(
 {
     CHECK_DEVICE_MAGIC(device, false);
     if (window == NULL) {
-        SDL_InvalidParamError("window");
-        return false;
+        return SDL_InvalidParamError("window");
+    }
+
+    if ((window->flags & SDL_WINDOW_TRANSPARENT) != 0) {
+        return SDL_SetError("The GPU API doesn't support transparent windows");
     }
 
     return device->ClaimWindow(

+ 1 - 1
libs/SDL3/src/gpu/metal/SDL_gpu_metal.m

@@ -854,7 +854,7 @@ static MetalLibraryFunction METAL_INTERNAL_CompileShader(
             code,
             codeSize,
             dispatch_get_global_queue(0, 0),
-            ^{ /* do nothing */ });
+            DISPATCH_DATA_DESTRUCTOR_DEFAULT);
         library = [renderer->device newLibraryWithData:data error:&error];
     } else {
         SDL_assert(!"SDL_gpu.c should have already validated this!");

+ 26 - 11
libs/SDL3/src/gpu/vulkan/SDL_gpu_vulkan.c

@@ -1135,6 +1135,7 @@ struct VulkanRenderer
 
     VulkanMemoryAllocator *memoryAllocator;
     VkPhysicalDeviceMemoryProperties memoryProperties;
+    bool checkEmptyAllocations;
 
     WindowData **claimedWindows;
     Uint32 claimedWindowCount;
@@ -1203,6 +1204,7 @@ struct VulkanRenderer
     SDL_Mutex *submitLock;
     SDL_Mutex *acquireCommandBufferLock;
     SDL_Mutex *acquireUniformBufferLock;
+    SDL_Mutex *renderPassFetchLock;
     SDL_Mutex *framebufferFetchLock;
     SDL_Mutex *windowLock;
 
@@ -1577,6 +1579,10 @@ static void VULKAN_INTERNAL_RemoveMemoryUsedRegion(
         usedRegion->offset,
         usedRegion->size);
 
+    if (usedRegion->allocation->usedRegionCount == 0) {
+        renderer->checkEmptyAllocations = true;
+    }
+
     SDL_free(usedRegion);
 
     SDL_UnlockMutex(renderer->allocatorLock);
@@ -4634,7 +4640,11 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
     swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
     swapchainCreateInfo.queueFamilyIndexCount = 0;
     swapchainCreateInfo.pQueueFamilyIndices = NULL;
+#ifdef SDL_PLATFORM_ANDROID
     swapchainCreateInfo.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
+#else
+    swapchainCreateInfo.preTransform = swapchainSupportDetails.capabilities.currentTransform;
+#endif
     swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
     swapchainCreateInfo.presentMode = SDLToVK_PresentMode[windowData->presentMode];
     swapchainCreateInfo.clipped = VK_TRUE;
@@ -4780,7 +4790,7 @@ static Uint32 VULKAN_INTERNAL_CreateSwapchain(
             CHECK_VULKAN_ERROR_AND_RETURN(vulkanResult, vkCreateSemaphore, false);
         }
 
-        renderer->vkCreateSemaphore(
+        vulkanResult = renderer->vkCreateSemaphore(
             renderer->logicalDevice,
             &semaphoreCreateInfo,
             NULL,
@@ -4934,6 +4944,7 @@ static void VULKAN_DestroyDevice(
     SDL_DestroyMutex(renderer->submitLock);
     SDL_DestroyMutex(renderer->acquireCommandBufferLock);
     SDL_DestroyMutex(renderer->acquireUniformBufferLock);
+    SDL_DestroyMutex(renderer->renderPassFetchLock);
     SDL_DestroyMutex(renderer->framebufferFetchLock);
     SDL_DestroyMutex(renderer->windowLock);
 
@@ -7081,12 +7092,15 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
         key.depthStencilTargetDescription.stencilStoreOp = depthStencilTargetInfo->stencil_store_op;
     }
 
+    SDL_LockMutex(renderer->renderPassFetchLock);
+
     bool result = SDL_FindInHashTable(
         renderer->renderPassHashTable,
         (const void *)&key,
         (const void **)&renderPassWrapper);
 
     if (result) {
+        SDL_UnlockMutex(renderer->renderPassFetchLock);
         return renderPassWrapper->handle;
     }
 
@@ -7098,6 +7112,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
         depthStencilTargetInfo);
 
     if (renderPassHandle == VK_NULL_HANDLE) {
+        SDL_UnlockMutex(renderer->renderPassFetchLock);
         return VK_NULL_HANDLE;
     }
 
@@ -7113,6 +7128,8 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
         (const void *)allocedKey,
         (const void *)renderPassWrapper, true);
 
+    SDL_UnlockMutex(renderer->renderPassFetchLock);
+
     return renderPassHandle;
 }
 
@@ -7181,9 +7198,8 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
         (const void *)&key,
         (const void **)&vulkanFramebuffer);
 
-    SDL_UnlockMutex(renderer->framebufferFetchLock);
-
     if (findResult) {
+        SDL_UnlockMutex(renderer->framebufferFetchLock);
         return vulkanFramebuffer;
     }
 
@@ -7251,19 +7267,18 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
         FramebufferHashTableKey *allocedKey = SDL_malloc(sizeof(FramebufferHashTableKey));
         SDL_memcpy(allocedKey, &key, sizeof(FramebufferHashTableKey));
 
-        SDL_LockMutex(renderer->framebufferFetchLock);
-
         SDL_InsertIntoHashTable(
             renderer->framebufferHashTable,
             (const void *)allocedKey,
             (const void *)vulkanFramebuffer, true);
 
-        SDL_UnlockMutex(renderer->framebufferFetchLock);
     } else {
         SDL_free(vulkanFramebuffer);
+        SDL_UnlockMutex(renderer->framebufferFetchLock);
         CHECK_VULKAN_ERROR_AND_RETURN(result, vkCreateFramebuffer, NULL);
     }
 
+    SDL_UnlockMutex(renderer->framebufferFetchLock);
     return vulkanFramebuffer;
 }
 
@@ -10429,7 +10444,6 @@ static bool VULKAN_Submit(
     VkPipelineStageFlags waitStages[MAX_PRESENT_COUNT];
     Uint32 swapchainImageIndex;
     VulkanTextureSubresource *swapchainTextureSubresource;
-    Uint8 commandBufferCleaned = 0;
     VulkanMemorySubAllocator *allocator;
     bool presenting = false;
 
@@ -10545,12 +10559,10 @@ static bool VULKAN_Submit(
                 renderer,
                 renderer->submittedCommandBuffers[i],
                 false);
-
-            commandBufferCleaned = 1;
         }
     }
 
-    if (commandBufferCleaned) {
+    if (renderer->checkEmptyAllocations) {
         SDL_LockMutex(renderer->allocatorLock);
 
         for (Uint32 i = 0; i < VK_MAX_MEMORY_TYPES; i += 1) {
@@ -10566,6 +10578,8 @@ static bool VULKAN_Submit(
             }
         }
 
+        renderer->checkEmptyAllocations = false;
+
         SDL_UnlockMutex(renderer->allocatorLock);
     }
 
@@ -11657,6 +11671,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
     renderer->submitLock = SDL_CreateMutex();
     renderer->acquireCommandBufferLock = SDL_CreateMutex();
     renderer->acquireUniformBufferLock = SDL_CreateMutex();
+    renderer->renderPassFetchLock = SDL_CreateMutex();
     renderer->framebufferFetchLock = SDL_CreateMutex();
     renderer->windowLock = SDL_CreateMutex();
 
@@ -11718,7 +11733,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
 
     renderer->renderPassHashTable = SDL_CreateHashTable(
         0,  // !!! FIXME: a real guess here, for a _minimum_ if not a maximum, could be useful.
-        true,  // thread-safe
+        false,  // manually synchronized due to timing
         VULKAN_INTERNAL_RenderPassHashFunction,
         VULKAN_INTERNAL_RenderPassHashKeyMatch,
         VULKAN_INTERNAL_RenderPassHashDestroy,

+ 3 - 2
libs/SDL3/src/io/SDL_asyncio.c

@@ -309,12 +309,13 @@ bool SDL_LoadFileAsync(const char *file, SDL_AsyncIOQueue *queue, void *userdata
     if (asyncio) {
         asyncio->oneshot = true;
 
-        void *ptr = NULL;
+        Uint8 *ptr = NULL;
         const Sint64 flen = SDL_GetAsyncIOSize(asyncio);
         if (flen >= 0) {
             // !!! FIXME: check if flen > address space, since it'll truncate and we'll just end up with an incomplete buffer or a crash.
-            ptr = SDL_malloc((size_t) (flen + 1));  // over-allocate by one so we can add a null-terminator.
+            ptr = (Uint8 *) SDL_malloc((size_t) (flen + 1));  // over-allocate by one so we can add a null-terminator.
             if (ptr) {
+                ptr[flen] = '\0';
                 retval = SDL_ReadAsyncIO(asyncio, ptr, 0, (Uint64) flen, queue, userdata);
                 if (!retval) {
                     SDL_free(ptr);

+ 12 - 10
libs/SDL3/src/joystick/SDL_gamepad.c

@@ -405,15 +405,17 @@ static bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
     {
         SDL_AssertJoysticksLocked();
 
-        for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
-            if (gamepad->joystick->instance_id == event->jdevice.which) {
-                SDL_Event deviceevent;
-
-                deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
-                deviceevent.common.timestamp = event->jdevice.timestamp;
-                deviceevent.gdevice.which = event->jdevice.which;
-                SDL_PushEvent(&deviceevent);
-                break;
+        if (SDL_EventEnabled(SDL_EVENT_GAMEPAD_UPDATE_COMPLETE)) {
+            for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
+                if (gamepad->joystick->instance_id == event->jdevice.which) {
+                    SDL_Event deviceevent;
+
+                    deviceevent.type = SDL_EVENT_GAMEPAD_UPDATE_COMPLETE;
+                    deviceevent.common.timestamp = event->jdevice.timestamp;
+                    deviceevent.gdevice.which = event->jdevice.which;
+                    SDL_PushEvent(&deviceevent);
+                    break;
+                }
             }
         }
     } break;
@@ -729,7 +731,7 @@ static GamepadMapping_t *SDL_CreateMappingForHIDAPIGamepad(SDL_GUID guid)
             SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,", sizeof(mapping_string));
             break;
         case k_eSwitchDeviceInfoControllerType_SNES:
-            SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,", sizeof(mapping_string));
+            SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,", sizeof(mapping_string));
             break;
         case k_eSwitchDeviceInfoControllerType_N64:
             SDL_strlcat(mapping_string, "a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,misc1:b11,", sizeof(mapping_string));

+ 6 - 0
libs/SDL3/src/joystick/SDL_gamepad_db.h

@@ -641,6 +641,12 @@ static const char *s_GamepadMappings[] = {
     "030000004b120000014d000000010000,NYKO AIRFLO EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,",
     "03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
     "03000000790000004318000010010000,Nintendo GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
+    "030000007e0500001920000011810000,Nintendo N64 Controller,crc:d670,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b3,start:b11,x:b4,y:b10,",
+    "050000007e0500001920000001800000,Nintendo N64 Controller,crc:5e1c,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b7,righttrigger:b3,start:b11,x:b4,y:b10,",
+    "030000007e0500001e20000011810000,Nintendo SEGA Genesis Controller,crc:bb22,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,",
+    "050000007e0500001720000001800000,Nintendo SEGA Genesis Controller,crc:c1bf,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,misc1:b3,rightshoulder:b2,righttrigger:b4,start:b5,",
+    "030000007e0500001720000011810000,Nintendo SNES Controller,crc:f648,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
+    "050000007e0500001720000001800000,Nintendo SNES Controller,crc:dbc0,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "050000007e0500000620000001800000,Nintendo Switch Joy-Con (L),a:b16,b:b15,guide:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "060000007e0500000620000000000000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
     "060000007e0500000820000000000000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",

+ 57 - 0
libs/SDL3/src/joystick/SDL_joystick.c

@@ -427,6 +427,13 @@ static SDL_vidpid_list zero_centered_devices = {
         return result;                                          \
     }
 
+#define CHECK_JOYSTICK_VIRTUAL(joystick, result)                \
+    if (!joystick->is_virtual) {                                \
+        SDL_SetError("joystick isn't virtual");                 \
+        SDL_UnlockJoysticks();                                  \
+        return result;                                          \
+    }
+
 bool SDL_JoysticksInitialized(void)
 {
     return SDL_joysticks_initialized;
@@ -1043,6 +1050,27 @@ static void CleanupSensorFusion(SDL_Joystick *joystick)
     }
 }
 
+static bool ShouldSwapFaceButtons(const SDL_SteamVirtualGamepadInfo *info)
+{
+    // When "Use Nintendo Button Layout" is enabled under Steam (the default)
+    // it will send button 0 for the A (east) button and button 1 for the
+    // B (south) button. This is done so that games that interpret the
+    // buttons as Xbox input will get button 0 for "A" as they expect.
+    //
+    // However, SDL reports positional buttons, so we need to swap
+    // the buttons so they show up in the correct position. This provides
+    // consistent behavior regardless of whether we're running under Steam,
+    // under the default settings.
+    if (info &&
+        (info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO ||
+         info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT ||
+         info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT ||
+         info->type == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR)) {
+        return true;
+    }
+    return false;
+}
+
 /*
  * Open a joystick for use - the index passed as an argument refers to
  * the N'th joystick on the system.  This index is the value which will
@@ -1094,6 +1122,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
     joystick->attached = true;
     joystick->led_expiration = SDL_GetTicks();
     joystick->battery_percent = -1;
+    joystick->is_virtual = (driver == &SDL_VIRTUAL_JoystickDriver);
 
     if (!driver->Open(joystick, device_index)) {
         SDL_SetObjectValid(joystick, SDL_OBJECT_TYPE_JOYSTICK, false);
@@ -1148,6 +1177,7 @@ SDL_Joystick *SDL_OpenJoystick(SDL_JoystickID instance_id)
     info = SDL_GetJoystickVirtualGamepadInfoForID(instance_id);
     if (info) {
         joystick->steam_handle = info->handle;
+        joystick->swap_face_buttons = ShouldSwapFaceButtons(info);
     }
 
     // Use system gyro and accelerometer if the gamepad doesn't have built-in sensors
@@ -1225,6 +1255,7 @@ bool SDL_SetJoystickVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
     SDL_LockJoysticks();
     {
         CHECK_JOYSTICK_MAGIC(joystick, false);
+        CHECK_JOYSTICK_VIRTUAL(joystick, false);
 
 #ifdef SDL_JOYSTICK_VIRTUAL
         result = SDL_SetJoystickVirtualAxisInner(joystick, axis, value);
@@ -1244,6 +1275,7 @@ bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, S
     SDL_LockJoysticks();
     {
         CHECK_JOYSTICK_MAGIC(joystick, false);
+        CHECK_JOYSTICK_VIRTUAL(joystick, false);
 
 #ifdef SDL_JOYSTICK_VIRTUAL
         result = SDL_SetJoystickVirtualBallInner(joystick, ball, xrel, yrel);
@@ -1263,6 +1295,7 @@ bool SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down)
     SDL_LockJoysticks();
     {
         CHECK_JOYSTICK_MAGIC(joystick, false);
+        CHECK_JOYSTICK_VIRTUAL(joystick, false);
 
 #ifdef SDL_JOYSTICK_VIRTUAL
         result = SDL_SetJoystickVirtualButtonInner(joystick, button, down);
@@ -1282,6 +1315,7 @@ bool SDL_SetJoystickVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
     SDL_LockJoysticks();
     {
         CHECK_JOYSTICK_MAGIC(joystick, false);
+        CHECK_JOYSTICK_VIRTUAL(joystick, false);
 
 #ifdef SDL_JOYSTICK_VIRTUAL
         result = SDL_SetJoystickVirtualHatInner(joystick, hat, value);
@@ -1301,6 +1335,7 @@ bool SDL_SetJoystickVirtualTouchpad(SDL_Joystick *joystick, int touchpad, int fi
     SDL_LockJoysticks();
     {
         CHECK_JOYSTICK_MAGIC(joystick, false);
+        CHECK_JOYSTICK_VIRTUAL(joystick, false);
 
 #ifdef SDL_JOYSTICK_VIRTUAL
         result = SDL_SetJoystickVirtualTouchpadInner(joystick, touchpad, finger, down, x, y, pressure);
@@ -1320,6 +1355,7 @@ bool SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType ty
     SDL_LockJoysticks();
     {
         CHECK_JOYSTICK_MAGIC(joystick, false);
+        CHECK_JOYSTICK_VIRTUAL(joystick, false);
 
 #ifdef SDL_JOYSTICK_VIRTUAL
         result = SDL_SendJoystickVirtualSensorDataInner(joystick, type, sensor_timestamp, data, num_values);
@@ -2305,6 +2341,25 @@ void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 butt
         event.type = SDL_EVENT_JOYSTICK_BUTTON_UP;
     }
 
+    if (joystick->swap_face_buttons) {
+        switch (button) {
+        case 0:
+            button = 1;
+            break;
+        case 1:
+            button = 0;
+            break;
+        case 2:
+            button = 3;
+            break;
+        case 3:
+            button = 2;
+            break;
+        default:
+            break;
+        }
+    }
+
     // Make sure we're not getting garbage or duplicate events
     if (button >= joystick->nbuttons) {
         return;
@@ -2353,11 +2408,13 @@ static void SendSteamHandleUpdateEvents(void)
         if (info) {
             if (joystick->steam_handle != info->handle) {
                 joystick->steam_handle = info->handle;
+                joystick->swap_face_buttons = ShouldSwapFaceButtons(info);
                 changed = true;
             }
         } else {
             if (joystick->steam_handle != 0) {
                 joystick->steam_handle = 0;
+                joystick->swap_face_buttons = false;
                 changed = true;
             }
         }

+ 2 - 0
libs/SDL3/src/joystick/SDL_sysjoystick.h

@@ -83,6 +83,8 @@ struct SDL_Joystick
     SDL_GUID guid _guarded;      // Joystick guid
     Uint16 firmware_version _guarded;    // Firmware version, if available
     Uint64 steam_handle _guarded;        // Steam controller API handle
+    bool swap_face_buttons _guarded;     // Whether we should swap face buttons
+    bool is_virtual _guarded;            // Whether this is a virtual joystick
 
     int naxes _guarded; // Number of axis controls on the joystick
     SDL_JoystickAxisInfo *axes _guarded;

+ 4 - 5
libs/SDL3/src/joystick/hidapi/SDL_hidapijoystick.c

@@ -868,10 +868,8 @@ static SDL_HIDAPI_Device *HIDAPI_AddDevice(const struct SDL_hid_device_info *inf
         return NULL;
     }
     SDL_SetObjectValid(device, SDL_OBJECT_TYPE_HIDAPI_JOYSTICK, true);
-    device->path = SDL_strdup(info->path);
-    if (!device->path) {
-        SDL_free(device);
-        return NULL;
+    if (info->path) {
+        device->path = SDL_strdup(info->path);
     }
     device->seen = true;
     device->vendor_id = info->vendor_id;
@@ -1135,12 +1133,13 @@ check_removed:
                 goto check_removed;
             } else {
                 HIDAPI_DelDevice(device);
+                device = NULL;
 
                 // Update the device list again in case this device comes back
                 SDL_HIDAPI_change_count = 0;
             }
         }
-        if (device->broken && device->parent) {
+        if (device && device->broken && device->parent) {
             HIDAPI_DelDevice(device->parent);
 
             // We deleted a different device here, restart the loop

+ 11 - 5
libs/SDL3/src/joystick/windows/SDL_rawinputjoystick.c

@@ -160,6 +160,8 @@ struct joystick_hwdata
     WindowsGamingInputGamepadState *wgi_slot;
 #endif
 
+    bool triggers_rumbling;
+
     SDL_RAWINPUT_Device *device;
 };
 typedef struct joystick_hwdata RAWINPUT_DeviceContext;
@@ -909,9 +911,11 @@ static void RAWINPUT_AddDevice(HANDLE hDevice)
         char *product_string = NULL;
         WCHAR string[128];
 
+        string[0] = 0;
         if (SDL_HidD_GetManufacturerString(hFile, string, sizeof(string))) {
             manufacturer_string = WIN_StringToUTF8W(string);
         }
+        string[0] = 0;
         if (SDL_HidD_GetProductString(hFile, string, sizeof(string))) {
             product_string = WIN_StringToUTF8W(string);
         }
@@ -1459,7 +1463,7 @@ static bool RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency
 
 #ifdef SDL_JOYSTICK_RAWINPUT_XINPUT
     // Prefer XInput over WGI because it allows rumble in the background
-    if (!rumbled && ctx->xinput_correlated) {
+    if (!rumbled && ctx->xinput_correlated && !ctx->triggers_rumbling) {
         XINPUT_VIBRATION XVibration;
 
         if (!XINPUTSETSTATE) {
@@ -1477,11 +1481,12 @@ static bool RAWINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency
 #endif // SDL_JOYSTICK_RAWINPUT_XINPUT
 
 #ifdef SDL_JOYSTICK_RAWINPUT_WGI
+    // Save off the motor state in case trigger rumble is started
+    WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
+    HRESULT hr;
+    gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
+    gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
     if (!rumbled && ctx->wgi_correlated) {
-        WindowsGamingInputGamepadState *gamepad_state = ctx->wgi_slot;
-        HRESULT hr;
-        gamepad_state->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
-        gamepad_state->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
         hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(gamepad_state->gamepad, gamepad_state->vibration);
         if (SUCCEEDED(hr)) {
             rumbled = true;
@@ -1513,6 +1518,7 @@ static bool RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_
         if (!SUCCEEDED(hr)) {
             return SDL_SetError("Setting vibration failed: 0x%lx", hr);
         }
+        ctx->triggers_rumbling = (left_rumble > 0 || right_rumble > 0);
         return true;
     } else {
         return SDL_SetError("Controller isn't correlated yet, try hitting a button first");

+ 88 - 97
libs/SDL3/src/render/SDL_render.c

@@ -213,93 +213,91 @@ static SDL_INLINE void DebugLogRenderCommands(const SDL_RenderCommand *cmd)
     SDL_Log("Render commands to flush:");
     while (cmd) {
         switch (cmd->command) {
-            case SDL_RENDERCMD_NO_OP:
-                SDL_Log(" %u. no-op", i++);
-                break;
-
-            case SDL_RENDERCMD_SETVIEWPORT:
-                SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++,
-                        (unsigned int) cmd->data.viewport.first,
-                        cmd->data.viewport.rect.x, cmd->data.viewport.rect.y,
-                        cmd->data.viewport.rect.w, cmd->data.viewport.rect.h);
-                break;
-
-            case SDL_RENDERCMD_SETCLIPRECT:
-                SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++,
-                        cmd->data.cliprect.enabled ? "true" : "false",
-                        cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y,
-                        cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h);
-                break;
+        case SDL_RENDERCMD_NO_OP:
+            SDL_Log(" %u. no-op", i++);
+            break;
 
-            case SDL_RENDERCMD_SETDRAWCOLOR:
-                SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)", i++,
-                        (unsigned int) cmd->data.color.first,
-                        (int) cmd->data.color.color.r, (int) cmd->data.color.color.g,
-                        (int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale);
-                break;
+        case SDL_RENDERCMD_SETVIEWPORT:
+            SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++,
+                    (unsigned int)cmd->data.viewport.first,
+                    cmd->data.viewport.rect.x, cmd->data.viewport.rect.y,
+                    cmd->data.viewport.rect.w, cmd->data.viewport.rect.h);
+            break;
 
-            case SDL_RENDERCMD_CLEAR:
-                SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d, color_scale=%g)", i++,
-                        (unsigned int) cmd->data.color.first,
-                        (int) cmd->data.color.color.r, (int) cmd->data.color.color.g,
-                        (int) cmd->data.color.color.b, (int) cmd->data.color.color.a, cmd->data.color.color_scale);
-                break;
+        case SDL_RENDERCMD_SETCLIPRECT:
+            SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++,
+                    cmd->data.cliprect.enabled ? "true" : "false",
+                    cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y,
+                    cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h);
+            break;
 
-            case SDL_RENDERCMD_DRAW_POINTS:
-                SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++,
-                        (unsigned int) cmd->data.draw.first,
-                        (unsigned int) cmd->data.draw.count,
-                        (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
-                        (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
-                        (int) cmd->data.draw.blend, cmd->data.draw.color_scale);
-                break;
+        case SDL_RENDERCMD_SETDRAWCOLOR:
+            SDL_Log(" %u. set draw color (first=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, color_scale=%g)", i++,
+                    (unsigned int)cmd->data.color.first,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.color.color_scale);
+            break;
 
-            case SDL_RENDERCMD_DRAW_LINES:
-                SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++,
-                        (unsigned int) cmd->data.draw.first,
-                        (unsigned int) cmd->data.draw.count,
-                        (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
-                        (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
-                        (int) cmd->data.draw.blend, cmd->data.draw.color_scale);
-                break;
+        case SDL_RENDERCMD_CLEAR:
+            SDL_Log(" %u. clear (first=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, color_scale=%g)", i++,
+                    (unsigned int)cmd->data.color.first,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a, cmd->data.color.color_scale);
+            break;
 
-            case SDL_RENDERCMD_FILL_RECTS:
-                SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g)", i++,
-                        (unsigned int) cmd->data.draw.first,
-                        (unsigned int) cmd->data.draw.count,
-                        (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
-                        (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
-                        (int) cmd->data.draw.blend, cmd->data.draw.color_scale);
-                break;
+        case SDL_RENDERCMD_DRAW_POINTS:
+            SDL_Log(" %u. draw points (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++,
+                    (unsigned int)cmd->data.draw.first,
+                    (unsigned int)cmd->data.draw.count,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a,
+                    (int)cmd->data.draw.blend, cmd->data.draw.color_scale);
+            break;
 
-            case SDL_RENDERCMD_COPY:
-                SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++,
-                        (unsigned int) cmd->data.draw.first,
-                        (unsigned int) cmd->data.draw.count,
-                        (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
-                        (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
-                        (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
-                break;
+        case SDL_RENDERCMD_DRAW_LINES:
+            SDL_Log(" %u. draw lines (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++,
+                    (unsigned int)cmd->data.draw.first,
+                    (unsigned int)cmd->data.draw.count,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a,
+                    (int)cmd->data.draw.blend, cmd->data.draw.color_scale);
+            break;
 
+        case SDL_RENDERCMD_FILL_RECTS:
+            SDL_Log(" %u. fill rects (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g)", i++,
+                    (unsigned int)cmd->data.draw.first,
+                    (unsigned int)cmd->data.draw.count,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a,
+                    (int)cmd->data.draw.blend, cmd->data.draw.color_scale);
+            break;
 
-            case SDL_RENDERCMD_COPY_EX:
-                SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++,
-                        (unsigned int) cmd->data.draw.first,
-                        (unsigned int) cmd->data.draw.count,
-                        (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
-                        (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
-                        (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
-                break;
+        case SDL_RENDERCMD_COPY:
+            SDL_Log(" %u. copy (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++,
+                    (unsigned int)cmd->data.draw.first,
+                    (unsigned int)cmd->data.draw.count,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a,
+                    (int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
+            break;
 
-            case SDL_RENDERCMD_GEOMETRY:
-                SDL_Log(" %u. geometry (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, color_scale=%g, tex=%p)", i++,
-                        (unsigned int) cmd->data.draw.first,
-                        (unsigned int) cmd->data.draw.count,
-                        (int) cmd->data.draw.color.r, (int) cmd->data.draw.color.g,
-                        (int) cmd->data.draw.color.b, (int) cmd->data.draw.color.a,
-                        (int) cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
-                break;
+        case SDL_RENDERCMD_COPY_EX:
+            SDL_Log(" %u. copyex (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++,
+                    (unsigned int)cmd->data.draw.first,
+                    (unsigned int)cmd->data.draw.count,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a,
+                    (int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
+            break;
 
+        case SDL_RENDERCMD_GEOMETRY:
+            SDL_Log(" %u. geometry (first=%u, count=%u, r=%.2f, g=%.2f, b=%.2f, a=%.2f, blend=%d, color_scale=%g, tex=%p)", i++,
+                    (unsigned int)cmd->data.draw.first,
+                    (unsigned int)cmd->data.draw.count,
+                    cmd->data.draw.color.r, cmd->data.draw.color.g,
+                    cmd->data.draw.color.b, cmd->data.draw.color.a,
+                    (int)cmd->data.draw.blend, cmd->data.draw.color_scale, cmd->data.draw.texture);
+            break;
         }
         cmd = cmd->next;
     }
@@ -462,8 +460,8 @@ static void UpdatePixelClipRect(SDL_Renderer *renderer, SDL_RenderViewState *vie
 {
     const float scale_x = view->current_scale.x;
     const float scale_y = view->current_scale.y;
-    view->pixel_clip_rect.x = (int)SDL_floorf((view->clip_rect.x * scale_x) + view->logical_offset.x);
-    view->pixel_clip_rect.y = (int)SDL_floorf((view->clip_rect.y * scale_y) + view->logical_offset.y);
+    view->pixel_clip_rect.x = (int)SDL_floorf(view->clip_rect.x * scale_x);
+    view->pixel_clip_rect.y = (int)SDL_floorf(view->clip_rect.y * scale_y);
     view->pixel_clip_rect.w = (int)SDL_ceilf(view->clip_rect.w * scale_x);
     view->pixel_clip_rect.h = (int)SDL_ceilf(view->clip_rect.h * scale_y);
 }
@@ -573,6 +571,9 @@ static SDL_RenderCommand *PrepQueueCmdDraw(SDL_Renderer *renderer, const SDL_Ren
             cmd->data.draw.color = *color;
             cmd->data.draw.blend = blendMode;
             cmd->data.draw.texture = texture;
+            if (texture) {
+                cmd->data.draw.texture_scale_mode = texture->scaleMode;
+            }
             cmd->data.draw.texture_address_mode = SDL_TEXTURE_ADDRESS_CLAMP;
         }
     }
@@ -827,6 +828,10 @@ static bool SDL_RendererEventWatch(void *userdata, SDL_Event *event)
     SDL_Renderer *renderer = (SDL_Renderer *)userdata;
     SDL_Window *window = renderer->window;
 
+    if (event->window.windowID != SDL_GetWindowID(window)) {
+        return true;
+    }
+
     if (renderer->WindowEvent) {
         renderer->WindowEvent(renderer, &event->window);
     }
@@ -1119,12 +1124,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
     }
 
     int vsync = (int)SDL_GetNumberProperty(props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0);
-    if (!SDL_SetRenderVSync(renderer, vsync)) {
-        if (vsync == 0) {
-            // Some renderers require vsync enabled
-            SDL_SetRenderVSync(renderer, 1);
-        }
-    }
+    SDL_SetRenderVSync(renderer, vsync);
     SDL_CalculateSimulatedVSyncInterval(renderer, window);
 
     SDL_LogInfo(SDL_LOG_CATEGORY_RENDER,
@@ -1962,8 +1962,6 @@ bool SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
 
 bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
 {
-    SDL_Renderer *renderer;
-
     CHECK_TEXTURE_MAGIC(texture, false);
 
     if (scaleMode != SDL_SCALEMODE_NEAREST &&
@@ -1971,12 +1969,10 @@ bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
         return SDL_InvalidParamError("scaleMode");
     }
 
-    renderer = texture->renderer;
     texture->scaleMode = scaleMode;
+
     if (texture->native) {
         return SDL_SetTextureScaleMode(texture->native, scaleMode);
-    } else {
-        renderer->SetTextureScaleMode(renderer, texture, scaleMode);
     }
     return true;
 }
@@ -5493,7 +5489,8 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
     }
 #endif
 
-    if (!renderer->SetVSync) {
+    if (!renderer->SetVSync ||
+        !renderer->SetVSync(renderer, vsync)) {
         switch (vsync) {
         case 0:
             renderer->simulate_vsync = false;
@@ -5504,12 +5501,6 @@ bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
         default:
             return SDL_Unsupported();
         }
-    } else if (!renderer->SetVSync(renderer, vsync)) {
-        if (vsync == 1) {
-            renderer->simulate_vsync = true;
-        } else {
-            return false;
-        }
     }
     SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, vsync);
     return true;

+ 2 - 1
libs/SDL3/src/render/SDL_sysrender.h

@@ -34,6 +34,7 @@ extern "C" {
 
 typedef enum SDL_TextureAddressMode
 {
+    SDL_TEXTURE_ADDRESS_INVALID = -1,
     SDL_TEXTURE_ADDRESS_AUTO,
     SDL_TEXTURE_ADDRESS_CLAMP,
     SDL_TEXTURE_ADDRESS_WRAP,
@@ -155,6 +156,7 @@ typedef struct SDL_RenderCommand
             SDL_FColor color;
             SDL_BlendMode blend;
             SDL_Texture *texture;
+            SDL_ScaleMode texture_scale_mode;
             SDL_TextureAddressMode texture_address_mode;
         } draw;
         struct
@@ -224,7 +226,6 @@ struct SDL_Renderer
     bool (*LockTexture)(SDL_Renderer *renderer, SDL_Texture *texture,
                        const SDL_Rect *rect, void **pixels, int *pitch);
     void (*UnlockTexture)(SDL_Renderer *renderer, SDL_Texture *texture);
-    void (*SetTextureScaleMode)(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
     bool (*SetRenderTarget)(SDL_Renderer *renderer, SDL_Texture *texture);
     SDL_Surface *(*RenderReadPixels)(SDL_Renderer *renderer, const SDL_Rect *rect);
     bool (*RenderPresent)(SDL_Renderer *renderer);

+ 46 - 37
libs/SDL3/src/render/direct3d/SDL_render_d3d.c

@@ -60,7 +60,7 @@ typedef struct
     bool updateSize;
     bool beginScene;
     bool enableSeparateAlphaBlend;
-    D3DTEXTUREFILTERTYPE scaleMode[3];
+    SDL_ScaleMode scaleMode[3];
     SDL_TextureAddressMode addressMode[3];
     IDirect3DSurface9 *defaultRenderTarget;
     IDirect3DSurface9 *currentRenderTarget;
@@ -89,7 +89,6 @@ typedef struct
 typedef struct
 {
     D3D_TextureRep texture;
-    D3DTEXTUREFILTERTYPE scaleMode;
     D3D9_Shader shader;
     const float *shader_params;
 
@@ -274,10 +273,14 @@ static void D3D_InitRenderState(D3D_RenderData *data)
     IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &matrix);
 
     // Reset our current scale mode
-    SDL_memset(data->scaleMode, 0xFF, sizeof(data->scaleMode));
+    for (int i = 0; i < SDL_arraysize(data->scaleMode); ++i) {
+        data->scaleMode[i] = SDL_SCALEMODE_INVALID;
+    }
 
     // Reset our current address mode
-    SDL_zeroa(data->addressMode);
+    for (int i = 0; i < SDL_arraysize(data->addressMode); ++i) {
+        data->addressMode[i] = SDL_TEXTURE_ADDRESS_INVALID;
+    }
 
     // Start the render with beginScene
     data->beginScene = true;
@@ -533,7 +536,6 @@ static bool D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
     if (!texturedata) {
         return false;
     }
-    texturedata->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
 
     texture->internal = texturedata;
 
@@ -736,17 +738,6 @@ static void D3D_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     }
 }
 
-static void D3D_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
-
-    if (!texturedata) {
-        return;
-    }
-
-    texturedata->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3DTEXF_POINT : D3DTEXF_LINEAR;
-}
-
 static bool D3D_SetRenderTargetInternal(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     D3D_RenderData *data = (D3D_RenderData *)renderer->internal;
@@ -926,12 +917,22 @@ static bool BindTextureRep(IDirect3DDevice9 *device, D3D_TextureRep *texture, DW
     return true;
 }
 
-static void UpdateTextureScaleMode(D3D_RenderData *data, D3D_TextureData *texturedata, unsigned index)
+static void UpdateTextureScaleMode(D3D_RenderData *data, SDL_ScaleMode scaleMode, unsigned index)
 {
-    if (texturedata->scaleMode != data->scaleMode[index]) {
-        IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, texturedata->scaleMode);
-        IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, texturedata->scaleMode);
-        data->scaleMode[index] = texturedata->scaleMode;
+    if (scaleMode != data->scaleMode[index]) {
+        switch (scaleMode) {
+        case SDL_SCALEMODE_NEAREST:
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_POINT);
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
+            break;
+        case SDL_SCALEMODE_LINEAR:
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+            IDirect3DDevice9_SetSamplerState(data->device, index, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+            break;
+        default:
+            break;
+        }
+        data->scaleMode[index] = scaleMode;
     }
 }
 
@@ -954,7 +955,7 @@ static void UpdateTextureAddressMode(D3D_RenderData *data, SDL_TextureAddressMod
     }
 }
 
-static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_TextureAddressMode addressMode, D3D9_Shader *shader, const float **shader_params)
+static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, D3D9_Shader *shader, const float **shader_params)
 {
     D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
 
@@ -962,9 +963,6 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Te
         return SDL_SetError("Texture is not currently available");
     }
 
-    UpdateTextureScaleMode(data, texturedata, 0);
-    UpdateTextureAddressMode(data, addressMode, 0);
-
     *shader = texturedata->shader;
     *shader_params = texturedata->shader_params;
 
@@ -973,11 +971,6 @@ static bool SetupTextureState(D3D_RenderData *data, SDL_Texture *texture, SDL_Te
     }
 #ifdef SDL_HAVE_YUV
     if (texturedata->yuv) {
-        UpdateTextureScaleMode(data, texturedata, 1);
-        UpdateTextureScaleMode(data, texturedata, 2);
-        UpdateTextureAddressMode(data, addressMode, 1);
-        UpdateTextureAddressMode(data, addressMode, 2);
-
         if (!BindTextureRep(data->device, &texturedata->utexture, 1)) {
             return false;
         }
@@ -1012,7 +1005,7 @@ static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
             IDirect3DDevice9_SetTexture(data->device, 2, NULL);
         }
 #endif
-        if (texture && !SetupTextureState(data, texture, cmd->data.draw.texture_address_mode, &shader, &shader_params)) {
+        if (texture && !SetupTextureState(data, texture, &shader, &shader_params)) {
             return false;
         }
 
@@ -1040,13 +1033,30 @@ static bool SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
         data->drawstate.texture = texture;
     } else if (texture) {
         D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
-        UpdateDirtyTexture(data->device, &texturedata->texture);
+        if (texturedata) {
+            UpdateDirtyTexture(data->device, &texturedata->texture);
 #ifdef SDL_HAVE_YUV
-        if (texturedata->yuv) {
-            UpdateDirtyTexture(data->device, &texturedata->utexture);
-            UpdateDirtyTexture(data->device, &texturedata->vtexture);
+            if (texturedata->yuv) {
+                UpdateDirtyTexture(data->device, &texturedata->utexture);
+                UpdateDirtyTexture(data->device, &texturedata->vtexture);
+            }
+#endif // SDL_HAVE_YUV
         }
-#endif
+    }
+
+    if (texture) {
+        UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 0);
+        UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 0);
+
+#ifdef SDL_HAVE_YUV
+        D3D_TextureData *texturedata = (D3D_TextureData *)texture->internal;
+        if (texturedata && texturedata->yuv) {
+            UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 1);
+            UpdateTextureScaleMode(data, cmd->data.draw.texture_scale_mode, 2);
+            UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 1);
+            UpdateTextureAddressMode(data, cmd->data.draw.texture_address_mode, 2);
+        }
+#endif // SDL_HAVE_YUV
     }
 
     if (blend != data->drawstate.blend) {
@@ -1653,7 +1663,6 @@ static bool D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
 #endif
     renderer->LockTexture = D3D_LockTexture;
     renderer->UnlockTexture = D3D_UnlockTexture;
-    renderer->SetTextureScaleMode = D3D_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D_SetRenderTarget;
     renderer->QueueSetViewport = D3D_QueueNoOp;
     renderer->QueueSetDrawColor = D3D_QueueNoOp;

+ 4 - 18
libs/SDL3/src/render/direct3d11/SDL_render_d3d11.c

@@ -122,7 +122,6 @@ typedef struct
     ID3D11Texture2D *stagingTexture;
     int lockedTexturePositionX;
     int lockedTexturePositionY;
-    D3D11_FILTER scaleMode;
     D3D11_Shader shader;
     const float *YCbCr_matrix;
 #ifdef SDL_HAVE_YUV
@@ -1172,7 +1171,6 @@ static bool D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     if (!textureData) {
         return false;
     }
-    textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
 
     texture->internal = textureData;
 
@@ -1796,17 +1794,6 @@ static void D3D11_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     SAFE_RELEASE(textureData->stagingTexture);
 }
 
-static void D3D11_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    D3D11_TextureData *textureData = (D3D11_TextureData *)texture->internal;
-
-    if (!textureData) {
-        return;
-    }
-
-    textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D11_FILTER_MIN_MAG_MIP_POINT : D3D11_FILTER_MIN_MAG_MIP_LINEAR;
-}
-
 static bool D3D11_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->internal;
@@ -2318,8 +2305,8 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
 
     D3D11_SetupShaderConstants(renderer, cmd, texture, &constants);
 
-    switch (textureData->scaleMode) {
-    case D3D11_FILTER_MIN_MAG_MIP_POINT:
+    switch (cmd->data.draw.texture_scale_mode) {
+    case SDL_SCALEMODE_NEAREST:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = rendererData->samplers[D3D11_SAMPLER_NEAREST_CLAMP];
@@ -2331,7 +2318,7 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
             return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
         }
         break;
-    case D3D11_FILTER_MIN_MAG_MIP_LINEAR:
+    case SDL_SCALEMODE_LINEAR:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = rendererData->samplers[D3D11_SAMPLER_LINEAR_CLAMP];
@@ -2344,7 +2331,7 @@ static bool D3D11_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
         }
         break;
     default:
-        return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
+        return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
     }
 #ifdef SDL_HAVE_YUV
     if (textureData->yuv) {
@@ -2712,7 +2699,6 @@ static bool D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
 #endif
     renderer->LockTexture = D3D11_LockTexture;
     renderer->UnlockTexture = D3D11_UnlockTexture;
-    renderer->SetTextureScaleMode = D3D11_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D11_SetRenderTarget;
     renderer->QueueSetViewport = D3D11_QueueNoOp;
     renderer->QueueSetDrawColor = D3D11_QueueNoOp;

+ 16 - 19
libs/SDL3/src/render/direct3d12/SDL_render_d3d12.c

@@ -124,7 +124,6 @@ typedef struct
     DXGI_FORMAT mainTextureFormat;
     ID3D12Resource *stagingBuffer;
     D3D12_RESOURCE_STATES stagingResourceState;
-    D3D12_FILTER scaleMode;
     D3D12_Shader shader;
     const float *YCbCr_matrix;
 #ifdef SDL_HAVE_YUV
@@ -1574,7 +1573,6 @@ static bool D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     if (!textureData) {
         return false;
     }
-    textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
 
     texture->internal = textureData;
     textureData->mainTextureFormat = textureFormat;
@@ -1992,6 +1990,10 @@ static bool D3D12_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
         }
     }
 #endif // SDL_HAVE_YUV
+    if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
+        // We'll need to rebind this resource after updating it
+        rendererData->currentShaderResource.ptr = 0;
+    }
     return true;
 }
 
@@ -2018,6 +2020,10 @@ static bool D3D12_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch, &textureData->mainResourceStateV)) {
         return false;
     }
+    if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
+        // We'll need to rebind this resource after updating it
+        rendererData->currentShaderResource.ptr = 0;
+    }
     return true;
 }
 
@@ -2036,10 +2042,13 @@ static bool D3D12_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
         return false;
     }
-
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, rect->w, rect->h, UVplane, UVpitch, &textureData->mainResourceState)) {
         return false;
     }
+    if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
+        // We'll need to rebind this resource after updating it
+        rendererData->currentShaderResource.ptr = 0;
+    }
     return true;
 }
 #endif
@@ -2244,17 +2253,6 @@ static void D3D12_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     D3D_SAFE_RELEASE(textureData->stagingBuffer);
 }
 
-static void D3D12_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    D3D12_TextureData *textureData = (D3D12_TextureData *)texture->internal;
-
-    if (!textureData) {
-        return;
-    }
-
-    textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? D3D12_FILTER_MIN_MAG_MIP_POINT : D3D12_FILTER_MIN_MAG_MIP_LINEAR;
-}
-
 static bool D3D12_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     D3D12_RenderData *rendererData = (D3D12_RenderData *)renderer->internal;
@@ -2745,8 +2743,8 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
 
     D3D12_SetupShaderConstants(renderer, cmd, texture, &constants);
 
-    switch (textureData->scaleMode) {
-    case D3D12_FILTER_MIN_MAG_MIP_POINT:
+    switch (cmd->data.draw.texture_scale_mode) {
+    case SDL_SCALEMODE_NEAREST:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = &rendererData->samplers[D3D12_SAMPLER_NEAREST_CLAMP];
@@ -2758,7 +2756,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
             return SDL_SetError("Unknown texture address mode: %d", cmd->data.draw.texture_address_mode);
         }
         break;
-    case D3D12_FILTER_MIN_MAG_MIP_LINEAR:
+    case SDL_SCALEMODE_LINEAR:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
             textureSampler = &rendererData->samplers[D3D12_SAMPLER_LINEAR_CLAMP];
@@ -2771,7 +2769,7 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *
         }
         break;
     default:
-        return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
+        return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
     }
 #ifdef SDL_HAVE_YUV
     if (textureData->yuv) {
@@ -3248,7 +3246,6 @@ bool D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Proper
 #endif
     renderer->LockTexture = D3D12_LockTexture;
     renderer->UnlockTexture = D3D12_UnlockTexture;
-    renderer->SetTextureScaleMode = D3D12_SetTextureScaleMode;
     renderer->SetRenderTarget = D3D12_SetRenderTarget;
     renderer->QueueSetViewport = D3D12_QueueNoOp;
     renderer->QueueSetDrawColor = D3D12_QueueNoOp;

+ 8 - 10
libs/SDL3/src/render/gpu/SDL_render_gpu.c

@@ -335,11 +335,6 @@ static void GPU_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     GPU_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
 }
 
-static void GPU_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scale_mode)
-{
-    // nothing to do in this backend.
-}
-
 static bool GPU_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     GPU_RenderData *data = (GPU_RenderData *)renderer->internal;
@@ -494,8 +489,7 @@ static void PushUniforms(GPU_RenderData *data, SDL_RenderCommand *cmd)
     SDL_PushGPUVertexUniformData(data->state.command_buffer, 0, &uniforms, sizeof(uniforms));
 }
 
-static SDL_GPUSampler **SamplerPointer(
-    GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode)
+static SDL_GPUSampler **SamplerPointer(GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode)
 {
     return &data->samplers[scale_mode][address_mode - 1];
 }
@@ -575,7 +569,7 @@ static void Draw(
     if (tdata) {
         SDL_GPUTextureSamplerBinding sampler_bind;
         SDL_zero(sampler_bind);
-        sampler_bind.sampler = *SamplerPointer(data, cmd->data.draw.texture_address_mode, cmd->data.draw.texture->scaleMode);
+        sampler_bind.sampler = *SamplerPointer(data, cmd->data.draw.texture_address_mode, cmd->data.draw.texture_scale_mode);
         sampler_bind.texture = tdata->texture;
         SDL_BindGPUFragmentSamplers(pass, 0, &sampler_bind, 1);
     }
@@ -785,6 +779,8 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                same texture, we can combine them all into a single draw call. */
             SDL_Texture *thistexture = cmd->data.draw.texture;
             SDL_BlendMode thisblend = cmd->data.draw.blend;
+            SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
+            SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode;
             const SDL_RenderCommandType thiscmdtype = cmd->command;
             SDL_RenderCommand *finalcmd = cmd;
             SDL_RenderCommand *nextcmd = cmd->next;
@@ -795,7 +791,10 @@ static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                 const SDL_RenderCommandType nextcmdtype = nextcmd->command;
                 if (nextcmdtype != thiscmdtype) {
                     break; // can't go any further on this draw call, different render command up next.
-                } else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
+                } else if (nextcmd->data.draw.texture != thistexture ||
+                           nextcmd->data.draw.texture_scale_mode != thisscalemode ||
+                           nextcmd->data.draw.texture_address_mode != thisaddressmode ||
+                           nextcmd->data.draw.blend != thisblend) {
                     // FIXME should we check address mode too?
                     break; // can't go any further on this draw call, different texture/blendmode copy up next.
                 } else {
@@ -1176,7 +1175,6 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
     renderer->UpdateTexture = GPU_UpdateTexture;
     renderer->LockTexture = GPU_LockTexture;
     renderer->UnlockTexture = GPU_UnlockTexture;
-    renderer->SetTextureScaleMode = GPU_SetTextureScaleMode;
     renderer->SetRenderTarget = GPU_SetRenderTarget;
     renderer->QueueSetViewport = GPU_QueueNoOp;
     renderer->QueueSetDrawColor = GPU_QueueNoOp;

+ 1 - 6
libs/SDL3/src/render/metal/SDL_render_metal.m

@@ -1070,10 +1070,6 @@ static void METAL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     }
 }
 
-static void METAL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-}
-
 static bool METAL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     @autoreleasepool {
@@ -1473,7 +1469,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, c
     if (texture != statecache->texture) {
         id<MTLSamplerState> mtlsampler;
 
-        if (texture->scaleMode == SDL_SCALEMODE_NEAREST) {
+        if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_NEAREST) {
             switch (cmd->data.draw.texture_address_mode) {
             case SDL_TEXTURE_ADDRESS_CLAMP:
                 mtlsampler = data.mtlsamplers[SDL_METAL_SAMPLER_NEAREST_CLAMP];
@@ -2129,7 +2125,6 @@ static bool METAL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
 #endif
         renderer->LockTexture = METAL_LockTexture;
         renderer->UnlockTexture = METAL_UnlockTexture;
-        renderer->SetTextureScaleMode = METAL_SetTextureScaleMode;
         renderer->SetRenderTarget = METAL_SetRenderTarget;
         renderer->QueueSetViewport = METAL_QueueSetViewport;
         renderer->QueueSetDrawColor = METAL_QueueNoOp;

+ 85 - 72
libs/SDL3/src/render/opengl/SDL_render_gl.c

@@ -137,7 +137,6 @@ typedef struct
     void *pixels;
     int pitch;
     SDL_Rect locked_rect;
-
 #ifdef SDL_HAVE_YUV
     // YUV texture support
     bool yuv;
@@ -147,7 +146,8 @@ typedef struct
     GLuint vtexture;
     bool vtexture_external;
 #endif
-
+    SDL_ScaleMode texture_scale_mode;
+    SDL_TextureAddressMode texture_address_mode;
     GL_FBOList *fbo;
 } GL_TextureData;
 
@@ -447,7 +447,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
     GLint internalFormat;
     GLenum format, type;
     int texture_w, texture_h;
-    GLenum scaleMode;
 
     GL_ActivateRenderer(renderer);
 
@@ -536,11 +535,10 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
 
     data->format = format;
     data->formattype = type;
-    scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
+    data->texture_scale_mode = SDL_SCALEMODE_INVALID;
+    data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
     renderdata->glEnable(textype);
     renderdata->glBindTexture(textype, data->texture);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, scaleMode);
 #ifdef SDL_PLATFORM_MACOS
 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE
 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
@@ -596,19 +594,11 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
         }
 
         renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
-                                    scaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
-                                    scaleMode);
         renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, format, type, NULL);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER, data->utexture);
 
         renderdata->glBindTexture(textype, data->vtexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
-                                    scaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
-                                    scaleMode);
         renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, format, type, NULL);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER, data->vtexture);
@@ -625,10 +615,6 @@ static bool GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_P
             renderdata->glGenTextures(1, &data->utexture);
         }
         renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
-                                    scaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
-                                    scaleMode);
         renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w + 1) / 2,
                                  (texture_h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
         SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER, data->utexture);
@@ -822,38 +808,6 @@ static void GL_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
 }
 
-static void GL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    GL_RenderData *renderdata = (GL_RenderData *)renderer->internal;
-    const GLenum textype = renderdata->textype;
-    GL_TextureData *data = (GL_TextureData *)texture->internal;
-    GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
-
-    renderdata->glBindTexture(textype, data->texture);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-    renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-
-#ifdef SDL_HAVE_YUV
-    if (texture->format == SDL_PIXELFORMAT_YV12 ||
-        texture->format == SDL_PIXELFORMAT_IYUV) {
-        renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-
-        renderdata->glBindTexture(textype, data->vtexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-    }
-
-    if (texture->format == SDL_PIXELFORMAT_NV12 ||
-        texture->format == SDL_PIXELFORMAT_NV21) {
-        renderdata->glBindTexture(textype, data->utexture);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, glScaleMode);
-    }
-#endif
-}
-
 static bool GL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     GL_RenderData *data = (GL_RenderData *)renderer->internal;
@@ -1120,6 +1074,23 @@ static bool SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, cons
     return true;
 }
 
+static bool SetTextureScaleMode(GL_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
+{
+    switch (scaleMode) {
+    case SDL_SCALEMODE_NEAREST:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        break;
+    case SDL_SCALEMODE_LINEAR:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        break;
+    default:
+        return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
+    }
+    return true;
+}
+
 static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
 {
     switch (addressMode) {
@@ -1140,53 +1111,91 @@ static bool SetTextureAddressMode(GL_RenderData *data, GLenum textype, SDL_Textu
 static bool SetCopyState(GL_RenderData *data, const SDL_RenderCommand *cmd)
 {
     SDL_Texture *texture = cmd->data.draw.texture;
-    const GL_TextureData *texturedata = (GL_TextureData *)texture->internal;
+    GL_TextureData *texturedata = (GL_TextureData *)texture->internal;
+    const GLenum textype = data->textype;
 
     SetDrawState(data, cmd, texturedata->shader, texturedata->shader_params);
 
     if (texture != data->drawstate.texture) {
-        const GLenum textype = data->textype;
 #ifdef SDL_HAVE_YUV
         if (texturedata->yuv) {
-            if (data->GL_ARB_multitexture_supported) {
-                data->glActiveTextureARB(GL_TEXTURE2_ARB);
-            }
+            data->glActiveTextureARB(GL_TEXTURE2_ARB);
             data->glBindTexture(textype, texturedata->vtexture);
 
-            if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
+            data->glActiveTextureARB(GL_TEXTURE1_ARB);
+            data->glBindTexture(textype, texturedata->utexture);
+        }
+        if (texturedata->nv12) {
+            data->glActiveTextureARB(GL_TEXTURE1_ARB);
+            data->glBindTexture(textype, texturedata->utexture);
+        }
+#endif
+        if (data->GL_ARB_multitexture_supported) {
+            data->glActiveTextureARB(GL_TEXTURE0_ARB);
+        }
+        data->glBindTexture(textype, texturedata->texture);
+
+        data->drawstate.texture = texture;
+    }
+
+    if (cmd->data.draw.texture_scale_mode != texturedata->texture_scale_mode) {
+#ifdef SDL_HAVE_YUV
+        if (texturedata->yuv) {
+            data->glActiveTextureARB(GL_TEXTURE2);
+            if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
                 return false;
             }
 
-            if (data->GL_ARB_multitexture_supported) {
-                data->glActiveTextureARB(GL_TEXTURE1_ARB);
+            data->glActiveTextureARB(GL_TEXTURE1);
+            if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
+                return false;
             }
-            data->glBindTexture(textype, texturedata->utexture);
 
-            if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
+            data->glActiveTextureARB(GL_TEXTURE0);
+        } else if (texturedata->nv12) {
+            data->glActiveTextureARB(GL_TEXTURE1);
+            if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
                 return false;
             }
+
+            data->glActiveTextureARB(GL_TEXTURE0);
         }
-        if (texturedata->nv12) {
-            if (data->GL_ARB_multitexture_supported) {
-                data->glActiveTextureARB(GL_TEXTURE1_ARB);
+#endif
+        if (!SetTextureScaleMode(data, textype, cmd->data.draw.texture_scale_mode)) {
+            return false;
+        }
+
+        texturedata->texture_scale_mode = cmd->data.draw.texture_scale_mode;
+    }
+
+    if (cmd->data.draw.texture_address_mode != texturedata->texture_address_mode) {
+#ifdef SDL_HAVE_YUV
+        if (texturedata->yuv) {
+            data->glActiveTextureARB(GL_TEXTURE2);
+            if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
+                return false;
             }
-            data->glBindTexture(textype, texturedata->utexture);
 
+            data->glActiveTextureARB(GL_TEXTURE1);
             if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
                 return false;
             }
-        }
-#endif
-        if (data->GL_ARB_multitexture_supported) {
+
             data->glActiveTextureARB(GL_TEXTURE0_ARB);
-        }
-        data->glBindTexture(textype, texturedata->texture);
+        } else if (texturedata->nv12) {
+            data->glActiveTextureARB(GL_TEXTURE1);
+            if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
+                return false;
+            }
 
+            data->glActiveTextureARB(GL_TEXTURE0);
+        }
+#endif
         if (!SetTextureAddressMode(data, textype, cmd->data.draw.texture_address_mode)) {
             return false;
         }
 
-        data->drawstate.texture = texture;
+        texturedata->texture_address_mode = cmd->data.draw.texture_address_mode;
     }
 
     return true;
@@ -1372,6 +1381,8 @@ static bool GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                same texture, we can combine them all into a single draw call. */
             SDL_Texture *thistexture = cmd->data.draw.texture;
             SDL_BlendMode thisblend = cmd->data.draw.blend;
+            SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
+            SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode;
             const SDL_RenderCommandType thiscmdtype = cmd->command;
             SDL_RenderCommand *finalcmd = cmd;
             SDL_RenderCommand *nextcmd = cmd->next;
@@ -1381,7 +1392,10 @@ static bool GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                 const SDL_RenderCommandType nextcmdtype = nextcmd->command;
                 if (nextcmdtype != thiscmdtype) {
                     break; // can't go any further on this draw call, different render command up next.
-                } else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
+                } else if (nextcmd->data.draw.texture != thistexture ||
+                           nextcmd->data.draw.texture_scale_mode != thisscalemode ||
+                           nextcmd->data.draw.texture_address_mode != thisaddressmode ||
+                           nextcmd->data.draw.blend != thisblend) {
                     break; // can't go any further on this draw call, different texture/blendmode copy up next.
                 } else {
                     finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
@@ -1656,7 +1670,6 @@ static bool GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pr
 #endif
     renderer->LockTexture = GL_LockTexture;
     renderer->UnlockTexture = GL_UnlockTexture;
-    renderer->SetTextureScaleMode = GL_SetTextureScaleMode;
     renderer->SetRenderTarget = GL_SetRenderTarget;
     renderer->QueueSetViewport = GL_QueueNoOp;
     renderer->QueueSetDrawColor = GL_QueueNoOp;

+ 98 - 61
libs/SDL3/src/render/opengles2/SDL_render_gles2.c

@@ -76,6 +76,8 @@ typedef struct GLES2_TextureData
     GLuint texture_u;
     GLuint texture_u_external;
 #endif
+    SDL_ScaleMode texture_scale_mode;
+    SDL_TextureAddressMode texture_address_mode;
     GLES2_FBOList *fbo;
 } GLES2_TextureData;
 
@@ -168,6 +170,7 @@ typedef struct GLES2_RenderData
 
     bool debug_enabled;
 
+    bool GL_OES_EGL_image_external_supported;
     bool GL_EXT_blend_minmax_supported;
 
 #define SDL_PROC(ret, func, params) ret (APIENTRY *func) params;
@@ -987,8 +990,8 @@ static bool SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, c
     }
 
     if (texture) {
-        SDL_Vertex *verts = (SDL_Vertex *)(((Uint8 *)vertices) + cmd->data.draw.first);
-        data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)&verts->tex_coord);
+        uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs.
+        data->glVertexAttribPointer(GLES2_ATTRIBUTE_TEXCOORD, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_Vertex, tex_coord)));
     }
 
     if (!GLES2_SelectProgram(data, imgsrc, texture ? texture->colorspace : SDL_COLORSPACE_SRGB)) {
@@ -1021,14 +1024,31 @@ static bool SetDrawState(GLES2_RenderData *data, const SDL_RenderCommand *cmd, c
 
     // all drawing commands use this
     {
-        SDL_VertexSolid *verts = (SDL_VertexSolid *)(((Uint8 *)vertices) + cmd->data.draw.first);
-        data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)&verts->position);
-        data->glVertexAttribPointer(GLES2_ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_TRUE /* Normalized */, stride, (const GLvoid *)&verts->color);
+        uintptr_t base = (uintptr_t)vertices + cmd->data.draw.first; // address of first vertex, or base offset when using VBOs.
+        data->glVertexAttribPointer(GLES2_ATTRIBUTE_POSITION, 2, GL_FLOAT, GL_FALSE, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, position)));
+        data->glVertexAttribPointer(GLES2_ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_TRUE /* Normalized */, stride, (const GLvoid *)(base + offsetof(SDL_VertexSolid, color)));
     }
 
     return true;
 }
 
+static bool SetTextureScaleMode(GLES2_RenderData *data, GLenum textype, SDL_ScaleMode scaleMode)
+{
+    switch (scaleMode) {
+    case SDL_SCALEMODE_NEAREST:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+        break;
+    case SDL_SCALEMODE_LINEAR:
+        data->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        data->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        break;
+    default:
+        return SDL_SetError("Unknown texture scale mode: %d", scaleMode);
+    }
+    return true;
+}
+
 static bool SetTextureAddressMode(GLES2_RenderData *data, GLenum textype, SDL_TextureAddressMode addressMode)
 {
     switch (addressMode) {
@@ -1051,6 +1071,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
     GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal;
     GLES2_ImageSource sourceType = GLES2_IMAGESOURCE_TEXTURE_ABGR;
     SDL_Texture *texture = cmd->data.draw.texture;
+    GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal;
     int ret;
 
     // Pick an appropriate shader
@@ -1172,19 +1193,66 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
     ret = SetDrawState(data, cmd, sourceType, vertices);
 
     if (texture != data->drawstate.texture) {
-        GLES2_TextureData *tdata = (GLES2_TextureData *)texture->internal;
 #ifdef SDL_HAVE_YUV
         if (tdata->yuv) {
             data->glActiveTexture(GL_TEXTURE2);
             data->glBindTexture(tdata->texture_type, tdata->texture_v);
 
-            if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
+            data->glActiveTexture(GL_TEXTURE1);
+            data->glBindTexture(tdata->texture_type, tdata->texture_u);
+
+            data->glActiveTexture(GL_TEXTURE0);
+        } else if (tdata->nv12) {
+            data->glActiveTexture(GL_TEXTURE1);
+            data->glBindTexture(tdata->texture_type, tdata->texture_u);
+
+            data->glActiveTexture(GL_TEXTURE0);
+        }
+#endif
+        data->glBindTexture(tdata->texture_type, tdata->texture);
+
+        data->drawstate.texture = texture;
+    }
+
+    if (cmd->data.draw.texture_scale_mode != tdata->texture_scale_mode) {
+#ifdef SDL_HAVE_YUV
+        if (tdata->yuv) {
+            data->glActiveTexture(GL_TEXTURE2);
+            if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
                 return false;
             }
 
             data->glActiveTexture(GL_TEXTURE1);
-            data->glBindTexture(tdata->texture_type, tdata->texture_u);
+            if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
+                return false;
+            }
+
+            data->glActiveTexture(GL_TEXTURE0);
+        } else if (tdata->nv12) {
+            data->glActiveTexture(GL_TEXTURE1);
+            if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
+                return false;
+            }
+
+            data->glActiveTexture(GL_TEXTURE0);
+        }
+#endif
+        if (!SetTextureScaleMode(data, tdata->texture_type, cmd->data.draw.texture_scale_mode)) {
+            return false;
+        }
+
+        tdata->texture_scale_mode = cmd->data.draw.texture_scale_mode;
+    }
 
+    if (cmd->data.draw.texture_address_mode != tdata->texture_address_mode) {
+#ifdef SDL_HAVE_YUV
+        if (tdata->yuv) {
+            data->glActiveTexture(GL_TEXTURE2);
+            if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
+                return false;
+            }
+
+            data->glActiveTexture(GL_TEXTURE1);
             if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
                 return false;
             }
@@ -1192,8 +1260,6 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
             data->glActiveTexture(GL_TEXTURE0);
         } else if (tdata->nv12) {
             data->glActiveTexture(GL_TEXTURE1);
-            data->glBindTexture(tdata->texture_type, tdata->texture_u);
-
             if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
                 return false;
             }
@@ -1201,13 +1267,11 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, v
             data->glActiveTexture(GL_TEXTURE0);
         }
 #endif
-        data->glBindTexture(tdata->texture_type, tdata->texture);
-
         if (!SetTextureAddressMode(data, tdata->texture_type, cmd->data.draw.texture_address_mode)) {
             return false;
         }
 
-        data->drawstate.texture = texture;
+        tdata->texture_address_mode = cmd->data.draw.texture_address_mode;
     }
 
     return ret;
@@ -1269,7 +1333,8 @@ static bool GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
     if (data->current_vertex_buffer >= SDL_arraysize(data->vertex_buffers)) {
         data->current_vertex_buffer = 0;
     }
-    vertices = NULL; // attrib pointers will be offsets into the VBO.
+    // attrib pointers will be offsets into the VBO.
+    vertices = (void *)(uintptr_t)0; // must be the exact value 0, not NULL (the representation of NULL is not guaranteed to be 0).
 #endif
 
     while (cmd) {
@@ -1384,6 +1449,8 @@ static bool GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
                same texture, we can combine them all into a single draw call. */
             SDL_Texture *thistexture = cmd->data.draw.texture;
             SDL_BlendMode thisblend = cmd->data.draw.blend;
+            SDL_ScaleMode thisscalemode = cmd->data.draw.texture_scale_mode;
+            SDL_TextureAddressMode thisaddressmode = cmd->data.draw.texture_address_mode;
             const SDL_RenderCommandType thiscmdtype = cmd->command;
             SDL_RenderCommand *finalcmd = cmd;
             SDL_RenderCommand *nextcmd = cmd->next;
@@ -1393,7 +1460,10 @@ static bool GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd
                 const SDL_RenderCommandType nextcmdtype = nextcmd->command;
                 if (nextcmdtype != thiscmdtype) {
                     break; // can't go any further on this draw call, different render command up next.
-                } else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) {
+                } else if (nextcmd->data.draw.texture != thistexture ||
+                           nextcmd->data.draw.texture_scale_mode != thisscalemode ||
+                           nextcmd->data.draw.texture_address_mode != thisaddressmode ||
+                           nextcmd->data.draw.blend != thisblend) {
                     break; // can't go any further on this draw call, different texture/blendmode copy up next.
                 } else {
                     finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command.
@@ -1486,7 +1556,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     GLES2_TextureData *data;
     GLenum format;
     GLenum type;
-    GLenum scaleMode;
 
     GLES2_ActivateRenderer(renderer);
 
@@ -1512,9 +1581,12 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
 #endif
 #ifdef GL_TEXTURE_EXTERNAL_OES
     case SDL_PIXELFORMAT_EXTERNAL_OES:
-        format = GL_NONE;
-        type = GL_NONE;
-        break;
+        if (renderdata->GL_OES_EGL_image_external_supported) {
+            format = GL_NONE;
+            type = GL_NONE;
+            break;
+        }
+        SDL_FALLTHROUGH;
 #endif
     default:
         return SDL_SetError("Texture format not supported");
@@ -1544,7 +1616,8 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     data->texture_u = 0;
     data->texture_v = 0;
 #endif
-    scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
+    data->texture_scale_mode = SDL_SCALEMODE_INVALID;
+    data->texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID;
 
     // Allocate a blob for image renderdata
     if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
@@ -1583,8 +1656,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
         }
         renderdata->glActiveTexture(GL_TEXTURE2);
         renderdata->glBindTexture(data->texture_type, data->texture_v);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
         renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
         SDL_SetNumberProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER, data->texture_v);
 
@@ -1599,8 +1670,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
         }
         renderdata->glActiveTexture(GL_TEXTURE1);
         renderdata->glBindTexture(data->texture_type, data->texture_u);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
         renderdata->glTexImage2D(data->texture_type, 0, format, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, format, type, NULL);
         if (!GL_CheckError("glTexImage2D()", renderer)) {
             return false;
@@ -1622,8 +1691,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
         }
         renderdata->glActiveTexture(GL_TEXTURE1);
         renderdata->glBindTexture(data->texture_type, data->texture_u);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
         renderdata->glTexImage2D(data->texture_type, 0, GL_LUMINANCE_ALPHA, (texture->w + 1) / 2, (texture->h + 1) / 2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
         if (!GL_CheckError("glTexImage2D()", renderer)) {
             return false;
@@ -1648,8 +1715,6 @@ static bool GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SD
     texture->internal = data;
     renderdata->glActiveTexture(GL_TEXTURE0);
     renderdata->glBindTexture(data->texture_type, data->texture);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, scaleMode);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, scaleMode);
     if (texture->format != SDL_PIXELFORMAT_EXTERNAL_OES) {
         renderdata->glTexImage2D(data->texture_type, 0, format, texture->w, texture->h, 0, format, type, NULL);
         if (!GL_CheckError("glTexImage2D()", renderer)) {
@@ -1900,37 +1965,6 @@ static void GLES2_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     GLES2_UpdateTexture(renderer, texture, &rect, tdata->pixel_data, tdata->pitch);
 }
 
-static void GLES2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    GLES2_RenderData *renderdata = (GLES2_RenderData *)renderer->internal;
-    GLES2_TextureData *data = (GLES2_TextureData *)texture->internal;
-    GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
-
-#ifdef SDL_HAVE_YUV
-    if (data->yuv) {
-        renderdata->glActiveTexture(GL_TEXTURE2);
-        renderdata->glBindTexture(data->texture_type, data->texture_v);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
-
-        renderdata->glActiveTexture(GL_TEXTURE1);
-        renderdata->glBindTexture(data->texture_type, data->texture_u);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
-    } else if (data->nv12) {
-        renderdata->glActiveTexture(GL_TEXTURE1);
-        renderdata->glBindTexture(data->texture_type, data->texture_u);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
-        renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
-    }
-#endif
-
-    renderdata->glActiveTexture(GL_TEXTURE0);
-    renderdata->glBindTexture(data->texture_type, data->texture);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MIN_FILTER, glScaleMode);
-    renderdata->glTexParameteri(data->texture_type, GL_TEXTURE_MAG_FILTER, glScaleMode);
-}
-
 static bool GLES2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     GLES2_RenderData *data = (GLES2_RenderData *)renderer->internal;
@@ -2151,7 +2185,6 @@ static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
 #endif
     renderer->LockTexture = GLES2_LockTexture;
     renderer->UnlockTexture = GLES2_UnlockTexture;
-    renderer->SetTextureScaleMode = GLES2_SetTextureScaleMode;
     renderer->SetRenderTarget = GLES2_SetRenderTarget;
     renderer->QueueSetViewport = GLES2_QueueNoOp;
     renderer->QueueSetDrawColor = GLES2_QueueNoOp;
@@ -2172,7 +2205,11 @@ static bool GLES2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_NV21);
 #endif
 #ifdef GL_TEXTURE_EXTERNAL_OES
-    if (GLES2_CacheShader(data, GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES, GL_FRAGMENT_SHADER)) {
+    if (SDL_GL_ExtensionSupported("GL_OES_EGL_image_external")) {
+        data->GL_OES_EGL_image_external_supported = true;
+        if (!GLES2_CacheShader(data, GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES, GL_FRAGMENT_SHADER)) {
+            goto error;
+        }
         SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_EXTERNAL_OES);
     }
 #endif

+ 10 - 16
libs/SDL3/src/render/ps2/SDL_render_ps2.c

@@ -195,21 +195,6 @@ static bool PS2_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
     return true;
 }
 
-static void PS2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    GSTEXTURE *ps2_texture = (GSTEXTURE *)texture->internal;
-    /*
-     set texture filtering according to scaleMode
-     supported hint values are nearest (0, default) or linear (1)
-     gskit scale mode is either GS_FILTER_NEAREST (good for tile-map)
-     or GS_FILTER_LINEAR (good for scaling)
-     */
-    uint32_t gsKitScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
-                                   ? GS_FILTER_NEAREST
-                                   : GS_FILTER_LINEAR);
-    ps2_texture->Filter = gsKitScaleMode;
-}
-
 static bool PS2_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     return true;
@@ -458,6 +443,16 @@ static bool PS2_RenderGeometry(SDL_Renderer *renderer, void *vertices, SDL_Rende
         const GSPRIMUVPOINT *verts = (GSPRIMUVPOINT *) (vertices + cmd->data.draw.first);
         GSTEXTURE *ps2_tex = (GSTEXTURE *)cmd->data.draw.texture->internal;
 
+        switch (cmd->data.draw.texture_scale_mode) {
+        case SDL_SCALEMODE_NEAREST:
+            ps2_tex->Filter = GS_FILTER_NEAREST;
+            break;
+        case SDL_SCALEMODE_LINEAR:
+            ps2_tex->Filter = GS_FILTER_LINEAR;
+            break;
+        default:
+            break;
+        }
         gsKit_TexManager_bind(data->gsGlobal, ps2_tex);
         gsKit_prim_list_triangle_goraud_texture_uv_3d(data->gsGlobal, ps2_tex, count, verts);
     } else {
@@ -695,7 +690,6 @@ static bool PS2_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
     renderer->UpdateTexture = PS2_UpdateTexture;
     renderer->LockTexture = PS2_LockTexture;
     renderer->UnlockTexture = PS2_UnlockTexture;
-    renderer->SetTextureScaleMode = PS2_SetTextureScaleMode;
     renderer->SetRenderTarget = PS2_SetRenderTarget;
     renderer->QueueSetViewport = PS2_QueueSetViewport;
     renderer->QueueSetDrawColor = PS2_QueueNoOp;

+ 49 - 13
libs/SDL3/src/render/psp/SDL_render_psp.c

@@ -75,6 +75,8 @@ typedef struct
     unsigned int color;
     int shadeModel;
     SDL_Texture *texture;
+    SDL_ScaleMode texture_scale_mode;
+    SDL_TextureAddressMode texture_address_mode;
 } PSP_BlendState;
 
 typedef struct
@@ -538,20 +540,44 @@ static bool TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *text
     return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data)) && texture->access != SDL_TEXTUREACCESS_STREAMING && (texture->w >= 16 || texture->h >= 16);
 }
 
+static void SetTextureAddressMode(SDL_TextureAddressMode addressMode)
+{
+    switch (addressMode) {
+    case SDL_TEXTURE_ADDRESS_CLAMP:
+        sceGuTexWrap(GU_CLAMP, GU_CLAMP);
+        break;
+    case SDL_TEXTURE_ADDRESS_WRAP:
+        sceGuTexWrap(GU_REPEAT, GU_REPEAT);
+        break;
+    default:
+        break;
+    }
+}
+
+static void SetTextureScaleMode(SDL_ScaleMode scaleMode)
+{
+    switch (scaleMode) {
+    case SDL_SCALEMODE_NEAREST:
+        sceGuTexFilter(GU_NEAREST, GU_NEAREST);
+        break;
+    case SDL_SCALEMODE_LINEAR:
+        sceGuTexFilter(GU_LINEAR, GU_LINEAR);
+        break;
+    default:
+        break;
+    }
+}
+
 static void TextureActivate(SDL_Texture *texture)
 {
     PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
-    int scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GU_NEAREST : GU_LINEAR;
 
     // Swizzling is useless with small textures.
     if (TextureShouldSwizzle(psp_texture, texture)) {
         TextureSwizzle(psp_texture, NULL);
     }
 
-    sceGuTexWrap(GU_REPEAT, GU_REPEAT);
     sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
-    sceGuTexFilter(scaleMode, scaleMode); // GU_NEAREST good for tile-map
-    // GU_LINEAR good for scaling
     sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
 }
 
@@ -608,11 +634,6 @@ static void PSP_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
 }
 
-static void PSP_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    // Nothing to do because TextureActivate takes care of it
-}
-
 static bool PSP_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     return true;
@@ -1034,6 +1055,11 @@ static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
         }
     }
 
+    if (state->texture) {
+        SetTextureScaleMode(state->texture_scale_mode);
+        SetTextureAddressMode(state->texture_address_mode);
+    }
+
     *current = *state;
 }
 
@@ -1117,6 +1143,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             PSP_BlendState state = {
                 .color = drawstate.color,
                 .texture = NULL,
+                .texture_scale_mode = SDL_SCALEMODE_INVALID,
+                .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_FLAT
             };
@@ -1132,6 +1160,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             PSP_BlendState state = {
                 .color = drawstate.color,
                 .texture = NULL,
+                .texture_scale_mode = SDL_SCALEMODE_INVALID,
+                .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_FLAT
             };
@@ -1147,6 +1177,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             PSP_BlendState state = {
                 .color = drawstate.color,
                 .texture = NULL,
+                .texture_scale_mode = SDL_SCALEMODE_INVALID,
+                .texture_address_mode = SDL_TEXTURE_ADDRESS_INVALID,
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_FLAT
             };
@@ -1162,6 +1194,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             PSP_BlendState state = {
                 .color = drawstate.color,
                 .texture = cmd->data.draw.texture,
+                .texture_scale_mode = cmd->data.draw.texture_scale_mode,
+                .texture_address_mode = cmd->data.draw.texture_address_mode,
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_SMOOTH
             };
@@ -1176,6 +1210,8 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
             PSP_BlendState state = {
                 .color = drawstate.color,
                 .texture = cmd->data.draw.texture,
+                .texture_scale_mode = cmd->data.draw.texture_scale_mode,
+                .texture_address_mode = cmd->data.draw.texture_address_mode,
                 .mode = cmd->data.draw.blend,
                 .shadeModel = GU_SMOOTH
             };
@@ -1197,11 +1233,12 @@ static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
                 const VertTCV *verts = (VertTCV *)(gpumem + cmd->data.draw.first);
                 PSP_BlendState state = {
                     .color = drawstate.color,
-                    .texture = NULL,
+                    .texture = cmd->data.draw.texture,
+                    .texture_scale_mode = cmd->data.draw.texture_scale_mode,
+                    .texture_address_mode = cmd->data.draw.texture_address_mode,
                     .mode = cmd->data.draw.blend,
-                    .shadeModel = GU_FLAT
+                    .shadeModel = GU_SMOOTH
                 };
-                TextureActivate(cmd->data.draw.texture);
                 PSP_SetBlendState(data, &state);
                 sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
             }
@@ -1310,7 +1347,6 @@ static bool PSP_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
     renderer->UpdateTexture = PSP_UpdateTexture;
     renderer->LockTexture = PSP_LockTexture;
     renderer->UnlockTexture = PSP_UnlockTexture;
-    renderer->SetTextureScaleMode = PSP_SetTextureScaleMode;
     renderer->SetRenderTarget = PSP_SetRenderTarget;
     renderer->QueueSetViewport = PSP_QueueNoOp;
     renderer->QueueSetDrawColor = PSP_QueueNoOp;

+ 10 - 15
libs/SDL3/src/render/software/SDL_render_sw.c

@@ -171,10 +171,6 @@ static void SW_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
 {
 }
 
-static void SW_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-}
-
 static bool SW_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     SW_RenderData *data = (SW_RenderData *)renderer->internal;
@@ -317,7 +313,7 @@ static bool Blit_to_Screen(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *sur
 
 static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Texture *texture,
                             const SDL_Rect *srcrect, const SDL_Rect *final_rect,
-                            const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y)
+                            const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y, const SDL_ScaleMode scaleMode)
 {
     SDL_Surface *src = (SDL_Surface *)texture->internal;
     SDL_Rect tmp_rect;
@@ -412,7 +408,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
             result = false;
         } else {
             SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
-            result = SDL_BlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, texture->scaleMode);
+            result = SDL_BlitSurfaceScaled(src_clone, srcrect, src_scaled, &scale_rect, scaleMode);
             SDL_DestroySurface(src_clone);
             src_clone = src_scaled;
             src_scaled = NULL;
@@ -429,7 +425,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
         SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, center,
                                        &rect_dest, &cangle, &sangle);
         src_rotated = SDLgfx_rotateSurface(src_clone, angle,
-                                           (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
+                                           (scaleMode == SDL_SCALEMODE_NEAREST) ? 0 : 1, flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL,
                                            &rect_dest, cangle, sangle, center);
         if (!src_rotated) {
             result = false;
@@ -460,7 +456,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
                     SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
                 }
                 // Renderer scaling, if needed
-                result = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
+                result = Blit_to_Screen(src_rotated, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode);
             } else {
                 /* The NONE blend mode requires three steps to get the pixels onto the destination surface.
                  * First, the area where the rotated pixels will be blitted to get set to zero.
@@ -470,7 +466,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
                 SDL_Rect mask_rect = tmp_rect;
                 SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
                 // Renderer scaling, if needed
-                result = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
+                result = Blit_to_Screen(mask_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode);
                 if (result) {
                     /* The next step copies the alpha value. This is done with the BLEND blend mode and
                      * by modulating the source colors with 0. Since the destination is all zeros, this
@@ -479,7 +475,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
                     SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
                     mask_rect = tmp_rect;
                     // Renderer scaling, if needed
-                    result = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, texture->scaleMode);
+                    result = Blit_to_Screen(src_rotated, NULL, surface, &mask_rect, scale_x, scale_y, scaleMode);
                     if (result) {
                         /* The last step gets the color values in place. The ADD blend mode simply adds them to
                          * the destination (where the color values are all zero). However, because the ADD blend
@@ -492,7 +488,7 @@ static bool SW_RenderCopyEx(SDL_Renderer *renderer, SDL_Surface *surface, SDL_Te
                         } else {
                             SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
                             // Renderer scaling, if needed
-                            result = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, texture->scaleMode);
+                            result = Blit_to_Screen(src_rotated_rgb, NULL, surface, &tmp_rect, scale_x, scale_y, scaleMode);
                             SDL_DestroySurface(src_rotated_rgb);
                         }
                     }
@@ -858,7 +854,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                         SDL_SetSurfaceColorMod(src, 255, 255, 255);
                         SDL_SetSurfaceAlphaMod(src, 255);
 
-                        SDL_BlitSurfaceScaled(src, srcrect, tmp, &r, texture->scaleMode);
+                        SDL_BlitSurfaceScaled(src, srcrect, tmp, &r, cmd->data.draw.texture_scale_mode);
 
                         SDL_SetSurfaceColorMod(tmp, rMod, gMod, bMod);
                         SDL_SetSurfaceAlphaMod(tmp, alphaMod);
@@ -869,7 +865,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
                         // No need to set back r/g/b/a/blendmode to 'src' since it's done in PrepTextureForCopy()
                     }
                 } else {
-                    SDL_BlitSurfaceScaled(src, srcrect, surface, dstrect, texture->scaleMode);
+                    SDL_BlitSurfaceScaled(src, srcrect, surface, dstrect, cmd->data.draw.texture_scale_mode);
                 }
             }
             break;
@@ -889,7 +885,7 @@ static bool SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
 
             SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, &copydata->srcrect,
                             &copydata->dstrect, copydata->angle, &copydata->center, copydata->flip,
-                            copydata->scale_x, copydata->scale_y);
+                            copydata->scale_x, copydata->scale_y, cmd->data.draw.texture_scale_mode);
             break;
         }
 
@@ -1135,7 +1131,6 @@ bool SW_CreateRendererForSurface(SDL_Renderer *renderer, SDL_Surface *surface, S
     renderer->UpdateTexture = SW_UpdateTexture;
     renderer->LockTexture = SW_LockTexture;
     renderer->UnlockTexture = SW_UnlockTexture;
-    renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
     renderer->SetRenderTarget = SW_SetRenderTarget;
     renderer->QueueSetViewport = SW_QueueNoOp;
     renderer->QueueSetDrawColor = SW_QueueNoOp;

+ 36 - 25
libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm.c

@@ -70,8 +70,6 @@ static bool VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
 static void VITA_GXM_UnlockTexture(SDL_Renderer *renderer,
                                    SDL_Texture *texture);
 
-static void VITA_GXM_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode);
-
 static bool VITA_GXM_SetRenderTarget(SDL_Renderer *renderer,
                                     SDL_Texture *texture);
 
@@ -216,7 +214,6 @@ static bool VITA_GXM_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window,
 #endif
     renderer->LockTexture = VITA_GXM_LockTexture;
     renderer->UnlockTexture = VITA_GXM_UnlockTexture;
-    renderer->SetTextureScaleMode = VITA_GXM_SetTextureScaleMode;
     renderer->SetRenderTarget = VITA_GXM_SetRenderTarget;
     renderer->QueueSetViewport = VITA_GXM_QueueNoOp;
     renderer->QueueSetDrawColor = VITA_GXM_QueueSetDrawColor;
@@ -295,9 +292,10 @@ static bool VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
         return SDL_OutOfMemory();
     }
 
-    texture->internal = vita_texture;
+    vita_texture->scale_mode = SDL_SCALEMODE_INVALID;
+    vita_texture->address_mode = SDL_TEXTURE_ADDRESS_INVALID;
 
-    VITA_GXM_SetTextureScaleMode(renderer, texture, texture->scaleMode);
+    texture->internal = vita_texture;
 
 #ifdef SDL_HAVE_YUV
     vita_texture->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
@@ -582,25 +580,6 @@ static void VITA_GXM_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     // This really improves framerate when using lock/unlock.
 }
 
-static void VITA_GXM_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)texture->internal;
-
-    /*
-     set texture filtering according to scaleMode
-     supported hint values are nearest (0, default) or linear (1)
-     vitaScaleMode is either SCE_GXM_TEXTURE_FILTER_POINT (good for tile-map)
-     or SCE_GXM_TEXTURE_FILTER_LINEAR (good for scaling)
-     */
-
-    int vitaScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
-                             ? SCE_GXM_TEXTURE_FILTER_POINT
-                             : SCE_GXM_TEXTURE_FILTER_LINEAR);
-    gxm_texture_set_filters(vita_texture->tex, vitaScaleMode, vitaScaleMode);
-
-    return;
-}
-
 static bool VITA_GXM_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     return true;
@@ -909,9 +888,41 @@ static bool SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd
         }
     }
 
+    if (texture) {
+        VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)texture->internal;
+
+        if (cmd->data.draw.texture_scale_mode != vita_texture->scale_mode) {
+            switch (cmd->data.draw.texture_scale_mode) {
+            case SDL_SCALEMODE_NEAREST:
+                gxm_texture_set_filters(vita_texture->tex, SCE_GXM_TEXTURE_FILTER_POINT, SCE_GXM_TEXTURE_FILTER_POINT);
+                break;
+            case SDL_SCALEMODE_LINEAR:
+                gxm_texture_set_filters(vita_texture->tex, SCE_GXM_TEXTURE_FILTER_LINEAR, SCE_GXM_TEXTURE_FILTER_LINEAR);
+                break;
+            default:
+                break;
+            }
+            vita_texture->scale_mode = cmd->data.draw.texture_scale_mode;
+        }
+
+        if (cmd->data.draw.texture_address_mode != vita_texture->address_mode) {
+            switch (cmd->data.draw.texture_address_mode) {
+            case SDL_TEXTURE_ADDRESS_CLAMP:
+                gxm_texture_set_address_mode(vita_texture->tex, SCE_GXM_TEXTURE_ADDR_CLAMP, SCE_GXM_TEXTURE_ADDR_CLAMP);
+                break;
+            case SDL_TEXTURE_ADDRESS_WRAP:
+                gxm_texture_set_address_mode(vita_texture->tex, SCE_GXM_TEXTURE_ADDR_REPEAT, SCE_GXM_TEXTURE_ADDR_REPEAT);
+                break;
+            default:
+                break;
+            }
+            vita_texture->address_mode = cmd->data.draw.texture_address_mode;
+        }
+    }
+
     if (texture != data->drawstate.texture) {
         if (texture) {
-            VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)cmd->data.draw.texture->internal;
+            VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *)texture->internal;
             sceGxmSetFragmentTexture(data->gxm_context, 0, &vita_texture->tex->gxm_tex);
         }
         data->drawstate.texture = texture;

+ 6 - 0
libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm_tools.c

@@ -1122,6 +1122,12 @@ gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsig
     return texture;
 }
 
+void gxm_texture_set_address_mode(gxm_texture *texture, SceGxmTextureAddrMode u_mode, SceGxmTextureAddrMode v_mode)
+{
+    sceGxmTextureSetUAddrMode(&texture->gxm_tex, u_mode);
+    sceGxmTextureSetVAddrMode(&texture->gxm_tex, v_mode);
+}
+
 void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter)
 {
     sceGxmTextureSetMinFilter(&texture->gxm_tex, min_filter);

+ 1 - 0
libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm_tools.h

@@ -49,6 +49,7 @@ void gxm_finish(SDL_Renderer *renderer);
 gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
 void free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture);
 
+void gxm_texture_set_address_mode(gxm_texture *texture, SceGxmTextureAddrMode u_mode, SceGxmTextureAddrMode v_mode);
 void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
 SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
 

+ 2 - 0
libs/SDL3/src/render/vitagxm/SDL_render_vita_gxm_types.h

@@ -205,6 +205,8 @@ typedef struct
     float wscale;
     bool yuv;
     bool nv12;
+    SDL_ScaleMode scale_mode;
+    SDL_TextureAddressMode address_mode;
 } VITA_GXM_TextureData;
 
 #endif // SDL_RENDER_VITA_GXM_TYPES_H

+ 2 - 16
libs/SDL3/src/render/vulkan/SDL_render_vulkan.c

@@ -255,7 +255,6 @@ typedef struct
     VkRenderPass mainRenderpasses[VULKAN_RENDERPASS_COUNT];
     VkFramebuffer mainFramebuffer;
     VULKAN_Buffer stagingBuffer;
-    VkFilter scaleMode;
     SDL_Rect lockedRect;
     int width;
     int height;
@@ -2600,7 +2599,6 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
     } else {
         textureData->shader = SHADER_ADVANCED;
     }
-    textureData->scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
 
 #ifdef SDL_HAVE_YUV
     // YUV textures must have even width and height.  Also create Ycbcr conversion
@@ -3093,17 +3091,6 @@ static void VULKAN_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
     VULKAN_DestroyBuffer(rendererData, &textureData->stagingBuffer);
 }
 
-static void VULKAN_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scaleMode)
-{
-    VULKAN_TextureData *textureData = (VULKAN_TextureData *)texture->internal;
-
-    if (!textureData) {
-        return;
-    }
-
-    textureData->scaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
-}
-
 static bool VULKAN_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
 {
     VULKAN_RenderData *rendererData = (VULKAN_RenderData *)renderer->internal;
@@ -3775,7 +3762,7 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
 
     VULKAN_SetupShaderConstants(renderer, cmd, texture, &constants);
 
-    switch (textureData->scaleMode) {
+    switch (cmd->data.draw.texture_scale_mode) {
     case VK_FILTER_NEAREST:
         switch (cmd->data.draw.texture_address_mode) {
         case SDL_TEXTURE_ADDRESS_CLAMP:
@@ -3801,7 +3788,7 @@ static bool VULKAN_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand
         }
         break;
     default:
-        return SDL_SetError("Unknown scale mode: %d", textureData->scaleMode);
+        return SDL_SetError("Unknown scale mode: %d", cmd->data.draw.texture_scale_mode);
     }
 
     if (textureData->mainImage.imageLayout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
@@ -4290,7 +4277,6 @@ static bool VULKAN_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SD
 #endif
     renderer->LockTexture = VULKAN_LockTexture;
     renderer->UnlockTexture = VULKAN_UnlockTexture;
-    renderer->SetTextureScaleMode = VULKAN_SetTextureScaleMode;
     renderer->SetRenderTarget = VULKAN_SetRenderTarget;
     renderer->QueueSetViewport = VULKAN_QueueNoOp;
     renderer->QueueSetDrawColor = VULKAN_QueueNoOp;

+ 6 - 0
libs/SDL3/src/stdlib/SDL_stdlib.c

@@ -533,6 +533,7 @@ void *SDL_aligned_alloc(size_t alignment, size_t size)
 {
     size_t padding;
     Uint8 *result = NULL;
+    size_t requested_size = size;
 
     if (alignment < sizeof(void*)) {
         alignment = sizeof(void*);
@@ -552,6 +553,11 @@ void *SDL_aligned_alloc(size_t alignment, size_t size)
 
             // Store the original pointer right before the returned value
             SDL_memcpy(result - sizeof(original), &original, sizeof(original));
+
+            // Initialize the padding to zero
+            if (padding > 0) {
+                SDL_memset(result + requested_size, 0, padding);
+            }
         }
     }
     return result;

+ 10 - 14
libs/SDL3/src/stdlib/SDL_string.c

@@ -368,14 +368,12 @@ static size_t SDL_ScanUnsignedLongLongInternal(const char *text, int count, int
             negative = *text == '-';
             ++text;
         }
-        if ((radix == 0 || radix == 16) && *text == '0' && text[1] != '\0') {
+        if ((radix == 0 || radix == 16) && *text == '0' && (text[1] == 'x' || text[1] == 'X')) {
+            text += 2;
+            radix = 16;
+        } else if (radix == 0 && *text == '0' && (text[1] >= '0' && text[1] <= '9')) {
             ++text;
-            if (*text == 'x' || *text == 'X') {
-                radix = 16;
-                ++text;
-            } else if (radix == 0) {
-                radix = 8;
-            }
+            radix = 8;
         } else if (radix == 0) {
             radix = 10;
         }
@@ -462,14 +460,12 @@ static size_t SDL_ScanUnsignedLongLongInternalW(const wchar_t *text, int count,
             negative = *text == '-';
             ++text;
         }
-        if ((radix == 0 || radix == 16) && *text == '0') {
+        if ((radix == 0 || radix == 16) && *text == '0' && (text[1] == 'x' || text[1] == 'X')) {
+            text += 2;
+            radix = 16;
+        } else if (radix == 0 && *text == '0' && (text[1] >= '0' && text[1] <= '9')) {
             ++text;
-            if (*text == 'x' || *text == 'X') {
-                radix = 16;
-                ++text;
-            } else if (radix == 0) {
-                radix = 8;
-            }
+            radix = 8;
         } else if (radix == 0) {
             radix = 10;
         }

+ 0 - 1
libs/SDL3/src/test/SDL_test_common.c

@@ -55,7 +55,6 @@ static const char *video_usage[] = {
     "[--input-focus]",
     "[--keyboard-grab]",
     "[--logical-presentation disabled|match|stretch|letterbox|overscan|integer_scale]",
-    "[--logical-scale-quality nearest|linear|best]",
     "[--logical WxH]",
     "[--max-geometry WxH]",
     "[--maximize]",

+ 1 - 0
libs/SDL3/src/test/SDL_test_memory.c

@@ -454,4 +454,5 @@ void SDLTest_LogAllocations(void)
 #undef ADD_LINE
 
     SDL_Log("%s", message);
+    SDL_free_orig(message);
 }

+ 1 - 1
libs/SDL3/src/thread/n3ds/SDL_syssem.c

@@ -102,7 +102,7 @@ Uint32 SDL_GetSemaphoreValue(SDL_Semaphore *sem)
 
 void SDL_SignalSemaphore(SDL_Semaphore *sem)
 {
-    if (sem) {
+    if (!sem) {
         return;
     }
 

+ 17 - 0
libs/SDL3/src/time/unix/SDL_systime.c

@@ -27,6 +27,7 @@
 #include <langinfo.h>
 #include <sys/time.h>
 #include <time.h>
+#include <unistd.h>
 
 #if !defined(HAVE_CLOCK_GETTIME) && defined(SDL_PLATFORM_APPLE)
 #include <mach/clock.h>
@@ -186,7 +187,23 @@ bool SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime *dt, bool localTime)
         dt->second = tm->tm_sec;
         dt->nanosecond = ticks % SDL_NS_PER_SECOND;
         dt->day_of_week = tm->tm_wday;
+
+        /* tm_gmtoff wasn't formally standardized until POSIX.1-2024, but practically it has been available on desktop
+         * *nix platforms such as Linux/glibc, FreeBSD, OpenBSD, NetBSD, OSX/macOS, and others since the 1990s.
+         *
+         * The notable exception is Solaris, where the timezone offset must still be retrieved in the strictly POSIX.1-2008
+         * compliant way.
+         */
+#if (_POSIX_VERSION >= 202405L) || (!defined(sun) && !defined(__sun))
         dt->utc_offset = (int)tm->tm_gmtoff;
+#else
+        if (localTime) {
+            tzset();
+            dt->utc_offset = (int)timezone;
+        } else {
+            dt->utc_offset = 0;
+        }
+#endif
 
         return true;
     }

+ 47 - 5
libs/SDL3/src/video/SDL_blit_A.c

@@ -22,6 +22,7 @@
 
 #ifdef SDL_HAVE_BLIT_A
 
+#include "SDL_pixels_c.h"
 #include "SDL_surface_c.h"
 
 // Functions to perform alpha blended blitting
@@ -968,6 +969,10 @@ static void Blit8888to8888PixelAlphaSwizzle(SDL_BlitInfo *info)
     int dstskip = info->dst_skip;
     const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    bool fill_alpha = !dstfmt->Amask;
+    Uint32 dstAmask, dstAshift;
+
+    SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
 
     while (height--) {
         int i = 0;
@@ -976,6 +981,9 @@ static void Blit8888to8888PixelAlphaSwizzle(SDL_BlitInfo *info)
             Uint32 src32 = *(Uint32 *)src;
             Uint32 dst32 = *(Uint32 *)dst;
             ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
+            if (fill_alpha) {
+                dst32 |= dstAmask;
+            }
             *(Uint32 *)dst = dst32;
             src += 4;
             dst += 4;
@@ -998,6 +1006,10 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
     int dstskip = info->dst_skip;
     const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    bool fill_alpha = !dstfmt->Amask;
+    Uint32 dstAmask, dstAshift;
+
+    SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
 
     // The byte offsets for the start of each pixel
     const __m128i mask_offsets = _mm_set_epi8(
@@ -1011,7 +1023,7 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
         mask_offsets);
 
     const __m128i alpha_splat_mask = _mm_add_epi8(_mm_set1_epi8(srcfmt->Ashift >> 3), mask_offsets);
-    const __m128i alpha_fill_mask = _mm_set1_epi32((int)dstfmt->Amask);
+    const __m128i alpha_fill_mask = _mm_set1_epi32((int)dstAmask);
 
     while (height--) {
         int i = 0;
@@ -1057,7 +1069,11 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
             dst_hi = _mm_mulhi_epu16(dst_hi, _mm_set1_epi16(257));
 
             // Blend the pixels together and save the result
-            _mm_storeu_si128((__m128i *)dst, _mm_packus_epi16(dst_lo, dst_hi));
+            dst128 = _mm_packus_epi16(dst_lo, dst_hi);
+            if (fill_alpha) {
+                dst128 = _mm_or_si128(dst128, alpha_fill_mask);
+            }
+            _mm_storeu_si128((__m128i *)dst, dst128);
 
             src += 16;
             dst += 16;
@@ -1067,6 +1083,9 @@ static void SDL_TARGETING("sse4.1") Blit8888to8888PixelAlphaSwizzleSSE41(SDL_Bli
             Uint32 src32 = *(Uint32 *)src;
             Uint32 dst32 = *(Uint32 *)dst;
             ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
+            if (fill_alpha) {
+                dst32 |= dstAmask;
+            }
             *(Uint32 *)dst = dst32;
             src += 4;
             dst += 4;
@@ -1091,6 +1110,10 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
     int dstskip = info->dst_skip;
     const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    bool fill_alpha = !dstfmt->Amask;
+    Uint32 dstAmask, dstAshift;
+
+    SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
 
     // The byte offsets for the start of each pixel
     const __m256i mask_offsets = _mm256_set_epi8(
@@ -1104,7 +1127,7 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
         mask_offsets);
 
     const __m256i alpha_splat_mask = _mm256_add_epi8(_mm256_set1_epi8(srcfmt->Ashift >> 3), mask_offsets);
-    const __m256i alpha_fill_mask = _mm256_set1_epi32((int)dstfmt->Amask);
+    const __m256i alpha_fill_mask = _mm256_set1_epi32((int)dstAmask);
 
     while (height--) {
         int i = 0;
@@ -1150,7 +1173,11 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
             dst_hi = _mm256_mulhi_epu16(dst_hi, _mm256_set1_epi16(257));
 
             // Blend the pixels together and save the result
-            _mm256_storeu_si256((__m256i *)dst, _mm256_packus_epi16(dst_lo, dst_hi));
+            dst256 = _mm256_packus_epi16(dst_lo, dst_hi);
+            if (fill_alpha) {
+                dst256 = _mm256_or_si256(dst256, alpha_fill_mask);
+            }
+            _mm256_storeu_si256((__m256i *)dst, dst256);
 
             src += 32;
             dst += 32;
@@ -1160,6 +1187,9 @@ static void SDL_TARGETING("avx2") Blit8888to8888PixelAlphaSwizzleAVX2(SDL_BlitIn
             Uint32 src32 = *(Uint32 *)src;
             Uint32 dst32 = *(Uint32 *)dst;
             ALPHA_BLEND_SWIZZLE_8888(src32, dst32, srcfmt, dstfmt);
+            if (fill_alpha) {
+                dst32 |= dstAmask;
+            }
             *(Uint32 *)dst = dst32;
             src += 4;
             dst += 4;
@@ -1184,6 +1214,10 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
     int dstskip = info->dst_skip;
     const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
     const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    bool fill_alpha = !dstfmt->Amask;
+    Uint32 dstAmask, dstAshift;
+
+    SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
 
     // The byte offsets for the start of each pixel
     const uint8x16_t mask_offsets = vreinterpretq_u8_u64(vcombine_u64(
@@ -1197,7 +1231,7 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
             ((srcfmt->Bshift >> 3) << dstfmt->Bshift))));
 
     const uint8x16_t alpha_splat_mask = vaddq_u8(vdupq_n_u8(srcfmt->Ashift >> 3), mask_offsets);
-    const uint8x16_t alpha_fill_mask = vreinterpretq_u8_u32(vdupq_n_u32(dstfmt->Amask));
+    const uint8x16_t alpha_fill_mask = vreinterpretq_u8_u32(vdupq_n_u32(dstAmask));
 
     while (height--) {
         int i = 0;
@@ -1242,6 +1276,10 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
             // temp   = vraddhn_u16(res_lo, vrshrq_n_u16(res_lo, 8));
             // dst128 = vraddhn_high_u16(temp, res_hi, vrshrq_n_u16(res_hi, 8));
 
+            if (fill_alpha) {
+                dst128 = vorrq_u8(dst128, alpha_fill_mask);
+            }
+
             // Save the result
             vst1q_u8(dst, dst128);
 
@@ -1266,6 +1304,10 @@ static void Blit8888to8888PixelAlphaSwizzleNEON(SDL_BlitInfo *info)
 
             dst32 = vaddhn_u16(res, vshrq_n_u16(res, 8));
 
+            if (fill_alpha) {
+                dst32 = vorr_u8(dst32, vget_low_u8(alpha_fill_mask));
+            }
+
             // Save the result, only low 32-bits
             vst1_lane_u32((Uint32*)dst, vreinterpret_u32_u8(dst32), 0);
 

+ 267 - 0
libs/SDL3/src/video/SDL_blit_N.c

@@ -22,6 +22,7 @@
 
 #ifdef SDL_HAVE_BLIT_N
 
+#include "SDL_pixels_c.h"
 #include "SDL_surface_c.h"
 #include "SDL_blit_copy.h"
 
@@ -2551,6 +2552,255 @@ static void BlitNtoNKeyCopyAlpha(SDL_BlitInfo *info)
     }
 }
 
+// Convert between two 8888 pixels with differing formats.
+#define SWIZZLE_8888_SRC_ALPHA(src, dst, srcfmt, dstfmt)                \
+    do {                                                                \
+        dst = (((src >> srcfmt->Rshift) & 0xFF) << dstfmt->Rshift) |    \
+              (((src >> srcfmt->Gshift) & 0xFF) << dstfmt->Gshift) |    \
+              (((src >> srcfmt->Bshift) & 0xFF) << dstfmt->Bshift) |    \
+              (((src >> srcfmt->Ashift) & 0xFF) << dstfmt->Ashift);     \
+    } while (0)
+
+#define SWIZZLE_8888_DST_ALPHA(src, dst, srcfmt, dstfmt, dstAmask)      \
+    do {                                                                \
+        dst = (((src >> srcfmt->Rshift) & 0xFF) << dstfmt->Rshift) |    \
+              (((src >> srcfmt->Gshift) & 0xFF) << dstfmt->Gshift) |    \
+              (((src >> srcfmt->Bshift) & 0xFF) << dstfmt->Bshift) |    \
+              dstAmask;                                                 \
+    } while (0)
+
+#ifdef SDL_SSE4_1_INTRINSICS
+
+static void SDL_TARGETING("sse4.1") Blit8888to8888PixelSwizzleSSE41(SDL_BlitInfo *info)
+{
+    int width = info->dst_w;
+    int height = info->dst_h;
+    Uint8 *src = info->src;
+    int srcskip = info->src_skip;
+    Uint8 *dst = info->dst;
+    int dstskip = info->dst_skip;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    bool fill_alpha = (!srcfmt->Amask || !dstfmt->Amask);
+    Uint32 srcAmask, srcAshift;
+    Uint32 dstAmask, dstAshift;
+
+    SDL_Get8888AlphaMaskAndShift(srcfmt, &srcAmask, &srcAshift);
+    SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
+
+    // The byte offsets for the start of each pixel
+    const __m128i mask_offsets = _mm_set_epi8(
+        12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
+
+    const __m128i convert_mask = _mm_add_epi32(
+        _mm_set1_epi32(
+            ((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
+            ((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
+            ((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
+            ((srcAshift >> 3) << dstAshift)),
+        mask_offsets);
+
+    const __m128i alpha_fill_mask = _mm_set1_epi32((int)dstAmask);
+
+    while (height--) {
+        int i = 0;
+
+        for (; i + 4 <= width; i += 4) {
+            // Load 4 src pixels
+            __m128i src128 = _mm_loadu_si128((__m128i *)src);
+
+            // Convert to dst format
+            src128 = _mm_shuffle_epi8(src128, convert_mask);
+
+            if (fill_alpha) {
+                // Set the alpha channels of src to 255
+                src128 = _mm_or_si128(src128, alpha_fill_mask);
+            }
+
+            // Save the result
+            _mm_storeu_si128((__m128i *)dst, src128);
+
+            src += 16;
+            dst += 16;
+        }
+
+        for (; i < width; ++i) {
+            Uint32 src32 = *(Uint32 *)src;
+            Uint32 dst32;
+            if (fill_alpha) {
+                SWIZZLE_8888_DST_ALPHA(src32, dst32, srcfmt, dstfmt, dstAmask);
+            } else {
+                SWIZZLE_8888_SRC_ALPHA(src32, dst32, srcfmt, dstfmt);
+            }
+            *(Uint32 *)dst = dst32;
+            src += 4;
+            dst += 4;
+        }
+
+        src += srcskip;
+        dst += dstskip;
+    }
+}
+
+#endif
+
+#ifdef SDL_AVX2_INTRINSICS
+
+static void SDL_TARGETING("avx2") Blit8888to8888PixelSwizzleAVX2(SDL_BlitInfo *info)
+{
+    int width = info->dst_w;
+    int height = info->dst_h;
+    Uint8 *src = info->src;
+    int srcskip = info->src_skip;
+    Uint8 *dst = info->dst;
+    int dstskip = info->dst_skip;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    bool fill_alpha = (!srcfmt->Amask || !dstfmt->Amask);
+    Uint32 srcAmask, srcAshift;
+    Uint32 dstAmask, dstAshift;
+
+    SDL_Get8888AlphaMaskAndShift(srcfmt, &srcAmask, &srcAshift);
+    SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
+
+    // The byte offsets for the start of each pixel
+    const __m256i mask_offsets = _mm256_set_epi8(
+        28, 28, 28, 28, 24, 24, 24, 24, 20, 20, 20, 20, 16, 16, 16, 16, 12, 12, 12, 12, 8, 8, 8, 8, 4, 4, 4, 4, 0, 0, 0, 0);
+
+    const __m256i convert_mask = _mm256_add_epi32(
+        _mm256_set1_epi32(
+            ((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
+            ((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
+            ((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
+            ((srcAshift >> 3) << dstAshift)),
+        mask_offsets);
+
+    const __m256i alpha_fill_mask = _mm256_set1_epi32((int)dstAmask);
+
+    while (height--) {
+        int i = 0;
+
+        for (; i + 8 <= width; i += 8) {
+            // Load 8 src pixels
+            __m256i src256 = _mm256_loadu_si256((__m256i *)src);
+
+            // Convert to dst format
+            src256 = _mm256_shuffle_epi8(src256, convert_mask);
+
+            if (fill_alpha) {
+                // Set the alpha channels of src to 255
+                src256 = _mm256_or_si256(src256, alpha_fill_mask);
+            }
+
+            // Save the result
+            _mm256_storeu_si256((__m256i *)dst, src256);
+
+            src += 32;
+            dst += 32;
+        }
+
+        for (; i < width; ++i) {
+            Uint32 src32 = *(Uint32 *)src;
+            Uint32 dst32;
+            if (fill_alpha) {
+                SWIZZLE_8888_DST_ALPHA(src32, dst32, srcfmt, dstfmt, dstAmask);
+            } else {
+                SWIZZLE_8888_SRC_ALPHA(src32, dst32, srcfmt, dstfmt);
+            }
+            *(Uint32 *)dst = dst32;
+            src += 4;
+            dst += 4;
+        }
+
+        src += srcskip;
+        dst += dstskip;
+    }
+}
+
+#endif
+
+#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
+
+static void Blit8888to8888PixelSwizzleNEON(SDL_BlitInfo *info)
+{
+    int width = info->dst_w;
+    int height = info->dst_h;
+    Uint8 *src = info->src;
+    int srcskip = info->src_skip;
+    Uint8 *dst = info->dst;
+    int dstskip = info->dst_skip;
+    const SDL_PixelFormatDetails *srcfmt = info->src_fmt;
+    const SDL_PixelFormatDetails *dstfmt = info->dst_fmt;
+    bool fill_alpha = (!srcfmt->Amask || !dstfmt->Amask);
+    Uint32 srcAmask, srcAshift;
+    Uint32 dstAmask, dstAshift;
+
+    SDL_Get8888AlphaMaskAndShift(srcfmt, &srcAmask, &srcAshift);
+    SDL_Get8888AlphaMaskAndShift(dstfmt, &dstAmask, &dstAshift);
+
+    // The byte offsets for the start of each pixel
+    const uint8x16_t mask_offsets = vreinterpretq_u8_u64(vcombine_u64(
+        vcreate_u64(0x0404040400000000), vcreate_u64(0x0c0c0c0c08080808)));
+
+    const uint8x16_t convert_mask = vreinterpretq_u8_u32(vaddq_u32(
+        vreinterpretq_u32_u8(mask_offsets),
+        vdupq_n_u32(
+            ((srcfmt->Rshift >> 3) << dstfmt->Rshift) |
+            ((srcfmt->Gshift >> 3) << dstfmt->Gshift) |
+            ((srcfmt->Bshift >> 3) << dstfmt->Bshift) |
+            ((srcAshift >> 3) << dstAshift))));
+
+    const uint8x16_t alpha_fill_mask = vreinterpretq_u8_u32(vdupq_n_u32(dstAmask));
+
+    while (height--) {
+        int i = 0;
+
+        for (; i + 4 <= width; i += 4) {
+            // Load 4 src pixels
+            uint8x16_t src128 = vld1q_u8(src);
+
+            // Convert to dst format
+            src128 = vqtbl1q_u8(src128, convert_mask);
+
+            if (fill_alpha) {
+                // Set the alpha channels of src to 255
+                src128 = vorrq_u8(src128, alpha_fill_mask);
+            }
+
+            // Save the result
+            vst1q_u8(dst, src128);
+
+            src += 16;
+            dst += 16;
+        }
+
+        // Process 1 pixel per iteration, max 3 iterations, same calculations as above
+        for (; i < width; ++i) {
+            // Top 32-bits will be not used in src32
+            uint8x8_t src32 = vreinterpret_u8_u32(vld1_dup_u32((Uint32*)src));
+
+            // Convert to dst format
+            src32 = vtbl1_u8(src32, vget_low_u8(convert_mask));
+
+            if (fill_alpha) {
+                // Set the alpha channels of src to 255
+                src32 = vorr_u8(src32, vget_low_u8(alpha_fill_mask));
+            }
+
+            // Save the result, only low 32-bits
+            vst1_lane_u32((Uint32*)dst, vreinterpret_u32_u8(src32), 0);
+
+            src += 4;
+            dst += 4;
+        }
+
+        src += srcskip;
+        dst += dstskip;
+    }
+}
+
+#endif
+
 // Blit_3or4_to_3or4__same_rgb: 3 or 4 bpp, same RGB triplet
 static void Blit_3or4_to_3or4__same_rgb(SDL_BlitInfo *info)
 {
@@ -2873,6 +3123,23 @@ SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface *surface)
 
     switch (surface->map.info.flags & ~SDL_COPY_RLE_MASK) {
     case 0:
+        if (SDL_PIXELLAYOUT(srcfmt->format) == SDL_PACKEDLAYOUT_8888 &&
+            SDL_PIXELLAYOUT(dstfmt->format) == SDL_PACKEDLAYOUT_8888) {
+#ifdef SDL_AVX2_INTRINSICS
+            if (SDL_HasAVX2()) {
+                return Blit8888to8888PixelSwizzleAVX2;
+            }
+#endif
+#ifdef SDL_SSE4_1_INTRINSICS
+            if (SDL_HasSSE41()) {
+                return Blit8888to8888PixelSwizzleSSE41;
+            }
+#endif
+#if defined(SDL_NEON_INTRINSICS) && (__ARM_ARCH >= 8)
+            return Blit8888to8888PixelSwizzleNEON;
+#endif
+        }
+
         blitfun = NULL;
         if (dstfmt->bits_per_pixel > 8) {
             Uint32 a_need = NO_ALPHA;

+ 28 - 0
libs/SDL3/src/video/SDL_pixels.c

@@ -692,6 +692,34 @@ void SDL_QuitPixelFormatDetails(void)
     }
 }
 
+void SDL_Get8888AlphaMaskAndShift(const SDL_PixelFormatDetails *fmt, Uint32 *mask, Uint32 *shift)
+{
+    if (fmt->Amask) {
+        *mask = fmt->Amask;
+        *shift = fmt->Ashift;
+    } else {
+        *mask = ~(fmt->Rmask | fmt->Gmask | fmt->Bmask);
+        switch (*mask) {
+        case 0x000000FF:
+            *shift = 0;
+            break;
+        case 0x0000FF00:
+            *shift = 8;
+            break;
+        case 0x00FF0000:
+            *shift = 16;
+            break;
+        case 0xFF000000:
+            *shift = 24;
+            break;
+        default:
+            // Should never happen
+            *shift = 0;
+            break;
+        }
+    }
+}
+
 SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat format)
 {
     if (SDL_ISPIXELFORMAT_FOURCC(format)) {

+ 1 - 1
libs/SDL3/src/video/SDL_pixels_c.h

@@ -29,7 +29,7 @@
 
 
 // Pixel format functions
-extern bool SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, size_t *size, size_t *pitch, bool minimalPitch);
+extern void SDL_Get8888AlphaMaskAndShift(const SDL_PixelFormatDetails *fmt, Uint32 *mask, Uint32 *shift);
 extern SDL_Colorspace SDL_GetDefaultColorspaceForFormat(SDL_PixelFormat pixel_format);
 extern void SDL_QuitPixelFormatDetails(void);
 

+ 28 - 2
libs/SDL3/src/video/SDL_surface.c

@@ -104,6 +104,11 @@ bool SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, siz
     }
 
     if (SDL_ISPIXELFORMAT_FOURCC(format)) {
+        if (format == SDL_PIXELFORMAT_MJPG) {
+            // We don't know in advance what it will be, we'll figure it out later.
+            return true;
+        }
+
         if (!SDL_CalculateYUVSize(format, width, height, &sz, &p)) {
             // Overflow...
             return false;
@@ -199,6 +204,11 @@ SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormat format)
         return NULL;
     }
 
+    if (format == SDL_PIXELFORMAT_UNKNOWN) {
+        SDL_InvalidParamError("format");
+        return NULL;
+    }
+
     if (!SDL_CalculateSurfaceSize(format, width, height, &size, &pitch, false /* not minimal pitch */)) {
         // Overflow...
         return NULL;
@@ -214,7 +224,7 @@ SDL_Surface *SDL_CreateSurface(int width, int height, SDL_PixelFormat format)
         return NULL;
     }
 
-    if (surface->w && surface->h) {
+    if (surface->w && surface->h && format != SDL_PIXELFORMAT_MJPG) {
         surface->flags &= ~SDL_SURFACE_PREALLOCATED;
         surface->pixels = SDL_aligned_alloc(SDL_GetSIMDAlignment(), size);
         if (!surface->pixels) {
@@ -245,6 +255,11 @@ SDL_Surface *SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format
         return NULL;
     }
 
+    if (format == SDL_PIXELFORMAT_UNKNOWN) {
+        SDL_InvalidParamError("format");
+        return NULL;
+    }
+
     if (pitch == 0 && !pixels) {
         // The application will fill these in later with valid values
     } else {
@@ -1917,7 +1932,18 @@ SDL_Surface *SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelForm
     SDL_SetSurfaceColorspace(convert, colorspace);
 
     if (SDL_ISPIXELFORMAT_FOURCC(format) || SDL_ISPIXELFORMAT_FOURCC(surface->format)) {
-        if (!SDL_ConvertPixelsAndColorspace(surface->w, surface->h, surface->format, src_colorspace, src_properties, surface->pixels, surface->pitch, convert->format, colorspace, props, convert->pixels, convert->pitch)) {
+        if (surface->format == SDL_PIXELFORMAT_MJPG && format == SDL_PIXELFORMAT_MJPG) {
+            // Just do a straight pixel copy of the JPEG image
+            size_t size = (size_t)surface->pitch;
+            convert->pixels = SDL_malloc(size);
+            if (!convert->pixels) {
+                goto error;
+            }
+            convert->flags &= ~SDL_SURFACE_PREALLOCATED;
+            convert->pitch = surface->pitch;
+            SDL_memcpy(convert->pixels, surface->pixels, size);
+
+        } else if (!SDL_ConvertPixelsAndColorspace(surface->w, surface->h, surface->format, src_colorspace, src_properties, surface->pixels, surface->pitch, convert->format, colorspace, props, convert->pixels, convert->pitch)) {
             goto error;
         }
 

+ 1 - 0
libs/SDL3/src/video/SDL_surface_c.h

@@ -83,6 +83,7 @@ struct SDL_Surface
 // Surface functions
 extern bool SDL_SurfaceValid(SDL_Surface *surface);
 extern void SDL_UpdateSurfaceLockFlag(SDL_Surface *surface);
+extern bool SDL_CalculateSurfaceSize(SDL_PixelFormat format, int width, int height, size_t *size, size_t *pitch, bool minimalPitch);
 extern float SDL_GetDefaultSDRWhitePoint(SDL_Colorspace colorspace);
 extern float SDL_GetSurfaceSDRWhitePoint(SDL_Surface *surface, SDL_Colorspace colorspace);
 extern float SDL_GetDefaultHDRHeadroom(SDL_Colorspace colorspace);

+ 2 - 0
libs/SDL3/src/video/SDL_sysvideo.h

@@ -163,6 +163,8 @@ struct SDL_VideoDisplay
     float content_scale;
     SDL_HDROutputProperties HDR;
 
+    // This is true if we are fullscreen or fullscreen is pending
+    bool fullscreen_active;
     SDL_Window *fullscreen_window;
 
     SDL_VideoDevice *device;

+ 24 - 2
libs/SDL3/src/video/SDL_video.c

@@ -1435,6 +1435,11 @@ void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode
 {
     SDL_DisplayMode last_mode;
 
+    if (display->fullscreen_active) {
+        // This is a temporary mode change, don't save the desktop mode
+        return;
+    }
+
     SDL_copyp(&last_mode, &display->desktop_mode);
 
     if (display->desktop_mode.internal) {
@@ -1944,6 +1949,8 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
             SDL_MinimizeWindow(display->fullscreen_window);
         }
 
+        display->fullscreen_active = window->fullscreen_exclusive;
+
         if (!SDL_SetDisplayModeForDisplay(display, mode)) {
             goto error;
         }
@@ -1961,6 +1968,7 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
                     SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_ENTER_FULLSCREEN, 0, 0);
                 }
             } else if (ret == SDL_FULLSCREEN_FAILED) {
+                display->fullscreen_active = false;
                 goto error;
             }
         }
@@ -1976,18 +1984,24 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
              * This is also unnecessary on Cocoa, Wayland, Win32, and X11 (will send SDL_EVENT_WINDOW_RESIZED).
              */
             if (!SDL_SendsFullscreenDimensions(_this)) {
+                SDL_Rect displayRect;
+
                 if (mode) {
                     mode_w = mode->w;
                     mode_h = mode->h;
+                    SDL_GetDisplayBounds(mode->displayID, &displayRect);
                 } else {
                     mode_w = display->desktop_mode.w;
                     mode_h = display->desktop_mode.h;
+                    SDL_GetDisplayBounds(display->id, &displayRect);
                 }
 
                 if (window->w != mode_w || window->h != mode_h) {
                     resized = true;
                 }
 
+                SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, displayRect.x, displayRect.y);
+
                 if (resized) {
                     SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, mode_w, mode_h);
                 } else {
@@ -2005,6 +2019,8 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
 
         // Restore the desktop mode
         if (display) {
+            display->fullscreen_active = false;
+
             SDL_SetDisplayModeForDisplay(display, NULL);
         }
         if (commit) {
@@ -2034,6 +2050,7 @@ bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, b
             }
 
             if (!SDL_SendsFullscreenDimensions(_this)) {
+                SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_MOVED, window->windowed.x, window->windowed.y);
                 if (resized) {
                     SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESIZED, window->windowed.w, window->windowed.h);
                 } else {
@@ -2907,11 +2924,12 @@ bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
             }
         }
     } else {
+        const bool use_pending = (window->flags & SDL_WINDOW_HIDDEN) && window->last_position_pending;
         if (x) {
-            *x = window->x;
+            *x = use_pending ? window->pending.x : window->x;
         }
         if (y) {
-            *y = window->y;
+            *y = use_pending ? window->pending.y : window->y;
         }
     }
     return true;
@@ -5387,6 +5405,10 @@ bool SDL_GetTextInputMultiline(SDL_PropertiesID props)
 static bool AutoShowingScreenKeyboard(void)
 {
     const char *hint = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
+    if (!hint) {
+        // Steam will eventually have smarts about whether a keyboard is active, so always request the on-screen keyboard on Steam Deck
+        hint = SDL_GetHint("SteamDeck");
+    }
     if (((!hint || SDL_strcasecmp(hint, "auto") == 0) && !SDL_HasKeyboard()) ||
         SDL_GetStringBoolean(hint, false)) {
         return true;

+ 31 - 13
libs/SDL3/src/video/SDL_yuv.c

@@ -1628,26 +1628,44 @@ static bool SDL_ConvertPixels_SwapNV_std(int width, int height, const void *src,
     const int UVwidth = (width + 1) / 2;
     const int UVheight = (height + 1) / 2;
     const int srcUVPitch = ((src_pitch + 1) / 2) * 2;
-    const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2) / sizeof(Uint16);
     const int dstUVPitch = ((dst_pitch + 1) / 2) * 2;
-    const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2) / sizeof(Uint16);
-    const Uint16 *srcUV;
-    Uint16 *dstUV;
 
     // Skip the Y plane
     src = (const Uint8 *)src + height * src_pitch;
     dst = (Uint8 *)dst + height * dst_pitch;
 
-    srcUV = (const Uint16 *)src;
-    dstUV = (Uint16 *)dst;
-    y = UVheight;
-    while (y--) {
-        x = UVwidth;
-        while (x--) {
-            *dstUV++ = SDL_Swap16(*srcUV++);
+    bool aligned = (((uintptr_t)src | (uintptr_t)dst) & 1) == 0;
+    if (aligned) {
+        const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2) / sizeof(Uint16);
+        const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2) / sizeof(Uint16);
+        const Uint16 *srcUV = (const Uint16 *)src;
+        Uint16 *dstUV = (Uint16 *)dst;
+        y = UVheight;
+        while (y--) {
+            x = UVwidth;
+            while (x--) {
+                *dstUV++ = SDL_Swap16(*srcUV++);
+            }
+            srcUV += srcUVPitchLeft;
+            dstUV += dstUVPitchLeft;
+        }
+    } else {
+        const int srcUVPitchLeft = (srcUVPitch - UVwidth * 2);
+        const int dstUVPitchLeft = (dstUVPitch - UVwidth * 2);
+        const Uint8 *srcUV = (const Uint8 *)src;
+        Uint8 *dstUV = (Uint8 *)dst;
+        y = UVheight;
+        while (y--) {
+            x = UVwidth;
+            while (x--) {
+                Uint8 u = *srcUV++;
+                Uint8 v = *srcUV++;
+                *dstUV++ = v;
+                *dstUV++ = u;
+            }
+            srcUV += srcUVPitchLeft;
+            dstUV += dstUVPitchLeft;
         }
-        srcUV += srcUVPitchLeft;
-        dstUV += dstUVPitchLeft;
     }
     return true;
 }

+ 18 - 14
libs/SDL3/src/video/cocoa/SDL_cocoamodes.m

@@ -556,22 +556,24 @@ bool Cocoa_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, S
 
 bool Cocoa_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
 {
-    SDL_DisplayData *displaydata = (SDL_DisplayData *)display->internal;
-    NSScreen *screen = GetNSScreenForDisplayID(displaydata->display);
+    @autoreleasepool {
+        SDL_DisplayData *displaydata = (SDL_DisplayData *)display->internal;
+        NSScreen *screen = GetNSScreenForDisplayID(displaydata->display);
 
-    if (screen == nil) {
-        return SDL_SetError("Couldn't get NSScreen for display");
-    }
+        if (screen == nil) {
+            return SDL_SetError("Couldn't get NSScreen for display");
+        }
 
-    {
-        const NSRect frame = [screen visibleFrame];
-        rect->x = (int)frame.origin.x;
-        rect->y = (int)(CGDisplayPixelsHigh(kCGDirectMainDisplay) - frame.origin.y - frame.size.height);
-        rect->w = (int)frame.size.width;
-        rect->h = (int)frame.size.height;
-    }
+        {
+            const NSRect frame = [screen visibleFrame];
+            rect->x = (int)frame.origin.x;
+            rect->y = (int)(CGDisplayPixelsHigh(kCGDirectMainDisplay) - frame.origin.y - frame.size.height);
+            rect->w = (int)frame.size.width;
+            rect->h = (int)frame.size.height;
+        }
 
-    return true;
+        return true;
+    }
 }
 
 bool Cocoa_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
@@ -644,7 +646,9 @@ static CGError SetDisplayModeForDisplay(CGDirectDisplayID display, SDL_DisplayMo
         result = CGDisplaySetDisplayMode(display, moderef, NULL);
         if (result == kCGErrorSuccess) {
             // If this mode works, try it first next time.
-            CFArrayExchangeValuesAtIndices(data->modes, i, 0);
+            if (i > 0) {
+                CFArrayExchangeValuesAtIndices(data->modes, i, 0);
+            }
             break;
         }
     }

+ 42 - 47
libs/SDL3/src/video/cocoa/SDL_cocoawindow.m

@@ -868,14 +868,16 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
         return NO; // we only allow you to make a Space on fullscreen desktop windows.
     } else if (!state && window->last_fullscreen_exclusive_display) {
         return NO; // we only handle leaving the Space on windows that were previously fullscreen desktop.
-    } else if (state == isFullscreenSpace) {
+    } else if (state == isFullscreenSpace && !inFullscreenTransition) {
         return YES; // already there.
     }
 
     if (inFullscreenTransition) {
         if (state) {
+            [self clearPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
             [self addPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
         } else {
+            [self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
             [self addPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
         }
         return YES;
@@ -903,6 +905,11 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
     pendingWindowOperation &= ~operation;
 }
 
+- (void)clearAllPendingWindowOperations
+{
+    pendingWindowOperation = PENDING_OPERATION_NONE;
+}
+
 - (void)addPendingWindowOperation:(PendingWindowOperation)operation
 {
     pendingWindowOperation |= operation;
@@ -915,7 +922,8 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
 
 - (BOOL)hasPendingWindowOperation
 {
-    return pendingWindowOperation != PENDING_OPERATION_NONE ||
+    // A pending zoom may be deferred until leaving fullscreen, so don't block on it.
+    return (pendingWindowOperation & ~PENDING_OPERATION_ZOOM) != PENDING_OPERATION_NONE ||
            isMiniaturizing || inFullscreenTransition;
 }
 
@@ -1349,21 +1357,14 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
     inFullscreenTransition = YES;
 }
 
+/* This is usually sent after an unexpected windowDidExitFullscreen if the window
+ * failed to become fullscreen.
+ *
+ * Since something went wrong and the current state is unknown, dump any pending events.
+ */
 - (void)windowDidFailToEnterFullScreen:(NSNotification *)aNotification
 {
-    SDL_Window *window = _data.window;
-
-    if (window->is_destroying) {
-        return;
-    }
-
-    SetWindowStyle(window, GetWindowStyle(window));
-
-    [self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
-    isFullscreenSpace = NO;
-    inFullscreenTransition = NO;
-
-    [self windowDidExitFullScreen:nil];
+    [self clearAllPendingWindowOperations];
 }
 
 - (void)windowDidEnterFullScreen:(NSNotification *)aNotification
@@ -1371,6 +1372,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
     SDL_Window *window = _data.window;
 
     inFullscreenTransition = NO;
+    isFullscreenSpace = YES;
     [self clearPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
 
     if ([self windowOperationIsPending:PENDING_OPERATION_LEAVE_FULLSCREEN]) {
@@ -1421,26 +1423,14 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
     inFullscreenTransition = YES;
 }
 
+/* This may be sent before windowDidExitFullscreen to signal that the window was
+ * dumped out of fullscreen with no animation.
+ *
+ * Since something went wrong and the state is unknown, dump any pending events.
+ */
 - (void)windowDidFailToExitFullScreen:(NSNotification *)aNotification
 {
-    SDL_Window *window = _data.window;
-    const NSUInteger flags = NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable;
-
-    if (window->is_destroying) {
-        return;
-    }
-
-    _data.pending_position = NO;
-    _data.pending_size = NO;
-    window->last_position_pending = false;
-    window->last_size_pending = false;
-
-    SetWindowStyle(window, flags);
-
-    isFullscreenSpace = YES;
-    inFullscreenTransition = NO;
-
-    [self windowDidEnterFullScreen:nil];
+    [self clearAllPendingWindowOperations];
 }
 
 - (void)windowDidExitFullScreen:(NSNotification *)aNotification
@@ -1449,16 +1439,24 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
     NSWindow *nswindow = _data.nswindow;
 
     inFullscreenTransition = NO;
+    isFullscreenSpace = NO;
     _data.fullscreen_space_requested = NO;
 
     /* As of macOS 10.15, the window decorations can go missing sometimes after
-       certain fullscreen-desktop->exlusive-fullscreen->windowed mode flows
+       certain fullscreen-desktop->exclusive-fullscreen->windowed mode flows
        sometimes. Making sure the style mask always uses the windowed mode style
        when returning to windowed mode from a space (instead of using a pending
        fullscreen mode style mask) seems to work around that issue.
      */
     SetWindowStyle(window, GetWindowWindowedStyle(window));
 
+    /* This can happen if the window failed to enter fullscreen, as this
+     * may be called *before* windowDidFailToEnterFullScreen in that case.
+     */
+    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
+        [self clearAllPendingWindowOperations];
+    }
+
     /* Don't recurse back into UpdateFullscreenMode() if this was hit in
      * a blocking transition, as the caller is already waiting in
      * UpdateFullscreenMode().
@@ -1503,9 +1501,10 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
         if ([self windowOperationIsPending:PENDING_OPERATION_ZOOM]) {
             [self clearPendingWindowOperation:PENDING_OPERATION_ZOOM];
             [nswindow zoom:nil];
+            _data.was_zoomed = !_data.was_zoomed;
         }
 
-        if (![nswindow isZoomed]) {
+        if (!_data.was_zoomed) {
             // Apply a pending window size, if not zoomed.
             NSRect rect;
             rect.origin.x = _data.pending_position ? window->pending.x : window->floating.x;
@@ -2125,6 +2124,7 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
         if (!data) {
             return SDL_OutOfMemory();
         }
+        window->internal = (SDL_WindowData *)CFBridgingRetain(data);
         data.window = window;
         data.nswindow = nswindow;
         data.videodata = videodata;
@@ -2245,7 +2245,6 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
         SDL_SetNumberProperty(props, SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
 
         // All done!
-        window->internal = (SDL_WindowData *)CFBridgingRetain(data);
         return true;
     }
 }
@@ -3260,25 +3259,21 @@ bool Cocoa_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float op
 
 bool Cocoa_SyncWindow(SDL_VideoDevice *_this, SDL_Window *window)
 {
-    bool result = true;
+    bool result = false;
 
     @autoreleasepool {
-        /* The timeout needs to be high enough that animated fullscreen
-         * spaces transitions won't cause it to time out.
-         */
-        Uint64 timeout = SDL_GetTicksNS() + SDL_MS_TO_NS(2000);
+        const Uint64 timeout = SDL_GetTicksNS() + SDL_MS_TO_NS(2500);
         SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)window->internal;
-        while (true) {
+
+        for (;;) {
             SDL_PumpEvents();
 
-            if (SDL_GetTicksNS() >= timeout) {
-                result = false;
-                break;
-            }
-            if (![data.listener hasPendingWindowOperation]) {
+            result = ![data.listener hasPendingWindowOperation];
+            if (result || SDL_GetTicksNS() >= timeout) {
                 break;
             }
 
+            // Small delay before going again.
             SDL_Delay(10);
         }
     }

+ 25 - 12
libs/SDL3/src/video/emscripten/SDL_emscriptenevents.c

@@ -1005,6 +1005,27 @@ static void Emscripten_unset_drag_event_callbacks(SDL_WindowData *data)
     }, data->canvas_id);
 }
 
+static const char *Emscripten_GetKeyboardTargetElement()
+{
+    const char *target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
+
+    if (!target || !*target) {
+        return EMSCRIPTEN_EVENT_TARGET_WINDOW;
+    }
+
+    if (SDL_strcmp(target, "#none") == 0) {
+        return NULL;
+    } else if (SDL_strcmp(target, "#window") == 0) {
+        return EMSCRIPTEN_EVENT_TARGET_WINDOW;
+    } else if (SDL_strcmp(target, "#document") == 0) {
+        return EMSCRIPTEN_EVENT_TARGET_DOCUMENT;
+    } else if (SDL_strcmp(target, "#screen") == 0) {
+        return EMSCRIPTEN_EVENT_TARGET_SCREEN;
+    }
+
+    return target;
+}
+
 void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
 {
     const char *keyElement;
@@ -1033,12 +1054,8 @@ void Emscripten_RegisterEventHandlers(SDL_WindowData *data)
     emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, data, 0, Emscripten_HandlePointerLockChange);
 
     // Keyboard events are awkward
-    keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
-    if (!keyElement || !*keyElement) {
-        keyElement = EMSCRIPTEN_EVENT_TARGET_WINDOW;
-    }
-
-    if (SDL_strcmp(keyElement, "#none") != 0) {
+    keyElement = Emscripten_GetKeyboardTargetElement();
+    if (keyElement) {
         emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey);
         emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey);
         emscripten_set_keypress_callback(keyElement, data, 0, Emscripten_HandleKeyPress);
@@ -1094,12 +1111,8 @@ void Emscripten_UnregisterEventHandlers(SDL_WindowData *data)
 
     emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, NULL, 0, NULL);
 
-    target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
-    if (!target || !*target) {
-        target = EMSCRIPTEN_EVENT_TARGET_WINDOW;
-    }
-
-    if (SDL_strcmp(target, "#none") != 0) {
+    target = Emscripten_GetKeyboardTargetElement();
+    if (target) {
         emscripten_set_keydown_callback(target, NULL, 0, NULL);
         emscripten_set_keyup_callback(target, NULL, 0, NULL);
         emscripten_set_keypress_callback(target, NULL, 0, NULL);

+ 2 - 0
libs/SDL3/src/video/uikit/SDL_uikitvideo.m

@@ -37,6 +37,7 @@
 #include "SDL_uikitvulkan.h"
 #include "SDL_uikitmetalview.h"
 #include "SDL_uikitmessagebox.h"
+#include "SDL_uikitpen.h"
 
 #define UIKITVID_DRIVER_NAME "uikit"
 
@@ -170,6 +171,7 @@ static void UIKit_VideoQuit(SDL_VideoDevice *_this)
 
     SDL_QuitGCKeyboard();
     SDL_QuitGCMouse();
+    UIKit_QuitPen(_this);
 
     UIKit_QuitModes(_this);
 }

+ 11 - 3
libs/SDL3/src/video/wayland/SDL_waylandevents.c

@@ -1023,8 +1023,8 @@ static void relative_pointer_handle_relative_motion(void *data,
             dx = wl_fixed_to_double(dx_unaccel_w);
             dy = wl_fixed_to_double(dy_unaccel_w);
         } else {
-            dx = wl_fixed_to_double(dx_w);
-            dy = wl_fixed_to_double(dy_w);
+            dx = wl_fixed_to_double(dx_w) * window->pointer_scale.x;
+            dy = wl_fixed_to_double(dy_w) * window->pointer_scale.y;
         }
 
         SDL_SendMouseMotion(timestamp, window->sdlwindow, input->pointer_id, true, (float)dx, (float)dy);
@@ -1884,7 +1884,7 @@ static void keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
     SDL_SendKeyboardKeyIgnoreModifiers(timestamp, input->keyboard_id, key, scancode, state == WL_KEYBOARD_KEY_STATE_PRESSED);
 
     if (state == WL_KEYBOARD_KEY_STATE_PRESSED) {
-        if (has_text && !(SDL_GetModState() & SDL_KMOD_CTRL)) {
+        if (has_text && !(SDL_GetModState() & (SDL_KMOD_CTRL | SDL_KMOD_ALT))) {
             if (!handled_by_ime) {
                 SDL_SendKeyboardText(text);
             }
@@ -3304,6 +3304,11 @@ bool Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *w
         return SDL_SetError("No pointer to confine");
     }
 
+    // The confinement region will be created when the window is mapped.
+    if (w->shell_surface_status != WAYLAND_SHELL_SURFACE_STATUS_SHOWN) {
+        return true;
+    }
+
     /* A confine may already be active, in which case we should destroy it and
      * create a new one.
      */
@@ -3353,6 +3358,9 @@ bool Wayland_input_confine_pointer(struct SDL_WaylandInput *input, SDL_Window *w
         wl_region_destroy(confine_rect);
     }
 
+    // Commit the double-buffered confinement region.
+    wl_surface_commit(w->surface);
+
     w->confined_pointer = confined_pointer;
     return true;
 }

+ 1 - 0
libs/SDL3/src/video/wayland/SDL_waylandmouse.c

@@ -903,6 +903,7 @@ static SDL_MouseButtonFlags SDLCALL Wayland_GetGlobalMouseState(float *x, float
         int off_x, off_y;
 
         result = viddata->input->buttons_pressed;
+        SDL_GetMouseState(x, y);
         SDL_RelativeToGlobalForWindow(focus, focus->x, focus->y, &off_x, &off_y);
         *x += off_x;
         *y += off_y;

+ 5 - 2
libs/SDL3/src/video/wayland/SDL_waylandwindow.c

@@ -707,6 +707,9 @@ static void surface_frame_done(void *data, struct wl_callback *cb, uint32_t time
             }
         }
 
+        // Create the pointer confinement region, if necessary.
+        Wayland_input_confine_pointer(wind->waylandData->input, wind->sdlwindow);
+
         /* If the window was initially set to the suspended state, send the occluded event now,
          * as we don't want to mark the window as occluded until at least one frame has been submitted.
          */
@@ -2299,8 +2302,8 @@ SDL_FullscreenResult Wayland_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Win
     }
 
     // Don't send redundant fullscreen set/unset events.
-    if (fullscreen != wind->is_fullscreen) {
-        wind->fullscreen_was_positioned = fullscreen;
+    if (!!fullscreen != wind->is_fullscreen) {
+        wind->fullscreen_was_positioned = !!fullscreen;
         SetFullscreen(window, fullscreen ? output : NULL);
     } else if (wind->is_fullscreen) {
         /*

+ 14 - 5
libs/SDL3/src/video/windows/SDL_windowsevents.c

@@ -620,7 +620,7 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
 
     SDL_WindowData *windowdata = window->internal;
 
-    if (haveMotion) {
+    if (haveMotion && !windowdata->in_modal_loop) {
         if (!isAbsolute) {
             SDL_SendMouseMotion(timestamp, window, mouseID, true, (float)dx, (float)dy);
         } else {
@@ -1640,7 +1640,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
             POINT cursorPos;
             GetCursorPos(&cursorPos);
             ScreenToClient(hwnd, &cursorPos);
-            PostMessage(hwnd, WM_MOUSEMOVE, 0, cursorPos.x | cursorPos.y << 16);
+            PostMessage(hwnd, WM_MOUSEMOVE, 0, cursorPos.x | (((Uint32)((Sint16)cursorPos.y)) << 16));
         }
     } break;
 
@@ -1792,7 +1792,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
         }
 
         if (!data->disable_move_size_events) {
-            if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+            if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
                 ClientToScreen(hwnd, (LPPOINT) &rect);
                 ClientToScreen(hwnd, (LPPOINT) &rect + 1);
 
@@ -1804,7 +1804,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
             }
 
             // Moving the window from one display to another can change the size of the window (in the handling of SDL_EVENT_WINDOW_MOVED), so we need to re-query the bounds
-            if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+            if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
                 w = rect.right;
                 h = rect.bottom;
 
@@ -1859,6 +1859,15 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
     {
         if (wParam == (UINT_PTR)SDL_IterateMainCallbacks) {
             SDL_OnWindowLiveResizeUpdate(data->window);
+
+#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
+#if 0 // This locks up the Windows compositor when called by Steam; disabling until we understand why
+            // Make sure graphics operations are complete for smooth refresh
+            if (data->videodata->DwmFlush) {
+                data->videodata->DwmFlush();
+            }
+#endif
+#endif
             return 0;
         }
     } break;
@@ -2084,7 +2093,7 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
                 RECT rect;
                 float x, y;
 
-                if (!GetClientRect(hwnd, &rect) || WIN_IsRectEmpty(&rect)) {
+                if (!GetClientRect(hwnd, &rect) || !WIN_WindowRectValid(&rect)) {
                     if (inputs) {
                         SDL_small_free(inputs, isstack);
                     }

+ 14 - 0
libs/SDL3/src/video/windows/SDL_windowsvideo.c

@@ -108,6 +108,9 @@ static void WIN_DeleteDevice(SDL_VideoDevice *device)
     if (data->shcoreDLL) {
         SDL_UnloadObject(data->shcoreDLL);
     }
+    if (data->dwmapiDLL) {
+        SDL_UnloadObject(data->dwmapiDLL);
+    }
 #endif
 #ifdef HAVE_DXGI_H
     if (data->pDXGIFactory) {
@@ -184,6 +187,17 @@ static SDL_VideoDevice *WIN_CreateDevice(void)
     } else {
         SDL_ClearError();
     }
+
+    data->dwmapiDLL = SDL_LoadObject("DWMAPI.DLL");
+    if (data->dwmapiDLL) {
+        /* *INDENT-OFF* */ // clang-format off
+        data->DwmFlush = (HRESULT (WINAPI *)(void))SDL_LoadFunction(data->dwmapiDLL, "DwmFlush");
+        data->DwmEnableBlurBehindWindow = (HRESULT (WINAPI *)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind))SDL_LoadFunction(data->dwmapiDLL, "DwmEnableBlurBehindWindow");
+        data->DwmSetWindowAttribute = (HRESULT (WINAPI *)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute))SDL_LoadFunction(data->dwmapiDLL, "DwmSetWindowAttribute");
+        /* *INDENT-ON* */ // clang-format on
+    } else {
+        SDL_ClearError();
+    }
 #endif // #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
 
 #ifdef HAVE_DXGI_H

+ 44 - 0
libs/SDL3/src/video/windows/SDL_windowsvideo.h

@@ -374,6 +374,45 @@ typedef struct tagINPUTCONTEXT2
 } INPUTCONTEXT2, *PINPUTCONTEXT2, NEAR *NPINPUTCONTEXT2, FAR *LPINPUTCONTEXT2;
 #endif
 
+// Corner rounding support  (Win 11+)
+#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
+#define DWMWA_WINDOW_CORNER_PREFERENCE 33
+#endif
+typedef enum {
+    DWMWCP_DEFAULT = 0,
+    DWMWCP_DONOTROUND = 1,
+    DWMWCP_ROUND = 2,
+    DWMWCP_ROUNDSMALL = 3
+} DWM_WINDOW_CORNER_PREFERENCE;
+
+// Border Color support (Win 11+)
+#ifndef DWMWA_BORDER_COLOR
+#define DWMWA_BORDER_COLOR 34
+#endif
+
+#ifndef DWMWA_COLOR_DEFAULT
+#define DWMWA_COLOR_DEFAULT 0xFFFFFFFF
+#endif
+
+#ifndef DWMWA_COLOR_NONE
+#define DWMWA_COLOR_NONE 0xFFFFFFFE
+#endif
+
+// Transparent window support
+#ifndef DWM_BB_ENABLE
+#define DWM_BB_ENABLE 0x00000001
+#endif
+#ifndef DWM_BB_BLURREGION
+#define DWM_BB_BLURREGION 0x00000002
+#endif
+typedef struct
+{
+    DWORD flags;
+    BOOL enable;
+    HRGN blur_region;
+    BOOL transition_on_maxed;
+} DWM_BLURBEHIND;
+
 // Private display data
 
 struct SDL_VideoData
@@ -420,6 +459,11 @@ struct SDL_VideoData
     BOOL (WINAPI *GetPointerType)(UINT32 pointerId, POINTER_INPUT_TYPE *pointerType);
     BOOL (WINAPI *GetPointerPenInfo)(UINT32 pointerId, POINTER_PEN_INFO *penInfo);
 
+    SDL_SharedObject *dwmapiDLL;
+    /* *INDENT-OFF* */ // clang-format off
+    HRESULT (WINAPI *DwmFlush)(void);
+    HRESULT (WINAPI *DwmEnableBlurBehindWindow)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind);
+    HRESULT (WINAPI *DwmSetWindowAttribute)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
     /* *INDENT-ON* */ // clang-format on
 #endif                // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
 

+ 29 - 100
libs/SDL3/src/video/windows/SDL_windowswindow.c

@@ -38,10 +38,6 @@
 // Dropfile support
 #include <shellapi.h>
 
-// DWM setting support
-typedef HRESULT (WINAPI *DwmSetWindowAttribute_t)(HWND hwnd, DWORD dwAttribute, LPCVOID pvAttribute, DWORD cbAttribute);
-typedef HRESULT (WINAPI *DwmGetWindowAttribute_t)(HWND hwnd, DWORD dwAttribute, PVOID pvAttribute, DWORD cbAttribute);
-
 // Dark mode support
 typedef enum {
     UXTHEME_APPMODE_DEFAULT,
@@ -80,46 +76,6 @@ typedef UxthemePreferredAppMode (WINAPI *SetPreferredAppMode_t)(UxthemePreferred
 typedef BOOL (WINAPI *SetWindowCompositionAttribute_t)(HWND, const WINDOWCOMPOSITIONATTRIBDATA *);
 typedef void (NTAPI *RtlGetVersion_t)(NT_OSVERSIONINFOW *);
 
-// Corner rounding support  (Win 11+)
-#ifndef DWMWA_WINDOW_CORNER_PREFERENCE
-#define DWMWA_WINDOW_CORNER_PREFERENCE 33
-#endif
-typedef enum {
-    DWMWCP_DEFAULT = 0,
-    DWMWCP_DONOTROUND = 1,
-    DWMWCP_ROUND = 2,
-    DWMWCP_ROUNDSMALL = 3
-} DWM_WINDOW_CORNER_PREFERENCE;
-
-// Border Color support (Win 11+)
-#ifndef DWMWA_BORDER_COLOR
-#define DWMWA_BORDER_COLOR 34
-#endif
-
-#ifndef DWMWA_COLOR_DEFAULT
-#define DWMWA_COLOR_DEFAULT 0xFFFFFFFF
-#endif
-
-#ifndef DWMWA_COLOR_NONE
-#define DWMWA_COLOR_NONE 0xFFFFFFFE
-#endif
-
-// Transparent window support
-#ifndef DWM_BB_ENABLE
-#define DWM_BB_ENABLE 0x00000001
-#endif
-#ifndef DWM_BB_BLURREGION
-#define DWM_BB_BLURREGION 0x00000002
-#endif
-typedef struct
-{
-    DWORD flags;
-    BOOL enable;
-    HRGN blur_region;
-    BOOL transition_on_maxed;
-} DWM_BLURBEHIND;
-typedef HRESULT(WINAPI *DwmEnableBlurBehindWindow_t)(HWND hwnd, const DWM_BLURBEHIND *pBlurBehind);
-
 // Windows CE compatibility
 #ifndef SWP_NOCOPYBITS
 #define SWP_NOCOPYBITS 0
@@ -447,7 +403,6 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwn
     data->videodata = videodata;
     data->initializing = true;
     data->last_displayID = window->last_displayID;
-    data->dwma_border_color = DWMWA_COLOR_DEFAULT;
     data->hint_erase_background_mode = GetEraseBackgroundModeHint();
 
 
@@ -535,7 +490,7 @@ static bool SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwn
     }
     if (!(window->flags & SDL_WINDOW_MINIMIZED)) {
         RECT rect;
-        if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+        if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
             int w = rect.right;
             int h = rect.bottom;
 
@@ -745,6 +700,7 @@ static void WIN_SetKeyboardFocus(SDL_Window *window, bool set_active_focus)
 
 bool WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
 {
+    SDL_VideoData *videodata = _this->internal;
     HWND hwnd = (HWND)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetPointerProperty(create_props, "sdl2-compat.external_window", NULL));
     HWND parent = NULL;
     if (hwnd) {
@@ -806,24 +762,19 @@ bool WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properties
 #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
     // FIXME: does not work on all hardware configurations with different renders (i.e. hybrid GPUs)
     if (window->flags & SDL_WINDOW_TRANSPARENT) {
-        SDL_SharedObject *handle = SDL_LoadObject("dwmapi.dll");
-        if (handle) {
-            DwmEnableBlurBehindWindow_t DwmEnableBlurBehindWindowFunc = (DwmEnableBlurBehindWindow_t)SDL_LoadFunction(handle, "DwmEnableBlurBehindWindow");
-            if (DwmEnableBlurBehindWindowFunc) {
-                /* The region indicates which part of the window will be blurred and rest will be transparent. This
-                   is because the alpha value of the window will be used for non-blurred areas
-                   We can use (-1, -1, 0, 0) boundary to make sure no pixels are being blurred
-                */
-                HRGN rgn = CreateRectRgn(-1, -1, 0, 0);
-                DWM_BLURBEHIND bb;
-                bb.flags = (DWM_BB_ENABLE | DWM_BB_BLURREGION);
-                bb.enable = TRUE;
-                bb.blur_region = rgn;
-                bb.transition_on_maxed = FALSE;
-                DwmEnableBlurBehindWindowFunc(hwnd, &bb);
-                DeleteObject(rgn);
-            }
-            SDL_UnloadObject(handle);
+        if (videodata->DwmEnableBlurBehindWindow) {
+            /* The region indicates which part of the window will be blurred and rest will be transparent. This
+               is because the alpha value of the window will be used for non-blurred areas
+               We can use (-1, -1, 0, 0) boundary to make sure no pixels are being blurred
+            */
+            HRGN rgn = CreateRectRgn(-1, -1, 0, 0);
+            DWM_BLURBEHIND bb;
+            bb.flags = (DWM_BB_ENABLE | DWM_BB_BLURREGION);
+            bb.enable = TRUE;
+            bb.blur_region = rgn;
+            bb.transition_on_maxed = FALSE;
+            videodata->DwmEnableBlurBehindWindow(hwnd, &bb);
+            DeleteObject(rgn);
         }
     }
 
@@ -1062,7 +1013,7 @@ void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *
     HWND hwnd = data->hwnd;
     RECT rect;
 
-    if (GetClientRect(hwnd, &rect) && !WIN_IsRectEmpty(&rect)) {
+    if (GetClientRect(hwnd, &rect) && WIN_WindowRectValid(&rect)) {
         *w = rect.right;
         *h = rect.bottom;
     } else if (window->last_pixel_w && window->last_pixel_h) {
@@ -1265,42 +1216,20 @@ void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window)
     }
 }
 
-static DWM_WINDOW_CORNER_PREFERENCE WIN_UpdateCornerRoundingForHWND(HWND hwnd, DWM_WINDOW_CORNER_PREFERENCE cornerPref)
+static void WIN_UpdateCornerRoundingForHWND(SDL_VideoDevice *_this, HWND hwnd, DWM_WINDOW_CORNER_PREFERENCE cornerPref)
 {
-    DWM_WINDOW_CORNER_PREFERENCE oldPref = DWMWCP_DEFAULT;
-
-    SDL_SharedObject *handle = SDL_LoadObject("dwmapi.dll");
-    if (handle) {
-        DwmGetWindowAttribute_t DwmGetWindowAttributeFunc = (DwmGetWindowAttribute_t)SDL_LoadFunction(handle, "DwmGetWindowAttribute");
-        DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
-        if (DwmGetWindowAttributeFunc && DwmSetWindowAttributeFunc) {
-            DwmGetWindowAttributeFunc(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &oldPref, sizeof(oldPref));
-            DwmSetWindowAttributeFunc(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
-        }
-
-        SDL_UnloadObject(handle);
+    SDL_VideoData *videodata = _this->internal;
+    if (videodata->DwmSetWindowAttribute) {
+        videodata->DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &cornerPref, sizeof(cornerPref));
     }
-
-    return oldPref;
 }
 
-static COLORREF WIN_UpdateBorderColorForHWND(HWND hwnd, COLORREF colorRef)
+static void WIN_UpdateBorderColorForHWND(SDL_VideoDevice *_this, HWND hwnd, COLORREF colorRef)
 {
-    COLORREF oldPref = DWMWA_COLOR_DEFAULT;
-
-    SDL_SharedObject *handle = SDL_LoadObject("dwmapi.dll");
-    if (handle) {
-        DwmGetWindowAttribute_t DwmGetWindowAttributeFunc = (DwmGetWindowAttribute_t)SDL_LoadFunction(handle, "DwmGetWindowAttribute");
-        DwmSetWindowAttribute_t DwmSetWindowAttributeFunc = (DwmSetWindowAttribute_t)SDL_LoadFunction(handle, "DwmSetWindowAttribute");
-        if (DwmGetWindowAttributeFunc && DwmSetWindowAttributeFunc) {
-            DwmGetWindowAttributeFunc(hwnd, DWMWA_BORDER_COLOR, &oldPref, sizeof(oldPref));
-            DwmSetWindowAttributeFunc(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
-        }
-
-        SDL_UnloadObject(handle);
+    SDL_VideoData *videodata = _this->internal;
+    if (videodata->DwmSetWindowAttribute) {
+        videodata->DwmSetWindowAttribute(hwnd, DWMWA_BORDER_COLOR, &colorRef, sizeof(colorRef));
     }
-
-    return oldPref;
 }
 
 /**
@@ -1311,7 +1240,7 @@ SDL_FullscreenResult WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window
 #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
     SDL_DisplayData *displaydata = display->internal;
     SDL_WindowData *data = window->internal;
-    HWND hwnd = data->hwnd;
+    HWND hwnd = data ? data->hwnd : NULL;
     MONITORINFO minfo;
     DWORD style, styleEx;
     HWND top;
@@ -1366,13 +1295,13 @@ SDL_FullscreenResult WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window
         }
 
         // Disable corner rounding & border color (Windows 11+) so the window fills the full screen
-        data->windowed_mode_corner_rounding = WIN_UpdateCornerRoundingForHWND(hwnd, DWMWCP_DONOTROUND);
-        data->dwma_border_color = WIN_UpdateBorderColorForHWND(hwnd, DWMWA_COLOR_NONE);
+        WIN_UpdateCornerRoundingForHWND(_this, hwnd, DWMWCP_DONOTROUND);
+        WIN_UpdateBorderColorForHWND(_this, hwnd, DWMWA_COLOR_NONE);
     } else {
         BOOL menu;
 
-        WIN_UpdateCornerRoundingForHWND(hwnd, (DWM_WINDOW_CORNER_PREFERENCE)data->windowed_mode_corner_rounding);
-        WIN_UpdateBorderColorForHWND(hwnd, data->dwma_border_color);
+        WIN_UpdateCornerRoundingForHWND(_this, hwnd, DWMWCP_DEFAULT);
+        WIN_UpdateBorderColorForHWND(_this, hwnd, DWMWA_COLOR_DEFAULT);
 
         /* Restore window-maximization state, as applicable.
            Special care is taken to *not* do this if and when we're

+ 0 - 2
libs/SDL3/src/video/windows/SDL_windowswindow.h

@@ -87,8 +87,6 @@ struct SDL_WindowData
     RECT initial_size_rect;
     RECT cursor_clipped_rect; // last successfully committed clipping rect for this window
     RECT cursor_ctrlock_rect; // this is Windows-specific, but probably does not need to be per-window
-    UINT windowed_mode_corner_rounding;
-    COLORREF dwma_border_color;
     bool mouse_tracked;
     bool destroy_parent_with_window;
     SDL_DisplayID last_displayID;

+ 2 - 1
libs/SDL3/src/video/x11/SDL_x11events.c

@@ -977,7 +977,7 @@ void X11_HandleKeyEvent(SDL_VideoDevice *_this, SDL_WindowData *windowdata, SDL_
             X11_HandleModifierKeys(videodata, scancode, true, true);
             SDL_SendKeyboardKeyIgnoreModifiers(timestamp, keyboardID, keycode, scancode, true);
 
-            if (*text) {
+            if (*text && !(SDL_GetModState() & (SDL_KMOD_CTRL | SDL_KMOD_ALT))) {
                 text[text_length] = '\0';
                 X11_ClearComposition(windowdata);
                 SDL_SendKeyboardText(text);
@@ -2113,6 +2113,7 @@ void X11_PumpEvents(SDL_VideoDevice *_this)
                 SDL_LogError(SDL_LOG_CATEGORY_VIDEO,
                              "Time out elapsed after mode switch on display %" SDL_PRIu32 " with no window becoming fullscreen; reverting", _this->displays[i]->id);
                 SDL_SetDisplayModeForDisplay(_this->displays[i], NULL);
+                _this->displays[i]->internal->mode_switch_deadline_ns = 0;
             }
         }
     }

+ 22 - 12
libs/SDL3/src/video/x11/SDL_x11messagebox.c

@@ -48,13 +48,17 @@
 static const char g_MessageBoxFontLatin1[] =
     "-*-*-medium-r-normal--0-120-*-*-p-0-iso8859-1";
 
-static const char g_MessageBoxFont[] =
-    "-*-*-medium-r-normal--*-120-*-*-*-*-iso10646-1,"  // explicitly unicode (iso10646-1)
-    "-*-*-medium-r-*--*-120-*-*-*-*-iso10646-1,"  // explicitly unicode (iso10646-1)
-    "-*-*-*-*-*--*-*-*-*-*-*-iso10646-1,"  // just give me anything Unicode.
-    "-*-*-medium-r-normal--*-120-*-*-*-*-iso8859-1,"  // explicitly latin1, in case low-ASCII works out.
-    "-*-*-medium-r-*--*-120-*-*-*-*-iso8859-1,"  // explicitly latin1, in case low-ASCII works out.
-    "-*-*-*-*-*--*-*-*-*-*-*-iso8859-1";  // just give me anything latin1.
+static const char* g_MessageBoxFont[] = {
+    "-*-*-medium-r-normal--*-120-*-*-*-*-iso10646-1",  // explicitly unicode (iso10646-1)
+    "-*-*-medium-r-*--*-120-*-*-*-*-iso10646-1",  // explicitly unicode (iso10646-1)
+    "-misc-*-*-*-*--*-*-*-*-*-*-iso10646-1",  // misc unicode (fix for some systems)
+    "-*-*-*-*-*--*-*-*-*-*-*-iso10646-1",  // just give me anything Unicode.
+    "-*-*-medium-r-normal--*-120-*-*-*-*-iso8859-1",  // explicitly latin1, in case low-ASCII works out.
+    "-*-*-medium-r-*--*-120-*-*-*-*-iso8859-1",  // explicitly latin1, in case low-ASCII works out.
+    "-misc-*-*-*-*--*-*-*-*-*-*-iso8859-1",  // misc latin1 (fix for some systems)
+    "-*-*-*-*-*--*-*-*-*-*-*-iso8859-1",  // just give me anything latin1.
+    NULL
+};
 
 static const SDL_MessageBoxColor g_default_colors[SDL_MESSAGEBOX_COLOR_COUNT] = {
     { 56, 54, 53 },    // SDL_MESSAGEBOX_COLOR_BACKGROUND,
@@ -200,13 +204,19 @@ static bool X11_MessageBoxInit(SDL_MessageBoxDataX11 *data, const SDL_MessageBox
     if (SDL_X11_HAVE_UTF8) {
         char **missing = NULL;
         int num_missing = 0;
-        data->font_set = X11_XCreateFontSet(data->display, g_MessageBoxFont,
-                                            &missing, &num_missing, NULL);
-        if (missing) {
-            X11_XFreeStringList(missing);
+        int i_font;
+        for (i_font = 0; g_MessageBoxFont[i_font]; ++i_font) {
+            data->font_set = X11_XCreateFontSet(data->display, g_MessageBoxFont[i_font],
+                                                &missing, &num_missing, NULL);
+            if (missing) {
+                X11_XFreeStringList(missing);
+            }
+            if (data->font_set) {
+                break;
+            }
         }
         if (!data->font_set) {
-            return SDL_SetError("Couldn't load font %s", g_MessageBoxFont);
+            return SDL_SetError("Couldn't load x11 message box font");
         }
     } else
 #endif

+ 63 - 9
libs/SDL3/src/video/x11/SDL_x11modes.c

@@ -555,22 +555,73 @@ static XRRScreenResources *X11_GetScreenResources(Display *dpy, int screen)
 
 static void X11_CheckDisplaysMoved(SDL_VideoDevice *_this, Display *dpy)
 {
-    const int screen = DefaultScreen(dpy);
-    XRRScreenResources *res = X11_GetScreenResources(dpy, screen);
-    if (!res) {
+    const int screencount = ScreenCount(dpy);
+
+    SDL_DisplayID *displays = SDL_GetDisplays(NULL);
+    if (!displays) {
         return;
     }
 
-    SDL_DisplayID *displays = SDL_GetDisplays(NULL);
-    if (displays) {
+    for (int screen = 0; screen < screencount; ++screen) {
+        XRRScreenResources *res = X11_GetScreenResources(dpy, screen);
+        if (!res) {
+            continue;
+        }
+
         for (int i = 0; displays[i]; ++i) {
             SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]);
             const SDL_DisplayData *displaydata = display->internal;
-            X11_UpdateXRandRDisplay(_this, dpy, screen, displaydata->xrandr_output, res, display);
+            if (displaydata->screen == screen) {
+                X11_UpdateXRandRDisplay(_this, dpy, screen, displaydata->xrandr_output, res, display);
+            }
         }
-        SDL_free(displays);
+        X11_XRRFreeScreenResources(res);
     }
-    X11_XRRFreeScreenResources(res);
+    SDL_free(displays);
+}
+
+static void X11_CheckDisplaysRemoved(SDL_VideoDevice *_this, Display *dpy)
+{
+    const int screencount = ScreenCount(dpy);
+    int num_displays = 0;
+
+    SDL_DisplayID *displays = SDL_GetDisplays(&num_displays);
+    if (!displays) {
+        return;
+    }
+
+    for (int screen = 0; screen < screencount; ++screen) {
+        XRRScreenResources *res = X11_GetScreenResources(dpy, screen);
+        if (!res) {
+            continue;
+        }
+
+        for (int output = 0; output < res->noutput; output++) {
+            for (int i = 0; i < num_displays; ++i) {
+                if (!displays[i]) {
+                    // We already removed this display from the list
+                    continue;
+                }
+
+                SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]);
+                const SDL_DisplayData *displaydata = display->internal;
+                if (displaydata->xrandr_output == res->outputs[output]) {
+                    // This display is active, remove it from the list
+                    displays[i] = 0;
+                    break;
+                }
+            }
+        }
+        X11_XRRFreeScreenResources(res);
+    }
+
+    for (int i = 0; i < num_displays; ++i) {
+        if (displays[i]) {
+            // This display wasn't in the XRandR list
+            SDL_DelVideoDisplay(displays[i], true);
+        }
+    }
+    SDL_free(displays);
 }
 
 static void X11_HandleXRandROutputChange(SDL_VideoDevice *_this, const XRROutputChangeNotifyEvent *ev)
@@ -580,9 +631,12 @@ static void X11_HandleXRandROutputChange(SDL_VideoDevice *_this, const XRROutput
     int i;
 
 #if 0
-    printf("XRROutputChangeNotifyEvent! [output=%u, crtc=%u, mode=%u, rotation=%u, connection=%u]", (unsigned int) ev->output, (unsigned int) ev->crtc, (unsigned int) ev->mode, (unsigned int) ev->rotation, (unsigned int) ev->connection);
+    printf("XRROutputChangeNotifyEvent! [output=%u, crtc=%u, mode=%u, rotation=%u, connection=%u]\n", (unsigned int) ev->output, (unsigned int) ev->crtc, (unsigned int) ev->mode, (unsigned int) ev->rotation, (unsigned int) ev->connection);
 #endif
 
+    // XWayland doesn't always send output disconnected events
+    X11_CheckDisplaysRemoved(_this, ev->display);
+
     displays = SDL_GetDisplays(NULL);
     if (displays) {
         for (i = 0; displays[i]; ++i) {

+ 25 - 2
libs/SDL3/src/video/x11/SDL_x11video.c

@@ -78,6 +78,23 @@ static bool X11_IsXWayland(Display *d)
     return X11_XQueryExtension(d, "XWAYLAND", &opcode, &event, &error) == True;
 }
 
+static bool X11_CheckCurrentDesktop(const char *name)
+{
+    SDL_Environment *env = SDL_GetEnvironment();
+
+    const char *desktopVar = SDL_GetEnvironmentVariable(env, "DESKTOP_SESSION");
+    if (desktopVar && SDL_strcasecmp(desktopVar, name) == 0) {
+        return true;
+    }
+
+    desktopVar = SDL_GetEnvironmentVariable(env, "XDG_CURRENT_DESKTOP");
+    if (desktopVar && SDL_strcasestr(desktopVar, name)) {
+        return true;
+    }
+
+    return false;
+}
+
 static SDL_VideoDevice *X11_CreateDevice(void)
 {
     SDL_VideoDevice *device;
@@ -256,8 +273,14 @@ static SDL_VideoDevice *X11_CreateDevice(void)
         device->system_theme = SDL_SystemTheme_Get();
 #endif
 
-    device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT |
-                          VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS;
+    device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT;
+
+    /* Openbox doesn't send the new window dimensions when entering fullscreen, so the events must be synthesized.
+     * This is otherwise not wanted, as it can break fullscreen window positioning on multi-monitor configurations.
+     */
+    if (!X11_CheckCurrentDesktop("openbox")) {
+        device->device_caps |= VIDEO_DEVICE_CAPS_SENDS_DISPLAY_CHANGES;
+    }
 
     data->is_xwayland = X11_IsXWayland(x11_display);
     if (data->is_xwayland) {

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