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Merge pull request #17 from learn-more/SDL3

Add megasource support for SDL3
Sasha Szpakowski 1 an în urmă
părinte
comite
3ead4494da
100 a modificat fișierele cu 26245 adăugiri și 7 ștergeri
  1. 22 7
      CMakeLists.txt
  2. 91 0
      libs/SDL3/.clang-format
  3. 59 0
      libs/SDL3/.clang-tidy
  4. 69 0
      libs/SDL3/.editorconfig
  5. 1 0
      libs/SDL3/.git-hash
  6. 19 0
      libs/SDL3/.wikiheaders-options
  7. 145 0
      libs/SDL3/Android.mk
  8. 16 0
      libs/SDL3/BUGS.txt
  9. 3642 0
      libs/SDL3/CMakeLists.txt
  10. 34 0
      libs/SDL3/CREDITS.md
  11. 64 0
      libs/SDL3/INSTALL.md
  12. 18 0
      libs/SDL3/LICENSE.txt
  13. 13 0
      libs/SDL3/README-SDL.txt
  14. 17 0
      libs/SDL3/README.md
  15. 1 0
      libs/SDL3/VERSION.txt
  16. 120 0
      libs/SDL3/VisualC-GDK/SDL.sln
  17. 865 0
      libs/SDL3/VisualC-GDK/SDL/SDL.vcxproj
  18. 457 0
      libs/SDL3/VisualC-GDK/SDL/SDL.vcxproj.filters
  19. 209 0
      libs/SDL3/VisualC-GDK/SDL_test/SDL_test.vcxproj
  20. 7 0
      libs/SDL3/VisualC-GDK/clean.sh
  21. BIN
      libs/SDL3/VisualC-GDK/logos/Logo100x100.png
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      libs/SDL3/VisualC-GDK/logos/Logo480x480.png
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  26. 9 0
      libs/SDL3/VisualC-GDK/tests/testcontroller/PackageLayout.xml
  27. 339 0
      libs/SDL3/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj
  28. 52 0
      libs/SDL3/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters
  29. 34 0
      libs/SDL3/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config
  30. 29 0
      libs/SDL3/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config
  31. 29 0
      libs/SDL3/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config
  32. 10 0
      libs/SDL3/VisualC-GDK/tests/testgdk/PackageLayout.xml
  33. 462 0
      libs/SDL3/VisualC-GDK/tests/testgdk/src/testgdk.cpp
  34. 395 0
      libs/SDL3/VisualC-GDK/tests/testgdk/testgdk.vcxproj
  35. 53 0
      libs/SDL3/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters
  36. 34 0
      libs/SDL3/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config
  37. 29 0
      libs/SDL3/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config
  38. 29 0
      libs/SDL3/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config
  39. 9 0
      libs/SDL3/VisualC-GDK/tests/testsprite/PackageLayout.xml
  40. 389 0
      libs/SDL3/VisualC-GDK/tests/testsprite/testsprite.vcxproj
  41. 52 0
      libs/SDL3/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters
  42. 34 0
      libs/SDL3/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config
  43. 29 0
      libs/SDL3/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config
  44. 29 0
      libs/SDL3/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config
  45. 69 0
      libs/SDL3/VisualC-WinRT/SDL-UWP.sln
  46. 906 0
      libs/SDL3/VisualC-WinRT/SDL-UWP.vcxproj
  47. 960 0
      libs/SDL3/VisualC-WinRT/SDL-UWP.vcxproj.filters
  48. BIN
      libs/SDL3/VisualC-WinRT/testdraw/Assets/LockScreenLogo.scale-200.png
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      libs/SDL3/VisualC-WinRT/testdraw/Assets/SplashScreen.scale-200.png
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      libs/SDL3/VisualC-WinRT/testdraw/Assets/StoreLogo.png
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  55. 49 0
      libs/SDL3/VisualC-WinRT/testdraw/Package.appxmanifest
  56. 331 0
      libs/SDL3/VisualC-WinRT/testdraw/testdraw.vcxproj
  57. 88 0
      libs/SDL3/VisualC-WinRT/testdraw/testdraw.vcxproj.filters
  58. 295 0
      libs/SDL3/VisualC/SDL.sln
  59. 709 0
      libs/SDL3/VisualC/SDL/SDL.vcxproj
  60. 1486 0
      libs/SDL3/VisualC/SDL/SDL.vcxproj.filters
  61. 175 0
      libs/SDL3/VisualC/SDL_test/SDL_test.vcxproj
  62. 4 0
      libs/SDL3/VisualC/clean.sh
  63. 54 0
      libs/SDL3/VisualC/pkg-support/cmake/sdl3-config-version.cmake
  64. 133 0
      libs/SDL3/VisualC/pkg-support/cmake/sdl3-config.cmake
  65. 219 0
      libs/SDL3/VisualC/tests/checkkeys/checkkeys.vcxproj
  66. 231 0
      libs/SDL3/VisualC/tests/loopwave/loopwave.vcxproj
  67. 204 0
      libs/SDL3/VisualC/tests/testatomic/testatomic.vcxproj
  68. 239 0
      libs/SDL3/VisualC/tests/testautomation/testautomation.vcxproj
  69. 206 0
      libs/SDL3/VisualC/tests/testcontroller/testcontroller.vcxproj
  70. 204 0
      libs/SDL3/VisualC/tests/testdraw/testdraw.vcxproj
  71. 204 0
      libs/SDL3/VisualC/tests/testfile/testfile.vcxproj
  72. 208 0
      libs/SDL3/VisualC/tests/testgl/testgl.vcxproj
  73. 204 0
      libs/SDL3/VisualC/tests/testgles2/testgles2.vcxproj
  74. 225 0
      libs/SDL3/VisualC/tests/testoverlay/testoverlay.vcxproj
  75. 204 0
      libs/SDL3/VisualC/tests/testpen/testpen.vcxproj
  76. 232 0
      libs/SDL3/VisualC/tests/testplatform/testplatform.vcxproj
  77. 204 0
      libs/SDL3/VisualC/tests/testpower/testpower.vcxproj
  78. 243 0
      libs/SDL3/VisualC/tests/testrendertarget/testrendertarget.vcxproj
  79. 204 0
      libs/SDL3/VisualC/tests/testrumble/testrumble.vcxproj
  80. 243 0
      libs/SDL3/VisualC/tests/testscale/testscale.vcxproj
  81. 204 0
      libs/SDL3/VisualC/tests/testsensor/testsensor.vcxproj
  82. 204 0
      libs/SDL3/VisualC/tests/testshape/testshape.vcxproj
  83. 225 0
      libs/SDL3/VisualC/tests/testsprite/testsprite.vcxproj
  84. 210 0
      libs/SDL3/VisualC/tests/testsurround/testsurround.vcxproj
  85. 200 0
      libs/SDL3/VisualC/tests/testvulkan/testvulkan.vcxproj
  86. 204 0
      libs/SDL3/VisualC/tests/testwm/testwm.vcxproj
  87. 229 0
      libs/SDL3/VisualC/tests/testyuv/testyuv.vcxproj
  88. 33 0
      libs/SDL3/WhatsNew.txt
  89. 28 0
      libs/SDL3/Xcode/SDL/Info-Framework.plist
  90. 2649 0
      libs/SDL3/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  91. 22 0
      libs/SDL3/Xcode/SDL/SDL3/Info.plist
  92. 15 0
      libs/SDL3/Xcode/SDL/pkg-support/SDL.info
  93. 76 0
      libs/SDL3/Xcode/SDL/pkg-support/resources/CMake/sdl3-config-version.cmake
  94. 156 0
      libs/SDL3/Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake
  95. 19 0
      libs/SDL3/Xcode/SDL/pkg-support/resources/License.txt
  96. 44 0
      libs/SDL3/Xcode/SDL/pkg-support/resources/ReadMe.txt
  97. BIN
      libs/SDL3/Xcode/SDL/pkg-support/resources/SDL_DS_Store
  98. BIN
      libs/SDL3/Xcode/SDL/pkg-support/sdl_logo.pdf
  99. 5065 0
      libs/SDL3/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
  100. 14 0
      libs/SDL3/Xcode/SDLTest/config.xcconfig

+ 22 - 7
CMakeLists.txt

@@ -11,6 +11,8 @@ project(megasource)
 
 set(MEGA TRUE)
 
+option(LOVE_USE_SDL3 "Use SDL3 instead of SDL2" OFF)
+
 set (CMAKE_CXX_STANDARD 11)
 
 if(CMAKE_SIZEOF_VOID_P EQUAL 8)
@@ -222,6 +224,7 @@ set(MEGA_LIBVORBIS_VER "1.3.5")
 set(MEGA_LIBTHEORA_VER "1.1.1")
 set(MEGA_FREETYPE_VER "2.13.2")
 set(MEGA_SDL2_VER "2.28.5")
+set(MEGA_SDL3_VER "3.1.1-preview")
 set(MEGA_OPENAL_VER "1.23.1-bc7cb17")
 set(MEGA_MODPLUG_VER "0.8.8.4")
 
@@ -277,18 +280,29 @@ message(STATUS "-----------------------------------------------------")
 add_subdirectory("libs/harfbuzz" ${CMAKE_BINARY_DIR}/harfbuzz)
 set(MEGA_HARFBUZZ harfbuzz)
 
-message(STATUS "-----------------------------------------------------")
-message(STATUS "Configuring: SDL2 ${MEGA_SDL2_VER}")
-message(STATUS "-----------------------------------------------------")
 if(WIN32 AND MEGA_ARM64)
 	# In Windows, SDL always tries to open OpenGL32.dll, which is not available in Windows ARM64.
 	# This will cause error later on which makes love.window.setMode unhappy even when
 	# LOVE_GRAPHICS_USE_OPENGLES is set, so disable OpenGL backend.
 	set(SDL_OPENGL OFF CACHE BOOL "(SDL) Enable OpenGL Backend" FORCE)
 endif()
-add_subdirectory("libs/SDL2" ${CMAKE_BINARY_DIR}/SDL2)
-set(MEGA_SDL2 SDL2)
-set(MEGA_SDL2MAIN SDL2main)
+if (LOVE_USE_SDL3)
+	message(STATUS "-----------------------------------------------------")
+	message(STATUS "Configuring: SDL3 ${MEGA_SDL3_VER}")
+	message(STATUS "-----------------------------------------------------")
+	add_subdirectory("libs/SDL3" ${CMAKE_BINARY_DIR}/SDL3)
+	set(MEGA_SDL3 SDL3-shared)
+	set(MEGA_SDL2 )
+	set(MEGA_SDL2MAIN )
+else()
+	message(STATUS "-----------------------------------------------------")
+	message(STATUS "Configuring: SDL2 ${MEGA_SDL2_VER}")
+	message(STATUS "-----------------------------------------------------")
+	add_subdirectory("libs/SDL2" ${CMAKE_BINARY_DIR}/SDL2)
+	set(MEGA_SDL2 SDL2)
+	set(MEGA_SDL2MAIN SDL2main)
+	set(MEGA_SDL3 )
+endif()
 
 message(STATUS "-----------------------------------------------------")
 message(STATUS "Configuring: openal-soft ${MEGA_OPENAL_VER}")
@@ -390,6 +404,7 @@ set(MEGA_3P
 	${MEGA_LIBVORBISFILE}
 	${MEGA_LIBTHEORA}
 	${MEGA_FREETYPE}
+	${MEGA_SDL3}
 	${MEGA_SDL2}
 	${MEGA_SDL2MAIN}
 	${MEGA_OPENAL}
@@ -423,6 +438,6 @@ link_directories(${SDL_LINK_DIR})
 add_executable(megatest src/test.cpp)
 target_link_libraries(megatest ${MEGA_3P})
 
-add_move_dll(megatest ${MEGA_SDL2})
+add_move_dll(megatest ${MEGA_SDL2} ${MEGA_SDL3})
 add_move_dll(megatest ${MEGA_OPENAL})
 add_move_dll(megatest ${MEGA_LUA51})

+ 91 - 0
libs/SDL3/.clang-format

@@ -0,0 +1,91 @@
+---
+AlignConsecutiveMacros: Consecutive
+AlignConsecutiveAssignments: None
+AlignConsecutiveBitFields: None
+AlignConsecutiveDeclarations: None
+AlignEscapedNewlines: Right
+AlignOperands: Align
+AlignTrailingComments: true
+
+AllowAllArgumentsOnNextLine: true
+AllowAllParametersOfDeclarationOnNextLine: true
+AllowShortEnumsOnASingleLine: true
+AllowShortBlocksOnASingleLine: Never
+AllowShortCaseLabelsOnASingleLine: false
+AllowShortFunctionsOnASingleLine: All
+AllowShortIfStatementsOnASingleLine: Never
+AllowShortLoopsOnASingleLine: false
+
+AlwaysBreakAfterDefinitionReturnType: None
+AlwaysBreakAfterReturnType: None
+AlwaysBreakBeforeMultilineStrings: false
+AlwaysBreakTemplateDeclarations: MultiLine
+
+# Custom brace breaking
+BreakBeforeBraces: Custom
+BraceWrapping:
+  AfterCaseLabel: true
+  AfterClass: true
+  AfterControlStatement: Never
+  AfterEnum: true
+  AfterFunction: true
+  AfterNamespace: true
+  AfterObjCDeclaration: true
+  AfterStruct: true
+  AfterUnion: true
+  AfterExternBlock: false
+  BeforeElse: false
+  BeforeWhile: false
+  IndentBraces: false
+  SplitEmptyFunction: true
+  SplitEmptyRecord: true
+
+# Make the closing brace of container literals go to a new line
+Cpp11BracedListStyle: false
+
+# Never format includes
+IncludeBlocks: Preserve
+# clang-format version 4.0 through 12.0:
+#SortIncludes: false
+# clang-format version 13.0+:
+#SortIncludes: Never
+
+# No length limit, in case it breaks macros, you can
+# disable it with /* clang-format off/on */ comments
+ColumnLimit: 0
+
+IndentWidth: 4
+ContinuationIndentWidth: 4
+IndentCaseLabels: false
+IndentCaseBlocks: false
+IndentGotoLabels: true
+IndentPPDirectives: None
+IndentExternBlock: NoIndent
+
+PointerAlignment: Right
+SpaceAfterCStyleCast: false
+SpacesInCStyleCastParentheses: false
+SpacesInConditionalStatement: false
+SpacesInContainerLiterals: true
+SpaceBeforeAssignmentOperators: true
+SpaceBeforeCaseColon: false
+SpaceBeforeParens: ControlStatements
+SpaceAroundPointerQualifiers: Default
+SpaceInEmptyBlock: false
+SpaceInEmptyParentheses: false
+
+UseCRLF: false
+UseTab: Never
+
+ForEachMacros:
+  [
+    "spa_list_for_each",
+    "spa_list_for_each_safe",
+    "wl_list_for_each",
+    "wl_list_for_each_safe",
+    "wl_array_for_each",
+    "udev_list_entry_foreach",
+  ]
+
+---
+

+ 59 - 0
libs/SDL3/.clang-tidy

@@ -0,0 +1,59 @@
+---
+Checks: >
+  -*,
+  bugprone-assert-side-effect,
+  bugprone-assignment-in-if-condition,
+  bugprone-bool-pointer-implicit-conversion,
+  bugprone-dangling-handle,
+  bugprone-dynamic-static-initializers,
+  bugprone-infinite-loop,
+  bugprone-integer-division,
+  bugprone-macro-repeated-side-effects,
+  bugprone-misplaced-operator-in-strlen-in-alloc,
+  bugprone-misplaced-pointer-arithmetic-in-alloc,
+  bugprone-misplaced-widening-cast,
+  bugprone-not-null-terminated-result,
+  bugprone-posix-return,
+  bugprone-redundant-branch-condition,
+  bugprone-string-literal-with-embedded-nul,
+  bugprone-suspicious-memset-usage,
+  bugprone-suspicious-semicolon,
+  bugprone-suspicious-string-compare,
+  bugprone-too-small-loop-variable,
+  bugprone-unused-return-value,
+  cert-err33-c,
+  clang-analyzer-core.*,
+  clang-analyzer-valist.*,
+  clang-analyzer-unix.Malloc,
+  clang-diagnostic-*,
+  google-readability-casting,
+  misc-misleading-bidirectional,
+  misc-misleading-identifier,
+  misc-misplaced-const,
+  misc-redundant-expression,
+  objc-*,
+  performance-type-promotion-in-math-fn,
+  readability-avoid-const-params-in-decls,
+  readability-braces-around-statements,
+  readability-const-return-type,
+  readability-duplicate-include,
+  readability-inconsistent-declaration-parameter-name,
+  readability-misplaced-array-index,
+  readability-non-const-parameter,
+  readability-redundant-control-flow,
+  readability-redundant-declaration,
+  readability-redundant-function-ptr-dereference,
+  readability-redundant-preprocessor,
+  readability-simplify-boolean-expr
+
+CheckOptions:
+  - key:   bugprone-assert-side-effect.AssertMacros
+    value: "SDL_assert, SDL_assert_release, SDL_assert_paranoid, SDL_assert_always, SDL_COMPILE_TIME_ASSERT"
+  - key:   bugprone-misplaced-widening-cast.CheckImplicitCasts
+    value: true
+  - key:   bugprone-not-null-terminated-result.WantToUseSafeFunctions
+    value: false # Do not recommend _s functions
+
+FormatStyle: "file"
+HeaderFilterRegex: "*.h$"
+WarningsAsErrors: ""

+ 69 - 0
libs/SDL3/.editorconfig

@@ -0,0 +1,69 @@
+# For format see editorconfig.org
+# Copyright 2022 Collabora Ltd.
+# SPDX-License-Identifier: Zlib
+
+root = true
+
+[*.{c,cc,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}]
+indent_size = 4
+indent_style = space
+insert_final_newline = true
+trim_trailing_whitespace = true
+
+[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}]
+indent_size = 2
+indent_style = space
+trim_tailing_whitespace = true
+
+[*.xml]
+indent_size = 4
+indent_style = space
+
+[{CMakeLists.txt,cmake/*.cmake}]
+indent_size = 2
+indent_style = space
+insert_final_newline = true
+trim_trailing_whitespace = true
+
+[{cmake/cmake_uninstall.cmake.in,test/CMakeLists.txt,cmake/SDL3Config.cmake.in}]
+indent_size = 4
+indent_style = space
+insert_final_newline = true
+trim_trailing_whitespace = true
+
+[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}]
+indent_size = 8
+indent_style = tab
+tab_width = 8
+
+[src/joystick/controller_type.*]
+indent_style = tab
+
+[src/joystick/hidapi/steam/*.h]
+indent_style = tab
+
+[src/libm/*.c]
+indent_style = tab
+
+[src/test/SDL_test_{crc32,md5,random}.c]
+indent_size = 2
+indent_style = space
+
+[src/video/yuv2rgb/*.{c,h}]
+indent_style = tab
+
+[wayland-protocols/*.xml]
+indent_size = 2
+indent_style = space
+
+[*.{markdown,md}]
+indent_size = 4
+indent_style = space
+# Markdown syntax treats tabs as 4 spaces
+tab_width = 4
+
+[{*.bat,*.rc}]
+end_of_line = crlf
+
+[*.cocci]'
+insert_final_newline = true

+ 1 - 0
libs/SDL3/.git-hash

@@ -0,0 +1 @@
+17d4f8d6990d2bd92d6a8be4b23c4dc1626fb923

+ 19 - 0
libs/SDL3/.wikiheaders-options

@@ -0,0 +1,19 @@
+projectfullname = SDL
+projectshortname = SDL
+incsubdir = include/SDL3
+wikisubdir =
+readmesubdir = docs
+apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_)
+mainincludefname = SDL3/SDL.h
+versionfname = include/SDL3/SDL_version.h
+versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
+versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
+versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
+selectheaderregex = \ASDL.*?\.h\Z
+projecturl = https://libsdl.org/
+wikiurl = https://wiki.libsdl.org
+bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
+warn_about_missing = 0
+wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!)
+wikiheaderfiletext = Defined in [%fname%](https://github.com/libsdl-org/SDL/blob/main/include/SDL3/%fname%), but apps should _only_ `#include <SDL3/SDL.h>`!
+manpageheaderfiletext = Defined in %fname%, but apps should only #include <SDL3/SDL.h>!

+ 145 - 0
libs/SDL3/Android.mk

@@ -0,0 +1,145 @@
+LOCAL_PATH := $(call my-dir)
+
+###########################
+#
+# SDL shared library
+#
+###########################
+
+include $(CLEAR_VARS)
+
+LOCAL_MODULE := SDL3
+
+LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src
+
+LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES)
+
+LOCAL_SRC_FILES := \
+	$(subst $(LOCAL_PATH)/,, \
+	$(wildcard $(LOCAL_PATH)/src/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
+	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
+	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
+	$(wildcard $(LOCAL_PATH)/src/camera/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/camera/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/camera/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/core/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/core/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/events/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
+	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/locale/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/main/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/main/generic/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/misc/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/power/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/filesystem/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/filesystem/posix/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/sensor/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/render/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/thread/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/time/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/time/unix/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/timer/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/video/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/video/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c))
+
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
+LOCAL_CFLAGS += \
+	-Wall -Wextra \
+	-Wmissing-prototypes \
+	-Wunreachable-code-break \
+	-Wunneeded-internal-declaration \
+	-Wmissing-variable-declarations \
+	-Wfloat-conversion \
+	-Wshorten-64-to-32 \
+	-Wunreachable-code-return \
+	-Wshift-sign-overflow \
+	-Wstrict-prototypes \
+	-Wkeyword-macro \
+
+# Warnings we haven't fixed (yet)
+LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
+
+LOCAL_CXXFLAGS += -std=gnu++11
+
+LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
+
+LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym
+
+ifeq ($(NDK_DEBUG),1)
+    cmd-strip :=
+endif
+
+LOCAL_STATIC_LIBRARIES := cpufeatures
+
+include $(BUILD_SHARED_LIBRARY)
+
+
+###########################
+#
+# SDL_test static library
+#
+###########################
+
+LOCAL_MODULE := SDL3_test
+
+LOCAL_MODULE_FILENAME := libSDL3_test
+
+LOCAL_SRC_FILES := \
+	$(subst $(LOCAL_PATH)/,, \
+	$(wildcard $(LOCAL_PATH)/src/test/*.c))
+
+LOCAL_LDLIBS :=
+
+LOCAL_LDFLAGS :=
+
+LOCAL_EXPORT_LDLIBS :=
+
+include $(BUILD_STATIC_LIBRARY)
+
+
+###########################
+#
+# SDL static library
+#
+###########################
+
+LOCAL_MODULE := SDL3_static
+
+LOCAL_MODULE_FILENAME := libSDL3
+
+LOCAL_LDLIBS :=
+
+LOCAL_LDFLAGS :=
+
+LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
+
+include $(BUILD_STATIC_LIBRARY)
+
+$(call import-module,android/cpufeatures)
+

+ 16 - 0
libs/SDL3/BUGS.txt

@@ -0,0 +1,16 @@
+
+Bugs are now managed in the SDL issue tracker, here:
+
+    https://github.com/libsdl-org/SDL/issues
+
+You may report bugs there, and search to see if a given issue has already
+ been reported, discussed, and maybe even fixed.
+
+
+You may also find help at the SDL forums/mailing list:
+
+    https://discourse.libsdl.org/
+
+Bug reports are welcome here, but we really appreciate if you use the issue
+ tracker, as bugs discussed on the mailing list may be forgotten or missed.
+

+ 3642 - 0
libs/SDL3/CMakeLists.txt

@@ -0,0 +1,3642 @@
+cmake_minimum_required(VERSION 3.16)
+
+if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR)
+  message(FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \"cmake -S ${CMAKE_SOURCE_DIR} -B .\" from there")
+endif()
+
+# MSVC runtime library flags are selected by an abstraction.
+set(CMAKE_POLICY_DEFAULT_CMP0091 NEW)
+
+# See docs/release_checklist.md
+project(SDL3 LANGUAGES C VERSION "3.1.1")
+
+if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR)
+  set(SDL3_SUBPROJECT OFF)
+else()
+  set(SDL3_SUBPROJECT ON)
+endif()
+
+# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)"
+# CMake 3.24+ emits a warning when not set.
+unset(OFF)
+unset(ON)
+if(POLICY CMP0054)
+  cmake_policy(SET CMP0054 NEW)
+endif()
+
+include(CheckLibraryExists)
+include(CheckIncludeFile)
+include(CheckLanguage)
+include(CheckSymbolExists)
+include(CheckCSourceCompiles)
+include(CheckCSourceRuns)
+include(CheckCCompilerFlag)
+include(CheckCXXCompilerFlag)
+include(CheckStructHasMember)
+include(CMakeDependentOption)
+include(CMakeParseArguments)
+include(CMakePushCheckState)
+include(GNUInstallDirs)
+
+if(NOT DEFINED OpenGL_GL_PREFERENCE)
+  set(OpenGL_GL_PREFERENCE GLVND)
+endif()
+
+find_package(PkgConfig)
+
+list(APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake")
+include("${SDL3_SOURCE_DIR}/cmake/macros.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/sdlchecks.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/sdlcompilers.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/sdlmanpages.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/sdlplatform.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/sdltargets.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/CheckCPUArchitecture.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake")
+include("${SDL3_SOURCE_DIR}/cmake/3rdparty.cmake")
+
+SDL_DetectCompiler()
+SDL_DetectCPUArchitecture()
+
+# Increment this if there is an incompatible change - but if that happens,
+# we should rename the library from SDL3 to SDL4, at which point this would
+# reset to 0 anyway.
+set(SDL_SO_VERSION_MAJOR "0")
+set(SDL_SO_VERSION_MINOR "${PROJECT_VERSION_MINOR}")
+set(SDL_SO_VERSION_PATCH "${PROJECT_VERSION_PATCH}")
+set(SDL_SO_VERSION "${SDL_SO_VERSION_MAJOR}.${SDL_SO_VERSION_MINOR}.${SDL_SO_VERSION_PATCH}")
+
+if(PROJECT_VERSION_MINOR MATCHES "[02468]$")
+  math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + 1")
+  set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
+  math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
+  set(SDL_DYLIB_CURRENT_VERSION_MINOR "${PROJECT_VERSION_PATCH}")
+else()
+  math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + ${PROJECT_VERSION_PATCH} + 1")
+  set(SDL_DYLIB_COMPAT_VERSION_MINOR "0")
+  math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}")
+  set(SDL_DYLIB_CURRENT_VERSION_MINOR "0")
+endif()
+set(SDL_DYLIB_CURRENT_VERSION_PATCH "0")
+set(SDL_DYLIB_COMPAT_VERSION_PATCH "0")
+
+set(SDL_DYLIB_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION_MAJOR}.${SDL_DYLIB_CURRENT_VERSION_MINOR}.${SDL_DYLIB_CURRENT_VERSION_PATCH}")
+set(SDL_DYLIB_COMPAT_VERSION "${SDL_DYLIB_COMPAT_VERSION_MAJOR}.${SDL_DYLIB_COMPAT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_PATCH}")
+
+message(DEBUG "SDL_SO_VERSION=${SDL_SO_VERSION} SDL_DYLIB_CURRENT_VERSION=${SDL_DYLIB_CURRENT_VERSION} SDL_DYLIB_COMPAT_VERSION=${SDL_DYLIB_COMPAT_VERSION}")
+
+set(SDL_FRAMEWORK_VERSION "A")
+
+set(SDL_CHECK_REQUIRED_INCLUDES "" CACHE STRING "Extra includes (for CMAKE_REQUIRED_INCLUDES)")
+set(SDL_CHECK_REQUIRED_LINK_OPTIONS "" CACHE STRING "Extra link options (for CMAKE_REQUIRED_LINK_OPTIONS)")
+mark_as_advanced(SDL_CHECK_REQUIRED_INCLUDES SDL_CHECK_REQUIRED_LINK_OPTIONS)
+
+string(APPEND CMAKE_REQUIRED_FLAGS " -D_GNU_SOURCE=1")
+list(APPEND CMAKE_REQUIRED_INCLUDES ${SDL_CHECK_REQUIRED_INCLUDES})
+list(APPEND CMAKE_REQUIRED_LINK_OPTIONS ${SDL_CHECK_REQUIRED_LINK_OPTIONS})
+
+# Get the platform
+SDL_DetectCMakePlatform()
+
+# Don't mistake macOS for unix
+if(UNIX AND NOT ANDROID AND NOT APPLE AND NOT RISCOS)
+  set(UNIX_SYS ON)
+else()
+  set(UNIX_SYS OFF)
+endif()
+
+if(UNIX OR APPLE)
+  set(UNIX_OR_MAC_SYS ON)
+else()
+  set(UNIX_OR_MAC_SYS OFF)
+endif()
+
+# Emscripten pthreads work, but you need to have a non-pthread fallback build
+#  for systems without support. It's not currently enough to not use
+#  pthread functions in a pthread-build; it won't start up on unsupported
+#  browsers. As such, you have to explicitly enable it on Emscripten builds
+#  for the time being. This default will change to ON once this becomes
+#  commonly supported in browsers or the Emscripten team makes a single
+#  binary work everywhere.
+if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN)
+  set(SDL_PTHREADS_DEFAULT ON)
+else()
+  set(SDL_PTHREADS_DEFAULT OFF)
+endif()
+
+if(UNIX_SYS OR ANDROID)
+  set(SDL_CLOCK_GETTIME_DEFAULT ON)
+else()
+  set(SDL_CLOCK_GETTIME_DEFAULT OFF)
+endif()
+
+# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers,
+#  so we'll just use libusb when it's available. libusb does not support iOS,
+#  so we default to yes on iOS.
+if(IOS OR TVOS OR VISIONOS OR ANDROID)
+  set(SDL_HIDAPI_LIBUSB_AVAILABLE FALSE)
+else()
+  set(SDL_HIDAPI_LIBUSB_AVAILABLE TRUE)
+endif()
+
+set(SDL_ASSEMBLY_DEFAULT OFF)
+if(USE_CLANG OR USE_GCC OR USE_INTELCC OR MSVC_VERSION GREATER 1400)
+  set(SDL_ASSEMBLY_DEFAULT ON)
+endif()
+
+set(SDL_GCC_ATOMICS_DEFAULT OFF)
+if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
+  set(SDL_GCC_ATOMICS_DEFAULT ON)
+endif()
+
+# Default option knobs
+set(SDL_LIBC_DEFAULT ON)
+set(SDL_SYSTEM_ICONV_DEFAULT ON)
+if(WINDOWS OR IOS OR TVOS OR VISIONOS)
+  set(SDL_SYSTEM_ICONV_DEFAULT OFF)
+endif()
+
+if(MSVC)
+  dep_option(SDL_STATIC_VCRT "Use /MT for static VC runtimes" ON "NOT WINDOWS_STORE" OFF)
+  if(SDL_STATIC_VCRT)
+    if(NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY)
+      set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
+    endif()
+    foreach(flag_var
+        CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
+        CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
+      if(${flag_var} MATCHES "/MD")
+        string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
+      endif()
+    endforeach()
+  endif()
+
+  if(NOT SDL_LIBC)
+    # Make sure /RTC1 is disabled, otherwise it will use functions from the CRT
+    foreach(flag_var
+        CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
+        CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
+      string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}")
+    endforeach(flag_var)
+  endif()
+
+  if(MSVC_CLANG)
+    # clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra
+    foreach(flag_var
+        CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE
+        CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO)
+      string(REGEX REPLACE "/W4" "/W3" ${flag_var} "${${flag_var}}")
+    endforeach(flag_var)
+  endif()
+endif()
+
+set(SDL_SHARED_DEFAULT ON)
+set(SDL_STATIC_DEFAULT ON)
+
+set(SDL_SHARED_AVAILABLE ON)
+set(SDL_STATIC_AVAILABLE ON)
+
+# All these *_DEFAULT vars will default to ON if not specified,
+# so you only need to override them if they need to be disabled.
+if(EMSCRIPTEN)
+  # Set up default values for the currently supported set of subsystems:
+  # Emscripten/Javascript does not have assembly support, a dynamic library
+  # loading architecture, or low-level CPU inspection.
+  set(SDL_ASSEMBLY_DEFAULT OFF)
+  set(SDL_SHARED_AVAILABLE OFF)
+endif()
+
+if(VITA OR PSP OR PS2 OR N3DS OR RISCOS)
+  set(SDL_SHARED_AVAILABLE OFF)
+endif()
+
+if((RISCOS OR UNIX_SYS) AND NOT (LINUX OR NETBSD OR OPENBSD))
+  set(SDL_OSS_DEFAULT ON)
+else()
+  set(SDL_OSS_DEFAULT OFF)
+endif()
+
+if(SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE)
+  if(DEFINED BUILD_SHARED_LIBS)
+    # When defined, use BUILD_SHARED_LIBS as default
+    if(BUILD_SHARED_LIBS)
+      set(SDL_STATIC_DEFAULT OFF)
+    else()
+      set(SDL_SHARED_DEFAULT OFF)
+    endif()
+  else()
+    # Default to just building the shared library
+    set(SDL_STATIC_DEFAULT OFF)
+  endif()
+endif()
+
+set(SDL_SUBSYSTEMS )
+
+macro(define_sdl_subsystem _name)
+  cmake_parse_arguments("_ds" "" "" "DEPS" ${ARGN})
+  string(TOUPPER ${_name} _uname)
+  if(NOT DEFINED SDL_${_uname}_DEFAULT)
+    set(SDL_${_uname}_DEFAULT ON)
+  endif()
+  if(_ds_DEPS)
+    cmake_dependent_option(SDL_${_uname} "Enable the ${_name} subsystem" "${SDL_${_uname}_DEFAULT}" "${_ds_DEPS}" OFF)
+  else()
+    option(SDL_${_uname} "Enable the ${_name} subsystem" "${SDL_${_uname}_DEFAULT}")
+  endif()
+  list(APPEND SDL_SUBSYSTEMS "${_name}")
+endmacro()
+
+define_sdl_subsystem(Audio)
+define_sdl_subsystem(Video)
+define_sdl_subsystem(Render DEPS SDL_VIDEO)
+define_sdl_subsystem(Camera DEPS SDL_VIDEO)
+define_sdl_subsystem(Joystick)
+define_sdl_subsystem(Haptic)
+define_sdl_subsystem(Hidapi)
+define_sdl_subsystem(Power)
+define_sdl_subsystem(Sensor)
+define_sdl_subsystem(Dialog)
+
+cmake_dependent_option(SDL_FRAMEWORK "Build SDL libraries as Apple Framework" OFF "APPLE" OFF)
+if(SDL_FRAMEWORK)
+  set(SDL_STATIC_AVAILABLE FALSE)
+endif()
+
+if(UNIX AND NOT ANDROID AND NOT RISCOS AND NOT SDL_FRAMEWORK)
+  set(SDL_RPATH_DEFAULT ON)
+else()
+  set(SDL_RPATH_DEFAULT OFF)
+endif()
+
+# Allow some projects to be built conditionally.
+set_option(SDL_DISABLE_INSTALL    "Disable installation of SDL3" ${SDL3_SUBPROJECT})
+cmake_dependent_option(SDL_DISABLE_INSTALL_CPACK "Create binary SDL3 archive using CPack" ${SDL3_SUBPROJECT} "NOT SDL_DISABLE_INSTALL" ON)
+cmake_dependent_option(SDL_DISABLE_INSTALL_DOCS "Install docs for SDL3" ${SDL3_SUBPROJECT} "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK" ON)
+set_option(SDL_DISABLE_UNINSTALL  "Disable uninstallation of SDL3" OFF)
+
+cmake_dependent_option(SDL_DISABLE_ANDROID_JAR  "Disable creation of SDL3.jar" ${SDL3_SUBPROJECT} "ANDROID" ON)
+
+option_string(SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
+set_option(SDL_ASSEMBLY            "Enable assembly routines" ${SDL_ASSEMBLY_DEFAULT})
+dep_option(SDL_AVX                 "Use AVX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_AVX2                "Use AVX2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_AVX512F             "Use AVX512F assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_SSE                 "Use SSE assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_SSE2                "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_SSE3                "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_SSE4_1              "Use SSE4.1 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_SSE4_2              "Use SSE4.2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_MMX                 "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF)
+dep_option(SDL_ALTIVEC             "Use Altivec assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_POWERPC32 OR SDL_CPU_POWERPC64" OFF)
+dep_option(SDL_ARMSIMD             "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF)
+dep_option(SDL_ARMNEON             "Use NEON assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
+dep_option(SDL_ARMNEON_BLITTERS    "Use NEON assembly blitters on ARM32" OFF "SDL_VIDEO;SDL_ASSEMBLY;SDL_ARMNEON;SDL_CPU_ARM32" OFF)
+dep_option(SDL_LSX                 "Use LSX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
+dep_option(SDL_LASX                "Use LASX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF)
+
+set_option(SDL_LIBC                "Use the system C library" ${SDL_LIBC_DEFAULT})
+set_option(SDL_SYSTEM_ICONV        "Use iconv() from system-installed libraries" ${SDL_SYSTEM_ICONV_DEFAULT})
+set_option(SDL_LIBICONV            "Prefer iconv() from libiconv, if available, over libc version" OFF)
+set_option(SDL_GCC_ATOMICS         "Use gcc builtin atomics" ${SDL_GCC_ATOMICS_DEFAULT})
+dep_option(SDL_DBUS                "Enable D-Bus support" ON "${UNIX_SYS}" OFF)
+dep_option(SDL_DISKAUDIO           "Support the disk writer audio driver" ON "SDL_AUDIO" OFF)
+dep_option(SDL_DUMMYAUDIO          "Support the dummy audio driver" ON "SDL_AUDIO" OFF)
+dep_option(SDL_DUMMYVIDEO          "Use dummy video driver" ON "SDL_VIDEO" OFF)
+dep_option(SDL_IBUS                "Enable IBus support" ON "${UNIX_SYS}" OFF)
+dep_option(SDL_OPENGL              "Include OpenGL support" ON "SDL_VIDEO;NOT VISIONOS" OFF)
+dep_option(SDL_OPENGLES            "Include OpenGL ES support" ON "SDL_VIDEO;NOT VISIONOS" OFF)
+set_option(SDL_PTHREADS            "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT})
+dep_option(SDL_PTHREADS_SEM        "Use pthread semaphores" ON "SDL_PTHREADS" OFF)
+dep_option(SDL_OSS                 "Support the OSS audio API" ${SDL_OSS_DEFAULT} "UNIX_SYS OR RISCOS;SDL_AUDIO" OFF)
+dep_option(SDL_ALSA                "Support the ALSA audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
+dep_option(SDL_ALSA_SHARED         "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF)
+dep_option(SDL_JACK                "Support the JACK audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
+dep_option(SDL_JACK_SHARED         "Dynamically load JACK audio support" ON "SDL_JACK" OFF)
+set_option(SDL_PIPEWIRE            "Use Pipewire audio" ${UNIX_SYS})
+dep_option(SDL_PIPEWIRE_SHARED     "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF)
+dep_option(SDL_PULSEAUDIO          "Use PulseAudio" ${UNIX_SYS} "SDL_AUDIO" OFF)
+dep_option(SDL_PULSEAUDIO_SHARED   "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF)
+dep_option(SDL_SNDIO               "Support the sndio audio API" ${UNIX_SYS} "SDL_AUDIO" OFF)
+dep_option(SDL_SNDIO_SHARED        "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF)
+set_option(SDL_RPATH               "Use an rpath when linking SDL" ${SDL_RPATH_DEFAULT})
+set_option(SDL_CLOCK_GETTIME       "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_DEFAULT})
+dep_option(SDL_X11                 "Use X11 video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
+dep_option(SDL_X11_SHARED          "Dynamically load X11 support" ON "SDL_X11" OFF)
+set(SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape)
+foreach(_SUB ${SDL_X11_OPTIONS})
+  string(TOUPPER "SDL_X11_${_SUB}" _OPT)
+  dep_option(${_OPT}               "Enable ${_SUB} support" ON "SDL_X11" OFF)
+endforeach()
+dep_option(SDL_WAYLAND             "Use Wayland video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
+dep_option(SDL_WAYLAND_SHARED      "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF)
+dep_option(SDL_WAYLAND_LIBDECOR    "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF)
+dep_option(SDL_WAYLAND_LIBDECOR_SHARED     "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF)
+dep_option(SDL_RPI                 "Use Raspberry Pi video driver" ON "SDL_VIDEO;UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
+dep_option(SDL_ROCKCHIP            "Use ROCKCHIP Hardware Acceleration video driver" ON "SDL_VIDEO;UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF)
+dep_option(SDL_COCOA               "Use Cocoa video driver" ON "APPLE" OFF)
+dep_option(SDL_DIRECTX             "Use DirectX for Windows audio/video" ON "SDL_AUDIO OR SDL_VIDEO;WINDOWS" OFF)
+dep_option(SDL_XINPUT              "Use Xinput for Windows" ON "WINDOWS" OFF)
+dep_option(SDL_WASAPI              "Use the Windows WASAPI audio driver" ON "WINDOWS;SDL_AUDIO" OFF)
+dep_option(SDL_RENDER_D3D          "Enable the Direct3D render driver" ON "SDL_RENDER" OFF)
+dep_option(SDL_RENDER_METAL        "Enable the Metal render driver" ON "SDL_RENDER;${APPLE}" OFF)
+dep_option(SDL_VIVANTE             "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF)
+dep_option(SDL_VULKAN              "Enable Vulkan support" ON "SDL_VIDEO;ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
+dep_option(SDL_RENDER_VULKAN       "Enable the Vulkan render driver" ON "SDL_RENDER;SDL_VULKAN;ANDROID OR APPLE OR LINUX OR WINDOWS" OFF)
+dep_option(SDL_METAL               "Enable Metal support" ON "APPLE" OFF)
+dep_option(SDL_KMSDRM              "Use KMS DRM video driver" ${UNIX_SYS} "SDL_VIDEO" OFF)
+dep_option(SDL_KMSDRM_SHARED       "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF)
+set_option(SDL_OFFSCREEN           "Use offscreen video driver" ON)
+dep_option(SDL_DUMMYCAMERA         "Support the dummy camera driver" ON SDL_CAMERA OFF)
+option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF)
+option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF)
+dep_option(SDL_HIDAPI              "Enable the HIDAPI subsystem" ON "NOT VISIONOS" OFF)
+dep_option(SDL_HIDAPI_LIBUSB       "Use libusb for low level joystick drivers" ON SDL_HIDAPI_LIBUSB_AVAILABLE OFF)
+dep_option(SDL_HIDAPI_LIBUSB_SHARED "Dynamically load libusb support" ON SDL_HIDAPI_LIBUSB OFF)
+dep_option(SDL_HIDAPI_JOYSTICK     "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF)
+dep_option(SDL_VIRTUAL_JOYSTICK    "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF)
+set_option(SDL_LIBUDEV             "Enable libudev support" ON)
+set_option(SDL_ASAN                "Use AddressSanitizer to detect memory errors" OFF)
+set_option(SDL_CCACHE              "Use Ccache to speed up build" OFF)
+set_option(SDL_CLANG_TIDY          "Run clang-tidy static analysis" OFF)
+
+set(SDL_VENDOR_INFO "" CACHE STRING "Vendor name and/or version to add to SDL_REVISION")
+
+cmake_dependent_option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_DEFAULT} ${SDL_SHARED_AVAILABLE} OFF)
+cmake_dependent_option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_DEFAULT} ${SDL_STATIC_AVAILABLE} OFF)
+option(SDL_TEST_LIBRARY   "Build the SDL3_test library" ON)
+
+dep_option(SDL_STATIC_PIC      "Static version of the library should be built with Position Independent Code" "${CMAKE_POSITION_INDEPENDENT_CODE}" "SDL_STATIC" OFF)
+dep_option(SDL_TESTS           "Build the test directory" OFF SDL_TEST_LIBRARY OFF)
+dep_option(SDL_INSTALL_TESTS   "Install test-cases" OFF "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK;NOT WINDOWS_STORE" OFF)
+dep_option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}")
+set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines")
+
+if(VITA)
+  set_option(VIDEO_VITA_PIB  "Build with PSVita piglet gles2 support" OFF)
+  set_option(VIDEO_VITA_PVR  "Build with PSVita PVR gles/gles2 support" OFF)
+endif()
+
+set(HAVE_STATIC_PIC "${SDL_STATIC_PIC}")
+
+if(NOT (SDL_SHARED OR SDL_STATIC))
+  message(FATAL_ERROR "SDL_SHARED and SDL_STATIC cannot both be disabled")
+endif()
+
+if(SDL_SHARED)
+  add_library(SDL3-shared SHARED)
+  add_library(SDL3::SDL3-shared ALIAS SDL3-shared)
+  SDL_AddCommonCompilerFlags(SDL3-shared)
+  if ("c_std_99" IN_LIST CMAKE_C_COMPILE_FEATURES)
+    target_compile_features(SDL3-shared PRIVATE c_std_99)
+  else()
+    message(WARNING "target_compile_features does not know c_std_99 for C compiler")
+  endif()
+endif()
+
+if(SDL_STATIC)
+  add_library(SDL3-static STATIC)
+  add_library(SDL3::SDL3-static ALIAS SDL3-static)
+  SDL_AddCommonCompilerFlags(SDL3-static)
+  if ("c_std_99" IN_LIST CMAKE_C_COMPILE_FEATURES)
+    target_compile_features(SDL3-static PRIVATE c_std_99)
+  else()
+    message(WARNING "target_compile_features does not know c_std_99 for C compiler")
+  endif()
+endif()
+
+if(SDL_TEST_LIBRARY)
+  add_library(SDL3_test STATIC)
+  add_library(SDL3::SDL3_test ALIAS SDL3_test)
+  SDL_AddCommonCompilerFlags(SDL3_test)
+endif()
+
+# Make sure SDL3::SDL3 always exists
+if(TARGET SDL3::SDL3-shared)
+  add_library(SDL3::SDL3 ALIAS SDL3-shared)
+else()
+  add_library(SDL3::SDL3 ALIAS SDL3-static)
+endif()
+
+sdl_pc_link_options("-lSDL3")
+
+# Enable large file support on 32-bit glibc, so that we can access files
+# with large inode numbers
+check_symbol_exists("__GLIBC__" "stdlib.h" LIBC_IS_GLIBC)
+if (LIBC_IS_GLIBC AND CMAKE_SIZEOF_VOID_P EQUAL 4)
+  # Enable large file support on 32-bit glibc, so that we can access files with large inode numbers
+  sdl_compile_definitions(PRIVATE "_FILE_OFFSET_BITS=64")
+  # Enable 64-bit time_t on 32-bit glibc, so that time stamps remain correct beyond January 2038
+  sdl_compile_definitions(PRIVATE "_TIME_BITS=64")
+endif()
+
+if(WINDOWS_STORE)
+  sdl_compile_definitions(PRIVATE "SDL_BUILDING_WINRT=1")
+  sdl_compile_options(PRIVATE "-ZW")
+endif()
+
+check_linker_supports_version_file(HAVE_WL_VERSION_SCRIPT)
+if(HAVE_WL_VERSION_SCRIPT)
+  sdl_shared_link_options("-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym")
+else()
+  if((LINUX AND LIBC_IS_GLIBC) OR ANDROID)
+    message(FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform (${SDL_CMAKE_PLATFORM}).")
+  endif()
+endif()
+
+if(CYGWIN)
+  # We build SDL on cygwin without the UNIX emulation layer
+  sdl_include_directories(PUBLIC SYSTEM "/usr/include/mingw")
+  cmake_push_check_state()
+  string(APPEND CMAKE_REQUIRED_FLAGS " -mno-cygwin")
+  check_c_source_compiles("int main(int argc, char **argv) { return 0; }"
+    HAVE_GCC_NO_CYGWIN)
+  cmake_pop_check_state()
+  if(HAVE_GCC_NO_CYGWIN)
+    sdl_shared_link_options("-mno-cygwin")
+  endif()
+endif()
+
+# General includes
+sdl_compile_definitions(PRIVATE "USING_GENERATED_CONFIG_H")
+sdl_include_directories(
+  PRIVATE
+    "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>"
+    "${SDL3_BINARY_DIR}/include"
+    "${SDL3_SOURCE_DIR}/include"
+)
+# Note: The clang toolset for Visual Studio does not support the '-idirafter' option.
+if(USE_GCC OR USE_INTELCC OR (USE_CLANG AND NOT MSVC_CLANG))
+  sdl_compile_options(NO_EXPORT PUBLIC "$<BUILD_INTERFACE:-idirafter${SDL3_SOURCE_DIR}/src/video/khronos>")
+else()
+  sdl_include_directories(NO_EXPORT SYSTEM PUBLIC "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src/video/khronos>")
+endif()
+
+# General source files
+sdl_glob_sources(
+  "${SDL3_SOURCE_DIR}/src/*.c"
+  "${SDL3_SOURCE_DIR}/src/atomic/*.c"
+  "${SDL3_SOURCE_DIR}/src/audio/*.c"
+  "${SDL3_SOURCE_DIR}/src/camera/*.c"
+  "${SDL3_SOURCE_DIR}/src/core/*.c"
+  "${SDL3_SOURCE_DIR}/src/cpuinfo/*.c"
+  "${SDL3_SOURCE_DIR}/src/dynapi/*.c"
+  "${SDL3_SOURCE_DIR}/src/events/*.c"
+  "${SDL3_SOURCE_DIR}/src/file/*.c"
+  "${SDL3_SOURCE_DIR}/src/filesystem/*.c"
+  "${SDL3_SOURCE_DIR}/src/joystick/*.c"
+  "${SDL3_SOURCE_DIR}/src/haptic/*.c"
+  "${SDL3_SOURCE_DIR}/src/hidapi/*.c"
+  "${SDL3_SOURCE_DIR}/src/libm/*.c"
+  "${SDL3_SOURCE_DIR}/src/locale/*.c"
+  "${SDL3_SOURCE_DIR}/src/main/*.c"
+  "${SDL3_SOURCE_DIR}/src/misc/*.c"
+  "${SDL3_SOURCE_DIR}/src/power/*.c"
+  "${SDL3_SOURCE_DIR}/src/render/*.c"
+  "${SDL3_SOURCE_DIR}/src/render/*/*.c"
+  "${SDL3_SOURCE_DIR}/src/sensor/*.c"
+  "${SDL3_SOURCE_DIR}/src/stdlib/*.c"
+  "${SDL3_SOURCE_DIR}/src/storage/*.c"
+  "${SDL3_SOURCE_DIR}/src/thread/*.c"
+  "${SDL3_SOURCE_DIR}/src/time/*.c"
+  "${SDL3_SOURCE_DIR}/src/timer/*.c"
+  "${SDL3_SOURCE_DIR}/src/video/*.c"
+  "${SDL3_SOURCE_DIR}/src/video/yuv2rgb/*.c"
+)
+if(MSVC AND TARGET SDL3-shared)
+  if(SDL_CPU_X64)
+    enable_language(ASM_MASM)
+    set(asm_src "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc_x64.masm")
+    target_compile_options(SDL3-shared PRIVATE "$<$<COMPILE_LANGUAGE:ASM_MASM>:/nologo>")
+    set_property(SOURCE "${asm_src}" PROPERTY LANGUAGE "ASM_MASM")
+    target_sources(SDL3-shared PRIVATE "${asm_src}")
+  elseif(SDL_CPU_ARM32 OR SDL_CPU_ARM64)
+    # FIXME: ARM assembler (armasm.exe/armasm64.exe) is NOT ASM_MASM, and does currently not work with CMake
+    # (https://gitlab.kitware.com/cmake/cmake/-/issues/18912)
+  endif()
+endif()
+
+if(USE_INTELCC)
+  # warning #39: division by zero
+  # warning #239: floating point underflow
+  # warning #264: floating-point value does not fit in required floating-point type
+  set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_exp.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd239 -wd264")
+  set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39")
+  set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log10.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39")
+  set_property(SOURCE
+    "${SDL3_SOURCE_DIR}/src/libm/e_exp.c"
+    "${SDL3_SOURCE_DIR}/src/libm/e_log.c"
+    "${SDL3_SOURCE_DIR}/src/libm/e_log10.c"
+    PROPERTY SKIP_PRECOMPILE_HEADERS 1)
+endif()
+
+set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1)
+if(SDL_ASSERTIONS MATCHES "^(auto|)$")
+  # Do nada - use optimization settings to determine the assertion level
+  set(SDL_DEFAULT_ASSERT_LEVEL )
+  set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 0)
+elseif(SDL_ASSERTIONS MATCHES "^(disabled|0)$")
+  set(SDL_DEFAULT_ASSERT_LEVEL 0)
+elseif(SDL_ASSERTIONS MATCHES "^(release|1)$")
+  set(SDL_DEFAULT_ASSERT_LEVEL 1)
+elseif(SDL_ASSERTIONS MATCHES "^(enabled|2)$")
+  set(SDL_DEFAULT_ASSERT_LEVEL 2)
+elseif(SDL_ASSERTIONS MATCHES "^(paranoid|3)$")
+  set(SDL_DEFAULT_ASSERT_LEVEL 3)
+else()
+  message(FATAL_ERROR "unknown assertion level")
+endif()
+set(HAVE_ASSERTIONS ${SDL_ASSERTIONS})
+
+if(NOT SDL_BACKGROUNDING_SIGNAL STREQUAL "OFF")
+  sdl_compile_definitions(PRIVATE "SDL_BACKGROUNDING_SIGNAL=${SDL_BACKGROUNDING_SIGNAL}")
+endif()
+
+if(NOT SDL_FOREGROUNDING_SIGNAL STREQUAL "OFF")
+  sdl_compile_definitions(PRIVATE "SDL_FOREGROUNDING_SIGNAL=${SDL_FOREGROUNDING_SIGNAL}")
+endif()
+
+# Compiler option evaluation
+if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC)
+  if(SDL_GCC_ATOMICS)
+    check_c_source_compiles("int main(int argc, char **argv) {
+        int a;
+        void *x, *y, *z;
+        __sync_lock_test_and_set(&a, 4);
+        __sync_lock_test_and_set(&x, y);
+        __sync_fetch_and_add(&a, 1);
+        __sync_bool_compare_and_swap(&a, 5, 10);
+        __sync_bool_compare_and_swap(&x, y, z);
+        return 0; }" COMPILER_SUPPORTS_GCC_ATOMICS)
+    set(HAVE_GCC_ATOMICS ${COMPILER_SUPPORTS_GCC_ATOMICS})
+    if(NOT HAVE_GCC_ATOMICS)
+      check_c_source_compiles("int main(int argc, char **argv) {
+          int a;
+          __sync_lock_test_and_set(&a, 1);
+          __sync_lock_release(&a);
+          return 0; }" COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET)
+      set(HAVE_GCC_SYNC_LOCK_TEST_AND_SET ${COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET})
+    endif()
+  endif()
+
+  cmake_push_check_state()
+  string(APPEND CMAKE_REQUIRED_FLAGS " -fvisibility=hidden -Werror")
+  check_c_source_compiles("
+      #if !defined(__GNUC__) || __GNUC__ < 4
+      #error SDL only uses visibility attributes in GCC 4 or newer
+      #endif
+      __attribute__((visibility(\"default\"))) int foo(void);
+      __attribute__((visibility(\"hidden\")))  int bar(void);
+      int foo(void) { return 0; }
+      int bar(void) { return 1; }
+      int main(void) { return 0; }" HAVE_GCC_FVISIBILITY)
+  cmake_pop_check_state()
+
+  if(APPLE)
+    check_c_compiler_flag(-Wno-error=deprecated-declarations COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS)
+    if(COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS)
+      sdl_compile_options(PRIVATE "-Wno-error=deprecated-declarations")
+    endif()
+  endif()
+
+  if(APPLE)
+    check_linker_flag(C "-Wl,-undefined,error" LINKER_SUPPORTS_WL_UNDEFINED_ERROR)
+    if(LINKER_SUPPORTS_WL_UNDEFINED_ERROR)
+      sdl_shared_link_options("-Wl,-undefined,error")
+    endif()
+  elseif(NOT OPENBSD)
+    cmake_push_check_state()
+    check_linker_flag(C "-Wl,--no-undefined" LINKER_SUPPORTS_WL_NO_UNDEFINED)
+    #FIXME: originally this if had an additional "AND NOT (USE_CLANG AND WINDOWS)"
+    if(LINKER_SUPPORTS_WL_NO_UNDEFINED)
+      sdl_shared_link_options("-Wl,--no-undefined")
+    endif()
+  endif()
+endif()
+
+if(MSVC)
+  sdl_compile_definitions(
+    PRIVATE
+      "_CRT_SECURE_NO_DEPRECATE"
+      "_CRT_NONSTDC_NO_DEPRECATE"
+      "_CRT_SECURE_NO_WARNINGS"
+  )
+
+  # CET support was added in VS 2019 16.7
+  if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
+    # Mark SDL3.dll as compatible with Control-flow Enforcement Technology (CET)
+    sdl_shared_link_options("-CETCOMPAT")
+  endif()
+endif()
+
+if(CMAKE_C_COMPILER_ID STREQUAL "MSVC")
+  # Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset.
+  # The same applies to various functions normally belonging in the C library (for x86 architecture).
+  set_property(SOURCE "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc.c" APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-")
+endif()
+
+if(SDL_ASSEMBLY)
+  set(HAVE_ASSEMBLY TRUE)
+
+  if(SDL_MMX)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -mmmx")
+    endif()
+    check_c_source_compiles("
+      #include <mmintrin.h>
+      void ints_add(int *dest, int *a, int *b, unsigned size) {
+        for (; size >= 2; size -= 2, dest += 2, a += 2, b += 2) {
+          *(__m64*)dest = _mm_add_pi32(*(__m64*)a, *(__m64*)b);
+        }
+      }
+      int main(int argc, char *argv[]) {
+        ints_add((int*)0, (int*)0, (int*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_MMX)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_MMX)
+      set(HAVE_MMX TRUE)
+    endif()
+  endif()
+  if(SDL_SSE)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -msse")
+    endif()
+    check_c_source_compiles("
+      #include <xmmintrin.h>
+      void floats_add(float *dest, float *a, float *b, unsigned size) {
+        for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
+          _mm_storeu_ps(dest, _mm_add_ps(_mm_loadu_ps(a), _mm_loadu_ps (b)));
+        }
+      }
+      int main(int argc, char **argv) {
+        floats_add((float*)0, (float*)0, (float*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_SSE)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_SSE)
+      set(HAVE_SSE TRUE)
+    endif()
+  endif()
+  if(SDL_SSE2)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -msse2")
+    endif()
+    check_c_source_compiles("
+      #include <emmintrin.h>
+      void doubles_add(double *dest, double *a, double *b, unsigned size) {
+        for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
+          _mm_store_pd(dest, _mm_add_pd(_mm_loadu_pd(a), _mm_loadu_pd(b)));
+        }
+      }
+      int main(int argc, char **argv) {
+        doubles_add((double*)0, (double*)0, (double*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_SSE2)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_SSE2)
+      set(HAVE_SSE2 TRUE)
+    endif()
+  endif()
+  if(SDL_SSE3)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -msse3")
+    endif()
+    check_c_source_compiles("
+      #include <pmmintrin.h>
+      void ints_add(int *dest, int *a, int *b, unsigned size) {
+        for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
+          _mm_storeu_si128((__m128i*)dest, _mm_add_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b)));
+        }
+      }
+      int main(int argc, char **argv) {
+        ints_add((int*)0, (int*)0, (int*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_SSE3)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_SSE3)
+      set(HAVE_SSE3 TRUE)
+    endif()
+  endif()
+  if(SDL_SSE4_1)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.1")
+    endif()
+    check_c_source_compiles("
+      #include <smmintrin.h>
+      void ints_mul(int *dest, int *a, int *b, unsigned size) {
+        for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
+          _mm_storeu_si128((__m128i*)dest, _mm_mullo_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b)));
+        }
+      }
+      int main(int argc, char **argv) {
+        ints_mul((int*)0, (int*)0, (int*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_SSE4_1)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_SSE4_1)
+      set(HAVE_SSE4_1 TRUE)
+    endif()
+  endif()
+  if(SDL_SSE4_2)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2")
+    endif()
+    check_c_source_compiles("
+      #include <nmmintrin.h>
+      unsigned calc_crc32c(const char *text, unsigned len) {
+          unsigned crc32c = ~0;
+          for (; len >= 4; len -= 4, text += 4) {
+            crc32c = (unsigned)_mm_crc32_u32(crc32c, *(unsigned*)text);
+          }
+          return crc32c;
+      }
+      int main(int argc, char **argv) {
+        calc_crc32c(\"SDL_SSE4\",8);
+        return 0;
+      }" COMPILER_SUPPORTS_SSE4_2)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_SSE4_2)
+      set(HAVE_SSE4_2 TRUE)
+    endif()
+  endif()
+  if(SDL_AVX)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -mavx")
+    endif()
+    check_c_source_compiles("
+      #include <immintrin.h>
+      void floats_add(float *dest, float *a, float *b, unsigned size) {
+        for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
+          _mm256_storeu_ps(dest, _mm256_add_ps(_mm256_loadu_ps(a), _mm256_loadu_ps(b)));
+        }
+      }
+      int main(int argc, char **argv) {
+        floats_add((float*)0, (float*)0, (float*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_AVX)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_AVX)
+      set(HAVE_AVX TRUE)
+    endif()
+  endif()
+  if(SDL_AVX2)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -mavx2")
+    endif()
+    check_c_source_compiles("
+      #include <immintrin.h>
+      void ints_add(int *dest, int *a, int *b, unsigned size) {
+        for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) {
+          _mm256_storeu_si256((__m256i*)dest, _mm256_add_epi32(_mm256_loadu_si256((__m256i*)a), _mm256_loadu_si256((__m256i*)b)));
+        }
+      }
+      int main(int argc, char **argv) {
+        ints_add((int*)0, (int*)0, (int*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_AVX2)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_AVX2)
+      set(HAVE_AVX2 TRUE)
+    endif()
+  endif()
+  if(SDL_AVX512F)
+    cmake_push_check_state()
+    if(USE_GCC OR USE_CLANG OR USE_INTELCC)
+      string(APPEND CMAKE_REQUIRED_FLAGS " -mavx512f")
+    endif()
+    check_c_source_compiles("
+      #include <immintrin.h>
+      void floats_add(float *dest, float *a, float *b, unsigned size) {
+        for (; size >= 16; size -= 16, dest += 16, a += 16, b += 16) {
+          _mm512_storeu_ps(dest, _mm512_add_ps(_mm512_loadu_ps(a), _mm512_loadu_ps(b)));
+        }
+      }
+      int main(int argc, char **argv) {
+        floats_add((float*)0, (float*)0, (float*)0, 0);
+        return 0;
+      }" COMPILER_SUPPORTS_AVX512F)
+    cmake_pop_check_state()
+    if(COMPILER_SUPPORTS_AVX512F)
+      set(HAVE_AVX512F TRUE)
+    endif()
+  endif()
+
+  if(USE_GCC OR USE_CLANG)
+    # TODO: Those all seem to be quite GCC specific - needs to be
+    # reworked for better compiler support
+
+    if(SDL_ALTIVEC)
+      cmake_push_check_state()
+      string(APPEND CMAKE_REQUIRED_FLAGS " -maltivec")
+      check_c_source_compiles("
+          #include <altivec.h>
+          vector unsigned int vzero() {
+              return vec_splat_u32(0);
+          }
+          int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_ALTIVEC)
+      cmake_pop_check_state()
+      if(COMPILER_SUPPORTS_ALTIVEC)
+        set(HAVE_ALTIVEC TRUE)
+        set(SDL_ALTIVEC_BLITTERS 1)
+        sdl_compile_options(PRIVATE "-maltivec")
+        set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" APPEND PROPERTY COMPILE_DEFINITIONS "SDL_ENABLE_ALTIVEC")
+        set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" PROPERTY SKIP_PRECOMPILE_HEADERS 1)
+      endif()
+    endif()
+
+    if(SDL_LSX)
+      cmake_push_check_state()
+      string(APPEND CMAKE_REQUIRED_FLAGS " -mlsx")
+      check_c_source_compiles("
+          #ifndef __loongarch_sx
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LSX)
+      check_include_file("lsxintrin.h" HAVE_LSXINTRIN_H)
+      cmake_pop_check_state()
+
+      if(COMPILER_SUPPORTS_LSX AND HAVE_LSXINTRIN_H)
+        set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/yuv2rgb/yuv_rgb_lsx.c" APPEND PROPERTY COMPILE_OPTIONS "-mlsx")
+        set(HAVE_LSX TRUE)
+      endif()
+    endif()
+
+    if(SDL_LASX)
+      cmake_push_check_state()
+      string(APPEND CMAKE_REQUIRED_FLAGS " -mlasx")
+      check_c_source_compiles("
+          #ifndef __loongarch_asx
+          #error Assembler CPP flag not enabled
+          #endif
+          int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LASX)
+      check_include_file("lasxintrin.h" HAVE_LASXINTRIN_H)
+      cmake_pop_check_state()
+      if(COMPILER_SUPPORTS_LASX AND HAVE_LASXINTRIN_H)
+        set(HAVE_LASX TRUE)
+      endif()
+    endif()
+
+    if(SDL_ARMSIMD)
+      cmake_push_check_state()
+      string(APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp")
+      list(APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none)
+      check_c_source_compiles("
+        .text
+        .arch armv6
+        .object_arch armv4
+        .arm
+        .altmacro
+        #ifndef __ARM_EABI__
+        #error EABI is required (to be sure that calling conventions are compatible)
+        #endif
+        main:
+        .global main
+        pld [r0]
+        uqadd8 r0, r0, r0
+      " ARMSIMD_FOUND)
+      cmake_pop_check_state()
+
+      if(ARMSIMD_FOUND)
+        set(HAVE_ARMSIMD TRUE)
+        set(SDL_ARM_SIMD_BLITTERS 1)
+        enable_language(ASM)
+        sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S")
+        set_property(SOURCE ${ARMSIMD_SOURCES} APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp)
+        set(WARN_ABOUT_ARM_SIMD_ASM_MIT TRUE)
+      endif()
+    endif()
+
+    if(SDL_ARMNEON_BLITTERS)
+      cmake_push_check_state()
+      string(APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp")
+      list(APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none)
+      check_c_source_compiles("
+        .text
+        .fpu neon
+        .arch armv7a
+        .object_arch armv4
+        .eabi_attribute 10, 0
+        .arm
+        .altmacro
+        #ifndef __ARM_EABI__
+        #error EABI is required (to be sure that calling conventions are compatible)
+        #endif
+        main:
+        .global main
+        pld [r0]
+        vmovn.u16 d0, q0
+      " COMPILER_SUPPORTS_ARMNEON_ASSEMBLY)
+      cmake_pop_check_state()
+      if(COMPILER_SUPPORTS_ARMNEON_ASSEMBLY)
+        set(HAVE_ARMNEON_BLITTERS TRUE)
+        set(SDL_ARM_NEON_BLITTERS 1)
+        enable_language(ASM)
+        sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S")
+        set_property(SOURCE ${ARMNEON_SOURCES} APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp)
+        set(WARN_ABOUT_ARM_NEON_ASM_MIT TRUE)
+      endif()
+    endif()
+
+    if(SDL_ARMNEON)
+      check_c_source_compiles("
+        #include <arm_neon.h>
+        void floats_add(float *dest, float *a, float *b, unsigned size) {
+          for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) {
+            vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b)));
+          }
+        }
+        int main(int argc, char *argv[]) {
+          floats_add((float*)0, (float*)0, (float*)0, 0);
+          return 0;
+         }" COMPILER_SUPPORTS_ARMNEON)
+
+      if(COMPILER_SUPPORTS_ARMNEON)
+        set(HAVE_ARMNEON TRUE)
+      endif()
+    endif()
+  endif()
+endif()
+
+if(NOT HAVE_MMX)
+  set(SDL_DISABLE_MMX 1)
+endif()
+
+if(NOT HAVE_SSE)
+  set(SDL_DISABLE_SSE 1)
+endif()
+
+if(NOT HAVE_SSE2)
+  set(SDL_DISABLE_SSE2 1)
+endif()
+
+if(NOT HAVE_SSE3)
+  set(SDL_DISABLE_SSE3 1)
+endif()
+
+if(NOT HAVE_SSE4_1)
+  set(SDL_DISABLE_SSE4_1 1)
+endif()
+
+if(NOT HAVE_SSE4_2)
+  set(SDL_DISABLE_SSE4_2 1)
+endif()
+
+if(NOT HAVE_AVX)
+  set(SDL_DISABLE_AVX 1)
+endif()
+
+if(NOT HAVE_AVX2)
+  set(SDL_DISABLE_AVX2 1)
+endif()
+
+if(NOT HAVE_AVX512F)
+  set(SDL_DISABLE_AVX512F 1)
+endif()
+
+if(NOT HAVE_LSX)
+  set(SDL_DISABLE_LSX 1)
+endif()
+
+if(NOT HAVE_LASX)
+  set(SDL_DISABLE_LASX 1)
+endif()
+
+if(NOT HAVE_ARMNEON)
+  set(SDL_DISABLE_NEON 1)
+endif()
+
+set(SDL_DISABLE_ALLOCA 0)
+check_include_file("alloca.h" "HAVE_ALLOCA_H")
+if(MSVC)
+  check_include_file("malloc.h" "HAVE_MALLOC")
+  check_symbol_exists("_alloca" "malloc.h" _ALLOCA_IN_MALLOC_H)
+  if(NOT HAVE_ALLOCA_H AND NOT _ALLOCA_IN_MALLOC_H)
+    set(SDL_DISABLE_ALLOCA 1)
+  endif()
+endif()
+
+# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define anything.
+if(SDL_LIBC)
+  set(available_headers)
+  set(HAVE_LIBC TRUE)
+  set(headers_to_check
+    float.h
+    iconv.h
+    inttypes.h
+    limits.h
+    malloc.h
+    math.h
+    memory.h
+    signal.h
+    stdarg.h
+    stddef.h
+    stdint.h
+    stdio.h
+    stdlib.h
+    string.h
+    strings.h
+    sys/types.h
+    time.h
+    wchar.h
+  )
+  foreach(_HEADER IN LISTS headers_to_check)
+    string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
+    string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
+    set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
+    check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
+    set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
+    if(HAVE_${HEADER_IDENTIFIER})
+      list(APPEND available_headers "${_HEADER}")
+    endif()
+  endforeach()
+
+  set(symbols_to_check
+    abs acos acosf asin asinf atan atan2 atan2f atanf atof atoi
+    bcopy
+    calloc ceil ceilf copysign copysignf cos cosf
+    _Exit exp expf
+    fabs fabsf floor floorf fmod fmodf fopen64 free fseeko fseeko64
+    getenv
+    _i64toa index itoa
+    log log10 log10f logf lround lroundf _ltoa
+    malloc memcmp memcpy memmove memset modf modff
+    pow powf putenv
+    realloc rindex round roundf
+    scalbn scalbnf setenv sin sinf sqr sqrt sqrtf sscanf strchr
+    strcmp strlcat strlcpy strlen strncmp strnlen
+    strrchr strstr strnstr strtod strtok_r strtol strtoll strtoul strtoull
+    tan tanf trunc truncf
+    unsetenv
+    vsnprintf vsscanf
+    wcsnlen wcscmp wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr wcstol
+  )
+  if(WINDOWS)
+    list(APPEND symbols_to_check
+      _strrev _ui64toa _uitoa _ultoa _wcsdup
+    )
+  else()
+    list(APPEND symbols_to_check
+        strcasestr
+    )
+  endif()
+  check_library_exists(m pow "" HAVE_LIBM)
+  cmake_push_check_state()
+  if(HAVE_LIBM)
+    sdl_link_dependency(math LIBS m)
+    list(APPEND CMAKE_REQUIRED_LIBRARIES m)
+  endif()
+  foreach(_FN IN LISTS symbols_to_check)
+    string(TOUPPER ${_FN} _UPPER)
+    set(LIBC_HAS_VAR "LIBC_HAS_${_UPPER}")
+    check_symbol_exists("${_FN}" "${available_headers}" ${LIBC_HAS_VAR})
+    set(HAVE_${_UPPER} ${${LIBC_HAS_VAR}})
+  endforeach()
+  cmake_pop_check_state()
+
+  if(NOT WINDOWS)
+    check_symbol_exists(getpagesize "unistd.h" HAVE_GETPAGESIZE)
+    check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION)
+    check_symbol_exists(setjmp "setjmp.h" HAVE_SETJMP)
+    check_symbol_exists(nanosleep "time.h" HAVE_NANOSLEEP)
+    check_symbol_exists(gmtime_r "time.h" HAVE_GMTIME_R)
+    check_symbol_exists(localtime_r "time.h" HAVE_LOCALTIME_R)
+    check_symbol_exists(nl_langinfo "langinfo.h" HAVE_NL_LANGINFO)
+    check_symbol_exists(sysconf "unistd.h" HAVE_SYSCONF)
+    check_symbol_exists(sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME)
+    check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL)
+    check_symbol_exists(elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO)
+    check_symbol_exists(poll "poll.h" HAVE_POLL)
+    check_symbol_exists(memfd_create "sys/mman.h" HAVE_MEMFD_CREATE)
+    check_symbol_exists(posix_fallocate "fcntl.h" HAVE_POSIX_FALLOCATE)
+
+    if(SDL_SYSTEM_ICONV)
+      check_c_source_compiles("
+        #define LIBICONV_PLUG 1 /* in case libiconv header is in include path */
+        #include <stddef.h>
+        #include <iconv.h>
+        int main(int argc, char **argv) {
+            return !iconv_open(NULL,NULL);
+        }" ICONV_IN_LIBC)
+
+      cmake_push_check_state()
+      list(APPEND CMAKE_REQUIRED_LIBRARIES iconv)
+      check_c_source_compiles("
+        #include <stddef.h>
+        #include <iconv.h>
+        int main(int argc, char **argv) {
+            return !iconv_open(NULL,NULL);
+        }" ICONV_IN_LIBICONV)
+      cmake_pop_check_state()
+
+      if(ICONV_IN_LIBC OR ICONV_IN_LIBICONV)
+        set(HAVE_ICONV 1)
+        set(HAVE_SYSTEM_ICONV TRUE)
+        if(ICONV_IN_LIBICONV AND (SDL_LIBICONV OR (NOT ICONV_IN_LIBC)))
+          sdl_link_dependency(iconv LIBS iconv)
+          set(SDL_USE_LIBICONV 1)
+          set(HAVE_LIBICONV TRUE)
+        endif()
+      endif()
+    endif()
+
+    check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
+    check_struct_has_member("struct stat" "st_mtim" "sys/stat.h" HAVE_ST_MTIM)
+  endif()
+else()
+  set(headers
+    stdarg.h
+    stddef.h
+    stdint.h
+  )
+  foreach(_HEADER ${headers})
+    string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER)
+    string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}")
+    set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}")
+    check_include_file("${_HEADER}" "${LIBC_HAS_VAR}")
+    set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}})
+  endforeach()
+
+  if(MSVC AND USE_CLANG)
+    check_c_compiler_flag("/Q_no-use-libirc" HAS_Q_NO_USE_LIBIRC)
+  endif()
+endif()
+
+
+# Enable/disable various subsystems of the SDL library
+foreach(_SUB ${SDL_SUBSYSTEMS})
+  string(TOUPPER ${_SUB} _OPT)
+  if(NOT SDL_${_OPT})
+    set(SDL_${_OPT}_DISABLED 1)
+  endif()
+endforeach()
+if(SDL_HAPTIC)
+  if(NOT SDL_JOYSTICK)
+    # Haptic requires some private functions from the joystick subsystem.
+    message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled")
+  endif()
+endif()
+
+
+# General SDL subsystem options, valid for all platforms
+if(SDL_AUDIO)
+  # CheckDummyAudio/CheckDiskAudio - valid for all platforms
+  if(SDL_DUMMYAUDIO)
+    set(SDL_AUDIO_DRIVER_DUMMY 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c")
+    set(HAVE_DUMMYAUDIO TRUE)
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+  if(SDL_DISKAUDIO)
+    set(SDL_AUDIO_DRIVER_DISK 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/disk/*.c")
+    set(HAVE_DISKAUDIO TRUE)
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+endif()
+
+if(SDL_CAMERA)
+  # CheckDummyCamera/CheckDiskCamera - valid for all platforms
+  if(SDL_DUMMYCAMERA)
+    set(SDL_CAMERA_DRIVER_DUMMY 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/dummy/*.c")
+    set(HAVE_DUMMYCAMERA TRUE)
+    set(HAVE_SDL_CAMERA TRUE)
+  endif()
+  # !!! FIXME: for later.
+  #if(SDL_DISKCAMERA)
+  #  set(SDL_CAMERA_DRIVER_DISK 1)
+  #  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/disk/*.c")
+  #  set(HAVE_DISKCAMERA TRUE)
+  #  set(HAVE_SDL_CAMERA TRUE)
+  #endif()
+endif()
+
+if(UNIX OR APPLE)
+  # Relevant for Unix/Darwin only
+  set(DYNAPI_NEEDS_DLOPEN 1)
+  CheckDLOPEN()
+  if(HAVE_DLOPEN)
+    set(SDL_LOADSO_DLOPEN 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c")
+    set(HAVE_SDL_LOADSO TRUE)
+  endif()
+endif()
+
+if(UNIX OR APPLE OR HAIKU OR RISCOS)
+  CheckO_CLOEXEC()
+endif()
+
+if(SDL_JOYSTICK)
+  if(SDL_VIRTUAL_JOYSTICK)
+    set(HAVE_VIRTUAL_JOYSTICK TRUE)
+    set(SDL_JOYSTICK_VIRTUAL 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/virtual/*.c")
+  endif()
+endif()
+
+if(SDL_VIDEO)
+  if(SDL_DUMMYVIDEO)
+    set(SDL_VIDEO_DRIVER_DUMMY 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c")
+    set(HAVE_DUMMYVIDEO TRUE)
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+endif()
+
+# Platform-specific options and settings
+if(ANDROID)
+  list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/android")
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/android/*.c")
+  sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c")
+  set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement")
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c")
+  set(HAVE_SDL_MISC TRUE)
+
+  # SDL_spinlock.c Needs to be compiled in ARM mode.
+  # There seems to be no better way currently to set the ARM mode.
+  # see: https://issuetracker.google.com/issues/62264618
+  # Another option would be to set ARM mode to all compiled files
+  cmake_push_check_state()
+  string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument")
+  check_c_compiler_flag(-marm HAVE_ARM_MODE)
+  cmake_pop_check_state()
+  if(HAVE_ARM_MODE)
+    set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
+    set_source_files_properties(src/atomic/SDL_spinlock.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
+  endif()
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_ANDROID 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/android/*.c")
+
+    set(SDL_AUDIO_DRIVER_OPENSLES 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/openslES/*.c")
+
+    sdl_link_dependency(opensles LIBS ${ANDROID_DL_LIBRARY} OpenSLES)
+
+    set(SDL_AUDIO_DRIVER_AAUDIO 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/aaudio/*.c")
+
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+
+  set(SDL_FILESYSTEM_ANDROID 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/android/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  set(SDL_FSOPS_POSIX 1)  # !!! FIXME: this might need something else for .apk data?
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
+  set(HAVE_SDL_FSOPS TRUE)
+
+  if(SDL_HAPTIC)
+    set(SDL_HAPTIC_ANDROID 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/android/*.c")
+    set(HAVE_SDL_HAPTIC TRUE)
+  endif()
+
+  if(SDL_HIDAPI)
+    CheckHIDAPI()
+  endif()
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_ANDROID 1)
+    sdl_glob_sources(
+      "${SDL3_SOURCE_DIR}/src/joystick/android/*.c"
+      "${SDL3_SOURCE_DIR}/src/joystick/steam/*.c"
+    )
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  set(SDL_LOADSO_DLOPEN 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c")
+  set(HAVE_SDL_LOADSO TRUE)
+
+  if(SDL_POWER)
+    set(SDL_POWER_ANDROID 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/android/*.c")
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/android/*.c")
+  set(HAVE_SDL_LOCALE TRUE)
+
+  set(SDL_TIME_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  if(SDL_SENSOR)
+    set(SDL_SENSOR_ANDROID 1)
+    set(HAVE_SDL_SENSORS TRUE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/android/*.c")
+  endif()
+
+  if(SDL_CAMERA)
+    set(SDL_CAMERA_DRIVER_ANDROID 1)
+    set(HAVE_CAMERA TRUE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/android/*.c")
+  endif()
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_ANDROID 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/android/*.c")
+    set(HAVE_SDL_VIDEO TRUE)
+
+    # Core stuff
+    # find_library(ANDROID_DL_LIBRARY dl)
+    # FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929
+    sdl_link_dependency(android_video LIBS dl log android)
+    sdl_compile_definitions(PRIVATE "GL_GLEXT_PROTOTYPES")
+
+    #enable gles
+    if(SDL_OPENGLES)
+      set(SDL_VIDEO_OPENGL_EGL 1)
+      set(HAVE_OPENGLES TRUE)
+      set(SDL_VIDEO_OPENGL_ES 1)
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+
+      sdl_link_dependency(opengles LIBS GLESv1_CM GLESv2)
+    endif()
+
+    if(SDL_VULKAN)
+      check_c_source_compiles("
+      #if defined(__ARM_ARCH) && __ARM_ARCH < 7
+      #error Vulkan doesn't work on this configuration
+      #endif
+      int main(int argc, char **argv) { return 0; }
+      " VULKAN_PASSED_ANDROID_CHECKS)
+      if(VULKAN_PASSED_ANDROID_CHECKS)
+        set(SDL_VIDEO_VULKAN 1)
+        set(HAVE_VULKAN TRUE)
+      endif()
+    endif()
+  endif()
+
+  CheckPTHREAD()
+  if(SDL_CLOCK_GETTIME)
+    set(HAVE_CLOCK_GETTIME 1)
+  endif()
+
+  if(NOT SDL_DISABLE_ANDROID_JAR)
+    find_package(Java)
+    find_package(SdlAndroidPlatform MODULE)
+
+    if(Java_FOUND AND SdlAndroidPlatform_FOUND)
+      include(UseJava)
+      set(path_android_jar "${SDL_ANDROID_PLATFORM_ROOT}/android.jar")
+      set(android_java_sources_root "${SDL3_SOURCE_DIR}/android-project/app/src/main/java")
+      file(GLOB SDL_JAVA_SOURCES "${android_java_sources_root}/org/libsdl/app/*.java")
+      set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
+      add_jar(SDL3-jar
+        SOURCES ${SDL_JAVA_SOURCES}
+        INCLUDE_JARS "${path_android_jar}"
+        OUTPUT_NAME "SDL3"
+        VERSION "${SDL3_VERSION}"
+      )
+      set_property(TARGET SDL3-jar PROPERTY OUTPUT "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar")
+      add_library(SDL3__Jar INTERFACE)
+      add_library(SDL3::Jar ALIAS SDL3__Jar)
+      get_property(sdl3_jar_location TARGET SDL3-jar PROPERTY JAR_FILE)
+      set_property(TARGET SDL3__Jar PROPERTY JAR_FILE "${sdl3_jar_location}")
+      set(javasourcesjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar")
+      string(REGEX REPLACE "${android_java_sources_root}/" "" sdl_relative_java_sources "${SDL_JAVA_SOURCES}")
+      add_custom_command(
+        OUTPUT "${javasourcesjar}"
+        COMMAND ${Java_JAR_EXECUTABLE} cf "${javasourcesjar}" ${sdl_relative_java_sources}
+        WORKING_DIRECTORY "${android_java_sources_root}"
+        DEPENDS ${SDL_JAVA_SOURCES}
+      )
+      add_custom_target(SDL3-javasources ALL DEPENDS "${javasourcesjar}")
+      if(NOT SDL_DISABLE_INSTALL_DOCS)
+        set(javadocdir "${SDL3_BINARY_DIR}/docs/javadoc")
+        set(javadocjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-javadoc.jar")
+        set(javadoc_index_html "${javadocdir}/index.html")
+        add_custom_command(
+          OUTPUT "${javadoc_index_html}"
+          COMMAND ${CMAKE_COMMAND} -E rm -rf "${javadocdir}"
+          COMMAND ${Java_JAVADOC_EXECUTABLE} -encoding utf8 -d "${javadocdir}"
+            -classpath "${path_android_jar}"
+            -author -use -version ${SDL_JAVA_SOURCES}
+          DEPENDS ${SDL_JAVA_SOURCES} "${path_android_jar}"
+        )
+        add_custom_target(SDL3-javadoc ALL DEPENDS "${javadoc_index_html}")
+        set_property(TARGET SDL3-javadoc PROPERTY OUTPUT_DIR "${javadocdir}")
+      endif()
+    endif()
+  endif()
+
+elseif(EMSCRIPTEN)
+  # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
+  # project. Uncomment at will for verbose cross-compiling -I/../ path info.
+  sdl_compile_options(PRIVATE "-Wno-warn-absolute-paths")
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
+  set(HAVE_SDL_MAIN_CALLBACKS TRUE)
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c")
+  set(HAVE_SDL_MISC TRUE)
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/emscripten/*.c")
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+
+  set(SDL_FILESYSTEM_EMSCRIPTEN 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/emscripten/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  set(SDL_FSOPS_POSIX 1)
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
+  set(HAVE_SDL_FSOPS TRUE)
+
+  if(SDL_CAMERA)
+    set(SDL_CAMERA_DRIVER_EMSCRIPTEN 1)
+    set(HAVE_CAMERA TRUE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/emscripten/*.c")
+  endif()
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_EMSCRIPTEN 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/emscripten/*.c")
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  if(SDL_POWER)
+    set(SDL_POWER_EMSCRIPTEN 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/emscripten/*.c")
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/emscripten/*.c")
+  set(HAVE_SDL_LOCALE TRUE)
+
+  set(SDL_TIME_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  if(SDL_CLOCK_GETTIME)
+    set(HAVE_CLOCK_GETTIME 1)
+  endif()
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/emscripten/*.c")
+    set(HAVE_SDL_VIDEO TRUE)
+
+    #enable gles
+    if(SDL_OPENGLES)
+      set(SDL_VIDEO_OPENGL_EGL 1)
+      set(HAVE_OPENGLES TRUE)
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+    endif()
+  endif()
+
+  CheckPTHREAD()
+  CheckLibUnwind()
+
+elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
+  if(SDL_AUDIO)
+    if(NETBSD)
+        set(SDL_AUDIO_DRIVER_NETBSD 1)
+        sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/netbsd/*.c")
+        set(HAVE_SDL_AUDIO TRUE)
+    elseif(QNX)
+        set(SDL_AUDIO_DRIVER_QNX 1)
+        sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/qnx/*.c")
+        sdl_link_dependency(asound LIBS asound)
+        set(HAVE_SDL_AUDIO TRUE)
+    endif()
+    CheckOSS()
+    CheckALSA()
+    CheckJACK()
+    CheckPipewire()
+    CheckPulseAudio()
+    CheckSNDIO()
+  endif()
+
+  if(SDL_VIDEO)
+    # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
+    CheckRPI()
+    # Need to check for ROCKCHIP platform and get rid of "Can't window GBM/EGL surfaces on window creation."
+    CheckROCKCHIP()
+    CheckX11()
+    # Need to check for EGL first because KMSDRM and Wayland depend on it.
+    CheckEGL()
+    CheckKMSDRM()
+    CheckGLX()
+    CheckOpenGL()
+    CheckOpenGLES()
+    CheckWayland()
+    CheckVivante()
+    CheckVulkan()
+    CheckQNXScreen()
+  endif()
+
+  if(UNIX)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/unix/*.c")
+
+    check_c_source_compiles("
+        #include <linux/input.h>
+        #ifndef EVIOCGNAME
+        #error EVIOCGNAME() ioctl not available
+        #endif
+        int main(int argc, char** argv) { return 0; }" HAVE_LINUX_INPUT_H)
+
+    if(LINUX)
+      check_c_source_compiles("
+          #include <linux/kd.h>
+          #include <linux/keyboard.h>
+          #include <sys/ioctl.h>
+          int main(int argc, char **argv) {
+              struct kbentry kbe;
+              kbe.kb_table = KG_CTRL;
+              ioctl(0, KDGKBENT, &kbe);
+              return 0;
+          }" HAVE_INPUT_KD)
+      check_c_source_compiles("
+          #include <linux/videodev2.h>
+          int main(int argc, char** argv) { return 0; }" HAVE_LINUX_VIDEODEV2_H)
+    elseif(FREEBSD)
+      check_c_source_compiles("
+          #include <sys/kbio.h>
+          #include <sys/ioctl.h>
+          int main(int argc, char **argv) {
+              accentmap_t accTable;
+              ioctl(0, KDENABIO, 1);
+              return 0;
+          }" HAVE_INPUT_KBIO)
+    elseif(OPENBSD OR NETBSD)
+      check_c_source_compiles("
+          #include <sys/time.h>
+          #include <dev/wscons/wsconsio.h>
+          #include <dev/wscons/wsksymdef.h>
+          #include <dev/wscons/wsksymvar.h>
+          #include <sys/ioctl.h>
+          int main(int argc, char **argv) {
+              struct wskbd_map_data data;
+              ioctl(0, WSKBDIO_GETMAP, &data);
+              return 0;
+          }" HAVE_INPUT_WSCONS)
+    endif()
+
+    if(SDL_CAMERA AND HAVE_LINUX_VIDEODEV2_H)
+      set(SDL_CAMERA_DRIVER_V4L2 1)
+      set(HAVE_CAMERA TRUE)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/v4l2/*.c")
+    endif()
+
+    if(HAVE_LINUX_INPUT_H)
+      set(SDL_INPUT_LINUXEV 1)
+    endif()
+
+    if(SDL_HAPTIC AND HAVE_LINUX_INPUT_H)
+      set(SDL_HAPTIC_LINUX 1)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/linux/*.c")
+      set(HAVE_SDL_HAPTIC TRUE)
+    endif()
+
+    if(HAVE_INPUT_KD)
+      set(SDL_INPUT_LINUXKD 1)
+    endif()
+
+    if(HAVE_INPUT_KBIO)
+      set(SDL_INPUT_FBSDKBIO 1)
+    endif()
+
+    if(HAVE_INPUT_WSCONS)
+      set(SDL_INPUT_WSCONS 1)
+    endif()
+
+    CheckLibUDev()
+    check_include_file("sys/inotify.h" HAVE_SYS_INOTIFY_H)
+    check_symbol_exists(inotify_init "sys/inotify.h" HAVE_INOTIFY_INIT)
+    check_symbol_exists(inotify_init1 "sys/inotify.h" HAVE_INOTIFY_INIT1)
+
+    if(HAVE_SYS_INOTIFY_H AND HAVE_INOTIFY_INIT)
+      set(HAVE_INOTIFY 1)
+    endif()
+
+    if(PKG_CONFIG_FOUND)
+      if(SDL_DBUS)
+        pkg_search_module(DBUS dbus-1 dbus)
+        if(DBUS_FOUND)
+          set(HAVE_DBUS_DBUS_H TRUE)
+          sdl_include_directories(PRIVATE SYSTEM ${DBUS_INCLUDE_DIRS})
+          # Fcitx need only dbus.
+          set(HAVE_FCITX TRUE)
+          set(HAVE_DBUS TRUE)
+        endif()
+      endif()
+
+      if(SDL_IBUS)
+        pkg_search_module(IBUS ibus-1.0 ibus)
+        find_path(HAVE_SYS_INOTIFY_H NAMES sys/inotify.h)
+        if(IBUS_FOUND AND HAVE_SYS_INOTIFY_H)
+          set(HAVE_IBUS_IBUS_H TRUE)
+          sdl_include_directories(PRIVATE SYSTEM ${IBUS_INCLUDE_DIRS})
+          set(HAVE_IBUS TRUE)
+        endif()
+      endif()
+
+      if (HAVE_IBUS_IBUS_H OR HAVE_FCITX)
+        set(SDL_USE_IME 1)
+      endif()
+
+      if((FREEBSD OR NETBSD) AND NOT HAVE_INOTIFY)
+        set(LibInotify_PKG_CONFIG_SPEC libinotify)
+        pkg_check_modules(PC_LIBINOTIFY IMPORTED_TARGET ${LibInotify_PKG_CONFIG_SPEC})
+        if(PC_LIBINOTIFY_FOUND)
+          set(HAVE_INOTIFY 1)
+          sdl_link_dependency(libinotify LIBS PkgConfig::PC_LIBINOTIFY PKG_CONFIG_PREFIX PC_LIBINOTIFY PKG_CONFIG_SPECS ${LibInotify_PKG_CONFIG_SPEC})
+        endif()
+      endif()
+
+      CheckLibUnwind()
+    endif()
+
+    if(HAVE_DBUS_DBUS_H)
+      sdl_sources(
+        "${SDL3_SOURCE_DIR}/src/core/linux/SDL_dbus.c"
+        "${SDL3_SOURCE_DIR}/src/core/linux/SDL_system_theme.c"
+      )
+    endif()
+
+    if(SDL_USE_IME)
+      sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ime.c")
+    endif()
+
+    if(HAVE_IBUS_IBUS_H)
+      sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ibus.c")
+    endif()
+
+    if(HAVE_FCITX)
+      sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_fcitx.c")
+    endif()
+
+    if(HAVE_LIBUDEV_H)
+      sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_udev.c")
+    endif()
+
+    if(HAVE_LINUX_INPUT_H)
+      sdl_sources(
+        "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev.c"
+        "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c"
+      )
+    endif()
+
+    if(HAVE_INPUT_KBIO)
+      sdl_sources("${SDL3_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c")
+    endif()
+
+    if(HAVE_INPUT_WSCONS)
+      sdl_sources(
+        "${SDL3_SOURCE_DIR}/src/core/openbsd/SDL_wscons_kbd.c"
+        "${SDL3_SOURCE_DIR}/src/core/openbsd/SDL_wscons_mouse.c"
+      )
+    endif()
+
+    # Always compiled for Linux, unconditionally:
+    sdl_sources(
+      "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c"
+      "${SDL3_SOURCE_DIR}/src/core/linux/SDL_threadprio.c"
+      "${SDL3_SOURCE_DIR}/src/core/linux/SDL_sandbox.c"
+    )
+
+    # src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere.
+  endif()
+
+  if(SDL_HIDAPI)
+    CheckHIDAPI()
+  endif()
+
+  if(SDL_JOYSTICK)
+    if(FREEBSD OR NETBSD OR OPENBSD OR BSDI)
+      CheckUSBHID()
+    endif()
+    if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID)
+      set(SDL_JOYSTICK_LINUX 1)
+      sdl_glob_sources(
+        "${SDL3_SOURCE_DIR}/src/joystick/linux/*.c"
+        "${SDL3_SOURCE_DIR}/src/joystick/steam/*.c"
+      )
+      set(HAVE_SDL_JOYSTICK TRUE)
+    endif()
+  endif()
+
+  CheckPTHREAD()
+
+  if(SDL_CLOCK_GETTIME)
+    check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC)
+    if(FOUND_CLOCK_GETTIME_LIBC)
+      set(HAVE_CLOCK_GETTIME 1)
+    else()
+      check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT)
+      if(FOUND_CLOCK_GETTIME_LIBRT)
+        set(HAVE_CLOCK_GETTIME 1)
+        sdl_link_dependency(clock LIBS rt)
+      endif()
+    endif()
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c")
+  set(HAVE_SDL_MISC TRUE)
+
+  if(SDL_POWER)
+    if(LINUX)
+      set(SDL_POWER_LINUX 1)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/linux/*.c")
+      set(HAVE_SDL_POWER TRUE)
+    endif()
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/unix/*.c")
+  set(HAVE_SDL_LOCALE TRUE)
+
+  set(SDL_FILESYSTEM_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/unix/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  set(SDL_STORAGE_GENERIC 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
+  if(LINUX)
+    set(SDL_STORAGE_STEAM 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/steam/*.c")
+  endif()
+  set(HAVE_SDL_STORAGE 1)
+
+  set(SDL_FSOPS_POSIX 1)
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
+  set(HAVE_SDL_FSOPS TRUE)
+
+  set(SDL_TIME_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  set(SDL_RLD_FLAGS "")
+  if(SDL_RPATH AND SDL_SHARED)
+    if(BSDI OR FREEBSD OR LINUX OR NETBSD)
+      cmake_push_check_state()
+      string(APPEND CMAKE_REQUIRED_FLAGS " -Wl,--enable-new-dtags")
+      check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS)
+      cmake_pop_check_state()
+      if(HAVE_ENABLE_NEW_DTAGS)
+        set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags")
+      else()
+        set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
+      endif()
+      set(HAVE_RPATH TRUE)
+    elseif(SOLARIS)
+      set(SDL_RLD_FLAGS "-R\${libdir}")
+      set(HAVE_RPATH TRUE)
+    endif()
+  endif()
+
+  if(QNX)
+    # QNX's *printf() family generates a SIGSEGV if NULL is passed for a string
+    # specifier (on purpose), but SDL expects "(null)". Use the built-in
+    # implementation.
+    set (HAVE_VSNPRINTF 0)
+    set (USE_POSIX_SPAWN 1)
+  endif()
+elseif(WINDOWS)
+  check_c_source_compiles("
+    #include <windows.h>
+    int main(int argc, char **argv) { return 0; }" HAVE_WIN32_CC)
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
+
+  if(WINDOWS_STORE)
+    enable_language(CXX)
+    sdl_glob_sources(
+      "${SDL3_SOURCE_DIR}/src/core/winrt/*.c"
+      "${SDL3_SOURCE_DIR}/src/core/winrt/*.cpp"
+    )
+  endif()
+
+  if(TARGET SDL3-shared AND MSVC AND NOT SDL_LIBC)
+    # Prevent codegen that would use the VC runtime libraries.
+    target_compile_options(SDL3-shared PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:/GS-> $<$<COMPILE_LANGUAGE:C,CXX>:/Gs1048576>)
+    if(SDL_CPU_X86)
+      target_compile_options(SDL3-shared PRIVATE "/arch:SSE")
+    endif()
+  endif()
+
+  if(WINDOWS_STORE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp")
+  else()
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c")
+  endif()
+  set(HAVE_SDL_MISC TRUE)
+
+  # Check for DirectX
+  if(SDL_DIRECTX)
+    cmake_push_check_state()
+    if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
+        set(USE_WINSDK_DIRECTX TRUE)
+    endif()
+    if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
+      if("$ENV{DXSDK_DIR}" STREQUAL "")
+        message(FATAL_ERROR "DIRECTX requires the \$DXSDK_DIR environment variable to be set")
+      endif()
+      string(APPEND CMAKE_REQUIRED_FLAGS " /I\"$ENV{DXSDK_DIR}\\Include\"")
+    endif()
+
+    check_include_file(d3d9.h HAVE_D3D_H)
+    check_include_file(d3d11_1.h HAVE_D3D11_H)
+    check_c_source_compiles("
+      #include <winsdkver.h>
+      #include <sdkddkver.h>
+      #include <d3d12.h>
+      ID3D12Device1 *device;
+      #if WDK_NTDDI_VERSION > 0x0A000008
+      int main(int argc, char **argv) { return 0; }
+      #endif" HAVE_D3D12_H)
+    check_include_file(ddraw.h HAVE_DDRAW_H)
+    check_include_file(dsound.h HAVE_DSOUND_H)
+    check_include_file(dinput.h HAVE_DINPUT_H)
+    if(WINDOWS_STORE OR SDL_CPU_ARM32)
+      set(HAVE_DINPUT_H 0)
+    endif()
+    check_include_file(dxgi.h HAVE_DXGI_H)
+    cmake_pop_check_state()
+    if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_D3D12_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
+      set(HAVE_DIRECTX TRUE)
+      if(NOT MINGW AND NOT USE_WINSDK_DIRECTX)
+        if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+          set(PROCESSOR_ARCH "x64")
+        else()
+          set(PROCESSOR_ARCH "x86")
+        endif()
+        sdl_link_directories("$<BUILD_INTERFACE:$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}>")
+        sdl_include_directories(PRIVATE SYSTEM "$<BUILD_INTERFACE:$ENV{DXSDK_DIR}\\Include>")
+      endif()
+    endif()
+  endif()
+
+  if(SDL_XINPUT)
+    # xinput.h may need windows.h, but does not include it itself.
+    check_c_source_compiles("
+      #include <windows.h>
+      #include <xinput.h>
+      int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H)
+    check_c_source_compiles("
+      #define COBJMACROS
+      #include <windows.gaming.input.h>
+      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
+      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)
+  endif()
+
+  # headers needed elsewhere
+  check_include_file(tpcshrd.h HAVE_TPCSHRD_H)
+  check_include_file(roapi.h HAVE_ROAPI_H)
+  check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
+  check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
+  check_include_file(sensorsapi.h HAVE_SENSORSAPI_H)
+  check_include_file(shellscalingapi.h HAVE_SHELLSCALINGAPI_H)
+
+  if(SDL_AUDIO)
+    if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
+      set(SDL_AUDIO_DRIVER_DSOUND 1)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/directsound/*.c")
+      set(HAVE_SDL_AUDIO TRUE)
+    endif()
+
+    if(SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
+      set(SDL_AUDIO_DRIVER_WASAPI 1)
+      set(HAVE_WASAPI TRUE)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/wasapi/*.c")
+      if(WINDOWS_STORE)
+        sdl_sources("${SDL3_SOURCE_DIR}/src/audio/wasapi/SDL_wasapi_winrt.cpp")
+      endif()
+      set(HAVE_SDL_AUDIO TRUE)
+    endif()
+  endif()
+
+  if(SDL_VIDEO)
+    if(WINDOWS_STORE)
+      set(SDL_VIDEO_DRIVER_WINRT 1)
+      sdl_glob_sources(
+        "${SDL3_SOURCE_DIR}/src/video/winrt/*.c"
+        "${SDL3_SOURCE_DIR}/src/video/winrt/*.cpp"
+        "${SDL3_SOURCE_DIR}/src/render/direct3d11/*.cpp"
+      )
+    else()
+      set(SDL_VIDEO_DRIVER_WINDOWS 1)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/windows/*.c")
+    endif()
+
+    if(SDL_RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
+      set(SDL_VIDEO_RENDER_D3D 1)
+      set(HAVE_RENDER_D3D TRUE)
+    endif()
+    if(SDL_RENDER_D3D AND HAVE_D3D11_H)
+      set(SDL_VIDEO_RENDER_D3D11 1)
+      set(HAVE_RENDER_D3D TRUE)
+    endif()
+    if(SDL_RENDER_D3D AND HAVE_D3D12_H AND NOT WINDOWS_STORE)
+      set(SDL_VIDEO_RENDER_D3D12 1)
+      set(HAVE_RENDER_D3D TRUE)
+    endif()
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+
+  set(SDL_THREAD_GENERIC_COND_SUFFIX 1)
+  set(SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1)
+  set(SDL_THREAD_WINDOWS 1)
+  sdl_sources(
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
+    "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syscond_cv.c"
+    "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c"
+    "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysrwlock_srw.c"
+    "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syssem.c"
+    "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systhread.c"
+    "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systls.c"
+  )
+  set(HAVE_SDL_THREADS TRUE)
+
+  if(SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT WINDOWS_STORE)
+    set(SDL_SENSOR_WINDOWS 1)
+    set(HAVE_SDL_SENSORS TRUE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/windows/*.c")
+  endif()
+
+  if(SDL_POWER)
+    if(WINDOWS_STORE)
+      set(SDL_POWER_WINRT 1)
+      sdl_sources("${SDL3_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp")
+    else()
+      set(SDL_POWER_WINDOWS 1)
+      sdl_sources("${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c")
+      set(HAVE_SDL_POWER TRUE)
+    endif()
+  endif()
+
+  if(WINDOWS_STORE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/winrt/*.c")
+  else()
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/windows/*.c")
+  endif()
+  set(HAVE_SDL_LOCALE TRUE)
+
+  set(SDL_FILESYSTEM_WINDOWS 1)
+  if(WINDOWS_STORE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/winrt/*.cpp")
+    sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/windows/SDL_sysfsops.c")
+  else()
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c")
+  endif()
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  set(SDL_FSOPS_WINDOWS 1)
+  set(HAVE_SDL_FSOPS TRUE)
+
+  set(SDL_STORAGE_GENERIC 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
+  if(NOT WINDOWS_STORE)
+    set(SDL_STORAGE_STEAM 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/steam/*.c")
+  endif()
+  set(HAVE_SDL_STORAGE 1)
+
+  # Libraries for Win32 native and MinGW
+  if(NOT WINDOWS_STORE)
+    sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
+  endif()
+
+  if(WINDOWS_STORE)
+    sdl_link_dependency(windows
+      LIBS
+        vccorlib$<$<CONFIG:Debug>:d>.lib
+        msvcrt$<$<CONFIG:Debug>:d>.lib
+      LINK_OPTIONS
+        /nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
+        /nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
+    )
+  endif()
+
+  set(SDL_TIME_WINDOWS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/windows/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_WINDOWS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/windows/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  set(SDL_LOADSO_WINDOWS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/windows/*.c")
+  set(HAVE_SDL_LOADSO TRUE)
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
+
+  if(SDL_VIDEO)
+    if(SDL_OPENGL AND NOT WINDOWS_STORE)
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_WGL 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      set(HAVE_OPENGL TRUE)
+    endif()
+
+    if(SDL_OPENGLES)
+      set(SDL_VIDEO_OPENGL_EGL 1)
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+      set(HAVE_OPENGLES TRUE)
+    endif()
+
+    if(SDL_VULKAN)
+      set(SDL_VIDEO_VULKAN 1)
+      set(HAVE_VULKAN TRUE)
+      if(SDL_RENDER_VULKAN)
+        set(SDL_VIDEO_RENDER_VULKAN 1)
+        set(HAVE_RENDER_VULKAN TRUE)
+      endif()
+    endif()
+  endif()
+
+  if(SDL_HIDAPI)
+    CheckHIDAPI()
+  endif()
+
+  if(SDL_JOYSTICK)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/windows/*.c")
+
+    if(NOT WINDOWS_STORE)
+      set(SDL_JOYSTICK_RAWINPUT 1)
+    endif()
+    if(HAVE_DINPUT_H)
+      set(SDL_JOYSTICK_DINPUT 1)
+      sdl_link_dependency(joystick LIBS dinput8)
+    endif()
+    if(HAVE_XINPUT_H)
+      if(NOT WINDOWS_STORE)
+        set(SDL_JOYSTICK_XINPUT 1)
+        set(HAVE_XINPUT TRUE)
+      endif()
+      if(HAVE_WINDOWS_GAMING_INPUT_H)
+        set(SDL_JOYSTICK_WGI 1)
+      endif()
+    endif()
+    set(HAVE_SDL_JOYSTICK TRUE)
+
+    if(SDL_HAPTIC)
+      if(HAVE_DINPUT_H AND NOT WINDOWS_STORE)
+        sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/windows/*.c")
+        set(SDL_HAPTIC_DINPUT 1)
+        set(HAVE_SDL_HAPTIC TRUE)
+      endif()
+    endif()
+  endif()
+
+  if(SDL_CAMERA)
+    if(NOT WINDOWS_STORE)
+      set(HAVE_CAMERA TRUE)
+      set(SDL_CAMERA_DRIVER_MEDIAFOUNDATION 1)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/mediafoundation/*.c")
+    endif()
+  endif()
+
+  sdl_glob_sources(SHARED "${SDL3_SOURCE_DIR}/src/core/windows/*.rc")
+  if(MINGW OR CYGWIN)
+    sdl_pc_link_options("-mwindows")
+  endif()
+
+elseif(APPLE)
+  # TODO: rework this all for proper macOS, iOS and Darwin support
+
+  # !!! FIXME: all the `if(IOS OR TVOS OR VISIONOS)` checks should get merged into one variable, so we're ready for the next platform (or just WatchOS).
+
+  # We always need these libs on macOS at the moment.
+  # !!! FIXME: we need Carbon for some very old API calls in
+  # !!! FIXME:  src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out
+  # !!! FIXME:  how to dump those.
+  if(DARWIN OR MACOSX)
+    set(SDL_FRAMEWORK_COCOA 1)
+    set(SDL_FRAMEWORK_CARBON 1)
+    set(SDL_FRAMEWORK_UTTYPES 1)
+  endif()
+  set(SDL_FRAMEWORK_FOUNDATION 1)
+  set(SDL_FRAMEWORK_COREVIDEO 1)
+
+  # iOS can use a CADisplayLink for main callbacks. macOS just uses the generic one atm.
+  if(IOS OR TVOS OR VISIONOS)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ios/*.m")
+    set(HAVE_SDL_MAIN_CALLBACKS TRUE)
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m")
+
+  if(SDL_CAMERA)
+    if(IOS OR TVOS OR MACOSX OR DARWIN)
+      set(SDL_CAMERA_DRIVER_COREMEDIA 1)
+      set(HAVE_CAMERA TRUE)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/coremedia/*.m")
+    endif()
+  endif()
+
+  if(IOS OR TVOS OR VISIONOS)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m")
+  else()
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m")
+  endif()
+  set(HAVE_SDL_MISC TRUE)
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_COREAUDIO 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/coreaudio/*.m")
+    set(HAVE_SDL_AUDIO TRUE)
+    set(SDL_FRAMEWORK_COREAUDIO 1)
+    set(SDL_FRAMEWORK_AUDIOTOOLBOX 1)
+    set(SDL_FRAMEWORK_AVFOUNDATION 1)
+  endif()
+
+  if(SDL_HIDAPI)
+    CheckHIDAPI()
+  endif()
+
+  if(SDL_JOYSTICK)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/apple/*.m")
+    if(IOS OR TVOS OR VISIONOS)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/steam/*.c")
+      set(SDL_JOYSTICK_MFI 1)
+      if(IOS OR VISIONOS)
+        set(SDL_FRAMEWORK_COREMOTION 1)
+      endif()
+      set(SDL_FRAMEWORK_GAMECONTROLLER 1)
+      set(SDL_FRAMEWORK_COREHAPTICS 1)
+    else()
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/darwin/*.c")
+      set_property(SOURCE ${MFI_JOYSTICK_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak")
+      check_objc_source_compiles("
+          #include <AvailabilityMacros.h>
+          #include <TargetConditionals.h>
+          #import <Foundation/Foundation.h>
+          #import <GameController/GameController.h>
+          #if MAC_OS_X_VERSION_MIN_REQUIRED < 1080
+          #error GameController framework doesn't work on this configuration
+          #endif
+          #if TARGET_CPU_X86
+          #error GameController framework doesn't work on this configuration
+          #endif
+          int main() { return 0; }" HAVE_FRAMEWORK_GAMECONTROLLER)
+      check_objc_source_compiles("
+          #include <AvailabilityMacros.h>
+          #include <TargetConditionals.h>
+          #import <Foundation/Foundation.h>
+          #import <CoreHaptics/CoreHaptics.h>
+          int main() { return 0; }" HAVE_FRAMEWORK_COREHAPTICS)
+      if(HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS)
+        # Only enable MFI if we also have CoreHaptics to ensure rumble works
+        set(SDL_JOYSTICK_MFI 1)
+        set(SDL_FRAMEWORK_GAMECONTROLLER 1)
+        set(SDL_FRAMEWORK_COREHAPTICS 1)
+      endif()
+      if(NOT VISIONOS)
+        set(SDL_JOYSTICK_IOKIT 1)
+        set(SDL_FRAMEWORK_IOKIT 1)
+      endif()
+      set(SDL_FRAMEWORK_FF 1)
+    endif()
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  if(SDL_HAPTIC)
+    if (IOS OR TVOS OR VISIONOS)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
+      set(SDL_HAPTIC_DUMMY 1)
+    else()
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/darwin/*.c")
+      set(SDL_HAPTIC_IOKIT 1)
+      set(SDL_FRAMEWORK_IOKIT 1)
+      set(SDL_FRAMEWORK_FF 1)
+    endif()
+    set(HAVE_SDL_HAPTIC TRUE)
+  endif()
+
+  if(SDL_POWER)
+    if (IOS OR TVOS OR VISIONOS)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/uikit/*.m")
+      set(SDL_POWER_UIKIT 1)
+    else()
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/macos/*.c")
+      set(SDL_POWER_MACOSX 1)
+      set(SDL_FRAMEWORK_IOKIT 1)
+    endif()
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/macos/*.m")
+  set(HAVE_SDL_LOCALE TRUE)
+
+  set(SDL_TIME_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  set(SDL_FILESYSTEM_COCOA 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/cocoa/*.m")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  # TODO: SDL_STORAGE_ICLOUD
+  set(SDL_STORAGE_GENERIC 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
+  if(DARWIN OR MACOSX)
+    set(SDL_STORAGE_STEAM 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/steam/*.c")
+  endif()
+  set(HAVE_SDL_STORAGE 1)
+
+  set(SDL_FSOPS_POSIX 1)
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
+  set(HAVE_SDL_FSOPS TRUE)
+
+  if(SDL_SENSOR)
+    if(IOS OR VISIONOS)
+      set(SDL_SENSOR_COREMOTION 1)
+      set(HAVE_SDL_SENSORS TRUE)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m")
+    endif()
+  endif()
+
+  # iOS hack needed - http://code.google.com/p/ios-cmake/ ?
+  if(SDL_VIDEO)
+    if (IOS OR TVOS OR VISIONOS)
+      set(SDL_VIDEO_DRIVER_UIKIT 1)
+      set(SDL_FRAMEWORK_COREGRAPHICS 1)
+      set(SDL_FRAMEWORK_QUARTZCORE 1)
+      set(SDL_FRAMEWORK_UIKIT 1)
+      set(SDL_IPHONE_KEYBOARD 1)
+      set(SDL_IPHONE_LAUNCHSCREEN 1)
+      sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/uikit/*.m")
+      set(HAVE_SDL_VIDEO TRUE)
+    else()
+      CheckCOCOA()
+      if(SDL_OPENGL)
+        set(SDL_VIDEO_OPENGL 1)
+        set(SDL_VIDEO_OPENGL_CGL 1)
+        set(SDL_VIDEO_RENDER_OGL 1)
+        set(HAVE_OPENGL TRUE)
+      endif()
+    endif()
+
+    if(SDL_OPENGLES)
+      if(IOS OR TVOS OR VISIONOS)
+        set(SDL_FRAMEWORK_OPENGLES 1)
+        set(SDL_VIDEO_OPENGL_ES 1)
+      else()
+        set(SDL_VIDEO_OPENGL_EGL 1)
+      endif()
+      set(SDL_VIDEO_OPENGL_ES2 1)
+      set(SDL_VIDEO_RENDER_OGL_ES2 1)
+      set(HAVE_OPENGLES TRUE)
+    endif()
+
+    if(SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL)
+      check_objc_source_compiles("
+        #include <AvailabilityMacros.h>
+        #import <Metal/Metal.h>
+        #import <QuartzCore/CAMetalLayer.h>
+
+        #if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64)
+        #error Metal doesn't work on this configuration
+        #endif
+        int main(int argc, char **argv) { return 0; }" HAVE_FRAMEWORK_METAL)
+      if(HAVE_FRAMEWORK_METAL)
+        set(SDL_FRAMEWORK_METAL 1)
+        set(SDL_FRAMEWORK_QUARTZCORE 1)
+        if(SDL_VULKAN)
+          set(SDL_VIDEO_VULKAN 1)
+          set(HAVE_VULKAN TRUE)
+          if(SDL_RENDER_VULKAN)
+            set(SDL_VIDEO_RENDER_VULKAN 1)
+            set(HAVE_RENDER_VULKAN TRUE)
+          endif()
+        endif()
+        if(SDL_METAL)
+          set(SDL_VIDEO_METAL 1)
+          set(HAVE_METAL TRUE)
+        endif()
+        if(SDL_RENDER_METAL)
+          sdl_glob_sources("${SDL3_SOURCE_DIR}/src/render/metal/*.m")
+          set(SDL_VIDEO_RENDER_METAL 1)
+          set(HAVE_RENDER_METAL TRUE)
+        endif()
+      endif()
+    endif()
+  endif()
+
+  # Actually load the frameworks at the end so we don't duplicate include.
+  if(SDL_FRAMEWORK_COREVIDEO)
+    find_library(COREMEDIA CoreMedia)
+    if(COREMEDIA)
+      sdl_link_dependency(corevideo LINK_OPTIONS "-Wl,-framework,CoreMedia")
+    endif()
+    sdl_link_dependency(corevideo LINK_OPTIONS "-Wl,-framework,CoreVideo")
+  endif()
+  if(SDL_FRAMEWORK_COCOA)
+    sdl_link_dependency(cocoa LINK_OPTIONS "-Wl,-framework,Cocoa")
+  endif()
+  if(SDL_FRAMEWORK_IOKIT)
+    sdl_link_dependency(iokit LINK_OPTIONS "-Wl,-framework,IOKit")
+  endif()
+  if(SDL_FRAMEWORK_FF)
+    sdl_link_dependency(ff LINK_OPTIONS "-Wl,-framework,ForceFeedback")
+  endif()
+  if(SDL_FRAMEWORK_CARBON)
+    sdl_link_dependency(carbon LINK_OPTIONS "-Wl,-framework,Carbon")
+  endif()
+  if(SDL_FRAMEWORK_COREAUDIO)
+    sdl_link_dependency(core_audio LINK_OPTIONS "-Wl,-framework,CoreAudio")
+  endif()
+  if(SDL_FRAMEWORK_AUDIOTOOLBOX)
+    sdl_link_dependency(audio_toolbox LINK_OPTIONS "-Wl,-framework,AudioToolbox")
+  endif()
+  if(SDL_FRAMEWORK_AVFOUNDATION)
+    sdl_link_dependency(av_foundation LINK_OPTIONS "-Wl,-framework,AVFoundation")
+  endif()
+  if(SDL_FRAMEWORK_COREBLUETOOTH)
+    sdl_link_dependency(core_bluetooth LINK_OPTIONS "-Wl,-framework,CoreBluetooth")
+  endif()
+  if(SDL_FRAMEWORK_COREGRAPHICS)
+    sdl_link_dependency(core_graphics LINK_OPTIONS "-Wl,-framework,CoreGraphics")
+  endif()
+  if(SDL_FRAMEWORK_COREMOTION)
+    sdl_link_dependency(core_motion LINK_OPTIONS "-Wl,-framework,CoreMotion")
+  endif()
+  if(SDL_FRAMEWORK_FOUNDATION)
+    sdl_link_dependency(foundation LINK_OPTIONS "-Wl,-framework,Foundation")
+  endif()
+  if(SDL_FRAMEWORK_GAMECONTROLLER)
+    find_library(GAMECONTROLLER GameController)
+    if(GAMECONTROLLER)
+      sdl_link_dependency(game_controller LINK_OPTIONS "-Wl,-weak_framework,GameController")
+    endif()
+  endif()
+  if(SDL_FRAMEWORK_METAL)
+    if(IOS OR TVOS OR VISIONOS)
+      sdl_link_dependency(metal LINK_OPTIONS "-Wl,-framework,Metal")
+    else()
+      sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,Metal")
+    endif()
+  endif()
+  if(SDL_FRAMEWORK_OPENGLES)
+    sdl_link_dependency(opengles LINK_OPTIONS "-Wl,-framework,OpenGLES")
+  endif()
+  if(SDL_FRAMEWORK_QUARTZCORE)
+    if(IOS OR TVOS OR VISIONOS)
+      sdl_link_dependency(quartz_core LINK_OPTIONS "-Wl,-framework,QuartzCore")
+    else()
+      sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,QuartzCore")
+    endif()
+  endif()
+  if(SDL_FRAMEWORK_UIKIT)
+    sdl_link_dependency(ui_kit LINK_OPTIONS "-Wl,-framework,UIKit")
+  endif()
+  if(SDL_FRAMEWORK_COREHAPTICS)
+    find_library(COREHAPTICS CoreHaptics)
+    if(COREHAPTICS)
+      sdl_link_dependency(core_haptics LINK_OPTIONS "-Wl,-framework,CoreHaptics")
+    endif()
+  endif()
+
+  CheckPTHREAD()
+
+  if(SDL_RPATH AND SDL_SHARED)
+    set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}")
+    set(HAVE_RPATH TRUE)
+  endif()
+
+elseif(HAIKU)
+  enable_language(CXX)
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_HAIKU 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/haiku/*.cc")
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_HAIKU 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/haiku/*.cc")
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc")
+  set(HAVE_SDL_MISC TRUE)
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_HAIKU 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/haiku/*.cc")
+    set(HAVE_SDL_VIDEO TRUE)
+
+    if(SDL_OPENGL)
+      # TODO: Use FIND_PACKAGE(OpenGL) instead
+      set(SDL_VIDEO_OPENGL 1)
+      set(SDL_VIDEO_OPENGL_HAIKU 1)
+      set(SDL_VIDEO_RENDER_OGL 1)
+      sdl_link_dependency(opengl LIBS GL)
+      set(HAVE_OPENGL TRUE)
+    endif()
+  endif()
+
+  set(SDL_FILESYSTEM_HAIKU 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/haiku/*.cc")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  set(SDL_FSOPS_POSIX 1)
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
+  set(HAVE_SDL_FSOPS TRUE)
+
+  set(SDL_TIME_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_HAIKU 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/haiku/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  if(SDL_POWER)
+    set(SDL_POWER_HAIKU 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/haiku/*.c")
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/haiku/*.cc")
+  set(HAVE_SDL_LOCALE TRUE)
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/haiku/*.cc")
+
+  CheckPTHREAD()
+  sdl_link_dependency(base LIBS root be media game device textencoding tracker)
+
+elseif(RISCOS)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c")
+  set(HAVE_SDL_MISC TRUE)
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_RISCOS 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/riscos/*.c")
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+
+  set(SDL_FILESYSTEM_RISCOS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/riscos/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  set(SDL_FSOPS_POSIX 1)
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
+  set(HAVE_SDL_FSOPS TRUE)
+
+  set(SDL_TIME_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_UNIX 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  if(SDL_CLOCK_GETTIME)
+    set(HAVE_CLOCK_GETTIME 1)
+  endif()
+
+  CheckPTHREAD()
+
+  if(SDL_AUDIO)
+    CheckOSS()
+  endif()
+
+elseif(VITA)
+  # SDL_spinlock.c Needs to be compiled in ARM mode.
+  cmake_push_check_state()
+  string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument")
+  check_c_compiler_flag(-marm HAVE_ARM_MODE)
+  cmake_pop_check_state()
+  if(HAVE_ARM_MODE)
+    set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm")
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c")
+  set(HAVE_SDL_MISC TRUE)
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_VITA 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/vita/*.c")
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+
+  set(SDL_FILESYSTEM_VITA 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/vita/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  # !!! FIXME: do we need a FSops implementation for this?
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_VITA 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/vita/*.c")
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  if(SDL_POWER)
+    set(SDL_POWER_VITA 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/vita/*.c")
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  set(SDL_THREAD_VITA 1)
+  sdl_sources(
+    "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c"
+    "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_syssem.c"
+    "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_systhread.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
+  )
+  set(HAVE_SDL_THREADS TRUE)
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/vita/*.c")
+  set(HAVE_SDL_LOCALE TRUE)
+
+  set(SDL_TIME_VITA 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/vita/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_VITA 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/vita/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  if(SDL_SENSOR)
+    set(SDL_SENSOR_VITA 1)
+    set(HAVE_SDL_SENSORS TRUE)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/vita/*.c")
+  endif()
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_VITA 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/vita/*.c")
+    set(HAVE_SDL_VIDEO TRUE)
+
+    if(VIDEO_VITA_PIB)
+      check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H)
+
+      if(HAVE_PIGS_IN_BLANKET_H)
+        set(SDL_VIDEO_OPENGL_ES2 1)
+        sdl_link_dependency(pib
+          LIBS
+            pib
+            libScePiglet_stub_weak
+            taihen_stub_weak
+            SceShaccCg_stub_weak
+        )
+        set(HAVE_VIDEO_VITA_PIB ON)
+        set(SDL_VIDEO_VITA_PIB 1)
+      else()
+        set(HAVE_VIDEO_VITA_PIB OFF)
+      endif()
+    endif()
+
+    if(VIDEO_VITA_PVR)
+      check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H)
+      if(HAVE_PVR_H)
+        sdl_compile_definitions(PRIVATE "__psp2__")
+        set(SDL_VIDEO_OPENGL_EGL 1)
+        set(HAVE_OPENGLES TRUE)
+        set(SDL_VIDEO_OPENGL_ES 1)
+        set(SDL_VIDEO_OPENGL_ES2 1)
+        set(SDL_VIDEO_RENDER_OGL_ES2 1)
+
+        sdl_link_dependency(pvr
+          LIBS
+            libgpu_es4_ext_stub_weak
+            libIMGEGL_stub_weak
+            SceIme_stub
+        )
+
+        set(HAVE_VIDEO_VITA_PVR ON)
+        set(SDL_VIDEO_VITA_PVR 1)
+
+        if(SDL_OPENGL)
+          check_include_file(gl4esinit.h HAVE_GL4ES_H)
+          if(HAVE_GL4ES_H)
+            set(HAVE_OPENGL TRUE)
+            set(SDL_VIDEO_OPENGL 1)
+            set(SDL_VIDEO_RENDER_OGL 1)
+            sdl_link_dependency(opengl LIBS libGL_stub)
+            set(SDL_VIDEO_VITA_PVR_OGL 1)
+          endif()
+        endif()
+
+      else()
+        set(HAVE_VIDEO_VITA_PVR OFF)
+      endif()
+    endif()
+
+    set(SDL_VIDEO_RENDER_VITA_GXM 1)
+    sdl_link_dependency(base
+      LIBS
+        SceGxm_stub
+        SceDisplay_stub
+        SceCtrl_stub
+        SceAppMgr_stub
+        SceAppUtil_stub
+        SceAudio_stub
+        SceAudioIn_stub
+        SceSysmodule_stub
+        SceDisplay_stub
+        SceCtrl_stub
+        SceIofilemgr_stub
+        SceCommonDialog_stub
+        SceTouch_stub
+        SceHid_stub
+        SceMotion_stub
+        ScePower_stub
+        SceProcessmgr_stub
+    )
+  endif()
+
+  sdl_compile_definitions(PRIVATE "__VITA__")
+
+elseif(PSP)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/psp/*.c")
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_PSP 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/psp/*.c")
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+
+  set(SDL_FILESYSTEM_PSP 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/psp/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  # !!! FIXME: do we need a FSops implementation for this?
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_PSP 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/psp/*.c")
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  if(SDL_POWER)
+    set(SDL_POWER_PSP 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/psp/*.c")
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  set(SDL_THREAD_PSP 1)
+  sdl_glob_sources(
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
+    "${SDL3_SOURCE_DIR}/src/thread/psp/*.c"
+  )
+  set(HAVE_SDL_THREADS TRUE)
+
+  set(SDL_TIME_PSP 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/psp/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_PSP 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/psp/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_PSP 1)
+    set(SDL_VIDEO_RENDER_PSP 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/psp/*.c")
+    set(SDL_VIDEO_OPENGL 1)
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+
+  sdl_link_dependency(base
+    LIBS
+      GL
+      pspvram
+      pspaudio
+      pspvfpu
+      pspdisplay
+      pspgu
+      pspge
+      psphprm
+      pspctrl
+      psppower
+  )
+
+elseif(PS2)
+  sdl_compile_definitions(PRIVATE "PS2" "__PS2__")
+  sdl_include_directories(PRIVATE SYSTEM "$ENV{PS2SDK}/ports/include" "$ENV{PS2DEV}/gsKit/include")
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/ps2/*.c")
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_PS2 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/ps2/*.c")
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+
+  set(SDL_FILESYSTEM_PS2 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/ps2/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  # !!! FIXME: do we need a FSops implementation for this?
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_PS2 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/ps2/*.c")
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  set(SDL_THREAD_PS2 1)
+  sdl_glob_sources(
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
+    "${SDL3_SOURCE_DIR}/src/thread/ps2/*.c"
+  )
+  set(HAVE_SDL_THREADS TRUE)
+
+  set(SDL_TIME_PS2 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/ps2/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_PS2 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/ps2/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_PS2 1)
+    set(SDL_VIDEO_RENDER_PS2 1)
+    sdl_glob_sources(
+      "${SDL3_SOURCE_DIR}/src/video/ps2/*.c"
+      "${SDL3_SOURCE_DIR}/src/render/ps2/*.c"
+    )
+    set(SDL_VIDEO_OPENGL 0)
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+
+  sdl_link_dependency(base
+    LIBS
+      patches
+      gskit
+      dmakit
+      ps2_drivers
+  )
+elseif(N3DS)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/n3ds/*.c")
+
+  if(SDL_AUDIO)
+    set(SDL_AUDIO_DRIVER_N3DS 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/n3ds/*.c")
+    set(HAVE_SDL_AUDIO TRUE)
+  endif()
+
+  set(SDL_FILESYSTEM_N3DS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/n3ds/*.c")
+  set(HAVE_SDL_FILESYSTEM TRUE)
+
+  # !!! FIXME: do we need a FSops implementation for this?
+
+  if(SDL_JOYSTICK)
+    set(SDL_JOYSTICK_N3DS 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/n3ds/*.c")
+    set(HAVE_SDL_JOYSTICK TRUE)
+  endif()
+
+  if(SDL_POWER)
+    set(SDL_POWER_N3DS 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/n3ds/*.c")
+    set(HAVE_SDL_POWER TRUE)
+  endif()
+
+  set(SDL_THREAD_N3DS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/n3ds/*.c")
+  sdl_sources(
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c"
+    "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c"
+  )
+  set(HAVE_SDL_THREADS TRUE)
+
+  set(SDL_TIME_N3DS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/n3ds/*.c")
+  set(HAVE_SDL_TIME TRUE)
+
+  set(SDL_TIMER_N3DS 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/n3ds/*.c")
+  set(HAVE_SDL_TIMERS TRUE)
+
+  set(SDL_FSOPS_POSIX 1)
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/posix/SDL_sysfsops.c")
+  set(HAVE_SDL_FSOPS TRUE)
+
+  if(SDL_SENSOR)
+    set(SDL_SENSOR_N3DS 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/n3ds/*.c")
+    set(HAVE_SDL_SENSORS TRUE)
+  endif()
+
+  if(SDL_VIDEO)
+    set(SDL_VIDEO_DRIVER_N3DS 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/n3ds/*.c")
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/n3ds/*.c")
+  set(HAVE_SDL_LOCALE TRUE)
+
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c")
+endif()
+
+if (SDL_DIALOG)
+  if(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
+    sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/unix/SDL_unixdialog.c)
+    sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/unix/SDL_portaldialog.c)
+    sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/unix/SDL_zenitydialog.c)
+    set(HAVE_SDL_DIALOG TRUE)
+  elseif(HAIKU)
+    sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/haiku/SDL_haikudialog.cc)
+    set(HAVE_SDL_DIALOG TRUE)
+  elseif(WINDOWS AND NOT WINDOWS_STORE)
+    sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/windows/SDL_windowsdialog.c)
+    set(HAVE_SDL_DIALOG TRUE)
+  elseif(APPLE)
+    sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/cocoa/SDL_cocoadialog.m)
+    sdl_link_dependency(uniformtypeidentifiers LINK_OPTIONS "-Wl,-weak_framework,UniformTypeIdentifiers")
+    set(HAVE_SDL_DIALOG TRUE)
+  endif()
+endif()
+
+# Platform-independent options
+
+if(SDL_VIDEO)
+  if(SDL_OFFSCREEN AND SDL_VIDEO_OPENGL_EGL)
+    set(SDL_VIDEO_DRIVER_OFFSCREEN 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/offscreen/*.c")
+    set(HAVE_OFFSCREEN TRUE)
+    set(HAVE_SDL_VIDEO TRUE)
+  endif()
+endif()
+
+# Dummies
+# configure.ac does it differently:
+# if not have X
+#   if enable_X {  SDL_X_DISABLED = 1 }
+#   [add dummy sources]
+# so it always adds a dummy, without checking, if it was actually requested.
+# This leads to missing internal references on building, since the
+# src/X/*.c does not get included.
+if(NOT HAVE_SDL_AUDIO)
+  set(SDL_AUDIO_DRIVER_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_VIDEO)
+  set(SDL_VIDEO_DRIVER_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_JOYSTICK)
+  set(SDL_JOYSTICK_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_HAPTIC)
+  set(SDL_HAPTIC_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_SENSORS)
+  set(SDL_SENSOR_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_LOADSO)
+  set(SDL_LOADSO_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_FILESYSTEM)
+  set(SDL_FILESYSTEM_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_STORAGE)
+  set(SDL_STORAGE_GENERIC 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/storage/generic/*.c")
+endif()
+if(NOT HAVE_SDL_FSOPS)
+  set(SDL_FSOPS_DUMMY 1)
+  sdl_sources("${SDL3_SOURCE_DIR}/src/filesystem/dummy/SDL_sysfsops.c")
+endif()
+if(NOT HAVE_SDL_LOCALE)
+  set(SDL_LOCALE_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_MISC)
+  set(SDL_MISC_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/dummy/*.c")
+endif()
+if(NOT HAVE_SDL_DIALOG)
+  set(SDL_DIALOG_DUMMY 1)
+  sdl_sources(${SDL3_SOURCE_DIR}/src/dialog/dummy/SDL_dummydialog.c)
+endif()
+if(NOT HAVE_CAMERA)
+  set(SDL_CAMERA_DRIVER_DUMMY 1)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/camera/dummy/*.c")
+endif()
+
+# We always need to have threads and timers around
+if(NOT HAVE_SDL_THREADS)
+  # The emscripten platform has been carefully vetted to work without threads
+  if(EMSCRIPTEN)
+    set(SDL_THREADS_DISABLED 1)
+    sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/generic/*.c")
+  else()
+    message(FATAL_ERROR "Threads are needed by many SDL subsystems and may not be disabled")
+  endif()
+endif()
+if(NOT HAVE_SDL_TIMERS)
+  message(FATAL_ERROR "Timers are needed by many SDL subsystems and may not be disabled")
+endif()
+
+# Most platforms use this.
+if(NOT HAVE_SDL_MAIN_CALLBACKS)
+  sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/generic/*.c")
+endif()
+
+# config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps:
+# 1. replace all `#cmakedefine`'s and `@abc@`
+configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake"
+  "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate")
+# 2. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path)
+file(GENERATE
+  OUTPUT "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>/build_config/SDL_build_config.h"
+  INPUT "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate"
+)
+
+file(GLOB SDL3_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/*.h")
+file(GLOB SDL3_TEST_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/SDL_test*.h")
+foreach(_hdr IN LISTS SDL3_INCLUDE_FILES)
+  if(_hdr MATCHES ".*SDL_revision\\.h" OR _hdr MATCHES ".*SDL_test.*\\.h")
+    list(REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}")
+  endif()
+endforeach()
+
+set(SDL_REVISION "" CACHE STRING "Custom SDL revision (overrides SDL_REVISION_SUFFIX)")
+if(NOT SDL_REVISION)
+  set(SDL_REVISION_SUFFIX "" CACHE STRING "Suffix for the SDL revision")
+  if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt")
+    # If VERSION.txt exists, it contains the SDL version
+    file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" SDL_REVISION_CENTER)
+    string(STRIP "${SDL_REVISION_CENTER}" SDL_REVISION_CENTER)
+  else()
+    # If VERSION does not exist, use git to calculate a version
+    git_describe(SDL_REVISION_CENTER)
+    if(NOT SDL_REVISION_CENTER)
+      set(SDL_REVISION_CENTER "${SDL3_VERSION}-no-vcs")
+    endif()
+  endif()
+  set(SDL_REVISION "SDL-${SDL_REVISION_CENTER}${SDL_REVISION_SUFFIX}")
+endif()
+
+execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3")
+configure_file(include/build_config/SDL_revision.h.cmake include/SDL3/SDL_revision.h @ONLY)
+list(APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h")
+
+if(SDL_FRAMEWORK)
+  # With Apple frameworks, headers in the PUBLIC_HEADER property also need to be added as sources
+  list(APPEND SDL3_INCLUDE_FILES ${SDL3_TEST_INCLUDE_FILES})
+  sdl_sources(${SDL3_INCLUDE_FILES})
+endif()
+
+if((CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib") OR SDL_FRAMEWORK)
+  # - Avoid conflict between the dll import library and the static library
+  # - Create SDL3-static Apple Framework
+  set(sdl_static_libname "SDL3-static")
+else()
+  set(sdl_static_libname "SDL3")
+endif()
+
+macro(check_add_debug_flag FLAG SUFFIX)
+  check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX})
+  if(HAS_C_FLAG_${SUFFIX})
+    string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}")
+  endif()
+
+  check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX})
+  if(HAS_CXX_${SUFFIX})
+    string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}")
+  endif()
+endmacro()
+
+macro(asan_check_add_debug_flag ASAN_FLAG)
+  check_add_debug_flag("-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}")
+  if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
+    set(HAVE_ASAN ON)
+  endif()
+endmacro()
+
+macro(asan_check_add_debug_flag2 ASAN_FLAG)
+  # for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES:
+  # http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html
+
+  set(FLAG "-fsanitize=${ASAN_FLAG}")
+
+  cmake_push_check_state()
+  list(APPEND CMAKE_REQUIRED_LIBRARIES ${FLAG} asan)
+  check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG})
+  check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG})
+  cmake_pop_check_state()
+
+  if (HAS_C_FLAG_${ASAN_FLAG})
+    string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}")
+  endif()
+
+  if (HAS_CXX_${ASAN_FLAG})
+    string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}")
+  endif()
+
+  if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG})
+    set(HAVE_ASAN ON)
+  endif()
+endmacro()
+
+# enable AddressSanitizer if supported
+if(SDL_ASAN)
+  asan_check_add_debug_flag2("address")
+  asan_check_add_debug_flag("bool")
+  asan_check_add_debug_flag("bounds")
+  asan_check_add_debug_flag("enum")
+  asan_check_add_debug_flag("float-cast-overflow")
+  asan_check_add_debug_flag("float-divide-by-zero")
+  asan_check_add_debug_flag("nonnull-attribute")
+  asan_check_add_debug_flag("returns-nonnull-attribute")
+  asan_check_add_debug_flag("signed-integer-overflow")
+  asan_check_add_debug_flag("undefined")
+  asan_check_add_debug_flag("vla-bound")
+  asan_check_add_debug_flag("leak")
+  # The object size sanitizer has no effect on unoptimized builds on Clang,
+  # but causes warnings.
+  if(NOT USE_CLANG OR CMAKE_BUILD_TYPE STREQUAL "")
+    asan_check_add_debug_flag("object-size")
+  endif()
+endif()
+
+if(SDL_CCACHE)
+  find_program(CCACHE_BINARY ccache)
+  if(CCACHE_BINARY)
+    set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
+    set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
+    set(CMAKE_OBJC_COMPILER_LAUNCHER ${CCACHE_BINARY})
+    set(HAVE_CCACHE ON)
+  else()
+    set(HAVE_CCACHE OFF)
+  endif()
+else()
+  set(HAVE_CCACHE OFF)
+endif()
+
+if(SDL_CLANG_TIDY)
+  cmake_minimum_required(VERSION 3.6)
+  find_program(CLANG_TIDY_BINARY clang-tidy)
+
+  if(CLANG_TIDY_BINARY)
+    set(HAVE_CLANG_TIDY ON)
+    get_clang_tidy_ignored_files(CLANG_TIDY_IGNORED_FILES)
+    set(CLANG_TIDY_COMMAND "${CLANG_TIDY_BINARY}" "-extra-arg=-Wno-unknown-warning-option" "--line-filter=[${CLANG_TIDY_IGNORED_FILES}]")
+    if(SDL_WERROR)
+      list(APPEND CLANG_TIDY_COMMAND "--warnings-as-errors=*")
+    endif()
+    set(CMAKE_C_CLANG_TIDY ${CLANG_TIDY_COMMAND})
+    set(CMAKE_CXX_CLANG_TIDY ${CLANG_TIDY_COMMAND})
+    set(CMAKE_OBJC_CLANG_TIDY ${CLANG_TIDY_COMMAND})
+    get_property(shared_sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES)
+    set_source_files_properties(${shared_sources} PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE)
+    file(GLOB STDLIB_SOURCES "${SDL3_SOURCE_DIR}/src/stdlib/*.c")
+    set_property(SOURCE ${STDLIB_SOURCES} APPEND PROPERTY COMPILE_DEFINITIONS "SDL_DISABLE_ANALYZE_MACROS")
+  else()
+    set(HAVE_CLANG_TIDY OFF)
+  endif()
+endif()
+
+if(SDL_TESTS)
+  set(HAVE_TESTS ON)
+endif()
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+  set(ARCH_64 TRUE)
+else()
+  set(ARCH_64 FALSE)
+endif()
+
+if(ANDROID)
+  sdl_include_directories(PRIVATE SYSTEM "${ANDROID_NDK}/sources/android/cpufeatures")
+endif()
+
+if(APPLE)
+  cmake_push_check_state(RESET)
+  check_c_compiler_flag(-fobjc-arc COMPILER_SUPPORTS_FOBJC_ARC)
+  cmake_pop_check_state()
+  if(NOT COMPILER_SUPPORTS_FOBJC_ARC)
+    message(FATAL_ERROR "Compiler does not support -fobjc-arc: this is required on Apple platforms")
+  endif()
+  sdl_compile_options(PRIVATE "-fobjc-arc")
+endif()
+
+if(PS2)
+  sdl_compile_options(PRIVATE "-Wno-error=declaration-after-statement")
+endif()
+
+if(NOT SDL_LIBC)
+  if(MSVC)
+    set(saved_CMAKE_TRY_COMPILE_TARGET_TYPE "${CMAKE_TRY_COMPILE_TARGET_TYPE}")
+    cmake_push_check_state(RESET)
+    set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
+    check_c_compiler_flag("/Zl" COMPILER_SUPPORTS_Zl)
+    cmake_pop_check_state()
+    set(CMAKE_TRY_COMPILE_TARGET_TYPE "${saved_CMAKE_TRY_COMPILE_TARGET_TYPE}")
+    if(COMPILER_SUPPORTS_Zl)
+      # /Zl omits the default C runtime library name from the .obj file.
+      sdl_compile_options(PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:/Zl>")
+      if(TARGET SDL3_test)
+        target_compile_options(SDL3_test PRIVATE "/Zl")
+      endif()
+    endif()
+  endif()
+endif()
+
+if(APPLE)
+  get_property(sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES)
+  foreach(SOURCE_FILE IN LISTS sources)
+    get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT)
+    if(FILE_EXTENSION STREQUAL ".m")
+      set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c")
+    endif()
+    if(NOT FILE_EXTENSION STREQUAL ".c" AND NOT FILE_EXTENSION STREQUAL ".cpp")
+      set_property(SOURCE ${SOURCE_FILE} PROPERTY SKIP_PRECOMPILE_HEADERS 1)
+    endif()
+  endforeach()
+endif()
+
+# Disable precompiled headers on SDL_dynapi.c to avoid applying dynapi overrides
+set_source_files_properties(src/dynapi/SDL_dynapi.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1)
+
+set(SDL_FRAMEWORK_RESOURCES
+  Xcode/SDL/pkg-support/resources/ReadMe.txt
+  LICENSE.txt
+)
+if(SDL_FRAMEWORK)
+  sdl_sources(${SDL_FRAMEWORK_RESOURCES})
+endif()
+
+add_library(SDL3_Headers INTERFACE)
+add_library(SDL3::Headers ALIAS SDL3_Headers)
+set_property(TARGET SDL3_Headers PROPERTY EXPORT_NAME "Headers")
+target_include_directories(SDL3_Headers
+  INTERFACE
+    "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include>"
+    "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include>"
+    "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/include/SDL3>"
+)
+if(SDL_FRAMEWORK)
+  target_include_directories(SDL3_Headers
+    INTERFACE
+      "$<INSTALL_INTERFACE:$<INSTALL_PREFIX>/SDL3.framework/Headers>"
+  )
+  # Add `-F <parent folder of SDL3.framework>` to make sure `#include "SDL3/..."` works.
+  target_compile_options(SDL3_Headers
+    INTERFACE
+      "$<INSTALL_INTERFACE:SHELL:-F $<INSTALL_PREFIX>>"
+  )
+else()
+  target_include_directories(SDL3_Headers
+    INTERFACE
+      "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
+      "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/SDL3>"
+  )
+endif()
+
+if(SDL_SHARED)
+  set_target_properties(SDL3-shared PROPERTIES
+    OUTPUT_NAME "SDL3"
+    POSITION_INDEPENDENT_CODE TRUE
+    LINK_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym"
+    INTERFACE_LINK_DEPENDS "$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym>"
+    WINDOWS_EXPORT_ALL_SYMBOLS FALSE
+    DEFINE_SYMBOL "DLL_EXPORT"
+  )
+  if(HAVE_GCC_FVISIBILITY)
+    set_target_properties(SDL3-shared PROPERTIES
+      C_VISIBILITY_PRESET "hidden"
+      CXX_VISIBILITY_PRESET "hidden"
+      OBJC_VISIBILITY_PRESET "hidden"
+    )
+  endif()
+  if(NOT SDL_LIBC)
+    if(MSVC AND (NOT MSVC_CLANG AND NOT WINDOWS_STORE))
+      # Don't try to link with the default set of libraries.
+      # Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB.
+      target_link_options(SDL3-shared PRIVATE "/NODEFAULTLIB")
+      if(SDL_CPU_ARM32)
+        # linking to msvcrt.lib avoid unresolved external symbols
+        # (__rt_sdiv, __rt_udiv, __rt_sdiv64, _rt_udiv64, __dtou64, __u64tod, __i64tos)
+        target_link_libraries(SDL3-shared PRIVATE msvcrt.lib)
+      endif()
+    endif()
+    if(HAS_Q_NO_USE_LIBIRC)
+      target_compile_options(SDL3-shared PRIVATE /Q_no-use-libirc)
+    endif()
+  endif()
+  if(APPLE)
+    set_target_properties(SDL3-shared PROPERTIES
+      MACOSX_RPATH TRUE
+      FRAMEWORK "${SDL_FRAMEWORK}"
+    )
+    if(SDL_FRAMEWORK)
+      set_target_properties(SDL3-shared PROPERTIES
+        PUBLIC_HEADER "${SDL3_INCLUDE_FILES}"
+        FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
+        MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3"
+        RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
+      )
+    endif()
+    set_target_properties(SDL3-shared PROPERTIES
+      SOVERSION "${SDL_DYLIB_COMPAT_VERSION}" # SOVERSION corresponds to compatibility version
+      VERSION "${SDL_DYLIB_CURRENT_VERSION}"  # VERSION corresponds to the current version
+    )
+  elseif(UNIX AND NOT ANDROID)
+    set_target_properties(SDL3-shared PROPERTIES
+      VERSION "${SDL_SO_VERSION}"
+      SOVERSION "${SDL_SO_VERSION_MAJOR}"
+    )
+  else()
+    if(WINDOWS OR CYGWIN)
+      set_target_properties(SDL3-shared PROPERTIES
+        PREFIX ""
+      )
+    endif()
+  endif()
+  target_link_libraries(SDL3-shared PRIVATE ${SDL_CMAKE_DEPENDS})
+  target_include_directories(SDL3-shared
+    PRIVATE
+      "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
+      "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
+  )
+  target_link_libraries(SDL3-shared PUBLIC $<TARGET_NAME:SDL3::Headers>)
+  if(MINGW OR CYGWIN)
+    target_link_options(SDL3-shared PRIVATE -static-libgcc)
+  endif()
+  # Use `Compatible Interface Properties` to:
+  # - allow consumers to enforce a shared/static library
+  # - block linking to SDL libraries of different major version
+  set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
+  set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL3_SHARED TRUE)
+  set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
+  set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
+  if(NOT CMAKE_VERSION VERSION_LESS "3.16")
+    target_precompile_headers(SDL3-shared PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>")
+  endif()
+endif()
+
+if(SDL_STATIC)
+  set_target_properties(SDL3-static PROPERTIES
+    OUTPUT_NAME "${sdl_static_libname}"
+    POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}"
+  )
+  target_compile_definitions(SDL3-static PRIVATE SDL_STATIC_LIB)
+  target_link_libraries(SDL3-static PRIVATE ${SDL_CMAKE_DEPENDS})
+  target_include_directories(SDL3-static
+    PRIVATE
+      "$<BUILD_INTERFACE:${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>>"
+      "$<BUILD_INTERFACE:${SDL3_SOURCE_DIR}/src>"
+  )
+  target_link_libraries(SDL3-static PUBLIC $<TARGET_NAME:SDL3::Headers>)
+  # Use `Compatible Interface Properties` to:
+  # - allow consumers to enforce a shared/static library
+  # - block linking to SDL libraries of different major version
+  set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED)
+  set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL3_SHARED FALSE)
+  set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
+  set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
+  if(NOT CMAKE_VERSION VERSION_LESS "3.16")
+    target_precompile_headers(SDL3-static PRIVATE "$<$<OR:$<COMPILE_LANGUAGE:C>,$<COMPILE_LANGUAGE:CXX>>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>")
+  endif()
+endif()
+
+sdl_compile_definitions(
+  PRIVATE
+    "SDL_BUILD_MAJOR_VERSION=${PROJECT_VERSION_MAJOR}"
+    "SDL_BUILD_MINOR_VERSION=${PROJECT_VERSION_MINOR}"
+    "SDL_BUILD_MICRO_VERSION=${PROJECT_VERSION_PATCH}"
+)
+
+##### Tests #####
+
+if(SDL_TEST_LIBRARY)
+  file(GLOB TEST_SOURCES "${SDL3_SOURCE_DIR}/src/test/*.c")
+  target_sources(SDL3_test PRIVATE ${TEST_SOURCES})
+  if(APPLE)
+    set_target_properties(SDL3_test PROPERTIES
+      FRAMEWORK "${SDL_FRAMEWORK}"
+    )
+    if(SDL_FRAMEWORK)
+      set_target_properties(SDL3_test PROPERTIES
+        FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}"
+        MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3_test"
+        RESOURCE "${SDL_FRAMEWORK_RESOURCES}"
+      )
+    endif()
+  endif()
+  target_link_libraries(SDL3_test PUBLIC $<TARGET_NAME:SDL3::Headers>)
+  # FIXME: get rid of EXTRA_TEST_LIBS variable
+  target_link_libraries(SDL3_test PRIVATE ${EXTRA_TEST_LIBS})
+  set_property(TARGET SDL3_test APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION")
+  set_property(TARGET SDL3_test PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}")
+endif()
+
+##### Configure installation folders #####
+
+if(WINDOWS AND NOT MINGW)
+  set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake")
+else()
+  set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake")
+endif()
+set(SDL_INSTALL_CMAKEDIR_ROOT "${SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3Config.cmake related files (SDL3 subfolder for MSVC projects)")
+
+if(FREEBSD)
+  # FreeBSD uses ${PREFIX}/libdata/pkgconfig
+  set(SDL_PKGCONFIG_INSTALLDIR "libdata/pkgconfig")
+else()
+  set(SDL_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
+endif()
+
+if(WINDOWS AND NOT MINGW)
+  set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}")
+  set(SDL_INSTALL_LICENSEDIR "licenses/SDL3")
+  set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
+elseif(SDL_FRAMEWORK)
+  set(SDL_INSTALL_CMAKEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources/CMake")
+  set(SDL_INSTALL_LICENSEDIR "Resources")
+  set(SDL_INSTALL_HEADERSDIR "Headers")
+else()
+  set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}/SDL3")
+  set(SDL_INSTALL_LICENSEDIR "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}")
+  set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3")
+endif()
+
+if(SDL_FRAMEWORK)
+  set(SDL_SDL_INSTALL_RESOURCEDIR "SDL3.framework/Resources")
+  set(SDL_SDL_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_RESOURCEDIR}/CMake")
+  set(SDL_SDL_INSTALL_REAL_RESOURCEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources")
+  set(SDL_SDL_INSTALL_REAL_CMAKEDIR "${SDL_SDL_INSTALL_REAL_RESOURCEDIR}/CMake")
+
+  set(SDL_SDLtest_INSTALL_RESOURCEDIR "SDL3_test.framework/Resources")
+  set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDLtest_INSTALL_RESOURCEDIR}/CMake")
+  set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3_testConfig.cmake")
+else()
+  set(SDL_SDL_INSTALL_RESOURCEDIR ".")
+  set(SDL_SDL_INSTALL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
+  set(SDL_SDL_INSTALL_REAL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR})
+
+  # Install SDL3*Targets.cmake files in lib/cmake/SDL3
+  set(SDL_SDLstatic_INSTALL_RESOURCEDIR ".")
+  set(SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
+  set(SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3staticTargets.cmake")
+
+  set(SDL_SDLtest_INSTALL_RESOURCEDIR ".")
+  set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}")
+  set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3testTargets.cmake")
+endif()
+
+export(TARGETS SDL3_Headers NAMESPACE "SDL3::" FILE "SDL3headersTargets.cmake")
+
+if(SDL_SHARED)
+  export(TARGETS SDL3-shared NAMESPACE "SDL3::" FILE "SDL3sharedTargets.cmake")
+endif()
+
+if(SDL_STATIC)
+  export(TARGETS SDL3-static NAMESPACE "SDL3::" FILE "SDL3staticTargets.cmake")
+endif()
+
+if(SDL_TEST_LIBRARY)
+  export(TARGETS SDL3_test NAMESPACE "SDL3::" FILE "SDL3testTargets.cmake")
+endif()
+
+sdl_cmake_config_find_pkg_config_commands(SDL_FIND_PKG_CONFIG_COMMANDS
+  COLLECTOR SDL3-collector
+  CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3-static_FOUND
+)
+sdl_cmake_config_find_pkg_config_commands(SDL_TEST_FIND_PKG_CONFIG_COMMANDS
+  COLLECTOR SDL3_test-collector
+  CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3_test_FOUND
+)
+
+include(CMakePackageConfigHelpers)
+configure_package_config_file(cmake/SDL3Config.cmake.in SDL3Config.cmake
+  NO_SET_AND_CHECK_MACRO
+  PATH_VARS CMAKE_INSTALL_PREFIX
+  INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
+)
+write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake"
+  COMPATIBILITY AnyNewerVersion
+)
+
+sdl_cmake_config_required_modules(sdl_cmake_modules)
+if(sdl_cmake_modules)
+  execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different ${sdl_cmake_modules} "${SDL3_BINARY_DIR}")
+endif()
+
+if(NOT SDL_DISABLE_INSTALL)
+
+  ##### sdl3.pc #####
+  configure_sdl3_pc()
+  if(NOT SDL_FRAMEWORK)
+    install(FILES ${SDL3_BINARY_DIR}/sdl3.pc DESTINATION "${SDL_PKGCONFIG_INSTALLDIR}")
+  endif()
+
+  ##### Installation targets #####()
+
+  install(TARGETS SDL3_Headers EXPORT SDL3headersTargets)
+
+  if(SDL_SHARED)
+    install(TARGETS SDL3-shared EXPORT SDL3sharedTargets
+      PUBLIC_HEADER DESTINATION "${SDL_INSTALL_HEADERSDIR}"
+      ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+      LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+      RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}"
+      FRAMEWORK DESTINATION "."
+      RESOURCE DESTINATION "${SDL_SDL_INSTALL_RESOURCEDIR}"
+    )
+    if(MSVC)
+      SDL_install_pdb(SDL3-shared "${CMAKE_INSTALL_BINDIR}")
+    endif()
+  endif()
+
+  if(SDL_STATIC)
+    install(TARGETS SDL3-static EXPORT SDL3staticTargets
+      ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+      FRAMEWORK DESTINATION "."
+      RESOURCE DESTINATION "${SDL_SDLstatic_INSTALL_RESOURCEDIR}"
+    )
+    if(MSVC)
+      SDL_install_pdb(SDL3-static "${CMAKE_INSTALL_LIBDIR}")
+    endif()
+  endif()
+
+  if(SDL_TEST_LIBRARY)
+    install(TARGETS SDL3_test EXPORT SDL3testTargets
+      ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
+      FRAMEWORK DESTINATION "."
+      RESOURCE DESTINATION "${SDL_SDLtest_INSTALL_RESOURCEDIR}"
+    )
+    if(MSVC)
+      SDL_install_pdb(SDL3_test "${CMAKE_INSTALL_LIBDIR}")
+    endif()
+  endif()
+
+  ##### Install CMake Targets #####
+
+  install(EXPORT SDL3headersTargets
+    FILE "SDL3headersTargets.cmake"
+    NAMESPACE SDL3::
+    DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
+  )
+
+  if(SDL_SHARED)
+    install(EXPORT SDL3sharedTargets
+      FILE "SDL3sharedTargets.cmake"
+      NAMESPACE SDL3::
+      DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
+    )
+  endif()
+
+  if(SDL_STATIC)
+    install(EXPORT SDL3staticTargets
+      FILE "${SDL_SDLstatic_INSTALL_CMAKEFILENAME}"
+      NAMESPACE SDL3::
+      DESTINATION "${SDL_SDLstatic_INSTALL_CMAKEDIR}"
+    )
+  endif()
+
+  if(SDL_TEST_LIBRARY)
+    install(EXPORT SDL3testTargets
+      FILE "${SDL_SDLtest_INSTALL_CMAKEFILENAME}"
+      NAMESPACE SDL3::
+      DESTINATION "${SDL_SDLtest_INSTALL_CMAKEDIR}"
+    )
+  endif()
+
+  install(FILES
+      ${CMAKE_CURRENT_BINARY_DIR}/SDL3Config.cmake
+      ${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake
+      ${sdl_cmake_modules}
+    DESTINATION "${SDL_SDL_INSTALL_REAL_CMAKEDIR}"
+  )
+
+  if(NOT SDL_FRAMEWORK)
+    install(FILES ${SDL3_INCLUDE_FILES}
+      DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
+    )
+    if(SDL_TEST_LIBRARY)
+      install(FILES ${SDL3_TEST_INCLUDE_FILES}
+        DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3"
+      )
+    endif()
+
+    install(FILES "LICENSE.txt" DESTINATION "${SDL_INSTALL_LICENSEDIR}")
+  endif()
+
+  if(NOT SDL_DISABLE_INSTALL_CPACK)
+    if(SDL_FRAMEWORK)
+      set(CPACK_GENERATOR "DragNDrop")
+    elseif(MSVC)
+      set(CPACK_GENERATOR "ZIP")
+    else()
+      set(CPACK_GENERATOR "TGZ")
+    endif()
+    configure_file(cmake/CPackProjectConfig.cmake.in CPackProjectConfig.cmake @ONLY)
+    set(CPACK_PROJECT_CONFIG_FILE "${SDL3_BINARY_DIR}/CPackProjectConfig.cmake")
+    # CPACK_SOURCE_PACKAGE_FILE_NAME must end with "-src" (so we can block creating a source archive)
+    set(CPACK_SOURCE_PACKAGE_FILE_NAME "SDL${PROJECT_VERSION_MAJOR}-${PROJECT_VERSION}-src")
+    set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/dist")
+    include(CPack)
+  endif()
+
+  if(ANDROID)
+    if(TARGET SDL3-jar)
+      set(SDL_INSTALL_JAVADIR "${CMAKE_INSTALL_DATAROOTDIR}/java" CACHE PATH "Path where to install java clases + java sources")
+      install(FILES $<TARGET_PROPERTY:SDL3-jar,INSTALL_FILES>
+        DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
+      configure_package_config_file(cmake/SDL3jarTargets.cmake.in SDL3jarTargets.cmake
+        INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
+        PATH_VARS SDL_INSTALL_JAVADIR
+        NO_CHECK_REQUIRED_COMPONENTS_MACRO
+        INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}"
+      )
+      install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SDL3jarTargets.cmake"
+        DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}"
+      )
+    endif()
+    if(TARGET SDL3-javasources)
+      install(FILES  "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar"
+        DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
+    endif()
+  endif()
+
+  if(NOT SDL_DISABLE_INSTALL_DOCS)
+    SDL_generate_manpages(
+      HEADERS_DIR "${PROJECT_SOURCE_DIR}/include/SDL3"
+      SYMBOL "SDL_Init"
+      WIKIHEADERS_PL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/build-scripts/wikiheaders.pl"
+      REVISION "${SDL_REVISION}"
+    )
+    if(TARGET SDL3-javadoc)
+      set(SDL_INSTALL_JAVADOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/javadoc" CACHE PATH "Path where to install SDL3 javadoc")
+      install(DIRECTORY "${SDL3_BINARY_DIR}/docs/javadoc/"
+        DESTINATION "${SDL_INSTALL_JAVADOCDIR}/SDL3")
+    endif()
+  endif()
+endif()
+
+##### Uninstall target #####
+
+if(NOT SDL_DISABLE_UNINSTALL)
+  if(NOT TARGET uninstall)
+    configure_file(cmake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY)
+
+    add_custom_target(uninstall
+        COMMAND ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
+  endif()
+endif()
+
+##### Tests subproject (must appear after the install/uninstall targets) #####
+
+if(SDL_TESTS)
+  set(HAVE_TESTS ON)
+  enable_testing()
+  add_subdirectory(test)
+endif()
+
+##### Fix Objective C builds #####
+string(APPEND CMAKE_OBJC_FLAGS " ${CMAKE_C_FLAGS}")
+
+SDL_PrintSummary()
+debug_show_sdl_deps()

+ 34 - 0
libs/SDL3/CREDITS.md

@@ -0,0 +1,34 @@
+# Simple DirectMedia Layer CREDITS
+
+Thanks to everyone who made this possible, including:
+
+- Cliff Matthews, for giving me a reason to start this project. :)  -- Executor rocks!  *grin*
+- Ryan Gordon for helping everybody out and keeping the dream alive. :)
+- Gabriel Jacobo for his work on the Android port and generally helping out all around.
+- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches.
+- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code.
+- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve.
+- Alfred Reynolds for the game controller API and general (in)sanity
+- Jørgen Tjernø¸ for numerous magical macOS fixes.
+- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers.
+- Julian Winter for the SDL 2.0 website.
+- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides.
+- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010.
+- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010.
+- Jim Grandpre for his work on multi-touch and gesture recognition during
+  the Google Summer of Code 2010.
+- Edgar "bobbens" Simo for his force feedback API development during the
+  Google Summer of Code 2008.
+- Aaron Wishnick for his work on audio resampling and pitch shifting during
+  the Google Summer of Code 2008.
+- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the
+  Google Summer of Code 2008.
+- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation.
+- Everybody at Loki Software, Inc. for their great contributions!
+
+ And a big hand to everyone else who has contributed over the years.
+
+THANKS! :)
+
+    -- Sam Lantinga <[email protected]>
+

+ 64 - 0
libs/SDL3/INSTALL.md

@@ -0,0 +1,64 @@
+# To compile and install SDL:
+
+##  Windows with Visual Studio:
+
+Read ./docs/README-visualc.md
+
+## Windows building with mingw-w64 for x86:
+
+Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build`
+
+## Windows building with mingw-w64 for x64:
+
+Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build`
+
+## macOS with Xcode:
+
+Read docs/README-macos.md
+
+## macOS from the command line:
+
+Run: `cmake -S . -B build && cmake --build build && cmake --install build`
+
+## Linux and other UNIX systems:
+
+Run: `cmake -S . -B build && cmake --build build && cmake --install build`
+
+## Android:
+
+Read docs/README-android.md
+
+## iOS:
+
+Read docs/README-ios.md
+
+## Using CMake:
+
+Read docs/README-cmake.md
+
+# Example code
+
+Look at the example programs in ./test, and check out the online
+documentation at https://wiki.libsdl.org/SDL3/
+
+# Discussion
+
+## Forums/mailing lists
+
+Join the SDL developer discussions, sign up on
+
+https://discourse.libsdl.org/
+
+and go to the development forum
+
+https://discourse.libsdl.org/c/sdl-development/6
+
+Once you sign up, you can use the forum through the website, or as a mailing
+list from your email client.
+
+## Announcement list
+
+Sign up for the announcement list through the web interface:
+
+https://www.libsdl.org/mailing-list.php
+

+ 18 - 0
libs/SDL3/LICENSE.txt

@@ -0,0 +1,18 @@
+Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
+  
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+  
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required. 
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+

+ 13 - 0
libs/SDL3/README-SDL.txt

@@ -0,0 +1,13 @@
+
+Please distribute this file with the SDL runtime environment:
+
+The Simple DirectMedia Layer (SDL for short) is a cross-platform library
+designed to make it easy to write multi-media software, such as games
+and emulators.
+
+The Simple DirectMedia Layer library source code is available from:
+https://www.libsdl.org/
+
+This library is distributed under the terms of the zlib license:
+http://www.zlib.net/zlib_license.html
+

+ 17 - 0
libs/SDL3/README.md

@@ -0,0 +1,17 @@
+
+# Simple DirectMedia Layer (SDL) Version 3.0
+
+https://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware. It is used by video playback software, emulators, and popular games
+including Valve's award winning catalog and many Humble Bundle games.
+
+More extensive documentation is available in the docs directory, starting
+with [README.md](docs/README.md). If you are migrating to SDL 3.0 from SDL 2.0,
+the changes are extensively documented in [README-migration.md](docs/README-migration.md).
+
+Enjoy!
+
+Sam Lantinga ([email protected])

+ 1 - 0
libs/SDL3/VERSION.txt

@@ -0,0 +1 @@
+3.1.1

+ 120 - 0
libs/SDL3/VisualC-GDK/SDL.sln

@@ -0,0 +1,120 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 17
+VisualStudioVersion = 17.1.32414.318
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
+	ProjectSection(ProjectDependencies) = postProject
+		{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
+	EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64
+		Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64
+		Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64
+		Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64
+		Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64
+		Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.ActiveCfg = Debug|Gaming.Desktop.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Gaming.Desktop.x64.Build.0 = Debug|Gaming.Desktop.x64
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+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.ActiveCfg = Release|Gaming.Desktop.x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Gaming.Desktop.x64.Build.0 = Release|Gaming.Desktop.x64
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+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Gaming.Xbox.XboxOne.x64.Build.0 = Release|Gaming.Xbox.XboxOne.x64
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+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(NestedProjects) = preSolution
+		{40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{55812185-D13C-4022-9C81-32E0F4A08305} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
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+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
+	EndGlobalSection
+EndGlobal

+ 865 - 0
libs/SDL3/VisualC-GDK/SDL/SDL.vcxproj

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+      <Platform>Gaming.Desktop.x64</Platform>
+    </ProjectConfiguration>
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+      <Configuration>Debug</Configuration>
+      <Platform>Gaming.Xbox.Scarlett.x64</Platform>
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+    <ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
+      <Configuration>Debug</Configuration>
+      <Platform>Gaming.Xbox.XboxOne.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Gaming.Desktop.x64">
+      <Configuration>Release</Configuration>
+      <Platform>Gaming.Desktop.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
+      <Configuration>Release</Configuration>
+      <Platform>Gaming.Xbox.Scarlett.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
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+ 7 - 0
libs/SDL3/VisualC-GDK/clean.sh

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+find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
+find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \;
+find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \;
+find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \;
+rm shaders/*.h

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libs/SDL3/VisualC-GDK/logos/Logo100x100.png


BIN
libs/SDL3/VisualC-GDK/logos/Logo150x150.png


BIN
libs/SDL3/VisualC-GDK/logos/Logo44x44.png


BIN
libs/SDL3/VisualC-GDK/logos/Logo480x480.png


BIN
libs/SDL3/VisualC-GDK/logos/SplashScreenImage.png


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+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\gamepadutils.c" />
+    <ClCompile Include="..\..\..\test\testcontroller.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="wingdk\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 52 - 0
libs/SDL3/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters

@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testcontroller.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
+    <ClCompile Include="..\..\..\test\gamepadutils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="wingdk\MicrosoftGame.config">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <Filter>xboxseries</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <Filter>xboxone</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <Filter Include="logos">
+      <UniqueIdentifier>{5e858cf0-6fba-498d-b33d-11c8ecbb79c7}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxseries">
+      <UniqueIdentifier>{5790a250-283e-4f51-8f28-6a977d3c7a6c}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="wingdk">
+      <UniqueIdentifier>{a4d235e4-4017-4193-af62-ecb2ac249be4}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxone">
+      <UniqueIdentifier>{e704dcb9-c83c-4c94-a139-b0f3e3f428f2}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+</Project>

+ 34 - 0
libs/SDL3/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config

@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testcontroller.exe"
+					TargetDeviceFamily="PC"
+					Id="Game" />
+	</ExecutableList>
+
+	<DesktopRegistration>
+		<DependencyList>
+			<KnownDependency Name="VC14"/>
+		</DependencyList>
+	</DesktopRegistration>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testcontroller"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testcontroller"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
libs/SDL3/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testcontroller.exe"
+					TargetDeviceFamily="XboxOne"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testcontroller"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testcontroller"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
libs/SDL3/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testcontroller.exe"
+					TargetDeviceFamily="Scarlett"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testcontroller"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testcontroller"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 10 - 0
libs/SDL3/VisualC-GDK/tests/testgdk/PackageLayout.xml

@@ -0,0 +1,10 @@
+<Package>
+  <Chunk Id="1000" Marker="Launch">
+    <FileGroup DestinationPath="." SourcePath="." Include="testgdk.exe" />
+    <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.wav" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.png" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
+  </Chunk>
+</Package>

+ 462 - 0
libs/SDL3/VisualC-GDK/tests/testgdk/src/testgdk.cpp

@@ -0,0 +1,462 @@
+/*
+  Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely.
+*/
+/* testgdk:  Basic tests of using task queue/xbl (with simple drawing) in GDK.
+ * NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is
+ * configured properly. See README-gdk.md.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+
+#include <SDL3/SDL_test.h>
+#include <SDL3/SDL_test_common.h>
+#include "../src/core/windows/SDL_windows.h"
+#include <SDL3/SDL_main.h>
+
+extern "C" {
+#include "../test/testutils.h"
+}
+
+#include <XGameRuntime.h>
+
+#define NUM_SPRITES    100
+#define MAX_SPEED     1
+
+static SDLTest_CommonState *state;
+static int num_sprites;
+static SDL_Texture **sprites;
+static SDL_bool cycle_color;
+static SDL_bool cycle_alpha;
+static int cycle_direction = 1;
+static int current_alpha = 0;
+static int current_color = 0;
+static int sprite_w, sprite_h;
+static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND;
+
+int done;
+
+static struct
+{
+    SDL_AudioSpec spec;
+    Uint8 *sound;    /* Pointer to wave data */
+    Uint32 soundlen; /* Length of wave data */
+    int soundpos;    /* Current play position */
+} wave;
+
+static SDL_AudioStream *stream;
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void
+quit(int rc)
+{
+    SDL_free(sprites);
+    SDL_DestroyAudioStream(stream);
+    SDL_free(wave.sound);
+    SDLTest_CommonQuit(state);
+    /* If rc is 0, just let main return normally rather than calling exit.
+     * This allows testing of platforms where SDL_main is required and does meaningful cleanup.
+     */
+    if (rc != 0) {
+        exit(rc);
+    }
+}
+
+static int fillerup(void)
+{
+    const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
+    if (SDL_GetAudioStreamQueued(stream) < minimum) {
+        SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
+    }
+    return 0;
+}
+
+void
+UserLoggedIn(XUserHandle user)
+{
+    HRESULT hr;
+    char gamertag[128];
+    hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL);
+
+    if (SUCCEEDED(hr)) {
+        SDL_Log("User logged in: %s", gamertag);
+    } else {
+        SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr);
+    }
+
+    XUserCloseHandle(user);
+}
+
+void
+AddUserUICallback(XAsyncBlock *asyncBlock)
+{
+    HRESULT hr;
+    XUserHandle user = NULL;
+
+    hr = XUserAddResult(asyncBlock, &user);
+    if (SUCCEEDED(hr)) {
+        uint64_t userId;
+
+        hr = XUserGetId(user, &userId);
+        if (FAILED(hr)) {
+            /* If unable to get the user ID, it means the account is banned, etc. */
+            SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr);
+            XUserCloseHandle(user);
+
+            /* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */
+        } else {
+            UserLoggedIn(user);
+        }
+    } else {
+        SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr);
+    }
+
+    delete asyncBlock;
+}
+
+void
+AddUserUI()
+{
+    HRESULT hr;
+    XAsyncBlock *asyncBlock = new XAsyncBlock;
+
+    asyncBlock->context = NULL;
+    asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
+    asyncBlock->callback = &AddUserUICallback;
+
+    hr = XUserAddAsync(XUserAddOptions::None, asyncBlock);
+
+    if (FAILED(hr)) {
+        delete asyncBlock;
+        SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
+    }
+}
+
+void
+AddUserSilentCallback(XAsyncBlock *asyncBlock)
+{
+    HRESULT hr;
+    XUserHandle user = NULL;
+
+    hr = XUserAddResult(asyncBlock, &user);
+    if (SUCCEEDED(hr)) {
+        uint64_t userId;
+
+        hr = XUserGetId(user, &userId);
+        if (FAILED(hr)) {
+            /* If unable to get the user ID, it means the account is banned, etc. */
+            SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr);
+            XUserCloseHandle(user);
+            AddUserUI();
+        } else {
+            UserLoggedIn(user);
+        }
+    } else {
+        SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr);
+        AddUserUI();
+    }
+
+    delete asyncBlock;
+}
+
+void
+AddUserSilent()
+{
+    HRESULT hr;
+    XAsyncBlock *asyncBlock = new XAsyncBlock;
+
+    asyncBlock->context = NULL;
+    asyncBlock->queue = NULL; /* A null queue will use the global process task queue */
+    asyncBlock->callback = &AddUserSilentCallback;
+
+    hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock);
+
+    if (FAILED(hr)) {
+        delete asyncBlock;
+        SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr);
+    }
+}
+
+int
+LoadSprite(const char *file)
+{
+    int i;
+
+    for (i = 0; i < state->num_windows; ++i) {
+        /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */
+        sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h);
+        if (!sprites[i]) {
+            return -1;
+        }
+        if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) {
+            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError());
+            SDL_DestroyTexture(sprites[i]);
+            return -1;
+        }
+    }
+
+    /* We're ready to roll. :) */
+    return 0;
+}
+
+void
+DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
+{
+    SDL_Rect viewport;
+    SDL_FRect temp;
+
+    /* Query the sizes */
+    SDL_GetRenderViewport(renderer, &viewport);
+
+    /* Cycle the color and alpha, if desired */
+    if (cycle_color) {
+        current_color += cycle_direction;
+        if (current_color < 0) {
+            current_color = 0;
+            cycle_direction = -cycle_direction;
+        }
+        if (current_color > 255) {
+            current_color = 255;
+            cycle_direction = -cycle_direction;
+        }
+        SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color,
+                               (Uint8) current_color);
+    }
+    if (cycle_alpha) {
+        current_alpha += cycle_direction;
+        if (current_alpha < 0) {
+            current_alpha = 0;
+            cycle_direction = -cycle_direction;
+        }
+        if (current_alpha > 255) {
+            current_alpha = 255;
+            cycle_direction = -cycle_direction;
+        }
+        SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha);
+    }
+
+    /* Draw a gray background */
+    SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+    SDL_RenderClear(renderer);
+
+    /* Test points */
+    SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF);
+    SDL_RenderPoint(renderer, 0.0f, 0.0f);
+    SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f);
+    SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1));
+    SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1));
+
+    /* Test horizontal and vertical lines */
+    SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
+    SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f);
+    SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1));
+    SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2));
+    SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2));
+
+    /* Test fill and copy */
+    SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
+    temp.x = 1.0f;
+    temp.y = 1.0f;
+    temp.w = (float)sprite_w;
+    temp.h = (float)sprite_h;
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderTexture(renderer, sprite, NULL, &temp);
+    temp.x = (float)(viewport.w-sprite_w-1);
+    temp.y = 1.0f;
+    temp.w = (float)sprite_w;
+    temp.h = (float)sprite_h;
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderTexture(renderer, sprite, NULL, &temp);
+    temp.x = 1.0f;
+    temp.y = (float)(viewport.h-sprite_h-1);
+    temp.w = (float)sprite_w;
+    temp.h = (float)sprite_h;
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderTexture(renderer, sprite, NULL, &temp);
+    temp.x = (float)(viewport.w-sprite_w-1);
+    temp.y = (float)(viewport.h-sprite_h-1);
+    temp.w = (float)(sprite_w);
+    temp.h = (float)(sprite_h);
+    SDL_RenderFillRect(renderer, &temp);
+    SDL_RenderTexture(renderer, sprite, NULL, &temp);
+
+    /* Test diagonal lines */
+    SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
+    SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h,
+                   (float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2));
+    SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h,
+                   (float)sprite_w, (float)(viewport.h-sprite_h-2));
+
+    /* Update the screen! */
+    SDL_RenderPresent(renderer);
+}
+
+void
+loop()
+{
+    int i;
+    SDL_Event event;
+
+    /* Check for events */
+    while (SDL_PollEvent(&event)) {
+        if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) {
+            SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode));
+        }
+#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)
+        /* On Xbox, ignore the keydown event because the features aren't supported */
+        if (event.type != SDL_EVENT_KEY_DOWN) {
+            SDLTest_CommonEvent(state, &event, &done);
+        }
+#else
+        SDLTest_CommonEvent(state, &event, &done);
+#endif
+    }
+    for (i = 0; i < state->num_windows; ++i) {
+        if (state->windows[i] == NULL) {
+            continue;
+        }
+        DrawSprites(state->renderers[i], sprites[i]);
+    }
+    fillerup();
+}
+
+int
+main(int argc, char *argv[])
+{
+    int i;
+    const char *icon = "icon.bmp";
+    char *soundname = NULL;
+
+    /* Initialize parameters */
+    num_sprites = NUM_SPRITES;
+
+    /* Initialize test framework */
+    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
+    if (!state) {
+        return 1;
+    }
+
+    for (i = 1; i < argc;) {
+        int consumed;
+
+        consumed = SDLTest_CommonArg(state, i);
+        if (consumed == 0) {
+            consumed = -1;
+            if (SDL_strcasecmp(argv[i], "--blend") == 0) {
+                if (argv[i + 1]) {
+                    if (SDL_strcasecmp(argv[i + 1], "none") == 0) {
+                        blendMode = SDL_BLENDMODE_NONE;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) {
+                        blendMode = SDL_BLENDMODE_BLEND;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) {
+                        blendMode = SDL_BLENDMODE_ADD;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) {
+                        blendMode = SDL_BLENDMODE_MOD;
+                        consumed = 2;
+                    } else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) {
+                        blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT);
+                        consumed = 2;
+                    }
+                }
+            } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) {
+                cycle_color = SDL_TRUE;
+                consumed = 1;
+            } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) {
+                cycle_alpha = SDL_TRUE;
+                consumed = 1;
+            } else if (SDL_isdigit(*argv[i])) {
+                num_sprites = SDL_atoi(argv[i]);
+                consumed = 1;
+            } else if (argv[i][0] != '-') {
+                icon = argv[i];
+                consumed = 1;
+            }
+        }
+        if (consumed < 0) {
+            static const char *options[] = {
+                "[--blend none|blend|add|mod]",
+                "[--cyclecolor]",
+                "[--cyclealpha]",
+                "[num_sprites]",
+                "[icon.bmp]",
+                NULL };
+            SDLTest_CommonLogUsage(state, argv[0], options);
+            quit(1);
+        }
+        i += consumed;
+    }
+    if (!SDLTest_CommonInit(state)) {
+        quit(2);
+    }
+
+    /* Create the windows, initialize the renderers, and load the textures */
+    sprites =
+        (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
+    if (!sprites) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
+        quit(2);
+    }
+    for (i = 0; i < state->num_windows; ++i) {
+        SDL_Renderer *renderer = state->renderers[i];
+        SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
+        SDL_RenderClear(renderer);
+    }
+    if (LoadSprite(icon) < 0) {
+        quit(2);
+    }
+
+    soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
+
+    if (!soundname) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
+        quit(1);
+    }
+
+    /* Load the wave file into memory */
+    if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError());
+        quit(1);
+    }
+
+    /* Show the list of available drivers */
+    SDL_Log("Available audio drivers:");
+    for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
+        SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
+    }
+
+    SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+
+    stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
+    if (!stream) {
+        SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
+        return -1;
+    }
+    SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
+
+    /* Main render loop */
+    done = 0;
+
+    /* Try to add the default user silently */
+    AddUserSilent();
+
+    while (!done) {
+        loop();
+    }
+
+    quit(0);
+
+    SDL_free(soundname);
+    return 0;
+}

+ 395 - 0
libs/SDL3/VisualC-GDK/tests/testgdk/testgdk.vcxproj

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+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\..\test\sample.wav">
+      <FileType>Document</FileType>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 53 - 0
libs/SDL3/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters

@@ -0,0 +1,53 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testutils.c" />
+    <ClCompile Include="src\testgdk.cpp" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\..\test\icon.bmp" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="wingdk\MicrosoftGame.config">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <Filter>xboxseries</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\..\test\sample.wav" />
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <Filter>xboxone</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <Filter Include="logos">
+      <UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="wingdk">
+      <UniqueIdentifier>{1678a80d-0ee8-4f48-bf89-9462d82dd98a}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxseries">
+      <UniqueIdentifier>{1b47b96b-507e-40ec-9c25-99b1a4d5b575}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxone">
+      <UniqueIdentifier>{ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+</Project>

+ 34 - 0
libs/SDL3/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config

@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testgdk.exe"
+					TargetDeviceFamily="PC"
+					Id="Game" />
+	</ExecutableList>
+
+	<DesktopRegistration>
+		<DependencyList>
+			<KnownDependency Name="VC14"/>
+		</DependencyList>
+	</DesktopRegistration>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testgdk"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testgdk"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
libs/SDL3/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testgdk.exe"
+					TargetDeviceFamily="XboxOne"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testgdk"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testgdk"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
libs/SDL3/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testgdk.exe"
+					TargetDeviceFamily="Scarlett"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testgdk"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testgdk"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 9 - 0
libs/SDL3/VisualC-GDK/tests/testsprite/PackageLayout.xml

@@ -0,0 +1,9 @@
+<Package>
+  <Chunk Id="1000" Marker="Launch">
+    <FileGroup DestinationPath="." SourcePath="." Include="testsprite.exe" />
+    <FileGroup DestinationPath="." SourcePath="." Include="MicrosoftGame.config" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.bmp" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.png" />
+    <FileGroup DestinationPath="." SourcePath="." Include="*.dll" />
+  </Chunk>
+</Package>

+ 389 - 0
libs/SDL3/VisualC-GDK/tests/testsprite/testsprite.vcxproj

@@ -0,0 +1,389 @@
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+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|Gaming.Desktop.x64">
+      <Configuration>Debug</Configuration>
+      <Platform>Gaming.Desktop.x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
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+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C96635682}</ProjectGuid>
+    <RootNamespace>testsprite</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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+    <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
+    <Midl>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TypeLibraryName>.\Debug/testsprite.tlb</TypeLibraryName>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+      <AdditionalDependencies>xgameruntime.lib;%(AdditionalDependencies)</AdditionalDependencies>
+    </Link>
+    <PostBuildEvent>
+      <Command>
+      </Command>
+    </PostBuildEvent>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDL\SDL.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\..\test\icon.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">Copying %(Filename)%(Extension)</Message>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">copy "%(FullPath)" "$(ProjectDir)\"
+copy "%(FullPath)" "$(OutDir)\"</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testsprite.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="wingdk/MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png" />
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <FileType>Document</FileType>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Desktop.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">true</ExcludedFromBuild>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 52 - 0
libs/SDL3/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters

@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testsprite.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <CopyFileToFolders Include="..\..\..\test\icon.bmp" />
+    <CopyFileToFolders Include="..\..\logos\Logo44x44.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo100x100.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo150x150.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\Logo480x480.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxseries\MicrosoftGame.config">
+      <Filter>xboxseries</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="xboxone\MicrosoftGame.config">
+      <Filter>xboxone</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="wingdk/MicrosoftGame.config">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="..\..\logos\SplashScreenImage.png">
+      <Filter>logos</Filter>
+    </CopyFileToFolders>
+    <CopyFileToFolders Include="PackageLayout.xml" />
+    <CopyFileToFolders Include="$(Console_GRDKExtLibRoot)Xbox.Services.API.C\DesignTime\CommonConfiguration\Neutral\Lib\Release\Microsoft.Xbox.Services.GDK.C.Thunks.dll">
+      <Filter>wingdk</Filter>
+    </CopyFileToFolders>
+  </ItemGroup>
+  <ItemGroup>
+    <Filter Include="logos">
+      <UniqueIdentifier>{c3c871f2-c7b7-4025-8ba4-037dde717fe1}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="wingdk">
+      <UniqueIdentifier>{c862dfc3-7803-4359-a31e-9dcda37e641a}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxseries">
+      <UniqueIdentifier>{1671e83d-25b3-4eb5-bed0-5c52c80f4e49}</UniqueIdentifier>
+    </Filter>
+    <Filter Include="xboxone">
+      <UniqueIdentifier>{9bf62acf-6661-43f9-bde3-0de9e1db4290}</UniqueIdentifier>
+    </Filter>
+  </ItemGroup>
+</Project>

+ 34 - 0
libs/SDL3/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config

@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testsprite.exe"
+					TargetDeviceFamily="PC"
+					Id="Game" />
+	</ExecutableList>
+
+	<DesktopRegistration>
+		<DependencyList>
+			<KnownDependency Name="VC14"/>
+		</DependencyList>
+	</DesktopRegistration>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testsprite"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testsprite"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
libs/SDL3/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testsprite.exe"
+					TargetDeviceFamily="XboxOne"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testsprite"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					SplashScreenImage="SplashScreenImage.png"
+					Description="testsprite"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 29 - 0
libs/SDL3/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config

@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Game configVersion="1">
+
+	<!-- Set these to the correct identifiers from Partner Center -->
+	<Identity Name="SDL"
+		Version="1.0.0.0"
+		Publisher="CN=Publisher"/>
+
+	<ExecutableList>
+		<Executable Name="testsprite.exe"
+					TargetDeviceFamily="Scarlett"
+					Id="Game" />
+	</ExecutableList>
+
+	<!-- Set these to the correct values from Partner Center -->
+	<MSAAppId>PleaseChangeMe</MSAAppId>
+	<TitleId>FFFFFFFF</TitleId>
+
+	<ShellVisuals DefaultDisplayName="testsprite"
+					PublisherDisplayName="SDL"
+					Square480x480Logo="Logo480x480.png"
+					Square150x150Logo="Logo150x150.png"
+					Square44x44Logo="Logo44x44.png"
+					Description="testsprite"
+					SplashScreenImage="SplashScreenImage.png"
+					ForegroundText="light"
+					BackgroundColor="#000000"
+					StoreLogo="Logo100x100.png"/>
+</Game>

+ 69 - 0
libs/SDL3/VisualC-WinRT/SDL-UWP.sln

@@ -0,0 +1,69 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio Version 16
+VisualStudioVersion = 16.0.33027.164
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|ARM = Debug|ARM
+		Debug|ARM64 = Debug|ARM64
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|ARM = Release|ARM
+		Release|ARM64 = Release|ARM64
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32
+		{95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87}
+	EndGlobalSection
+EndGlobal

+ 906 - 0
libs/SDL3/VisualC-WinRT/SDL-UWP.vcxproj

@@ -0,0 +1,906 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup Label="ProjectConfigurations">
+    <ProjectConfiguration Include="Debug|ARM64">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|ARM">
+      <Configuration>Debug</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|Win32">
+      <Configuration>Debug</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Debug|x64">
+      <Configuration>Debug</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM">
+      <Configuration>Release</Configuration>
+      <Platform>ARM</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|ARM64">
+      <Configuration>Release</Configuration>
+      <Platform>ARM64</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\include\SDL3\SDL_begin_code.h" />
+    <ClInclude Include="..\include\SDL3\SDL_camera.h" />
+    <ClInclude Include="..\include\SDL3\SDL_close_code.h" />
+    <ClInclude Include="..\include\SDL3\SDL.h" />
+    <ClInclude Include="..\include\SDL3\SDL_assert.h" />
+    <ClInclude Include="..\include\SDL3\SDL_atomic.h" />
+    <ClInclude Include="..\include\SDL3\SDL_audio.h" />
+    <ClInclude Include="..\include\SDL3\SDL_blendmode.h" />
+    <ClInclude Include="..\include\SDL3\SDL_clipboard.h" />
+    <ClInclude Include="..\include\SDL3\SDL_copying.h" />
+    <ClInclude Include="..\include\SDL3\SDL_cpuinfo.h" />
+    <ClInclude Include="..\include\SDL3\SDL_egl.h" />
+    <ClInclude Include="..\include\SDL3\SDL_endian.h" />
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+      <PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
+      <AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);..\..\include</AdditionalIncludeDirectories>
+      <AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
+      <DisableSpecificWarnings>4453;28204</DisableSpecificWarnings>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <CompileAsWinRT>false</CompileAsWinRT>
+      <PrecompiledHeader>NotUsing</PrecompiledHeader>
+    </ClCompile>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <Image Include="Assets\LockScreenLogo.scale-200.png" />
+    <Image Include="Assets\SplashScreen.scale-200.png" />
+    <Image Include="Assets\Square150x150Logo.scale-200.png" />
+    <Image Include="Assets\Square44x44Logo.scale-200.png" />
+    <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
+    <Image Include="Assets\StoreLogo.png" />
+    <Image Include="Assets\Wide310x150Logo.scale-200.png" />
+  </ItemGroup>
+  <ItemGroup>
+    <AppxManifest Include="Package.appxmanifest">
+      <SubType>Designer</SubType>
+    </AppxManifest>
+  </ItemGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\SDL-UWP.vcxproj">
+      <Project>{89e9b32e-a86a-47c3-a948-d2b1622925ce}</Project>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\src\test\SDL_test_assert.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_common.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_compare.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_crc32.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_font.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_fuzzer.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_harness.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_log.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_md5.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_memory.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_random.c" />
+    <ClCompile Include="..\..\test\main.cpp">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
+    </ClCompile>
+    <ClCompile Include="..\..\test\testdraw.c">
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
+      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
+    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
+    <Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
+  </ImportGroup>
+</Project>

+ 88 - 0
libs/SDL3/VisualC-WinRT/testdraw/testdraw.vcxproj.filters

@@ -0,0 +1,88 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+  <ItemGroup>
+    <Filter Include="Common">
+      <UniqueIdentifier>95943bbe-f378-4068-a3fd-dae1b8309b6e</UniqueIdentifier>
+    </Filter>
+    <Filter Include="Assets">
+      <UniqueIdentifier>dad3d573-ab33-428d-ae70-6098066c27e7</UniqueIdentifier>
+      <Extensions>bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png</Extensions>
+    </Filter>
+    <Filter Include="Content">
+      <UniqueIdentifier>e4caa635-e149-44c2-8915-48ffa6ac48f7</UniqueIdentifier>
+    </Filter>
+    <Image Include="Assets\LockScreenLogo.scale-200.png">
+      <Filter>Assets</Filter>
+    </Image>
+    <Image Include="Assets\SplashScreen.scale-200.png">
+      <Filter>Assets</Filter>
+    </Image>
+    <Image Include="Assets\Square150x150Logo.scale-200.png">
+      <Filter>Assets</Filter>
+    </Image>
+    <Image Include="Assets\Square44x44Logo.scale-200.png">
+      <Filter>Assets</Filter>
+    </Image>
+    <Image Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png">
+      <Filter>Assets</Filter>
+    </Image>
+    <Image Include="Assets\Wide310x150Logo.scale-200.png">
+      <Filter>Assets</Filter>
+    </Image>
+  </ItemGroup>
+  <ItemGroup>
+    <Image Include="Assets\StoreLogo.png">
+      <Filter>Assets</Filter>
+    </Image>
+  </ItemGroup>
+  <ItemGroup>
+    <AppxManifest Include="Package.appxmanifest" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\test\main.cpp">
+      <Filter>Content</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\test\testdraw.c">
+      <Filter>Content</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_assert.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_common.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_compare.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_crc32.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_font.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_fuzzer.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_harness.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_log.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_md5.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_memory.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+    <ClCompile Include="..\..\src\test\SDL_test_random.c">
+      <Filter>Common</Filter>
+    </ClCompile>
+  </ItemGroup>
+  <ItemGroup>
+    <None Include="..\..\src\main\winrt\SDL3-WinRTResource_BlankCursor.cur" />
+  </ItemGroup>
+  <ItemGroup>
+    <ResourceCompile Include="..\..\src\main\winrt\SDL3-WinRTResources.rc" />
+  </ItemGroup>
+</Project>

+ 295 - 0
libs/SDL3/VisualC/SDL.sln

@@ -0,0 +1,295 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcxproj", "{31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2.vcxproj", "{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm", "tests\testwm\testwm.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpen", "tests\testpen\testpen.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC1A3}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Win32 = Debug|Win32
+		Debug|x64 = Debug|x64
+		Release|Win32 = Release|Win32
+		Release|x64 = Release|x64
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.Build.0 = Debug|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.ActiveCfg = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|x64.Build.0 = Debug|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.ActiveCfg = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|Win32.Build.0 = Release|Win32
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.ActiveCfg = Release|x64
+		{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Release|x64.Build.0 = Release|x64
+		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.ActiveCfg = Debug|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|Win32.Build.0 = Debug|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.ActiveCfg = Debug|x64
+		{26828762-C95D-4637-9CB1-7F0979523813}.Debug|x64.Build.0 = Debug|x64
+		{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.ActiveCfg = Release|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Release|Win32.Build.0 = Release|Win32
+		{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.ActiveCfg = Release|x64
+		{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.Build.0 = Release|x64
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.ActiveCfg = Debug|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|Win32.Build.0 = Debug|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.ActiveCfg = Debug|x64
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Debug|x64.Build.0 = Debug|x64
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.ActiveCfg = Release|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|Win32.Build.0 = Release|Win32
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.ActiveCfg = Release|x64
+		{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}.Release|x64.Build.0 = Release|x64
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.ActiveCfg = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|Win32.Build.0 = Debug|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.ActiveCfg = Debug|x64
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Debug|x64.Build.0 = Debug|x64
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.ActiveCfg = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|Win32.Build.0 = Release|Win32
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.ActiveCfg = Release|x64
+		{66B32F7E-5716-48D0-B5B9-D832FD052DD5}.Release|x64.Build.0 = Release|x64
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.ActiveCfg = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|Win32.Build.0 = Debug|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.ActiveCfg = Debug|x64
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Debug|x64.Build.0 = Debug|x64
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.ActiveCfg = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|Win32.Build.0 = Release|Win32
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.ActiveCfg = Release|x64
+		{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}.Release|x64.Build.0 = Release|x64
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.ActiveCfg = Debug|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|Win32.Build.0 = Debug|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.ActiveCfg = Debug|x64
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Debug|x64.Build.0 = Debug|x64
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.ActiveCfg = Release|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|Win32.Build.0 = Release|Win32
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.ActiveCfg = Release|x64
+		{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}.Release|x64.Build.0 = Release|x64
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.ActiveCfg = Debug|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|Win32.Build.0 = Debug|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.ActiveCfg = Debug|x64
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Debug|x64.Build.0 = Debug|x64
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.ActiveCfg = Release|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|Win32.Build.0 = Release|Win32
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.ActiveCfg = Release|x64
+		{CAE4F1D0-314F-4B10-805B-0EFD670133A0}.Release|x64.Build.0 = Release|x64
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.ActiveCfg = Debug|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|Win32.Build.0 = Debug|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.ActiveCfg = Debug|x64
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Debug|x64.Build.0 = Debug|x64
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.ActiveCfg = Release|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|Win32.Build.0 = Release|Win32
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.ActiveCfg = Release|x64
+		{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}.Release|x64.Build.0 = Release|x64
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.ActiveCfg = Debug|Win32
+		{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}.Debug|Win32.Build.0 = Debug|Win32
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+ 709 - 0
libs/SDL3/VisualC/SDL/SDL.vcxproj

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+    <ClCompile Include="..\..\src\test\SDL_test_md5.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_memory.c" />
+    <ClCompile Include="..\..\src\test\SDL_test_random.c" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 4 - 0
libs/SDL3/VisualC/clean.sh

@@ -0,0 +1,4 @@
+#!/bin/sh
+find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete
+find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete
+find . -depth -type d \( -name Win32 -o -name x64 \) -exec rm -rv {} \;

+ 54 - 0
libs/SDL3/VisualC/pkg-support/cmake/sdl3-config-version.cmake

@@ -0,0 +1,54 @@
+# based on the files generated by CMake's write_basic_package_version_file
+
+# SDL CMake version configuration file:
+# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
+
+if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h")
+    message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
+    return()
+endif()
+
+file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h" _sdl_version_h)
+string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
+set(_sdl_major "${CMAKE_MATCH_1}")
+string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
+set(_sdl_minor "${CMAKE_MATCH_1}")
+string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
+set(_sdl_patch "${CMAKE_MATCH_1}")
+if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
+    set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
+else()
+    message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
+    return()
+endif()
+
+if(PACKAGE_FIND_VERSION_RANGE)
+    # Package version must be in the requested version range
+    if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
+        OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
+        OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
+        set(PACKAGE_VERSION_COMPATIBLE FALSE)
+    else()
+        set(PACKAGE_VERSION_COMPATIBLE TRUE)
+    endif()
+else()
+    if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
+        set(PACKAGE_VERSION_COMPATIBLE FALSE)
+    else()
+        set(PACKAGE_VERSION_COMPATIBLE TRUE)
+        if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
+            set(PACKAGE_VERSION_EXACT TRUE)
+        endif()
+    endif()
+endif()
+
+# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail.
+if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "")
+    set(PACKAGE_VERSION_UNSUITABLE TRUE)
+endif()
+
+# check that the installed version has the same 32/64bit-ness as the one which is currently searching:
+if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4"))
+    set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)")
+    set(PACKAGE_VERSION_UNSUITABLE TRUE)
+endif()

+ 133 - 0
libs/SDL3/VisualC/pkg-support/cmake/sdl3-config.cmake

@@ -0,0 +1,133 @@
+# SDL CMake configuration file:
+# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
+
+cmake_minimum_required(VERSION 3.0...3.5)
+
+include(FeatureSummary)
+set_package_properties(SDL3 PROPERTIES
+    URL "https://www.libsdl.org/"
+    DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
+)
+
+# Copied from `configure_package_config_file`
+macro(set_and_check _var _file)
+    set(${_var} "${_file}")
+    if(NOT EXISTS "${_file}")
+        message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
+    endif()
+endmacro()
+
+# Copied from `configure_package_config_file`
+macro(check_required_components _NAME)
+    foreach(comp ${${_NAME}_FIND_COMPONENTS})
+        if(NOT ${_NAME}_${comp}_FOUND)
+            if(${_NAME}_FIND_REQUIRED_${comp})
+                set(${_NAME}_FOUND FALSE)
+            endif()
+        endif()
+    endforeach()
+endmacro()
+
+set(SDL3_FOUND TRUE)
+
+if(CMAKE_SIZEOF_VOID_P STREQUAL "4")
+    set(_sdl_arch_subdir "x86")
+elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8")
+    set(_sdl_arch_subdir "x64")
+else()
+    set(SDL3_FOUND FALSE)
+    return()
+endif()
+
+get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE)
+set_and_check(_sdl3_prefix      "${_sdl3_prefix}")
+set(_sdl3_include_dirs          "${_sdl3_prefix}/include;${_sdl3_prefix}/include/SDL3")
+
+set(_sdl3_library     "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.lib")
+set(_sdl3_dll_library "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.dll")
+set(_sdl3test_library "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3_test.lib")
+
+unset(_sdl_arch_subdir)
+unset(_sdl3_prefix)
+
+# All targets are created, even when some might not be requested though COMPONENTS.
+# This is done for compatibility with CMake generated SDL3-target.cmake files.
+
+if(NOT TARGET SDL3::Headers)
+    add_library(SDL3::Headers INTERFACE IMPORTED)
+    set_target_properties(SDL3::Headers
+        PROPERTIES
+            INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
+    )
+endif()
+set(SDL3_Headers_FOUND TRUE)
+unset(_sdl3_include_dirs)
+
+if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}")
+    if(NOT TARGET SDL3::SDL3-shared)
+        add_library(SDL3::SDL3-shared SHARED IMPORTED)
+        set_target_properties(SDL3::SDL3-shared
+            PROPERTIES
+                INTERFACE_LINK_LIBRARIES "SDL3::Headers"
+                IMPORTED_IMPLIB "${_sdl3_library}"
+                IMPORTED_LOCATION "${_sdl3_dll_library}"
+                COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
+                INTERFACE_SDL3_SHARED "ON"
+                COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
+                INTERFACE_SDL_VERSION "SDL3"
+        )
+    endif()
+    set(SDL3_SDL3-shared_FOUND TRUE)
+else()
+    set(SDL3_SDL3-shared_FOUND FALSE)
+endif()
+unset(_sdl3_library)
+unset(_sdl3_dll_library)
+
+set(SDL3_SDL3-static_FOUND FALSE)
+
+if(EXISTS "${_sdl3test_library}")
+    if(NOT TARGET SDL3::SDL3_test)
+        add_library(SDL3::SDL3_test STATIC IMPORTED)
+        set_target_properties(SDL3::SDL3_test
+            PROPERTIES
+                INTERFACE_LINK_LIBRARIES "SDL3::Headers"
+                IMPORTED_LOCATION "${_sdl3test_library}"
+                COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
+                INTERFACE_SDL_VERSION "SDL3"
+        )
+    endif()
+    set(SDL3_SDL3_test_FOUND TRUE)
+else()
+    set(SDL3_SDL3_test_FOUND FALSE)
+endif()
+unset(_sdl3test_library)
+
+if(SDL3_SDL3-shared_FOUND)
+    set(SDL3_SDL3_FOUND TRUE)
+endif()
+
+function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
+    if(CMAKE_VERSION VERSION_LESS "3.18")
+        # Aliasing local targets is not supported on CMake < 3.18, so make it global.
+        add_library(${NEW_TARGET} INTERFACE IMPORTED)
+        set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
+    else()
+        add_library(${NEW_TARGET} ALIAS ${TARGET})
+    endif()
+endfunction()
+
+# Make sure SDL3::SDL3 always exists
+if(NOT TARGET SDL3::SDL3)
+    if(TARGET SDL3::SDL3-shared)
+        _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
+    endif()
+endif()
+
+check_required_components(SDL3)
+
+set(SDL3_LIBRARIES SDL3::SDL3)
+set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
+set(SDL3_STATIC_PRIVATE_LIBS)
+
+set(SDL3TEST_LIBRARY SDL3::SDL3_test)

+ 219 - 0
libs/SDL3/VisualC/tests/checkkeys/checkkeys.vcxproj

@@ -0,0 +1,219 @@
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+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|Win32">
+      <Configuration>Release</Configuration>
+      <Platform>Win32</Platform>
+    </ProjectConfiguration>
+    <ProjectConfiguration Include="Release|x64">
+      <Configuration>Release</Configuration>
+      <Platform>x64</Platform>
+    </ProjectConfiguration>
+  </ItemGroup>
+  <PropertyGroup Label="Globals">
+    <ProjectGuid>{26828762-C95D-4637-9CB1-7F0979523813}</ProjectGuid>
+    <RootNamespace>checkkeys</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
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+ 231 - 0
libs/SDL3/VisualC/tests/loopwave/loopwave.vcxproj

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+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>Win32</TargetEnvironment>
+      <TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
+    <Midl>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>X64</TargetEnvironment>
+      <TypeLibraryName>.\Debug/testyuv.tlb</TypeLibraryName>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDL\SDL.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDL_test\SDL_test.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <CustomBuild Include="..\..\..\test\testyuv.bmp">
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+      <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
+</Command>
+      <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
+    </CustomBuild>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testyuv.c" />
+    <ClCompile Include="..\..\..\test\testyuv_cvt.c" />
+    <ClCompile Include="..\..\..\test\testutils.c" />
+  </ItemGroup>
+  <ItemGroup>
+    <ClInclude Include="..\..\..\test\testyuv_cvt.h" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 33 - 0
libs/SDL3/WhatsNew.txt

@@ -0,0 +1,33 @@
+
+This is a list of major changes in SDL's version history.
+
+---------------------------------------------------------------------------
+3.1.0:
+---------------------------------------------------------------------------
+
+This is a preview release of the new SDL 3.0 API.
+
+The ABI hasn't been locked down yet, but it's fairly stable and feedback is welcome!
+
+Check out [migration guide](docs/README-migration.md) for details on API changes since SDL 2.0, and tips on transitioning your code from SDL2 code to SDL3.
+
+There have been too many changes to list them all, but here are some of the highlights:
+* The API has been significantly reworked to be easier to use and more consistent
+* The 2D rendering API now has support for more advanced colorspaces and HDR rendering
+* The 2D rendering API now has a Vulkan backend
+* An example of hardware accelerated video playback using ffmpeg has been added in test/testffmpeg.c
+* The shaped window API has been replaced with transparent windows
+* Time and date functions have been added in SDL_time.h
+* Support for webcam video capture has been added in SDL_camera.h
+* Support for handling pens and tablets has been added in SDL_pen.h
+* Support for file open and save dialogs has been added in SDL_dialog.h
+* Cross-platform functions for working with files and directories are available in SDL_filesystem.h
+* A cross-platform abstraction for working with user and game data has been added in SDL_storage.h
+* Handling of main() has been moved to a header library and an optional callback-based program flow is available
+* Support for simple object properties has been added in SDL_properties.h. These properties are available on many SDL objects, and can be used for more advanced functionality.
+
+Please let us know about issues and feedback at: https://github.com/libsdl-org/SDL/issues
+
+The development team is focused on code, moving towards the final release, and we would love volunteers to help improve the documentation. Please send e-mail to [email protected] if you'd like to help out!
+
+Finally, a giant thank you to all the people who have contributed code and feedback to the SDL 3.0 improvements!

+ 28 - 0
libs/SDL3/Xcode/SDL/Info-Framework.plist

@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>CFBundleDevelopmentRegion</key>
+	<string>English</string>
+	<key>CFBundleExecutable</key>
+	<string>${EXECUTABLE_NAME}</string>
+	<key>CFBundleGetInfoString</key>
+	<string>http://www.libsdl.org</string>
+	<key>CFBundleIconFile</key>
+	<string></string>
+	<key>CFBundleIdentifier</key>
+	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
+	<key>CFBundleInfoDictionaryVersion</key>
+	<string>6.0</string>
+	<key>CFBundleName</key>
+	<string>Simple DirectMedia Layer</string>
+	<key>CFBundlePackageType</key>
+	<string>FMWK</string>
+	<key>CFBundleShortVersionString</key>
+	<string>3.1.1</string>
+	<key>CFBundleSignature</key>
+	<string>SDLX</string>
+	<key>CFBundleVersion</key>
+	<string>3.1.1</string>
+</dict>
+</plist>

Fișier diff suprimat deoarece este prea mare
+ 2649 - 0
libs/SDL3/Xcode/SDL/SDL.xcodeproj/project.pbxproj


+ 22 - 0
libs/SDL3/Xcode/SDL/SDL3/Info.plist

@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+	<key>CFBundleDevelopmentRegion</key>
+	<string>$(DEVELOPMENT_LANGUAGE)</string>
+	<key>CFBundleExecutable</key>
+	<string>$(EXECUTABLE_NAME)</string>
+	<key>CFBundleIdentifier</key>
+	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
+	<key>CFBundleInfoDictionaryVersion</key>
+	<string>6.0</string>
+	<key>CFBundleName</key>
+	<string>$(PRODUCT_NAME)</string>
+	<key>CFBundlePackageType</key>
+	<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
+	<key>CFBundleShortVersionString</key>
+	<string>1.0</string>
+	<key>CFBundleVersion</key>
+	<string>$(CURRENT_PROJECT_VERSION)</string>
+</dict>
+</plist>

+ 15 - 0
libs/SDL3/Xcode/SDL/pkg-support/SDL.info

@@ -0,0 +1,15 @@
+Title SDL 3.1.1
+Version 1
+Description SDL Library for macOS (http://www.libsdl.org)
+DefaultLocation /Library/Frameworks
+Diskname (null)
+DeleteWarning 
+NeedsAuthorization NO
+DisableStop NO
+UseUserMask NO
+Application NO
+Relocatable YES
+Required NO
+InstallOnly NO
+RequiresReboot NO
+InstallFat NO

+ 76 - 0
libs/SDL3/Xcode/SDL/pkg-support/resources/CMake/sdl3-config-version.cmake

@@ -0,0 +1,76 @@
+# based on the files generated by CMake's write_basic_package_version_file
+
+# SDL CMake version configuration file:
+# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
+
+cmake_minimum_required(VERSION 3.12)
+
+get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH)              # /share/cmake/SDL3/
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH)       # /share/cmake/SDL3/
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH)           # /share/cmake
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH)           # /share
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH)           # /
+set(_sdl3_xcframework "${_sdl3_xcframework_parent_path}/SDL3.xcframework")                              # /SDL3.xcframework
+set(_sdl3_framework "${_sdl3_xcframework}/macos-arm64_x86_64/SDL3.framework")                           # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
+set(_sdl3_version_h "${_sdl3_framework}/Headers/SDL_version.h")                                         # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework/Headers/SDL_version.h
+
+if(NOT EXISTS "${_sdl3_version_h}")
+    message(AUTHOR_WARNING "Cannot not find ${_sdl3_framework}. This script is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework")
+    return()
+endif()
+
+file(READ "${_sdl3_version_h}" _sdl_version_h)
+
+unset(_sdl3_xcframework_parent_path)
+unset(_sdl3_framework)
+unset(_sdl3_xcframework)
+unset(_sdl3_version_h)
+
+string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
+set(_sdl_major "${CMAKE_MATCH_1}")
+string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
+set(_sdl_minor "${CMAKE_MATCH_1}")
+string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}")
+set(_sdl_patch "${CMAKE_MATCH_1}")
+if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re)
+    set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}")
+else()
+    message(AUTHOR_WARNING "Could not extract version from SDL_version.h.")
+    return()
+endif()
+
+unset(_sdl_major_re)
+unset(_sdl_major)
+unset(_sdl_minor_re)
+unset(_sdl_minor)
+unset(_sdl_patch_re)
+unset(_sdl_patch)
+
+if(PACKAGE_FIND_VERSION_RANGE)
+    # Package version must be in the requested version range
+    if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN)
+        OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX)
+        OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX)))
+        set(PACKAGE_VERSION_COMPATIBLE FALSE)
+    else()
+        set(PACKAGE_VERSION_COMPATIBLE TRUE)
+    endif()
+else()
+    if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION)
+        set(PACKAGE_VERSION_COMPATIBLE FALSE)
+    else()
+        set(PACKAGE_VERSION_COMPATIBLE TRUE)
+        if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION)
+            set(PACKAGE_VERSION_EXACT TRUE)
+        endif()
+    endif()
+endif()
+
+# The SDL3.xcframework only contains 64-bit archives
+if(NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
+    set(PACKAGE_VERSION_UNSUITABLE TRUE)
+endif()
+
+if(NOT CMAKE_SYSTEM_NAME MATCHES "^(Darwin|iOS|tvOS)$")
+    set(PACKAGE_VERSION_UNSUITABLE TRUE)
+endif()

+ 156 - 0
libs/SDL3/Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake

@@ -0,0 +1,156 @@
+# SDL CMake configuration file:
+# This file is meant to be placed in share/cmake/SDL3, next to SDL3.xcframework
+
+# INTERFACE_LINK_OPTIONS needs CMake 3.12
+cmake_minimum_required(VERSION 3.12)
+
+include(FeatureSummary)
+set_package_properties(SDL3 PROPERTIES
+    URL "https://www.libsdl.org/"
+    DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware"
+)
+
+# Copied from `configure_package_config_file`
+macro(set_and_check _var _file)
+    set(${_var} "${_file}")
+    if(NOT EXISTS "${_file}")
+        message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !")
+    endif()
+endmacro()
+
+# Copied from `configure_package_config_file`
+macro(check_required_components _NAME)
+    foreach(comp ${${_NAME}_FIND_COMPONENTS})
+        if(NOT ${_NAME}_${comp}_FOUND)
+            if(${_NAME}_FIND_REQUIRED_${comp})
+                set(${_NAME}_FOUND FALSE)
+            endif()
+        endif()
+    endforeach()
+endmacro()
+
+set(SDL3_FOUND TRUE)
+
+macro(_check_target_is_simulator)
+    include(CheckCSourceCompiles)
+    check_c_source_compiles([===[
+    #include <TargetConditionals.h>
+    #if defined(TARGET_OS_SIMULATOR)
+    int target_is_simulator;
+    #endif
+    int main(int argc, char *argv[]) { return target_is_simulator; }
+    ]===] SDL_TARGET_IS_SIMULATOR)
+endmacro()
+
+if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
+    _check_target_is_simulator()
+    if(SDL_TARGET_IS_SIMULATOR)
+        set(_xcfw_target_subdir "ios-arm64_x86_64-simulator")
+    else()
+        set(_xcfw_target_subdir "ios-arm64")
+    endif()
+elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS")
+    _check_target_is_simulator()
+    if(SDL_TARGET_IS_SIMULATOR)
+        set(_xcfw_target_subdir "tvos-arm64_x86_64-simulator")
+    else()
+        set(_xcfw_target_subdir "tvos-arm64")
+    endif()
+elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
+    set(_xcfw_target_subdir "macos-arm64_x86_64")
+else()
+    message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken sdl3-config-version.cmake")
+    set(SDL3_FOUND FALSE)
+    return()
+endif()
+
+# Compute the installation prefix relative to this file.
+get_filename_component(_sdl3_xcframework_parent_path "${CMAKE_CURRENT_LIST_DIR}" REALPATH)              # /share/cmake/SDL3/
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" REALPATH)       # /share/cmake/SDL3/
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH)           # /share/cmake
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH)           # /share
+get_filename_component(_sdl3_xcframework_parent_path "${_sdl3_xcframework_parent_path}" PATH)           # /
+set_and_check(_sdl3_xcframework_path "${_sdl3_xcframework_parent_path}/SDL3.xcframework")               # /SDL3.xcframework
+set_and_check(_sdl3_framework_parent_path "${_sdl3_xcframework_path}/${_xcfw_target_subdir}")           # /SDL3.xcframework/macos-arm64_x86_64
+set_and_check(_sdl3_framework_path "${_sdl3_framework_parent_path}/SDL3.framework")                     # /SDL3.xcframework/macos-arm64_x86_64/SDL3.framework
+set_and_check(_sdl3_include_dirs "${_sdl3_framework_path}/Headers")
+
+
+# All targets are created, even when some might not be requested though COMPONENTS.
+# This is done for compatibility with CMake generated SDL3-target.cmake files.
+
+if(NOT TARGET SDL3::Headers)
+    add_library(SDL3::Headers INTERFACE IMPORTED)
+    set_target_properties(SDL3::Headers
+        PROPERTIES
+            INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\""
+            INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}"
+    )
+endif()
+set(SDL3_Headers_FOUND TRUE)
+
+if(NOT TARGET SDL3::SDL3-shared)
+    add_library(SDL3::SDL3-shared SHARED IMPORTED)
+    if(CMAKE_VERSION GREATER_EQUAL "3.28")
+        set_target_properties(SDL3::SDL3-shared
+            PROPERTIES
+                FRAMEWORK "TRUE"
+                IMPORTED_LOCATION "${_sdl3_xcframework_path}"
+                INTERFACE_LINK_LIBRARIES "SDL3::Headers"
+        )
+    else()
+        set_target_properties(SDL3::SDL3-shared
+            PROPERTIES
+                FRAMEWORK "TRUE"
+                IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3"
+                INTERFACE_LINK_LIBRARIES "SDL3::Headers"
+        )
+    endif()
+    set_target_properties(SDL3::SDL3-shared
+        PROPERTIES
+            COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED"
+            INTERFACE_SDL3_SHARED "ON"
+            COMPATIBLE_INTERFACE_STRING "SDL_VERSION"
+            INTERFACE_SDL_VERSION "SDL3"
+    )
+endif()
+set(SDL3_SDL3-shared_FOUND TRUE)
+
+set(SDL3_SDL3-static FALSE)
+
+set(SDL3_SDL3_test FALSE)
+
+unset(_sdl3_xcframework_parent_path)
+unset(_sdl3_xcframework_path)
+unset(_sdl3_framework_parent_path)
+unset(_sdl3_framework_path)
+unset(_sdl3_include_dirs)
+
+if(SDL3_SDL3-shared_FOUND)
+    set(SDL3_SDL3_FOUND TRUE)
+endif()
+
+function(_sdl_create_target_alias_compat NEW_TARGET TARGET)
+    if(CMAKE_VERSION VERSION_LESS "3.18")
+        # Aliasing local targets is not supported on CMake < 3.18, so make it global.
+        add_library(${NEW_TARGET} INTERFACE IMPORTED)
+        set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}")
+    else()
+        add_library(${NEW_TARGET} ALIAS ${TARGET})
+    endif()
+endfunction()
+
+# Make sure SDL3::SDL3 always exists
+if(NOT TARGET SDL3::SDL3)
+    if(TARGET SDL3::SDL3-shared)
+        _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared)
+    endif()
+endif()
+
+check_required_components(SDL3)
+
+set(SDL3_LIBRARIES SDL3::SDL3)
+set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static)
+set(SDL3_STATIC_PRIVATE_LIBS)
+
+set(SDL3TEST_LIBRARY SDL3::SDL3_test)

+ 19 - 0
libs/SDL3/Xcode/SDL/pkg-support/resources/License.txt

@@ -0,0 +1,19 @@
+
+Simple DirectMedia Layer
+Copyright (C) 1997-2024 Sam Lantinga <[email protected]>
+  
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+  
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required. 
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.

+ 44 - 0
libs/SDL3/Xcode/SDL/pkg-support/resources/ReadMe.txt

@@ -0,0 +1,44 @@
+The Simple DirectMedia Layer (SDL for short) is a cross-platform 
+library designed to make it easy to write multi-media software, 
+such as games and emulators.
+
+The Simple DirectMedia Layer library source code is available from: 
+http://www.libsdl.org/
+
+This library is distributed under the terms of the zlib license: 
+http://zlib.net/zlib_license.html
+
+
+This packages contains the SDL framework for macOS. 
+Conforming with Apple guidelines, this framework 
+contains both the SDL runtime component and development header files.
+
+
+To Install:
+Copy the SDL3.framework to /Library/Frameworks
+
+You may alternatively install it in <Your home directory>/Library/Frameworks 
+if your access privileges are not high enough.
+
+
+Use in CMake projects:
+SDL3.framework can be used in CMake projects using the following pattern:
+```
+find_package(SDL3 REQUIRED COMPONENTS SDL3)
+add_executable(my_game ${MY_SOURCES})
+target_link_libraries(my_game PRIVATE SDL3::SDL3)
+```
+If SDL3.framework is installed in a non-standard location,
+please refer to the following link for ways to configure CMake:
+https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure
+
+
+Additional References:
+
+ - Screencast tutorials for getting started with OpenSceneGraph/macOS are 
+ 	available at:
+	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
+	Though these are OpenSceneGraph centric, the same exact concepts apply to 
+	SDL, thus the videos are recommended for everybody getting started with
+	developing on macOS. (You can skim over the PlugIns stuff since SDL
+	doesn't have any PlugIns to worry about.)

BIN
libs/SDL3/Xcode/SDL/pkg-support/resources/SDL_DS_Store


BIN
libs/SDL3/Xcode/SDL/pkg-support/sdl_logo.pdf


+ 5065 - 0
libs/SDL3/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj

@@ -0,0 +1,5065 @@
+// !$*UTF8*$!
+{
+	archiveVersion = 1;
+	classes = {
+	};
+	objectVersion = 55;
+	objects = {
+
+/* Begin PBXAggregateTarget section */
+		BEC566920761D90300A33029 /* All */ = {
+			isa = PBXAggregateTarget;
+			buildConfigurationList = 001B599808BDB826006539E9 /* Build configuration list for PBXAggregateTarget "All" */;
+			buildPhases = (
+			);
+			dependencies = (
+				F3E1F8032A78C3C500AC76D3 /* PBXTargetDependency */,
+				F3E1F8012A78C3BE00AC76D3 /* PBXTargetDependency */,
+				F3E1F7FF2A78C3AD00AC76D3 /* PBXTargetDependency */,
+				F35E56E72983133F00A43A5F /* PBXTargetDependency */,
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+ 14 - 0
libs/SDL3/Xcode/SDLTest/config.xcconfig

@@ -0,0 +1,14 @@
+//
+//  config.xcconfig
+//  SDL tests
+//
+
+// Configuration settings file format documentation can be found at:
+// https://help.apple.com/xcode/#/dev745c5c974
+
+// Include any optional config for this build
+// This allows you to set DEVELOPMENT_TEAM for all targets, for example.
+#include? "build.xcconfig"
+
+CONFIG_FRAMEWORK_LDFLAGS = -lSDL3_test
+

Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff