فهرست منبع

Update SDL to 2.0.18

Alex Szpakowski 4 سال پیش
والد
کامیت
8ff9d249b2
100فایلهای تغییر یافته به همراه4467 افزوده شده و 6093 حذف شده
  1. 1 1
      CMakeLists.txt
  2. 7 0
      libs/SDL2/.github/PULL_REQUEST_TEMPLATE.md
  3. 14 0
      libs/SDL2/.github/workflows/android.yml
  4. 16 0
      libs/SDL2/.github/workflows/emscripten.yml
  5. 20 0
      libs/SDL2/.github/workflows/ios.yml
  6. 88 0
      libs/SDL2/.github/workflows/main.yml
  7. 28 0
      libs/SDL2/.github/workflows/riscos.yml
  8. 23 0
      libs/SDL2/.github/workflows/vita.yaml
  9. 47 24
      libs/SDL2/.gitignore
  10. 0 4
      libs/SDL2/.hg_archival.txt
  11. 0 40
      libs/SDL2/.hgtags
  12. 3 21
      libs/SDL2/Android.mk
  13. 4 4
      libs/SDL2/BUGS.txt
  14. 317 222
      libs/SDL2/CMakeLists.txt
  15. 8 7
      libs/SDL2/INSTALL.txt
  16. 18 20
      libs/SDL2/LICENSE.txt
  17. 8 4
      libs/SDL2/Makefile.in
  18. 20 3
      libs/SDL2/Makefile.minimal
  19. 11 7
      libs/SDL2/Makefile.os2
  20. 8 4
      libs/SDL2/Makefile.pandora
  21. 12 1
      libs/SDL2/Makefile.psp
  22. 10 2
      libs/SDL2/Makefile.wiz
  23. 17 21
      libs/SDL2/README.md
  24. 1 1
      libs/SDL2/SDL2.spec.in
  25. 110 0
      libs/SDL2/SDL2Config.cmake
  26. 1 1
      libs/SDL2/TODO.txt
  27. 34 34
      libs/SDL2/VisualC-WinRT/SDL-UWP.sln
  28. 598 593
      libs/SDL2/VisualC-WinRT/SDL-UWP.vcxproj
  29. 822 0
      libs/SDL2/VisualC-WinRT/SDL-UWP.vcxproj.filters
  30. 0 23
      libs/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec
  31. 0 38
      libs/SDL2/VisualC-WinRT/SDL2-WinRT.targets
  32. 0 22
      libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec
  33. 0 10
      libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets
  34. 0 807
      libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj.filters
  35. 0 28
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.sln
  36. 0 482
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
  37. 0 759
      libs/SDL2/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters
  38. 0 34
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.sln
  39. 0 595
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj
  40. 0 795
      libs/SDL2/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters
  41. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/Logo.png
  42. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/SmallLogo.png
  43. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/SplashScreen.png
  44. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/Assets/StoreLogo.png
  45. 0 42
      libs/SDL2/VisualC-WinRT/tests/loopwave/Package.appxmanifest
  46. 0 170
      libs/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
  47. BIN
      libs/SDL2/VisualC-WinRT/tests/loopwave/loopwave_VS2012_TemporaryKey.pfx
  48. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/Logo.png
  49. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/SmallLogo.png
  50. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/SplashScreen.png
  51. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/Assets/StoreLogo.png
  52. 0 42
      libs/SDL2/VisualC-WinRT/tests/testthread/Package.appxmanifest
  53. 0 160
      libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
  54. BIN
      libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx
  55. 0 146
      libs/SDL2/VisualC.html
  56. 25 0
      libs/SDL2/VisualC/SDL.sln
  57. 54 6
      libs/SDL2/VisualC/SDL/SDL.vcxproj
  58. 1074 258
      libs/SDL2/VisualC/SDL/SDL.vcxproj.filters
  59. 5 0
      libs/SDL2/VisualC/SDLmain/SDLmain.vcxproj
  60. 5 0
      libs/SDL2/VisualC/SDLtest/SDLtest.vcxproj
  61. 5 0
      libs/SDL2/VisualC/tests/checkkeys/checkkeys.vcxproj
  62. 13 8
      libs/SDL2/VisualC/tests/controllermap/controllermap.vcxproj
  63. 9 4
      libs/SDL2/VisualC/tests/loopwave/loopwave.vcxproj
  64. 5 0
      libs/SDL2/VisualC/tests/testatomic/testatomic.vcxproj
  65. 5 0
      libs/SDL2/VisualC/tests/testautomation/testautomation.vcxproj
  66. 5 0
      libs/SDL2/VisualC/tests/testdraw2/testdraw2.vcxproj
  67. 5 0
      libs/SDL2/VisualC/tests/testfile/testfile.vcxproj
  68. 21 16
      libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj
  69. 5 0
      libs/SDL2/VisualC/tests/testgesture/testgesture.vcxproj
  70. 5 0
      libs/SDL2/VisualC/tests/testgl2/testgl2.vcxproj
  71. 5 0
      libs/SDL2/VisualC/tests/testgles2/testgles2.vcxproj
  72. 5 0
      libs/SDL2/VisualC/tests/testjoystick/testjoystick.vcxproj
  73. 9 4
      libs/SDL2/VisualC/tests/testoverlay2/testoverlay2.vcxproj
  74. 5 0
      libs/SDL2/VisualC/tests/testplatform/testplatform.vcxproj
  75. 5 0
      libs/SDL2/VisualC/tests/testpower/testpower.vcxproj
  76. 13 8
      libs/SDL2/VisualC/tests/testrendertarget/testrendertarget.vcxproj
  77. 5 0
      libs/SDL2/VisualC/tests/testrumble/testrumble.vcxproj
  78. 13 8
      libs/SDL2/VisualC/tests/testscale/testscale.vcxproj
  79. 5 0
      libs/SDL2/VisualC/tests/testsensor/testsensor.vcxproj
  80. 5 0
      libs/SDL2/VisualC/tests/testshape/testshape.vcxproj
  81. 9 4
      libs/SDL2/VisualC/tests/testsprite2/testsprite2.vcxproj
  82. 210 0
      libs/SDL2/VisualC/tests/testsurround/testsurround.vcxproj
  83. 5 0
      libs/SDL2/VisualC/tests/testvulkan/testvulkan.vcxproj
  84. 210 0
      libs/SDL2/VisualC/tests/testwm2/testwm2.vcxproj
  85. 9 4
      libs/SDL2/VisualC/tests/testyuv/testyuv.vcxproj
  86. 87 0
      libs/SDL2/WhatsNew.txt
  87. 4 0
      libs/SDL2/Xcode-iOS/Demos/Info.plist
  88. 1 1
      libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c
  89. 6 6
      libs/SDL2/Xcode-iOS/Demos/src/fireworks.c
  90. 1 1
      libs/SDL2/Xcode-iOS/Demos/src/mixer.c
  91. 24 14
      libs/SDL2/Xcode-iOS/Demos/src/touch.c
  92. 2 2
      libs/SDL2/Xcode/SDL/Info-Framework.plist
  93. 19 381
      libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj
  94. 0 22
      libs/SDL2/Xcode/SDL/hidapi/Info.plist
  95. 1 1
      libs/SDL2/Xcode/SDL/pkg-support/resources/License.txt
  96. 5 6
      libs/SDL2/acinclude/alsa.m4
  97. 38 30
      libs/SDL2/acinclude/esd.m4
  98. 4 9
      libs/SDL2/acinclude/libtool.m4
  99. 275 0
      libs/SDL2/acinclude/pkg.m4
  100. 0 133
      libs/SDL2/acinclude/pkg_config.m4

+ 1 - 1
CMakeLists.txt

@@ -173,7 +173,7 @@ set(MEGA_LIBVORBIS_VER "1.3.5")
 set(MEGA_LIBTHEORA_VER "1.1.1")
 set(MEGA_MPG123_VER "1.25.6")
 set(MEGA_FREETYPE_VER "2.8.1")
-set(MEGA_SDL2_VER "2.0.14")
+set(MEGA_SDL2_VER "2.0.18")
 set(MEGA_OPENAL_VER "1.19.1")
 set(MEGA_MODPLUG_VER "0.8.8.4")
 

+ 7 - 0
libs/SDL2/.github/PULL_REQUEST_TEMPLATE.md

@@ -0,0 +1,7 @@
+<!--- Provide a general summary of your changes in the Title above -->
+
+## Description
+<!--- Describe your changes in detail -->
+
+## Existing Issue(s)
+<!--- If it fixes an open issue, please link to the issue here. -->

+ 14 - 0
libs/SDL2/.github/workflows/android.yml

@@ -0,0 +1,14 @@
+name: Build (Android)
+
+on: [push, pull_request]
+
+jobs:
+  android:
+    runs-on: ubuntu-latest
+    steps:
+      - uses: actions/checkout@v2
+      - uses: nttld/setup-ndk@v1
+        with:
+          ndk-version: r21e
+      - name: Build
+        run: ./build-scripts/androidbuildlibs.sh

+ 16 - 0
libs/SDL2/.github/workflows/emscripten.yml

@@ -0,0 +1,16 @@
+name: Build (Emscripten)
+
+on: [push, pull_request]
+
+jobs:
+  emscripten:
+    runs-on: ubuntu-latest
+    steps:
+      - uses: actions/checkout@v2
+      - uses: mymindstorm/setup-emsdk@v10
+        with:
+          version: 2.0.27
+      - name: Configure CMake
+        run: emcmake cmake -B build
+      - name: Build
+        run: cmake --build build/

+ 20 - 0
libs/SDL2/.github/workflows/ios.yml

@@ -0,0 +1,20 @@
+name: Build (iOS/tvOS)
+
+on: [push, pull_request]
+
+jobs:
+  Build:
+    name: ${{ matrix.platform.name }}
+    runs-on: macos-latest
+
+    strategy:
+      fail-fast: false
+      matrix:
+        platform:
+        - { name: iOS, target: Static Library-iOS, sdk: iphoneos }
+        - { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
+
+    steps:
+      - uses: actions/checkout@v2
+      - name: Build
+        run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build

+ 88 - 0
libs/SDL2/.github/workflows/main.yml

@@ -0,0 +1,88 @@
+name: Build
+
+on: [push, pull_request]
+
+jobs:
+  Build:
+    name: ${{ matrix.platform.name }}
+    runs-on: ${{ matrix.platform.os }}
+
+    defaults:
+      run:
+        shell: ${{ matrix.platform.shell }}
+
+    strategy:
+      fail-fast: false
+      matrix:
+        platform:
+        - { name: Windows (x64),          os: windows-latest, shell: pwsh, flags: -A x64 }
+        - { name: Windows (x86),          os: windows-latest, shell: pwsh, flags: -A Win32 }
+        - { name: Windows (clang-cl x64), os: windows-latest, shell: pwsh, flags: -T ClangCL -A x64 }
+        - { name: Windows (clang-cl x86), os: windows-latest, shell: pwsh, flags: -T ClangCL -A Win32 }
+        - { name: Windows (ARM64),        os: windows-latest, shell: pwsh, flags: -A ARM64 }
+        - { name: Windows (mingw32),      os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
+        - { name: Windows (mingw64),      os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
+        - { name: Linux,                  os: ubuntu-20.04,   shell: sh,   flags: -GNinja }
+        - { name: MacOS,                  os: macos-latest,   shell: sh }
+
+    steps:
+    - name: Set up MSYS2
+      if: matrix.platform.shell == 'msys2 {0}'
+      uses: msys2/setup-msys2@v2
+      with:
+        msystem: ${{ matrix.platform.msystem }}
+        install: >-
+          ${{ matrix.platform.msys-env }}-gcc
+          ${{ matrix.platform.msys-env }}-cmake
+          ${{ matrix.platform.msys-env }}-ninja
+          ${{ matrix.platform.msys-env }}-pkg-config
+
+    - name: Setup Linux dependencies
+      if: runner.os == 'Linux'
+      run: |
+        sudo apt-get update
+        sudo apt-get install wayland-protocols \
+          pkg-config \
+          ninja-build \
+          libasound2-dev \
+          libdbus-1-dev \
+          libegl1-mesa-dev \
+          libgl1-mesa-dev \
+          libgles2-mesa-dev \
+          libglu1-mesa-dev \
+          libibus-1.0-dev \
+          libpulse-dev \
+          libsdl2-2.0-0 \
+          libsndio-dev \
+          libudev-dev \
+          libwayland-dev \
+          libwayland-client++0 \
+          wayland-scanner++ \
+          libwayland-cursor++0 \
+          libx11-dev \
+          libxcursor-dev \
+          libxext-dev \
+          libxi-dev \
+          libxinerama-dev \
+          libxkbcommon-dev \
+          libxrandr-dev \
+          libxss-dev \
+          libxt-dev \
+          libxv-dev \
+          libxxf86vm-dev \
+          libdrm-dev \
+          libgbm-dev\
+          libpulse-dev \
+          libpango1.0-dev
+        sudo apt install meson
+        git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
+        cd libdecor
+        meson build --buildtype release -Ddemo=false -Ddbus=disabled
+        ninja -C build
+        sudo meson install -C build
+    - uses: actions/checkout@v2
+    - name: Configure CMake
+      run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
+    - name: Build
+      run: cmake --build build/
+

+ 28 - 0
libs/SDL2/.github/workflows/riscos.yml

@@ -0,0 +1,28 @@
+name: Build (RISC OS)
+
+on: [push, pull_request]
+
+jobs:
+  autotools:
+    name: autotools
+    runs-on: ubuntu-latest
+    container: riscosdotinfo/riscos-gccsdk-4.7:latest
+    steps:
+    - uses: actions/checkout@v2
+    - name: Configure
+      run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
+    - name: Build
+      run: make -j`nproc`
+
+  cmake:
+    name: CMake
+    runs-on: ubuntu-latest
+    container: riscosdotinfo/riscos-gccsdk-4.7:latest
+    steps:
+    - name: Setup dependencies
+      run: apt-get update && apt-get install -y cmake ninja-build
+    - uses: actions/checkout@v2
+    - name: Configure CMake
+      run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
+    - name: Build
+      run: cmake --build build

+ 23 - 0
libs/SDL2/.github/workflows/vita.yaml

@@ -0,0 +1,23 @@
+name: Build (Sony Playstation Vita)
+
+on: [push, pull_request]
+
+defaults:
+  run:
+    shell: sh
+
+jobs:
+  vita:
+    runs-on: ubuntu-latest
+    container: 
+      image: vitasdk/vitasdk:latest
+    steps:
+    - uses: actions/checkout@v2
+    - name: Install CMake and GNU Make
+      run: |
+        apk update 
+        apk add cmake make
+    - name: Configure CMake
+      run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
+    - name: Build
+      run: cmake --build build

+ 47 - 24
libs/SDL2/.hgignore → libs/SDL2/.gitignore

@@ -1,4 +1,3 @@
-syntax:glob
 aclocal.m4
 autom4te*
 config.cache
@@ -9,11 +8,35 @@ Makefile
 Makefile.rules
 sdl2-config
 sdl2-config.cmake
+sdl2-config-version.cmake
 sdl2.pc
 SDL2.spec
 build
 gen
 Build
+buildbot
+
+*.so
+*.so.*
+*.dll
+*.exe
+*.o
+*.obj
+*.lib
+*.a
+*.la
+*.dSYM
+*,e1f
+*,ff8
+*.lnk
+*.err
+*.exp
+*.map
+*.orig
+*~
+*.swp
+*.tmp
+*.rej
 
 # for CMake
 CMakeFiles/
@@ -21,10 +44,6 @@ CMakeCache.txt
 cmake_install.cmake
 cmake_uninstall.cmake
 SDL2ConfigVersion.cmake
-*.a
-*.la
-*.so
-*.so.*
 .ninja_*
 *.ninja
 
@@ -33,12 +52,6 @@ SDL2ConfigVersion.cmake
 cmake-build-*
 
 # for Xcode
-*.orig
-*.swp
-*.tmp
-*.rej
-*~
-*.o
 *.mode1*
 *.perspective*
 *.pbxuser
@@ -48,24 +61,31 @@ xcuserdata
 *.xcworkspace
 
 # for Visual C++
+.vs
 Debug
 Release
 *.user
 *.ncb
 *.suo
 *.sdf
+VisualC/tests/controllermap/axis.bmp
+VisualC/tests/controllermap/button.bmp
+VisualC/tests/controllermap/controllermap.bmp
+VisualC/tests/controllermap/controllermap_back.bmp
 VisualC/tests/loopwave/sample.wav
 VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
 VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
 VisualC/tests/testgamecontroller/axis.bmp
 VisualC/tests/testgamecontroller/button.bmp
 VisualC/tests/testgamecontroller/controllermap.bmp
+VisualC/tests/testgamecontroller/controllermap_back.bmp
 VisualC/tests/testoverlay2/moose.dat
 VisualC/tests/testrendertarget/icon.bmp
 VisualC/tests/testrendertarget/sample.bmp
 VisualC/tests/testscale/icon.bmp
 VisualC/tests/testscale/sample.bmp
 VisualC/tests/testsprite2/icon.bmp
+VisualC/tests/testyuv/testyuv.bmp
 VisualC/visualtest/icon.bmp
 VisualC/visualtest/testquit.actions
 VisualC/visualtest/testquit.config
@@ -79,14 +99,8 @@ VisualC/visualtest/testsprite2_sample.parameters
 # for Android
 android-project/local.properties
 
-test/aclocal.m4
-test/autom4te*
-test/config.cache
-test/config.log
-test/config.status
-test/Makefile
-test/SDL2.dll
 test/checkkeys
+test/checkkeysthreads
 test/controllermap
 test/loopwave
 test/loopwavequeue
@@ -102,9 +116,11 @@ test/testdraw2
 test/testdrawchessboard
 test/testdropfile
 test/testerror
+test/testevdev
 test/testfile
 test/testfilesystem
 test/testgamecontroller
+test/testgeometry
 test/testgesture
 test/testgl2
 test/testgles
@@ -118,8 +134,10 @@ test/testintersections
 test/testjoystick
 test/testkeys
 test/testloadso
+test/testlocale
 test/testlock
 test/testmessage
+test/testmouse
 test/testmultiaudio
 test/testnative
 test/testoverlay2
@@ -139,17 +157,22 @@ test/testshape
 test/testsprite2
 test/testspriteminimal
 test/teststreaming
+test/testsurround
 test/testthread
 test/testtimer
+test/testurl
 test/testver
 test/testviewport
 test/testvulkan
 test/testwm2
 test/testyuv
 test/torturethread
-test/*.exe
-test/*,e1f
-test/*,ff8
-test/*.dSYM
-buildbot
-test/buildbot
+
+builddir/
+debian/*.debhelper.log
+debian/*.substvars
+debian/*.tar.gz
+debian/.debhelper/
+debian/files
+debian/libsdl*/
+debian/tmp/

+ 0 - 4
libs/SDL2/.hg_archival.txt

@@ -1,4 +0,0 @@
-repo: 74212992fb0868a6929180cd74dd67e38507340a
-node: e52d96ea04fc1e7807f4dce290e45e3130a43ebd
-branch: default
-tag: release-2.0.14

+ 0 - 40
libs/SDL2/.hgtags

@@ -1,40 +0,0 @@
-0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
-230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
-27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
-2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
-3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
-3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
-4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
-6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
-7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
-86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
-bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
-cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
-e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
-f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
-39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
-ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
-d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
-a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
-a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
-715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
-715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
-9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
-9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
-0000000000000000000000000000000000000000 release-2.0.1
-0000000000000000000000000000000000000000 release-2.0.1
-b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
-be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
-f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
-f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
-704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
-e12c387305129c847b3928a123300b113782fe3f release-2.0.4
-007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
-8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
-2088cd828335797d73d151e3288d899f77204862 release-2.0.7
-f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8
-8feb5da6f2fb75703bde2c06813375af984a57f0 release-2.0.9
-bc90ce38f1e27ace54b83bebf987993002504f7f release-2.0.10
-78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
-78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
-355a4f94a782747a990b2fedaebc7bebd280e153 release-2.0.12

+ 3 - 21
libs/SDL2/Android.mk

@@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
 	$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
 	$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
@@ -30,6 +31,8 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/file/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
+	$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
@@ -56,8 +59,6 @@ LOCAL_SRC_FILES := \
 	$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
 	$(wildcard $(LOCAL_PATH)/src/test/*.c))
 
-LOCAL_SHARED_LIBRARIES := hidapi
-
 LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
 LOCAL_CFLAGS += \
 	-Wall -Wextra \
@@ -77,7 +78,6 @@ LOCAL_CFLAGS += \
 
 # Warnings we haven't fixed (yet)
 LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
- 
 
 LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
 
@@ -120,22 +120,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
 
 include $(BUILD_STATIC_LIBRARY)
 
-###########################
-#
-# hidapi library
-#
-###########################
-
-include $(CLEAR_VARS)
-
-LOCAL_CPPFLAGS += -std=c++11
-
-LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
-
-LOCAL_MODULE := libhidapi
-LOCAL_LDLIBS := -llog
-
-include $(BUILD_SHARED_LIBRARY)
-
 $(call import-module,android/cpufeatures)
-

+ 4 - 4
libs/SDL2/BUGS.txt

@@ -1,7 +1,7 @@
 
-Bugs are now managed in the SDL bug tracker, here:
+Bugs are now managed in the SDL issue tracker, here:
 
-    https://bugzilla.libsdl.org/
+    https://github.com/libsdl-org/SDL/issues
 
 You may report bugs there, and search to see if a given issue has already
  been reported, discussed, and maybe even fixed.
@@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
 
     https://discourse.libsdl.org/
 
-Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
- bugs discussed on the mailing list may be forgotten or missed.
+Bug reports are welcome here, but we really appreciate if you use the issue
+ tracker, as bugs discussed on the mailing list may be forgotten or missed.
 

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 317 - 222
libs/SDL2/CMakeLists.txt


+ 8 - 7
libs/SDL2/INSTALL.txt

@@ -2,10 +2,10 @@
 To compile and install SDL:
 
     1.  Windows with Visual Studio:
-        * Read VisualC.html
+        * Read ./docs/README-visualc.md
 
         Windows with gcc, either native or cross-compiling:
-        * Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
+        * Read the FAQ at https://wiki.libsdl.org/FAQWindows
         * Run './configure; make; make install'
 
         Mac OS X with Xcode:
@@ -29,12 +29,13 @@ To compile and install SDL:
     2.  Look at the example programs in ./test, and check out the online
         documentation at https://wiki.libsdl.org/
 
-    3.  Join the SDL developer mailing list by sending E-mail to
-    	[email protected]
-        and put "subscribe" in the subject of the message.
+    3.  Join the SDL developer discussions, sign up on 
+        https://discourse.libsdl.org/
+        and go to the development forum
+        https://discourse.libsdl.org/c/sdl-development/6
 
-        Or alternatively you can use the web interface:
-            https://www.libsdl.org/mailing-list.php
+    4.  Sign up for the announcement list through the web interface:
+        https://www.libsdl.org/mailing-list.php
 
 That's it!
 Sam Lantinga <[email protected]>

+ 18 - 20
libs/SDL2/COPYING.txt → libs/SDL2/LICENSE.txt

@@ -1,20 +1,18 @@
-
-Simple DirectMedia Layer
-Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
-  
-This software is provided 'as-is', without any express or implied
-warranty.  In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-  
-1. The origin of this software must not be misrepresented; you must not
-   claim that you wrote the original software. If you use this software
-   in a product, an acknowledgment in the product documentation would be
-   appreciated but is not required. 
-2. Altered source versions must be plainly marked as such, and must not be
-   misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-
+Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
+  
+This software is provided 'as-is', without any express or implied
+warranty.  In no event will the authors be held liable for any damages
+arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it
+freely, subject to the following restrictions:
+  
+1. The origin of this software must not be misrepresented; you must not
+   claim that you wrote the original software. If you use this software
+   in a product, an acknowledgment in the product documentation would be
+   appreciated but is not required. 
+2. Altered source versions must be plainly marked as such, and must not be
+   misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+

+ 8 - 4
libs/SDL2/Makefile.in

@@ -29,6 +29,8 @@ INSTALL = @INSTALL@
 AR	= @AR@
 RANLIB	= @RANLIB@
 RC	= @RC@
+LINKER = @LINKER@
+LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
 
 TARGET  = libSDL2.la
 OBJECTS = @OBJECTS@
@@ -43,10 +45,11 @@ SDLTEST_TARGET = libSDL2_test.la
 SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
 
 WAYLAND_SCANNER = @WAYLAND_SCANNER@
+WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
 
 INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
 
-SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
+SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
 GEN_DIST = SDL2.spec
 
 ifneq ($V,1)
@@ -77,6 +80,7 @@ HDRS = \
 	SDL_gamecontroller.h \
 	SDL_gesture.h \
 	SDL_haptic.h \
+	SDL_hidapi.h \
 	SDL_hints.h \
 	SDL_joystick.h \
 	SDL_keyboard.h \
@@ -151,13 +155,13 @@ update-revision:
 .PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
 
 $(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
 
 $(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
 
 $(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
-	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
+	$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
 
 install: all install-bin install-hdrs install-lib install-data
 install-bin:

+ 20 - 3
libs/SDL2/Makefile.minimal

@@ -5,9 +5,12 @@ CFLAGS  = -g -O2 $(INCLUDE)
 AR	= ar
 RANLIB	= ranlib
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
+TESTTARGET = libSDL2_test.a
+
 SOURCES = \
 	src/*.c \
+	src/atomic/*.c \
 	src/audio/*.c \
 	src/audio/dummy/*.c \
 	src/cpuinfo/*.c \
@@ -15,30 +18,44 @@ SOURCES = \
 	src/file/*.c \
 	src/haptic/*.c \
 	src/haptic/dummy/*.c \
+	src/hidapi/*.c \
 	src/joystick/*.c \
 	src/joystick/dummy/*.c \
 	src/loadso/dummy/*.c \
 	src/power/*.c \
 	src/filesystem/dummy/*.c \
+	src/locale/*.c \
+	src/locale/dummy/*.c \
+	src/misc/*.c \
+	src/misc/dummy/*.c \
 	src/render/*.c \
 	src/render/software/*.c \
 	src/sensor/*.c \
 	src/sensor/dummy/*.c \
 	src/stdlib/*.c \
+	src/libm/*.c \
 	src/thread/*.c \
 	src/thread/generic/*.c \
 	src/timer/*.c \
 	src/timer/dummy/*.c \
 	src/video/*.c \
+	src/video/yuv2rgb/*.c \
 	src/video/dummy/*.c \
 
+TSOURCES = src/test/*.c
+
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
+TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
 
-all: $(TARGET)
+all: $(TARGET) $(TESTTARGET)
 
 $(TARGET): $(OBJECTS)
 	$(AR) crv $@ $^
 	$(RANLIB) $@
 
+$(TESTTARGET): $(TOBJECTS)
+	$(AR) crv $@ $^
+	$(RANLIB) $@
+
 clean:
-	rm -f $(TARGET) $(OBJECTS)
+	rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)

+ 11 - 7
libs/SDL2/Makefile.os2

@@ -2,7 +2,7 @@
 # wmake -f Makefile.os2
 
 LIBNAME = SDL2
-VERSION = 2.0.14
+VERSION = 2.0.18
 DESCRIPTION = Simple DirectMedia Layer 2
 
 LIBHOME = .
@@ -47,10 +47,10 @@ SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c
 SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
        SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
        SDL_sensor.c SDL_touch.c
-SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
+SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
 SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
        SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
-       SDL_render_sw.c SDL_rotate.c
+       SDL_render_sw.c SDL_rotate.c SDL_triangle.c
 SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
        SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
        SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
@@ -60,8 +60,8 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
 SRCS+= SDL_systimer.c
 SRCS+= SDL_sysloadso.c
 SRCS+= SDL_sysfilesystem.c
-SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
-SRCS+= SDL_virtualjoystick.c
+SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
+SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
 SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
 SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
 SRCS+= SDL_dummysensor.c
@@ -83,8 +83,8 @@ MOBJS= $(MSRCS:.c=.obj)
 
 .c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
 .c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
-.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
-.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
+.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
+.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
 
 all: $(DLLFILE) $(LIBFILE) .symbolic
 
@@ -123,6 +123,10 @@ SDL_blendpoint.obj: SDL_blendpoint.c
 SDL_RLEaccel.obj: SDL_RLEaccel.c
     wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
 
+# c99 mode needed because of structs with flexible array members in libusb.h
+SDL_hidapi.obj: SDL_hidapi.c
+    wcc386 $(CFLAGS) -za99 -fo=$^@ $<
+
 .c: ./src/libm;
 $(LIBM): $(MOBJS)
     wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)

+ 8 - 4
libs/SDL2/Makefile.pandora

@@ -10,7 +10,7 @@ CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
 	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
 	-I./include -I$(PNDSDK)/usr/include
 
-TARGET  = libSDL.a
+TARGET  = libSDL2.a
 
 SOURCES = 
 	./src/*.c \
@@ -25,9 +25,14 @@ SOURCES =
 	./src/filesystem/unix/*.c \
 	./src/haptic/*.c \
 	./src/haptic/linux/*.c \
+	./src/hidapi/*.c \
 	./src/joystick/*.c \
 	./src/joystick/linux/*.c \
 	./src/loadso/dlopen/*.c \
+	./src/locale/*.c \
+	./src/locale/unix/*.c \
+	./src/misc/*.c \
+	./src/misc/unix/*.c \
 	./src/power/*.c \
 	./src/sensor/*.c \
 	./src/sensor/dummy/*.c \
@@ -40,11 +45,10 @@ SOURCES =
 	./src/timer/*.c \
 	./src/timer/unix/*.c \
 	./src/video/*.c \
+	./src/video/yuv2rgb/*.c \
 	./src/video/dummy/*.c \
-	./src/video/pandora/SDL_pandora.o \
-	./src/video/pandora/SDL_pandora_events.o \
 	./src/video/x11/*.c \
-	
+	./src/video/pandora/*.c
 
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 

+ 12 - 1
libs/SDL2/Makefile.psp

@@ -1,6 +1,7 @@
 TARGET_LIB = libSDL2.a
 OBJS= src/SDL.o \
       src/SDL_assert.o \
+      src/SDL_dataqueue.o \
       src/SDL_error.o \
       src/SDL_hints.o \
       src/SDL_log.o \
@@ -15,6 +16,7 @@ OBJS= src/SDL.o \
       src/audio/psp/SDL_pspaudio.o \
       src/cpuinfo/SDL_cpuinfo.o \
       src/events/SDL_clipboardevents.o \
+      src/events/SDL_displayevents.o \
       src/events/SDL_dropevents.o \
       src/events/SDL_events.o \
       src/events/SDL_gesture.o \
@@ -26,12 +28,18 @@ OBJS= src/SDL.o \
       src/file/SDL_rwops.o \
       src/haptic/SDL_haptic.o \
       src/haptic/dummy/SDL_syshaptic.o \
+      src/hidapi/SDL_hidapi.o \
       src/joystick/SDL_joystick.o \
       src/joystick/SDL_gamecontroller.o \
       src/joystick/psp/SDL_sysjoystick.o \
+      src/joystick/virtual/SDL_virtualjoystick.o \
       src/power/SDL_power.o \
       src/power/psp/SDL_syspower.o \
       src/filesystem/dummy/SDL_sysfilesystem.o \
+      src/locale/SDL_locale.o \
+      src/locale/dummy/SDL_syslocale.o \
+      src/misc/SDL_url.o \
+      src/misc/dummy/SDL_sysurl.o \
       src/render/SDL_render.o \
       src/render/SDL_yuv_sw.o \
       src/render/psp/SDL_render_psp.o \
@@ -42,6 +50,7 @@ OBJS= src/SDL.o \
       src/render/software/SDL_drawpoint.o \
       src/render/software/SDL_render_sw.o \
       src/render/software/SDL_rotate.o \
+      src/render/software/SDL_triangle.o \
       src/sensor/SDL_sensor.o \
       src/sensor/dummy/SDL_dummysensor.o \
       src/stdlib/SDL_getenv.o \
@@ -76,10 +85,12 @@ OBJS= src/SDL.o \
       src/video/SDL_stretch.o \
       src/video/SDL_surface.o \
       src/video/SDL_video.o \
+      src/video/SDL_yuv.o \
       src/video/psp/SDL_pspevents.o \
       src/video/psp/SDL_pspvideo.o \
       src/video/psp/SDL_pspgl.o \
-      src/video/psp/SDL_pspmouse.o
+      src/video/psp/SDL_pspmouse.o \
+      src/video/yuv2rgb/yuv_rgb.o
 
 INCDIR = ./include
 CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL

+ 10 - 2
libs/SDL2/Makefile.wiz

@@ -14,6 +14,7 @@ TARGET_SHARED  = libSDL2.so
 
 SOURCES = \
 	./src/*.c \
+	./src/atomic/*.c \
 	./src/audio/*.c \
 	./src/audio/disk/*.c \
 	./src/audio/dsp/*.c \
@@ -21,11 +22,18 @@ SOURCES = \
 	./src/cpuinfo/*.c \
 	./src/events/*.c \
 	./src/file/*.c \
+	./src/filesystem/unix/*.c \
 	./src/haptic/*.c \
 	./src/haptic/linux/*.c \
+	./src/hidapi/*.c \
 	./src/joystick/*.c \
 	./src/joystick/linux/*.c \
 	./src/loadso/dlopen/*.c \
+	./src/locale/*.c \
+	./src/locale/unix/*.c \
+	./src/misc/*.c \
+	./src/misc/unix/*.c \
+	./src/power/*.c \
 	./src/sensor/*.c \
 	./src/sensor/dummy/*.c \
 	./src/stdlib/*.c \
@@ -37,9 +45,9 @@ SOURCES = \
 	./src/timer/*.c \
 	./src/timer/unix/*.c \
 	./src/video/*.c \
+	./src/video/yuv2rgb/*.c \
 	./src/video/dummy/*.c \
-	./src/video/pandora/*.c \
-	
+	./src/video/pandora/*.c
 
 OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
 

+ 17 - 21
libs/SDL2/README.txt → libs/SDL2/README.md

@@ -1,21 +1,17 @@
-
-                         Simple DirectMedia Layer
-
-                                  (SDL)
-
-                                Version 2.0
-
----
-https://www.libsdl.org/
-
-Simple DirectMedia Layer is a cross-platform development library designed
-to provide low level access to audio, keyboard, mouse, joystick, and graphics
-hardware via OpenGL and Direct3D. It is used by video playback software,
-emulators, and popular games including Valve's award winning catalog
-and many Humble Bundle games.
-
-More extensive documentation is available in the docs directory, starting
-with README.md
-
-Enjoy!
-	Sam Lantinga				([email protected])
+
+# Simple DirectMedia Layer (SDL) Version 2.0
+
+https://www.libsdl.org/
+
+Simple DirectMedia Layer is a cross-platform development library designed
+to provide low level access to audio, keyboard, mouse, joystick, and graphics
+hardware via OpenGL and Direct3D. It is used by video playback software,
+emulators, and popular games including Valve's award winning catalog
+and many Humble Bundle games.
+
+More extensive documentation is available in the docs directory, starting
+with README.md
+
+Enjoy!
+
+Sam Lantinga ([email protected])

+ 1 - 1
libs/SDL2/SDL2.spec.in

@@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
 
 %files
 %{__defattr}
-%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
+%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
 %{_libdir}/lib*.%{__soext}.*
 
 %files devel

+ 110 - 0
libs/SDL2/SDL2Config.cmake

@@ -1 +1,111 @@
 include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
+
+# on static-only builds create an alias
+if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
+  if(CMAKE_VERSION VERSION_LESS "3.18")
+      # Aliasing local targets is not supported on CMake < 3.18, so make it global.
+      set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
+  endif()
+  add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
+endif()
+
+# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
+# for compatibility between SDL2 built with autotools and SDL2 built with CMake
+
+# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
+# from vcpkg and from building myself with cmake from latest git
+# AND on Linux when building SDL2 (tested current git) with CMake
+
+# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
+# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
+# But at least if building worked with sdl2-config.cmake it will also work with this.
+get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
+
+# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
+
+# for the "normal"/release build they could be in lots of different properties..
+set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
+             IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
+
+# fewer possibilities for debug builds
+set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
+
+foreach(prop ${relprops})
+	get_target_property(sdl2implib SDL2::SDL2 ${prop})
+	if(sdl2implib)
+		#message("set sdl2implib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${relprops})
+	get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
+	if(sdl2mainimplib)
+		#message("set sdl2mainimplib from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
+	if(sdl2implibdbg)
+		#message("set sdl2implibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+foreach(prop ${dbgprops})
+	get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
+	if(sdl2mainimplibdbg)
+		#message("set sdl2mainimplibdbg from ${prop}")
+		break()
+	endif()
+endforeach()
+
+if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
+	# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
+	# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
+	set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}>   $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
+else()
+	if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
+		set(sdl2implib ${sdl2implibdbg})
+	endif()
+	if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
+		set(sdl2mainimplib ${sdl2mainimplibdbg})
+	endif()
+
+	if( sdl2implib AND sdl2mainimplib )
+		set(SDL2_LIBRARIES ${sdl2mainimplib}  ${sdl2implib})
+	elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
+		message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
+		set(SDL2_LIBRARIES ${sdl2implib})
+		message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
+	else()
+		message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
+	endif()
+
+	# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
+	#       might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
+	#       LINK_DEPENDS? LINK_FLAGS?
+
+endif()
+
+get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
+
+# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
+#       which is different to what it looks like when coming from sdl2-config.cmake
+#       (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
+#       This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
+#   On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
+
+# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
+get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
+set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
+
+unset(sdl2implib)
+unset(sdl2mainimplib)
+unset(sdl2implibdbg)
+unset(sdl2mainimplibdbg)
+unset(relprops)
+unset(dbgprops)

+ 1 - 1
libs/SDL2/TODO.txt

@@ -1,5 +1,5 @@
 Future work roadmap:
- * http://wiki.libsdl.org/moin.cgi/Roadmap
+ * http://wiki.libsdl.org/Roadmap
 
  * Check 1.2 revisions:
 	3554 - Need to resolve semantics for locking keys on different platforms

+ 34 - 34
libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln → libs/SDL2/VisualC-WinRT/SDL-UWP.sln

@@ -1,34 +1,34 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.25420.1
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|ARM = Debug|ARM
-		Debug|x64 = Debug|x64
-		Debug|x86 = Debug|x86
-		Release|ARM = Release|ARM
-		Release|x64 = Release|x64
-		Release|x86 = Release|x86
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
-		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+VisualStudioVersion = 14.0.25420.1
+MinimumVisualStudioVersion = 10.0.40219.1
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|ARM = Debug|ARM
+		Debug|x64 = Debug|x64
+		Debug|x86 = Debug|x86
+		Release|ARM = Release|ARM
+		Release|x64 = Release|x64
+		Release|x86 = Release|x86
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
+		{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+EndGlobal

+ 598 - 593
libs/SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.vcxproj → libs/SDL2/VisualC-WinRT/SDL-UWP.vcxproj

@@ -1,593 +1,598 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
-  <ItemGroup Label="ProjectConfigurations">
-    <ProjectConfiguration Include="Debug|ARM">
-      <Configuration>Debug</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|Win32">
-      <Configuration>Debug</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Debug|x64">
-      <Configuration>Debug</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|ARM">
-      <Configuration>Release</Configuration>
-      <Platform>ARM</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|Win32">
-      <Configuration>Release</Configuration>
-      <Platform>Win32</Platform>
-    </ProjectConfiguration>
-    <ProjectConfiguration Include="Release|x64">
-      <Configuration>Release</Configuration>
-      <Platform>x64</Platform>
-    </ProjectConfiguration>
-  </ItemGroup>
-  <ItemGroup>
-    <ClInclude Include="..\..\include\begin_code.h" />
-    <ClInclude Include="..\..\include\close_code.h" />
-    <ClInclude Include="..\..\include\SDL.h" />
-    <ClInclude Include="..\..\include\SDL_assert.h" />
-    <ClInclude Include="..\..\include\SDL_atomic.h" />
-    <ClInclude Include="..\..\include\SDL_audio.h" />
-    <ClInclude Include="..\..\include\SDL_blendmode.h" />
-    <ClInclude Include="..\..\include\SDL_clipboard.h" />
-    <ClInclude Include="..\..\include\SDL_config.h" />
-    <ClInclude Include="..\..\include\SDL_config_minimal.h" />
-    <ClInclude Include="..\..\include\SDL_config_winrt.h" />
-    <ClInclude Include="..\..\include\SDL_copying.h" />
-    <ClInclude Include="..\..\include\SDL_cpuinfo.h" />
-    <ClInclude Include="..\..\include\SDL_egl.h" />
-    <ClInclude Include="..\..\include\SDL_endian.h" />
-    <ClInclude Include="..\..\include\SDL_error.h" />
-    <ClInclude Include="..\..\include\SDL_events.h" />
-    <ClInclude Include="..\..\include\SDL_filesystem.h" />
-    <ClInclude Include="..\..\include\SDL_haptic.h" />
-    <ClInclude Include="..\..\include\SDL_hints.h" />
-    <ClInclude Include="..\..\include\SDL_input.h" />
-    <ClInclude Include="..\..\include\SDL_joystick.h" />
-    <ClInclude Include="..\..\include\SDL_keyboard.h" />
-    <ClInclude Include="..\..\include\SDL_keycode.h" />
-    <ClInclude Include="..\..\include\SDL_loadso.h" />
-    <ClInclude Include="..\..\include\SDL_locale.h" />
-    <ClInclude Include="..\..\include\SDL_log.h" />
-    <ClInclude Include="..\..\include\SDL_main.h" />
-    <ClInclude Include="..\..\include\SDL_misc.h" />
-    <ClInclude Include="..\..\include\SDL_mouse.h" />
-    <ClInclude Include="..\..\include\SDL_mutex.h" />
-    <ClInclude Include="..\..\include\SDL_name.h" />
-    <ClInclude Include="..\..\include\SDL_opengles2.h" />
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-    <ClInclude Include="..\..\include\SDL_platform.h" />
-    <ClInclude Include="..\..\include\SDL_power.h" />
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-    <ClInclude Include="..\..\include\SDL_rect.h" />
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-    <ClInclude Include="..\..\include\SDL_revision.h" />
-    <ClInclude Include="..\..\include\SDL_rwops.h" />
-    <ClInclude Include="..\..\include\SDL_scancode.h" />
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-    <ClInclude Include="..\..\include\SDL_shape.h" />
-    <ClInclude Include="..\..\include\SDL_stdinc.h" />
-    <ClInclude Include="..\..\include\SDL_surface.h" />
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-    <ClInclude Include="..\..\include\SDL_syswm.h" />
-    <ClInclude Include="..\..\include\SDL_thread.h" />
-    <ClInclude Include="..\..\include\SDL_timer.h" />
-    <ClInclude Include="..\..\include\SDL_touch.h" />
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-    <ClInclude Include="..\..\include\SDL_video.h" />
-    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
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+ 0 - 23
libs/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec

@@ -1,23 +0,0 @@
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-<package >
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-    <authors>Sam Lantinga</authors>
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-    <copyright>Copyright 2015</copyright>
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-  </files>
-</package>

+ 0 - 38
libs/SDL2/VisualC-WinRT/SDL2-WinRT.targets

@@ -1,38 +0,0 @@
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-
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-
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-
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+ 0 - 22
libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec

@@ -1,22 +0,0 @@
-<?xml version="1.0"?>
-<package >
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-    <id>SDL2main-WinRT-NonXAML</id>
-    <version>2.0.4-Unofficial</version>
-    <authors>Sam Lantinga</authors>
-    <owners>David Ludwig</owners>
-    <licenseUrl>http://libsdl.org/license.php</licenseUrl>
-    <projectUrl>http://libsdl.org</projectUrl>
-    <requireLicenseAcceptance>false</requireLicenseAcceptance>
-    <description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
-    <copyright>Copyright 2015</copyright>
-    <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
-    <dependencies>
-      <dependency id="SDL2-WinRT" version="2.0.4"/>
-    </dependencies>
-  </metadata>
-  <files>
-    <file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
-    <file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
-  </files>
-</package>

+ 0 - 10
libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets

@@ -1,10 +0,0 @@
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-
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-      <CompileAsWinRT>true</CompileAsWinRT>
-    </ClCompile>
-  </ItemGroup>
-
-</Project>

+ 0 - 807
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-    <ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
-      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
-    </ClCompile>
-    <ClCompile Include="..\..\..\test\testthread.c" />
-  </ItemGroup>
-  <ItemGroup>
-    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
-      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
-    </ProjectReference>
-  </ItemGroup>
-  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
-  <ImportGroup Label="ExtensionTargets">
-  </ImportGroup>
-</Project>

BIN
libs/SDL2/VisualC-WinRT/tests/testthread/testthread_VS2012_TemporaryKey.pfx


+ 0 - 146
libs/SDL2/VisualC.html

@@ -1,146 +0,0 @@
-<HTML>
-	<HEAD>
-		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
-	</HEAD>
-	<BODY>
-		<H1>
-			Using SDL with Microsoft Visual C++
-		</H1>
-		<H3>
-			by <A HREF="mailto:[email protected]">Lion Kimbro </A>and additions by <A HREF="mailto:[email protected]">
-				James Turk</A>
-		</H3>
-		<p>
-			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
-		</p>
-		<H3>
-			Building SDL
-		</H3>
-		<P>
-			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
-		</P>
-		<P>
-			There are different solution files for the various
-			versions of the IDE. Please use the appropriate version
-			2008, 2010, 2012 or 2013.
-		</P>
-		<P>
-			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
-		</P>
-		<P>
-			This is done by right clicking on each project in turn (Projects are listed in 
-			the Workspace panel in the FileView tab), and selecting "Build".
-		</P>
-		<P>
-			You may get a few warnings, but you should not get any errors. You do have to 
-			have at least the DirectX 9 SDK installed, however. The latest 
-			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
-		</P>
-		<P>
-			Later, we will refer to the following .lib and .dll files that have just been 
-			generated:
-		</P>
-		<ul>
-    <li> SDL2.dll</li>
-    <li> SDL2.lib</li>
-    <li> SDL2main.lib</li>
-    </ul>
-		<P>
-			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
-		</P>
-		<H3>
-			Creating a Project with SDL
-		</H3>
-		<P>
-			Create a project as a Win32 Application.
-		</P>
-		<P>
-			Create a C++ file for your project.
-		</P>
-		<P>
-			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
-				tab|Code Generation|Runtime Library </CODE>.
-		</P>
-		<P>
-			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
-			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
-			.
-			<br>
-			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
-					add the include and library directories to the list that VC7 keeps. Do this by 
-					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
-					Directories For:" dropbox select "Include Files", and click the "New Directory 
-					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
-					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
-					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
-		</P>
-			<P>
-				The "include directory" I am referring to is the <CODE>include</CODE> folder 
-				within the main SDL directory (the one that this HTML file located within).
-			</P>
-			<P>
-				Now we're going to use the files that we had created earlier in the Build SDL 
-				step.
-			</P>
-			<P>
-				Copy the following files into your Project directory:
-			</P>
-			<ul>
-     <li> SDL2.dll</li>
-     </ul>
-			<P>
-				Add the following files to your project (It is not necessary to copy them to 
-				your project directory):
-			</P>
-			<ul>
-     <li> SDL2.lib </li>
-     <li> SDL2main.lib</li>
-     </ul>
-			<P>
-				(To add them to your project, right click on your project, and select "Add 
-				files to project")
-			</P>
-		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
-					desirable to add them to the linker options: Project|Properties|Linker|Command 
-					Line and type the names of the libraries to link with in the "Additional 
-					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
-					configuration (e.g. Release,Debug).</FONT></STRONG></P>
-		<H3>
-			SDL 101, First Day of Class
-		</H3>
-		<P>
-			Now create the basic body of your project. The body of your program should take 
-			the following form:
-			<PRE><CODE>
-#include "SDL.h"
-
-int main( int argc, char* argv[] )
-{
-  // Body of the program goes here.
-  return 0;
-}
-			</CODE></PRE>
-		<P></P>
-		<H3>
-			That's it!
-		</H3>
-		<P>
-			I hope that this document has helped you get through the most difficult part of 
-			using the SDL: installing it. Suggestions for improvements to this document 
-			should be sent to the writers of this document.
-		</P>
-		<P>
-			Thanks to Paulus Esterhazy ([email protected]), for the work on VC++ port.
-		</P>
-		<P>
-			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:[email protected]">
-				Sam Lantinga</A>.
-		</P>
-		<P>
-			Later, it was converted to HTML and expanded into the document that you see 
-			today by <A HREF="mailto:[email protected]">Lion Kimbro</A>.
-		</P>
-		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:[email protected]">James Turk</A>
-		</P>
-	</BODY>
-</HTML>

+ 25 - 0
libs/SDL2/VisualC/SDL.sln

@@ -50,10 +50,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
+EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
 EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
+EndProject
 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug|Win32 = Debug|Win32
@@ -254,6 +258,14 @@ Global
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
 		{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
@@ -270,6 +282,14 @@ Global
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -296,7 +316,12 @@ Global
 		{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
 		{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+		{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
+	EndGlobalSection
+	GlobalSection(ExtensibilityGlobals) = postSolution
+		SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
 	EndGlobalSection
 EndGlobal

+ 54 - 6
libs/SDL2/VisualC/SDL/SDL.vcxproj

@@ -22,19 +22,24 @@
     <ProjectName>SDL2</ProjectName>
     <ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
     <RootNamespace>SDL</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>DynamicLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -97,7 +102,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
@@ -128,7 +132,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>OldStyle</DebugInformationFormat>
@@ -161,7 +164,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
       <WarningLevel>Level3</WarningLevel>
@@ -193,7 +195,6 @@
       <AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
       <PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
       <BufferSecurityCheck>false</BufferSecurityCheck>
       <WarningLevel>Level3</WarningLevel>
       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
@@ -235,6 +236,7 @@
     <ClInclude Include="..\..\include\SDL_gesture.h" />
     <ClInclude Include="..\..\include\SDL_haptic.h" />
     <ClInclude Include="..\..\include\SDL_hints.h" />
+    <ClInclude Include="..\..\include\SDL_hidapi.h" />
     <ClInclude Include="..\..\include\SDL_joystick.h" />
     <ClInclude Include="..\..\include\SDL_keyboard.h" />
     <ClInclude Include="..\..\include\SDL_keycode.h" />
@@ -243,6 +245,7 @@
     <ClInclude Include="..\..\include\SDL_log.h" />
     <ClInclude Include="..\..\include\SDL_main.h" />
     <ClInclude Include="..\..\include\SDL_messagebox.h" />
+    <ClInclude Include="..\..\include\SDL_metal.h" />
     <ClInclude Include="..\..\include\SDL_misc.h" />
     <ClInclude Include="..\..\include\SDL_mouse.h" />
     <ClInclude Include="..\..\include\SDL_mutex.h" />
@@ -281,6 +284,7 @@
     <ClInclude Include="..\..\include\SDL_test_images.h" />
     <ClInclude Include="..\..\include\SDL_test_log.h" />
     <ClInclude Include="..\..\include\SDL_test_md5.h" />
+    <ClInclude Include="..\..\include\SDL_test_memory.h" />
     <ClInclude Include="..\..\include\SDL_test_random.h" />
     <ClInclude Include="..\..\include\SDL_thread.h" />
     <ClInclude Include="..\..\include\SDL_timer.h" />
@@ -307,6 +311,7 @@
     <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
     <ClInclude Include="..\..\src\events\blank_cursor.h" />
     <ClInclude Include="..\..\src\events\default_cursor.h" />
+    <ClInclude Include="..\..\src\events\scancodes_windows.h" />
     <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
     <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
@@ -317,16 +322,20 @@
     <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
     <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
     <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
+    <ClInclude Include="..\..\src\haptic\SDL_haptic_c.h" />
     <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
     <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
     <ClInclude Include="..\..\src\hidapi\hidapi\hidapi.h" />
+    <ClInclude Include="..\..\src\hidapi\SDL_hidapi_c.h" />
     <ClInclude Include="..\..\src\joystick\controller_type.h" />
     <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
+    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.h" />
     <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
     <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
     <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
+    <ClInclude Include="..\..\src\joystick\usb_ids.h" />
     <ClInclude Include="..\..\src\joystick\virtual\SDL_virtualjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
     <ClInclude Include="..\..\src\joystick\windows\SDL_rawinputjoystick_c.h" />
@@ -335,11 +344,14 @@
     <ClInclude Include="..\..\src\libm\math_libm.h" />
     <ClInclude Include="..\..\src\libm\math_private.h" />
     <ClInclude Include="..\..\src\locale\SDL_syslocale.h" />
+    <ClInclude Include="..\..\src\misc\SDL_sysurl.h" />
+    <ClInclude Include="..\..\src\power\SDL_syspower.h" />
     <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
     <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
+    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
     <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
-    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
     <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
     <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
     <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
@@ -351,23 +363,51 @@
     <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
     <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
     <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
+    <ClInclude Include="..\..\src\render\software\SDL_triangle.h" />
+    <ClInclude Include="..\..\src\SDL_assert_c.h" />
     <ClInclude Include="..\..\src\SDL_dataqueue.h" />
     <ClInclude Include="..\..\src\SDL_error_c.h" />
+    <ClInclude Include="..\..\src\SDL_hints_c.h" />
+    <ClInclude Include="..\..\src\SDL_internal.h" />
     <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
     <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
     <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
     <ClInclude Include="..\..\src\sensor\windows\SDL_windowssensor.h" />
     <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
     <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
+    <ClInclude Include="..\..\src\thread\generic\SDL_syscond_c.h" />
+    <ClInclude Include="..\..\src\thread\windows\SDL_sysmutex_c.h" />
     <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
     <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
     <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_icd.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_layer.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan.hpp" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_android.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_beta.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_core.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_directfb.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_fuchsia.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ggp.h" />
+    <ClInclude Include="..\..\src\video\khronos\vulkan\vulkan_ios.h" />
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     <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
     <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
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     <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
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     <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
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     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
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     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
+    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
     <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
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+    <ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
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     <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
     <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
     <ClCompile Include="..\..\src\thread\SDL_thread.c" />
+    <ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
     <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
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+ 1074 - 258
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-    <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
-    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
-    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
-    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
+    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
+      <Filter>power\windows</Filter>
+    </ClCompile>
   </ItemGroup>
   <ItemGroup>
     <ResourceCompile Include="..\..\src\main\windows\version.rc" />

+ 5 - 0
libs/SDL2/VisualC/SDLmain/SDLmain.vcxproj

@@ -22,19 +22,24 @@
     <ProjectName>SDL2main</ProjectName>
     <ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
     <RootNamespace>SDLmain</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/SDLtest/SDLtest.vcxproj

@@ -22,19 +22,24 @@
     <ProjectName>SDL2test</ProjectName>
     <ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
     <RootNamespace>SDLtest</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>StaticLibrary</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/checkkeys/checkkeys.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{26828762-C95D-4637-9CB1-7F0979523813}</ProjectGuid>
     <RootNamespace>checkkeys</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 13 - 8
libs/SDL2/VisualC/tests/controllermap/controllermap.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08306}</ProjectGuid>
     <RootNamespace>controllermap</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -229,37 +234,37 @@
     </CustomBuild>
     <CustomBuild Include="..\..\..\test\controllermap.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
     <CustomBuild Include="..\..\..\test\controllermap_back.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 9 - 4
libs/SDL2/VisualC/tests/loopwave/loopwave.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}</ProjectGuid>
     <RootNamespace>loopwave</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -202,19 +207,19 @@
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\sample.wav">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 5 - 0
libs/SDL2/VisualC/tests/testatomic/testatomic.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{66B32F7E-5716-48D0-B5B9-D832FD052DD5}</ProjectGuid>
     <RootNamespace>testatomic</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/testautomation/testautomation.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}</ProjectGuid>
     <RootNamespace>testautomation</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/testdraw2/testdraw2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}</ProjectGuid>
     <RootNamespace>testdraw2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/testfile/testfile.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{CAE4F1D0-314F-4B10-805B-0EFD670133A0}</ProjectGuid>
     <RootNamespace>testfile</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 21 - 16
libs/SDL2/VisualC/tests/testgamecontroller/testgamecontroller.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08305}</ProjectGuid>
     <RootNamespace>testgamecontroller</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -193,73 +198,73 @@
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     <CustomBuild Include="..\..\..\test\axis.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
     <CustomBuild Include="..\..\..\test\button.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>
     <CustomBuild Include="..\..\..\test\controllermap.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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     <CustomBuild Include="..\..\..\test\controllermap_back.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 5 - 0
libs/SDL2/VisualC/tests/testgesture/testgesture.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{79CEE57E-1BC3-4FF6-90B3-9E39763CDAFF}</ProjectGuid>
     <RootNamespace>testgesture</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/testgl2/testgl2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}</ProjectGuid>
     <RootNamespace>testgl2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/testgles2/testgles2.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315}</ProjectGuid>
     <RootNamespace>testgles2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/testjoystick/testjoystick.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08304}</ProjectGuid>
     <RootNamespace>testjoystick</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 9 - 4
libs/SDL2/VisualC/tests/testoverlay2/testoverlay2.vcxproj

@@ -21,19 +21,24 @@
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     <ProjectGuid>{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}</ProjectGuid>
     <RootNamespace>testoverlay2</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -193,19 +198,19 @@
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     <CustomBuild Include="..\..\..\test\moose.dat">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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+ 5 - 0
libs/SDL2/VisualC/tests/testplatform/testplatform.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{26932B24-EFC6-4E3A-B277-ED653DA37968}</ProjectGuid>
     <RootNamespace>testplatform</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 5 - 0
libs/SDL2/VisualC/tests/testpower/testpower.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}</ProjectGuid>
     <RootNamespace>testpower</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 13 - 8
libs/SDL2/VisualC/tests/testrendertarget/testrendertarget.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}</ProjectGuid>
     <RootNamespace>testrendertarget</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
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   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -199,37 +204,37 @@
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     <CustomBuild Include="..\..\..\test\icon.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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     <CustomBuild Include="..\..\..\test\sample.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
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       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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+ 5 - 0
libs/SDL2/VisualC/tests/testrumble/testrumble.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{BFF40245-E9A6-4297-A425-A554E5D767E8}</ProjectGuid>
     <RootNamespace>testrumble</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">

+ 13 - 8
libs/SDL2/VisualC/tests/testscale/testscale.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}</ProjectGuid>
     <RootNamespace>testscale</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -199,37 +204,37 @@
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       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
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     <CustomBuild Include="..\..\..\test\sample.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
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       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
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       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
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+ 5 - 0
libs/SDL2/VisualC/tests/testsensor/testsensor.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}</ProjectGuid>
     <RootNamespace>testsensor</RootNamespace>
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+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>X64</TargetEnvironment>
+      <TypeLibraryName>.\Debug/testwm2.tlb</TypeLibraryName>
+    </Midl>
+    <ClCompile>
+      <Optimization>Disabled</Optimization>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+      <DebugInformationFormat>OldStyle</DebugInformationFormat>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <GenerateDebugInformation>true</GenerateDebugInformation>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+    <Midl>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>Win32</TargetEnvironment>
+      <TypeLibraryName>.\Release/testwm2.tlb</TypeLibraryName>
+    </Midl>
+    <ClCompile>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
+    <Midl>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <MkTypLibCompatible>true</MkTypLibCompatible>
+      <SuppressStartupBanner>true</SuppressStartupBanner>
+      <TargetEnvironment>X64</TargetEnvironment>
+      <TypeLibraryName>.\Release/testwm2.tlb</TypeLibraryName>
+    </Midl>
+    <ClCompile>
+      <AdditionalIncludeDirectories>$(SolutionDir)/../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
+      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
+      <WarningLevel>Level3</WarningLevel>
+    </ClCompile>
+    <ResourceCompile>
+      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+      <Culture>0x0409</Culture>
+    </ResourceCompile>
+    <Link>
+      <SubSystem>Windows</SubSystem>
+    </Link>
+  </ItemDefinitionGroup>
+  <ItemGroup>
+    <ProjectReference Include="..\..\SDL\SDL.vcxproj">
+      <Project>{81ce8daf-ebb2-4761-8e45-b71abcca8c68}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDLmain\SDLmain.vcxproj">
+      <Project>{da956fd3-e142-46f2-9dd5-c78bebb56b7a}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+    <ProjectReference Include="..\..\SDLtest\SDLtest.vcxproj">
+      <Project>{da956fd3-e143-46f2-9fe5-c77bebc56b1a}</Project>
+      <Private>false</Private>
+      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
+      <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
+    </ProjectReference>
+  </ItemGroup>
+  <ItemGroup>
+    <ClCompile Include="..\..\..\test\testwm2.c" />
+  </ItemGroup>
+  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+  <ImportGroup Label="ExtensionTargets">
+  </ImportGroup>
+</Project>

+ 9 - 4
libs/SDL2/VisualC/tests/testyuv/testyuv.vcxproj

@@ -21,19 +21,24 @@
   <PropertyGroup Label="Globals">
     <ProjectGuid>{40FB7794-D3C3-4CFE-BCF4-A80C97635682}</ProjectGuid>
     <RootNamespace>testyuv</RootNamespace>
+    <VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
     <ConfigurationType>Application</ConfigurationType>
+    <PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
   </PropertyGroup>
   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
   <ImportGroup Label="ExtensionSettings">
@@ -199,19 +204,19 @@
   <ItemGroup>
     <CustomBuild Include="..\..\..\test\testyuv.bmp">
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
       <Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying %(Filename)%(Extension)</Message>
-      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(ProjectDir)\
+      <Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy "%(FullPath)" "$(ProjectDir)\"
 </Command>
       <Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(ProjectDir)\%(Filename)%(Extension);%(Outputs)</Outputs>
     </CustomBuild>

+ 87 - 0
libs/SDL2/WhatsNew.txt

@@ -1,6 +1,93 @@
 
 This is a list of major changes in SDL's version history.
 
+---------------------------------------------------------------------------
+2.0.18:
+---------------------------------------------------------------------------
+
+General:
+* The SDL wiki documentation and development headers are automatically kept in sync
+* Each function has information about in which version of SDL it was introduced
+* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information
+* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API
+* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture
+* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates
+* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
+* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels
+* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on
+* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
+* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque
+* SDL_WaitEvent() has been redesigned to use less CPU in most cases
+* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window
+* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields
+* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble
+* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble
+* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
+
+Windows:
+* Improved relative mouse motion over Windows Remote Desktop
+* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off)
+
+Windows/UWP:
+* WGI is used instead of XInput for better controller support in UWP apps
+
+Linux:
+* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled
+* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices
+* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection
+* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux
+
+Android:
+* Added support for audio output and capture using AAudio on Android 8.1 and newer
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+Apple Arcade:
+* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
+
+iOS:
+* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events.
+* Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
+
+
+---------------------------------------------------------------------------
+2.0.16:
+---------------------------------------------------------------------------
+General:
+* Added SDL_FlashWindow() to get a user's attention
+* Added SDL_GetAudioDeviceSpec() to get the preferred audio format of a device
+* Added SDL_SetWindowAlwaysOnTop() to dynamically change the SDL_WINDOW_ALWAYS_ON_TOP flag for a window
+* Added SDL_SetWindowKeyboardGrab() to support grabbing the keyboard independently of the mouse
+* Added SDL_SoftStretchLinear() to do bilinear scaling between 32-bit software surfaces
+* Added SDL_UpdateNVTexture() to update streaming NV12/21 textures
+* Added SDL_GameControllerSendEffect() and SDL_JoystickSendEffect() to allow sending custom trigger effects to the DualSense controller
+* Added SDL_GameControllerGetSensorDataRate() to get the sensor data rate for PlayStation and Nintendo Switch controllers
+* Added support for the Amazon Luna game controller
+* Added rumble support for the Google Stadia controller using the HIDAPI driver
+* Added SDL_GameControllerType constants for the Amazon Luna and Google Stadia controllers
+* Added analog rumble for Nintendo Switch Pro controllers using the HIDAPI driver
+* Reduced CPU usage when using SDL_WaitEvent() and SDL_WaitEventTimeout()
+
+Windows:
+* Added SDL_SetWindowsMessageHook() to set a function that is called for all Windows messages
+* Added SDL_RenderGetD3D11Device() to get the D3D11 device used by the SDL renderer
+
+Linux:
+* Greatly improved Wayland support
+* Added support for audio output and capture using Pipewire
+* Added the hint SDL_HINT_AUDIO_INCLUDE_MONITORS to control whether PulseAudio recording should include monitor devices
+* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_ROLE to describe the role of your application for audio control panels
+
+Android:
+* Added SDL_AndroidShowToast() to show a lightweight notification
+
+iOS:
+* Added support for mouse relative mode on iOS 14.1 and newer
+* Added support for the Xbox Series X controller
+
+tvOS:
+* Added support for the Xbox Series X controller
+
+
 ---------------------------------------------------------------------------
 2.0.14:
 ---------------------------------------------------------------------------

+ 4 - 0
libs/SDL2/Xcode-iOS/Demos/Info.plist

@@ -16,6 +16,8 @@
 	<string>6.0</string>
 	<key>CFBundleName</key>
 	<string>${PRODUCT_NAME}</string>
+	<key>CFBundleShortVersionString</key>
+	<string>1.0.0</string>
 	<key>CFBundlePackageType</key>
 	<string>APPL</string>
 	<key>CFBundleSignature</key>
@@ -28,5 +30,7 @@
 	<string>iOS Launch Screen</string>
 	<key>UISupportedInterfaceOrientations</key>
 	<array/>
+	<key>UIApplicationSupportsIndirectInputEvents</key>
+	<true/>
 </dict>
 </plist>

+ 1 - 1
libs/SDL2/Xcode-iOS/Demos/src/accelerometer.c

@@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
         ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
         deltaMilliseconds;
 
-    speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
+    speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
 
     if (speed > 0) {
         /* compensate for friction */

+ 6 - 6
libs/SDL2/Xcode-iOS/Demos/src/fireworks.c

@@ -109,7 +109,7 @@ stepParticles(double deltaTime)
                 }
             } else {
                 float speed =
-                    sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
+                    SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
                 /*      if wind resistance is not powerful enough to stop us completely,
                    then apply winde resistance, otherwise just stop us completely */
                 if (WIND_RESISTANCE * deltaMilliseconds < speed) {
@@ -194,15 +194,15 @@ explodeEmitter(struct particle *emitter)
         /* come up with a random angle and speed for new particle */
         float theta = randomFloat(0, 2.0f * 3.141592);
         float exponent = 3.0f;
-        float speed = randomFloat(0.00, powf(0.17, exponent));
-        speed = powf(speed, 1.0f / exponent);
+        float speed = randomFloat(0.00, SDL_powf(0.17, exponent));
+        speed = SDL_powf(speed, 1.0f / exponent);
 
         /* select the particle at the end of our array */
         struct particle *p = &particles[num_active_particles];
 
         /* set the particles properties */
-        p->xvel = speed * cos(theta);
-        p->yvel = speed * sin(theta);
+        p->xvel = speed * SDL_cos(theta);
+        p->yvel = speed * SDL_sin(theta);
         p->x = emitter->x + emitter->xvel;
         p->y = emitter->y + emitter->yvel;
         p->isActive = 1;
@@ -297,7 +297,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
     p->y = screen_h;
     /* set velocity so that terminal point is (x,y) */
     p->xvel = 0;
-    p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
+    p->yvel = -SDL_sqrt(2 * ACCEL * (screen_h - y));
     /* set other attributes */
     p->size = 10 * pointSizeScale;
     p->type = emitter;

+ 1 - 1
libs/SDL2/Xcode-iOS/Demos/src/mixer.c

@@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
         if (SDL_ConvertAudio(&cvt) == -1) {     /* convert the sound */
             fatalError("could not convert .wav");
         }
-        SDL_free(s->buffer);    /* free the original (unconverted) buffer */
+        SDL_free(s->buffer);    /* Free the original (unconverted) buffer */
         s->buffer = cvt.buf;    /* point sound buffer to converted buffer */
         s->length = cvt.len_cvt;        /* set sound buffer's new length */
     }

+ 24 - 14
libs/SDL2/Xcode-iOS/Demos/src/touch.c

@@ -21,7 +21,7 @@ void
 drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
 {
 
-    float distance = sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
+    float distance = SDL_sqrt(dx * dx + dy * dy);   /* length of line segment (pythagoras) */
     int iterations = distance / PIXELS_PER_ITERATION + 1;       /* number of brush sprites to draw for the line */
     float dx_prime = dx / iterations;   /* x-shift per iteration */
     float dy_prime = dy / iterations;   /* y-shift per iteration */
@@ -81,6 +81,7 @@ main(int argc, char *argv[])
     SDL_Event event;
     SDL_Window *window;         /* main window */
     SDL_Renderer *renderer;
+    SDL_Texture *target;
     int done;                   /* does user want to quit? */
     int w, h;
 
@@ -100,29 +101,38 @@ main(int argc, char *argv[])
     initializeTexture(renderer);
 
     /* fill canvass initially with all black */
+    target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
+    SDL_SetRenderTarget(renderer, target);
     SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
     SDL_RenderClear(renderer);
-    SDL_RenderPresent(renderer);
+    SDL_SetRenderTarget(renderer, NULL);
 
     done = 0;
-    while (!done && SDL_WaitEvent(&event)) {
-        switch (event.type) {
-        case SDL_QUIT:
-            done = 1;
-            break;
-        case SDL_MOUSEMOTION:
-            state = SDL_GetMouseState(&x, &y);  /* get its location */
-            SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
-            if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
-                drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
-                SDL_RenderPresent(renderer);
+    while (!done) {
+        while (SDL_PollEvent(&event) == 1) {
+            switch (event.type) {
+            case SDL_QUIT:
+                done = 1;
+                break;
+            case SDL_MOUSEMOTION:
+                state = SDL_GetMouseState(&x, &y);  /* get its location */
+                SDL_GetRelativeMouseState(&dx, &dy);        /* find how much the mouse moved */
+                if (state & SDL_BUTTON_LMASK) {     /* is the mouse (touch) down? */
+                    SDL_SetRenderTarget(renderer, target);
+                    drawLine(renderer, x - dx, y - dy, dx, dy);       /* draw line segment */
+                    SDL_SetRenderTarget(renderer, NULL);
+                }
+                break;
             }
-            break;
         }
+
+        SDL_RenderCopy(renderer, target, NULL, NULL);
+        SDL_RenderPresent(renderer);
     }
 
     /* cleanup */
     SDL_DestroyTexture(brush);
+    SDL_DestroyTexture(target);
     SDL_Quit();
 
     return 0;

+ 2 - 2
libs/SDL2/Xcode/SDL/Info-Framework.plist

@@ -19,10 +19,10 @@
 	<key>CFBundlePackageType</key>
 	<string>FMWK</string>
 	<key>CFBundleShortVersionString</key>
-	<string>2.0.14</string>
+	<string>2.0.18</string>
 	<key>CFBundleSignature</key>
 	<string>SDLX</string>
 	<key>CFBundleVersion</key>
-	<string>2.0.14</string>
+	<string>2.0.18</string>
 </dict>
 </plist>

تفاوت فایلی نمایش داده نمی شود زیرا این فایل بسیار بزرگ است
+ 19 - 381
libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj


+ 0 - 22
libs/SDL2/Xcode/SDL/hidapi/Info.plist

@@ -1,22 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
-<plist version="1.0">
-<dict>
-	<key>CFBundleDevelopmentRegion</key>
-	<string>$(DEVELOPMENT_LANGUAGE)</string>
-	<key>CFBundleExecutable</key>
-	<string>$(EXECUTABLE_NAME)</string>
-	<key>CFBundleIdentifier</key>
-	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
-	<key>CFBundleInfoDictionaryVersion</key>
-	<string>6.0</string>
-	<key>CFBundleName</key>
-	<string>$(PRODUCT_NAME)</string>
-	<key>CFBundlePackageType</key>
-	<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
-	<key>CFBundleShortVersionString</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-	<key>CFBundleVersion</key>
-	<string>$(CURRENT_PROJECT_VERSION)</string>
-</dict>
-</plist>

+ 1 - 1
libs/SDL2/Xcode/SDL/pkg-support/resources/License.txt

@@ -1,6 +1,6 @@
 
 Simple DirectMedia Layer
-Copyright (C) 1997-2020 Sam Lantinga <[email protected]>
+Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
   
 This software is provided 'as-is', without any express or implied
 warranty.  In no event will the authors be held liable for any damages

+ 5 - 6
libs/SDL2/acinclude/alsa.m4

@@ -72,11 +72,10 @@ no_alsa=""
     alsa_min_micro_version=`echo $min_alsa_version | \
            sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
 
-AC_LANG_SAVE
-AC_LANG_C
-AC_TRY_COMPILE([
+AC_LANG_PUSH([C])
+AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
 #include <alsa/asoundlib.h>
-], [
+]], [[
 /* ensure backward compatibility */
 #if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR)
 #define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR
@@ -108,13 +107,13 @@ AC_TRY_COMPILE([
 #    endif
 #  endif
 exit(0);
-],
+]])],
   [AC_MSG_RESULT(found.)],
   [AC_MSG_RESULT(not present.)
    ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)])
    alsa_found=no]
 )
-AC_LANG_RESTORE
+AC_LANG_POP([C])
 
 dnl Now that we know that we have the right version, let's see if we have the library and not just the headers.
 if test "x$enable_alsatest" = "xyes"; then

+ 38 - 30
libs/SDL2/acinclude/esd.m4

@@ -8,7 +8,7 @@ dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
 dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
 dnl
 AC_DEFUN([AM_PATH_ESD],
-[dnl 
+[dnl
 dnl Get the cflags and libraries from the esd-config script
 dnl
 AC_ARG_WITH(esd-prefix,[  --with-esd-prefix=PFX   Prefix where ESD is installed (optional)],
@@ -48,6 +48,7 @@ AC_ARG_ENABLE(esdtest, [  --disable-esdtest       Do not try to compile and run
     esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
            sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
     if test "x$enable_esdtest" = "xyes" ; then
+      AC_LANG_PUSH([C])
       ac_save_CFLAGS="$CFLAGS"
       ac_save_LIBS="$LIBS"
       CFLAGS="$CFLAGS $ESD_CFLAGS"
@@ -57,38 +58,19 @@ dnl Now check if the installed ESD is sufficiently new. (Also sanity
 dnl checks the results of esd-config to some extent
 dnl
       rm -f conf.esdtest
-      AC_TRY_RUN([
+      AC_RUN_IFELSE([AC_LANG_SOURCE([[
 #include <stdio.h>
 #include <stdlib.h>
-#include <string.h>
 #include <esd.h>
 
-char*
-my_strdup (char *str)
-{
-  char *new_str;
-  
-  if (str)
-    {
-      new_str = malloc ((strlen (str) + 1) * sizeof(char));
-      strcpy (new_str, str);
-    }
-  else
-    new_str = NULL;
-  
-  return new_str;
-}
-
-int main ()
+int main (void)
 {
   int major, minor, micro;
-  char *tmp_version;
+  FILE *fp = fopen("conf.esdtest", "w");
 
-  system ("touch conf.esdtest");
+  if (fp) fclose(fp);
 
-  /* HP/UX 9 (%@#!) writes to sscanf strings */
-  tmp_version = my_strdup("$min_esd_version");
-  if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, &micro) != 3) {
+  if (sscanf("$min_esd_version", "%d.%d.%d", &major, &minor, &micro) != 3) {
      printf("%s, bad version string\n", "$min_esd_version");
      exit(1);
    }
@@ -110,15 +92,15 @@ int main ()
       return 1;
     }
 }
-
-],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
+]])], [], [no_esd=yes], [echo $ac_n "cross compiling; assumed OK... $ac_c"])
        CFLAGS="$ac_save_CFLAGS"
        LIBS="$ac_save_LIBS"
+       AC_LANG_POP([C])
      fi
   fi
   if test "x$no_esd" = x ; then
      AC_MSG_RESULT(yes)
-     ifelse([$2], , :, [$2])     
+     ifelse([$2], , :, [$2])
   else
      AC_MSG_RESULT(no)
      if test "$ESD_CONFIG" = "no" ; then
@@ -133,10 +115,11 @@ int main ()
           echo "*** Could not run ESD test program, checking why..."
           CFLAGS="$CFLAGS $ESD_CFLAGS"
           LIBS="$LIBS $ESD_LIBS"
-          AC_TRY_LINK([
+          AC_LANG_PUSH([C])
+          AC_LINK_IFELSE([AC_LANG_PROGRAM([[
 #include <stdio.h>
 #include <esd.h>
-],      [ return 0; ],
+]], [[ return 0; ]])],
         [ echo "*** The test program compiled, but did not run. This usually means"
           echo "*** that the run-time linker is not finding ESD or finding the wrong"
           echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
@@ -152,6 +135,7 @@ int main ()
           echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
           CFLAGS="$ac_save_CFLAGS"
           LIBS="$ac_save_LIBS"
+          AC_LANG_POP([C])
        fi
      fi
      ESD_CFLAGS=""
@@ -162,3 +146,27 @@ int main ()
   AC_SUBST(ESD_LIBS)
   rm -f conf.esdtest
 ])
+
+dnl AM_ESD_SUPPORTS_MULTIPLE_RECORD([ACTION-IF-SUPPORTS [, ACTION-IF-NOT-SUPPORTS]])
+dnl Test, whether esd supports multiple recording clients (version >=0.2.21)
+dnl
+AC_DEFUN([AM_ESD_SUPPORTS_MULTIPLE_RECORD],
+[dnl
+  AC_MSG_NOTICE([whether installed esd version supports multiple recording clients])
+  ac_save_ESD_CFLAGS="$ESD_CFLAGS"
+  ac_save_ESD_LIBS="$ESD_LIBS"
+  AM_PATH_ESD(0.2.21,
+    ifelse([$1], , [
+      AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, true)
+      AC_DEFINE(ESD_SUPPORTS_MULTIPLE_RECORD, 1,
+	[Define if you have esound with support of multiple recording clients.])],
+    [$1]),
+    ifelse([$2], , [AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, false)], [$2])
+    if test "x$ac_save_ESD_CFLAGS" != x ; then
+       ESD_CFLAGS="$ac_save_ESD_CFLAGS"
+    fi
+    if test "x$ac_save_ESD_LIBS" != x ; then
+       ESD_LIBS="$ac_save_ESD_LIBS"
+    fi
+  )
+])

+ 4 - 9
libs/SDL2/acinclude/libtool.m4

@@ -1047,16 +1047,11 @@ _LT_EOF
       _lt_dar_allow_undefined='${wl}-undefined ${wl}suppress' ;;
     darwin1.*)
       _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
-    darwin*) # darwin 5.x on
-      # if running on 10.5 or later, the deployment target defaults
-      # to the OS version, if on x86, and 10.4, the deployment
-      # target defaults to 10.4. Don't you love it?
-      case ${MACOSX_DEPLOYMENT_TARGET-10.0},$host in
-	10.0,*86*-darwin8*|10.0,*-darwin[[91]]*)
-	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
-	10.[[012]]*)
+    darwin*)
+      case $MACOSX_DEPLOYMENT_TARGET,$host in
+	10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
 	  _lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
-	10.*)
+	*)
 	  _lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
       esac
     ;;

+ 275 - 0
libs/SDL2/acinclude/pkg.m4

@@ -0,0 +1,275 @@
+# pkg.m4 - Macros to locate and utilise pkg-config.   -*- Autoconf -*-
+# serial 12 (pkg-config-0.29.2)
+
+dnl Copyright © 2004 Scott James Remnant <[email protected]>.
+dnl Copyright © 2012-2015 Dan Nicholson <[email protected]>
+dnl
+dnl This program is free software; you can redistribute it and/or modify
+dnl it under the terms of the GNU General Public License as published by
+dnl the Free Software Foundation; either version 2 of the License, or
+dnl (at your option) any later version.
+dnl
+dnl This program is distributed in the hope that it will be useful, but
+dnl WITHOUT ANY WARRANTY; without even the implied warranty of
+dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+dnl General Public License for more details.
+dnl
+dnl You should have received a copy of the GNU General Public License
+dnl along with this program; if not, write to the Free Software
+dnl Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+dnl 02111-1307, USA.
+dnl
+dnl As a special exception to the GNU General Public License, if you
+dnl distribute this file as part of a program that contains a
+dnl configuration script generated by Autoconf, you may include it under
+dnl the same distribution terms that you use for the rest of that
+dnl program.
+
+dnl PKG_PREREQ(MIN-VERSION)
+dnl -----------------------
+dnl Since: 0.29
+dnl
+dnl Verify that the version of the pkg-config macros are at least
+dnl MIN-VERSION. Unlike PKG_PROG_PKG_CONFIG, which checks the user's
+dnl installed version of pkg-config, this checks the developer's version
+dnl of pkg.m4 when generating configure.
+dnl
+dnl To ensure that this macro is defined, also add:
+dnl m4_ifndef([PKG_PREREQ],
+dnl     [m4_fatal([must install pkg-config 0.29 or later before running autoconf/autogen])])
+dnl
+dnl See the "Since" comment for each macro you use to see what version
+dnl of the macros you require.
+m4_defun([PKG_PREREQ],
+[m4_define([PKG_MACROS_VERSION], [0.29.2])
+m4_if(m4_version_compare(PKG_MACROS_VERSION, [$1]), -1,
+    [m4_fatal([pkg.m4 version $1 or higher is required but ]PKG_MACROS_VERSION[ found])])
+])dnl PKG_PREREQ
+
+dnl PKG_PROG_PKG_CONFIG([MIN-VERSION])
+dnl ----------------------------------
+dnl Since: 0.16
+dnl
+dnl Search for the pkg-config tool and set the PKG_CONFIG variable to
+dnl first found in the path. Checks that the version of pkg-config found
+dnl is at least MIN-VERSION. If MIN-VERSION is not specified, 0.9.0 is
+dnl used since that's the first version where most current features of
+dnl pkg-config existed.
+AC_DEFUN([PKG_PROG_PKG_CONFIG],
+[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
+m4_pattern_allow([^PKG_CONFIG(_(PATH|LIBDIR|SYSROOT_DIR|ALLOW_SYSTEM_(CFLAGS|LIBS)))?$])
+m4_pattern_allow([^PKG_CONFIG_(DISABLE_UNINSTALLED|TOP_BUILD_DIR|DEBUG_SPEW)$])
+AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
+AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
+AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
+
+if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
+	AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
+fi
+if test -n "$PKG_CONFIG"; then
+	_pkg_min_version=m4_default([$1], [0.9.0])
+	AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
+	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
+		AC_MSG_RESULT([yes])
+	else
+		AC_MSG_RESULT([no])
+		PKG_CONFIG=""
+	fi
+fi[]dnl
+])dnl PKG_PROG_PKG_CONFIG
+
+dnl PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
+dnl -------------------------------------------------------------------
+dnl Since: 0.18
+dnl
+dnl Check to see whether a particular set of modules exists. Similar to
+dnl PKG_CHECK_MODULES(), but does not set variables or print errors.
+dnl
+dnl Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
+dnl only at the first occurence in configure.ac, so if the first place
+dnl it's called might be skipped (such as if it is within an "if", you
+dnl have to call PKG_CHECK_EXISTS manually
+AC_DEFUN([PKG_CHECK_EXISTS],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+if test -n "$PKG_CONFIG" && \
+    AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
+  m4_default([$2], [:])
+m4_ifvaln([$3], [else
+  $3])dnl
+fi])
+
+dnl _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
+dnl ---------------------------------------------
+dnl Internal wrapper calling pkg-config via PKG_CONFIG and setting
+dnl pkg_failed based on the result.
+m4_define([_PKG_CONFIG],
+[if test -n "$$1"; then
+    pkg_cv_[]$1="$$1"
+ elif test -n "$PKG_CONFIG"; then
+    PKG_CHECK_EXISTS([$3],
+                     [pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`
+		      test "x$?" != "x0" && pkg_failed=yes ],
+		     [pkg_failed=yes])
+ else
+    pkg_failed=untried
+fi[]dnl
+])dnl _PKG_CONFIG
+
+dnl _PKG_SHORT_ERRORS_SUPPORTED
+dnl ---------------------------
+dnl Internal check to see if pkg-config supports short errors.
+AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
+if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
+        _pkg_short_errors_supported=yes
+else
+        _pkg_short_errors_supported=no
+fi[]dnl
+])dnl _PKG_SHORT_ERRORS_SUPPORTED
+
+
+dnl PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
+dnl   [ACTION-IF-NOT-FOUND])
+dnl --------------------------------------------------------------
+dnl Since: 0.4.0
+dnl
+dnl Note that if there is a possibility the first call to
+dnl PKG_CHECK_MODULES might not happen, you should be sure to include an
+dnl explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
+AC_DEFUN([PKG_CHECK_MODULES],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
+AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
+
+pkg_failed=no
+AC_MSG_CHECKING([for $2])
+
+_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
+_PKG_CONFIG([$1][_LIBS], [libs], [$2])
+
+m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
+and $1[]_LIBS to avoid the need to call pkg-config.
+See the pkg-config man page for more details.])
+
+if test $pkg_failed = yes; then
+        AC_MSG_RESULT([no])
+        _PKG_SHORT_ERRORS_SUPPORTED
+        if test $_pkg_short_errors_supported = yes; then
+	        $1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "$2" 2>&1`
+        else
+	        $1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "$2" 2>&1`
+        fi
+	# Put the nasty error message in config.log where it belongs
+	echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
+
+	m4_default([$4], [AC_MSG_ERROR(
+[Package requirements ($2) were not met:
+
+$$1_PKG_ERRORS
+
+Consider adjusting the PKG_CONFIG_PATH environment variable if you
+installed software in a non-standard prefix.
+
+_PKG_TEXT])[]dnl
+        ])
+elif test $pkg_failed = untried; then
+        AC_MSG_RESULT([no])
+	m4_default([$4], [AC_MSG_FAILURE(
+[The pkg-config script could not be found or is too old.  Make sure it
+is in your PATH or set the PKG_CONFIG environment variable to the full
+path to pkg-config.
+
+_PKG_TEXT
+
+To get pkg-config, see <http://pkg-config.freedesktop.org/>.])[]dnl
+        ])
+else
+	$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
+	$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
+        AC_MSG_RESULT([yes])
+	$3
+fi[]dnl
+])dnl PKG_CHECK_MODULES
+
+
+dnl PKG_CHECK_MODULES_STATIC(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
+dnl   [ACTION-IF-NOT-FOUND])
+dnl ---------------------------------------------------------------------
+dnl Since: 0.29
+dnl
+dnl Checks for existence of MODULES and gathers its build flags with
+dnl static libraries enabled. Sets VARIABLE-PREFIX_CFLAGS from --cflags
+dnl and VARIABLE-PREFIX_LIBS from --libs.
+dnl
+dnl Note that if there is a possibility the first call to
+dnl PKG_CHECK_MODULES_STATIC might not happen, you should be sure to
+dnl include an explicit call to PKG_PROG_PKG_CONFIG in your
+dnl configure.ac.
+AC_DEFUN([PKG_CHECK_MODULES_STATIC],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+_save_PKG_CONFIG=$PKG_CONFIG
+PKG_CONFIG="$PKG_CONFIG --static"
+PKG_CHECK_MODULES($@)
+PKG_CONFIG=$_save_PKG_CONFIG[]dnl
+])dnl PKG_CHECK_MODULES_STATIC
+
+
+dnl PKG_INSTALLDIR([DIRECTORY])
+dnl -------------------------
+dnl Since: 0.27
+dnl
+dnl Substitutes the variable pkgconfigdir as the location where a module
+dnl should install pkg-config .pc files. By default the directory is
+dnl $libdir/pkgconfig, but the default can be changed by passing
+dnl DIRECTORY. The user can override through the --with-pkgconfigdir
+dnl parameter.
+AC_DEFUN([PKG_INSTALLDIR],
+[m4_pushdef([pkg_default], [m4_default([$1], ['${libdir}/pkgconfig'])])
+m4_pushdef([pkg_description],
+    [pkg-config installation directory @<:@]pkg_default[@:>@])
+AC_ARG_WITH([pkgconfigdir],
+    [AS_HELP_STRING([--with-pkgconfigdir], pkg_description)],,
+    [with_pkgconfigdir=]pkg_default)
+AC_SUBST([pkgconfigdir], [$with_pkgconfigdir])
+m4_popdef([pkg_default])
+m4_popdef([pkg_description])
+])dnl PKG_INSTALLDIR
+
+
+dnl PKG_NOARCH_INSTALLDIR([DIRECTORY])
+dnl --------------------------------
+dnl Since: 0.27
+dnl
+dnl Substitutes the variable noarch_pkgconfigdir as the location where a
+dnl module should install arch-independent pkg-config .pc files. By
+dnl default the directory is $datadir/pkgconfig, but the default can be
+dnl changed by passing DIRECTORY. The user can override through the
+dnl --with-noarch-pkgconfigdir parameter.
+AC_DEFUN([PKG_NOARCH_INSTALLDIR],
+[m4_pushdef([pkg_default], [m4_default([$1], ['${datadir}/pkgconfig'])])
+m4_pushdef([pkg_description],
+    [pkg-config arch-independent installation directory @<:@]pkg_default[@:>@])
+AC_ARG_WITH([noarch-pkgconfigdir],
+    [AS_HELP_STRING([--with-noarch-pkgconfigdir], pkg_description)],,
+    [with_noarch_pkgconfigdir=]pkg_default)
+AC_SUBST([noarch_pkgconfigdir], [$with_noarch_pkgconfigdir])
+m4_popdef([pkg_default])
+m4_popdef([pkg_description])
+])dnl PKG_NOARCH_INSTALLDIR
+
+
+dnl PKG_CHECK_VAR(VARIABLE, MODULE, CONFIG-VARIABLE,
+dnl [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
+dnl -------------------------------------------
+dnl Since: 0.28
+dnl
+dnl Retrieves the value of the pkg-config variable for the given module.
+AC_DEFUN([PKG_CHECK_VAR],
+[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
+AC_ARG_VAR([$1], [value of $3 for $2, overriding pkg-config])dnl
+
+_PKG_CONFIG([$1], [variable="][$3]["], [$2])
+AS_VAR_COPY([$1], [pkg_cv_][$1])
+
+AS_VAR_IF([$1], [""], [$5], [$4])dnl
+])dnl PKG_CHECK_VAR

+ 0 - 133
libs/SDL2/acinclude/pkg_config.m4

@@ -1,133 +0,0 @@
-# PKG_PROG_PKG_CONFIG([MIN-VERSION])
-# ----------------------------------
-AC_DEFUN([PKG_PROG_PKG_CONFIG],
-[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
-m4_pattern_allow([^PKG_CONFIG(_PATH)?$])
-AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
-AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
-AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
-
-if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
-	AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
-fi
-if test -n "$PKG_CONFIG"; then
-	_pkg_min_version=m4_default([$1], [0.9.0])
-	AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
-	if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
-		AC_MSG_RESULT([yes])
-	else
-		AC_MSG_RESULT([no])
-		PKG_CONFIG=""
-	fi
-fi[]dnl
-])# PKG_PROG_PKG_CONFIG
-
-# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
-#
-# Check to see whether a particular set of modules exists.  Similar
-# to PKG_CHECK_MODULES(), but does not set variables or print errors.
-#
-# Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
-# only at the first occurence in configure.ac, so if the first place
-# it's called might be skipped (such as if it is within an "if", you
-# have to call PKG_CHECK_EXISTS manually
-# --------------------------------------------------------------
-AC_DEFUN([PKG_CHECK_EXISTS],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
-if test -n "$PKG_CONFIG" && \
-    AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
-  m4_default([$2], [:])
-m4_ifvaln([$3], [else
-  $3])dnl
-fi])
-
-# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
-# ---------------------------------------------
-m4_define([_PKG_CONFIG],
-[if test -n "$$1"; then
-    pkg_cv_[]$1="$$1"
- elif test -n "$PKG_CONFIG"; then
-    PKG_CHECK_EXISTS([$3],
-                     [pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`],
-		     [pkg_failed=yes])
- else
-    pkg_failed=untried
-fi[]dnl
-])# _PKG_CONFIG
-
-# _PKG_SHORT_ERRORS_SUPPORTED
-# -----------------------------
-AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
-if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
-        _pkg_short_errors_supported=yes
-else
-        _pkg_short_errors_supported=no
-fi[]dnl
-])# _PKG_SHORT_ERRORS_SUPPORTED
-
-
-# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
-# [ACTION-IF-NOT-FOUND])
-#
-#
-# Note that if there is a possibility the first call to
-# PKG_CHECK_MODULES might not happen, you should be sure to include an
-# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
-#
-#
-# --------------------------------------------------------------
-AC_DEFUN([PKG_CHECK_MODULES],
-[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
-AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
-AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
-
-pkg_failed=no
-AC_MSG_CHECKING([for $1])
-
-_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
-_PKG_CONFIG([$1][_LIBS], [libs], [$2])
-
-m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
-and $1[]_LIBS to avoid the need to call pkg-config.
-See the pkg-config man page for more details.])
-
-if test $pkg_failed = yes; then
-   	AC_MSG_RESULT([no])
-        _PKG_SHORT_ERRORS_SUPPORTED
-        if test $_pkg_short_errors_supported = yes; then
-	        $1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "$2" 2>&1`
-        else 
-	        $1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors "$2" 2>&1`
-        fi
-	# Put the nasty error message in config.log where it belongs
-	echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
-
-	m4_default([$4], [AC_MSG_ERROR(
-[Package requirements ($2) were not met:
-
-$$1_PKG_ERRORS
-
-Consider adjusting the PKG_CONFIG_PATH environment variable if you
-installed software in a non-standard prefix.
-
-_PKG_TEXT])dnl
-        ])
-elif test $pkg_failed = untried; then
-     	AC_MSG_RESULT([no])
-	m4_default([$4], [AC_MSG_FAILURE(
-[The pkg-config script could not be found or is too old.  Make sure it
-is in your PATH or set the PKG_CONFIG environment variable to the full
-path to pkg-config.
-
-_PKG_TEXT
-
-To get pkg-config, see <http://pkg-config.freedesktop.org/>.])dnl
-        ])
-else
-	$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
-	$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
-        AC_MSG_RESULT([yes])
-	$3
-fi[]dnl
-])# PKG_CHECK_MODULES

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