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- #include "config.h"
- #include <algorithm>
- #include <array>
- #include <cmath>
- #include <variant>
- #include "AL/al.h"
- #include "AL/efx.h"
- #include "alc/context.h"
- #include "alnumeric.h"
- #include "alspan.h"
- #include "core/logging.h"
- #include "effects.h"
- #include "fmt/ranges.h"
- #include "opthelpers.h"
- #if ALSOFT_EAX
- #include <cassert>
- #include "al/eax/api.h"
- #include "al/eax/call.h"
- #include "al/eax/effect.h"
- #include "al/eax/exception.h"
- #include "al/eax/utils.h"
- #endif // ALSOFT_EAX
- namespace {
- constexpr EffectProps genDefaultProps() noexcept
- {
- ReverbProps props{};
- props.Density = AL_EAXREVERB_DEFAULT_DENSITY;
- props.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
- props.Gain = AL_EAXREVERB_DEFAULT_GAIN;
- props.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
- props.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
- props.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
- props.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
- props.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
- props.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
- props.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
- props.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- props.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
- props.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
- props.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- props.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
- props.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
- props.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
- props.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
- props.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- props.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
- props.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
- props.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- props.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
- return props;
- }
- constexpr EffectProps genDefaultStdProps() noexcept
- {
- ReverbProps props{};
- props.Density = AL_REVERB_DEFAULT_DENSITY;
- props.Diffusion = AL_REVERB_DEFAULT_DIFFUSION;
- props.Gain = AL_REVERB_DEFAULT_GAIN;
- props.GainHF = AL_REVERB_DEFAULT_GAINHF;
- props.GainLF = 1.0f;
- props.DecayTime = AL_REVERB_DEFAULT_DECAY_TIME;
- props.DecayHFRatio = AL_REVERB_DEFAULT_DECAY_HFRATIO;
- props.DecayLFRatio = 1.0f;
- props.ReflectionsGain = AL_REVERB_DEFAULT_REFLECTIONS_GAIN;
- props.ReflectionsDelay = AL_REVERB_DEFAULT_REFLECTIONS_DELAY;
- props.ReflectionsPan = {0.0f, 0.0f, 0.0f};
- props.LateReverbGain = AL_REVERB_DEFAULT_LATE_REVERB_GAIN;
- props.LateReverbDelay = AL_REVERB_DEFAULT_LATE_REVERB_DELAY;
- props.LateReverbPan = {0.0f, 0.0f, 0.0f};
- props.EchoTime = 0.25f;
- props.EchoDepth = 0.0f;
- props.ModulationTime = 0.25f;
- props.ModulationDepth = 0.0f;
- props.AirAbsorptionGainHF = AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- props.HFReference = 5000.0f;
- props.LFReference = 250.0f;
- props.RoomRolloffFactor = AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- props.DecayHFLimit = AL_REVERB_DEFAULT_DECAY_HFLIMIT;
- return props;
- }
- } // namespace
- const EffectProps ReverbEffectProps{genDefaultProps()};
- void ReverbEffectHandler::SetParami(ALCcontext *context, ReverbProps &props, ALenum param, int val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DECAY_HFLIMIT:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && val <= AL_EAXREVERB_MAX_DECAY_HFLIMIT))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range");
- props.DecayHFLimit = val != AL_FALSE;
- return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
- as_unsigned(param));
- }
- void ReverbEffectHandler::SetParamiv(ALCcontext *context, ReverbProps &props, ALenum param, const int *vals)
- { SetParami(context, props, param, *vals); }
- void ReverbEffectHandler::SetParamf(ALCcontext *context, ReverbProps &props, ALenum param, float val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DENSITY:
- if(!(val >= AL_EAXREVERB_MIN_DENSITY && val <= AL_EAXREVERB_MAX_DENSITY))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb density out of range");
- props.Density = val;
- return;
- case AL_EAXREVERB_DIFFUSION:
- if(!(val >= AL_EAXREVERB_MIN_DIFFUSION && val <= AL_EAXREVERB_MAX_DIFFUSION))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb diffusion out of range");
- props.Diffusion = val;
- return;
- case AL_EAXREVERB_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_GAIN && val <= AL_EAXREVERB_MAX_GAIN))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb gain out of range");
- props.Gain = val;
- return;
- case AL_EAXREVERB_GAINHF:
- if(!(val >= AL_EAXREVERB_MIN_GAINHF && val <= AL_EAXREVERB_MAX_GAINHF))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainhf out of range");
- props.GainHF = val;
- return;
- case AL_EAXREVERB_GAINLF:
- if(!(val >= AL_EAXREVERB_MIN_GAINLF && val <= AL_EAXREVERB_MAX_GAINLF))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainlf out of range");
- props.GainLF = val;
- return;
- case AL_EAXREVERB_DECAY_TIME:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_TIME && val <= AL_EAXREVERB_MAX_DECAY_TIME))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay time out of range");
- props.DecayTime = val;
- return;
- case AL_EAXREVERB_DECAY_HFRATIO:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_HFRATIO && val <= AL_EAXREVERB_MAX_DECAY_HFRATIO))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range");
- props.DecayHFRatio = val;
- return;
- case AL_EAXREVERB_DECAY_LFRATIO:
- if(!(val >= AL_EAXREVERB_MIN_DECAY_LFRATIO && val <= AL_EAXREVERB_MAX_DECAY_LFRATIO))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay lfratio out of range");
- props.DecayLFRatio = val;
- return;
- case AL_EAXREVERB_REFLECTIONS_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && val <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections gain out of range");
- props.ReflectionsGain = val;
- return;
- case AL_EAXREVERB_REFLECTIONS_DELAY:
- if(!(val >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && val <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections delay out of range");
- props.ReflectionsDelay = val;
- return;
- case AL_EAXREVERB_LATE_REVERB_GAIN:
- if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && val <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range");
- props.LateReverbGain = val;
- return;
- case AL_EAXREVERB_LATE_REVERB_DELAY:
- if(!(val >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && val <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range");
- props.LateReverbDelay = val;
- return;
- case AL_EAXREVERB_ECHO_TIME:
- if(!(val >= AL_EAXREVERB_MIN_ECHO_TIME && val <= AL_EAXREVERB_MAX_ECHO_TIME))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb echo time out of range");
- props.EchoTime = val;
- return;
- case AL_EAXREVERB_ECHO_DEPTH:
- if(!(val >= AL_EAXREVERB_MIN_ECHO_DEPTH && val <= AL_EAXREVERB_MAX_ECHO_DEPTH))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb echo depth out of range");
- props.EchoDepth = val;
- return;
- case AL_EAXREVERB_MODULATION_TIME:
- if(!(val >= AL_EAXREVERB_MIN_MODULATION_TIME && val <= AL_EAXREVERB_MAX_MODULATION_TIME))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb modulation time out of range");
- props.ModulationTime = val;
- return;
- case AL_EAXREVERB_MODULATION_DEPTH:
- if(!(val >= AL_EAXREVERB_MIN_MODULATION_DEPTH && val <= AL_EAXREVERB_MAX_MODULATION_DEPTH))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb modulation depth out of range");
- props.ModulationDepth = val;
- return;
- case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
- if(!(val >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range");
- props.AirAbsorptionGainHF = val;
- return;
- case AL_EAXREVERB_HFREFERENCE:
- if(!(val >= AL_EAXREVERB_MIN_HFREFERENCE && val <= AL_EAXREVERB_MAX_HFREFERENCE))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb hfreference out of range");
- props.HFReference = val;
- return;
- case AL_EAXREVERB_LFREFERENCE:
- if(!(val >= AL_EAXREVERB_MIN_LFREFERENCE && val <= AL_EAXREVERB_MAX_LFREFERENCE))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb lfreference out of range");
- props.LFReference = val;
- return;
- case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
- if(!(val >= AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range");
- props.RoomRolloffFactor = val;
- return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
- as_unsigned(param));
- }
- void ReverbEffectHandler::SetParamfv(ALCcontext *context, ReverbProps &props, ALenum param, const float *vals)
- {
- static constexpr auto finite_checker = [](float f) -> bool { return std::isfinite(f); };
- al::span<const float> values;
- switch(param)
- {
- case AL_EAXREVERB_REFLECTIONS_PAN:
- values = {vals, 3_uz};
- if(!std::all_of(values.cbegin(), values.cend(), finite_checker))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections pan out of range");
- std::copy(values.cbegin(), values.cend(), props.ReflectionsPan.begin());
- return;
- case AL_EAXREVERB_LATE_REVERB_PAN:
- values = {vals, 3_uz};
- if(!std::all_of(values.cbegin(), values.cend(), finite_checker))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb pan out of range");
- std::copy(values.cbegin(), values.cend(), props.LateReverbPan.begin());
- return;
- }
- SetParamf(context, props, param, *vals);
- }
- void ReverbEffectHandler::GetParami(ALCcontext *context, const ReverbProps &props, ALenum param, int *val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DECAY_HFLIMIT: *val = props.DecayHFLimit; return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
- as_unsigned(param));
- }
- void ReverbEffectHandler::GetParamiv(ALCcontext *context, const ReverbProps &props, ALenum param, int *vals)
- { GetParami(context, props, param, vals); }
- void ReverbEffectHandler::GetParamf(ALCcontext *context, const ReverbProps &props, ALenum param, float *val)
- {
- switch(param)
- {
- case AL_EAXREVERB_DENSITY: *val = props.Density; return;
- case AL_EAXREVERB_DIFFUSION: *val = props.Diffusion; return;
- case AL_EAXREVERB_GAIN: *val = props.Gain; return;
- case AL_EAXREVERB_GAINHF: *val = props.GainHF; return;
- case AL_EAXREVERB_GAINLF: *val = props.GainLF; return;
- case AL_EAXREVERB_DECAY_TIME: *val = props.DecayTime; return;
- case AL_EAXREVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; return;
- case AL_EAXREVERB_DECAY_LFRATIO: *val = props.DecayLFRatio; return;
- case AL_EAXREVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; return;
- case AL_EAXREVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; return;
- case AL_EAXREVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; return;
- case AL_EAXREVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; return;
- case AL_EAXREVERB_ECHO_TIME: *val = props.EchoTime; return;
- case AL_EAXREVERB_ECHO_DEPTH: *val = props.EchoDepth; return;
- case AL_EAXREVERB_MODULATION_TIME: *val = props.ModulationTime; return;
- case AL_EAXREVERB_MODULATION_DEPTH: *val = props.ModulationDepth; return;
- case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; return;
- case AL_EAXREVERB_HFREFERENCE: *val = props.HFReference; return;
- case AL_EAXREVERB_LFREFERENCE: *val = props.LFReference; return;
- case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
- as_unsigned(param));
- }
- void ReverbEffectHandler::GetParamfv(ALCcontext *context, const ReverbProps &props, ALenum param, float *vals)
- {
- al::span<float> values;
- switch(param)
- {
- case AL_EAXREVERB_REFLECTIONS_PAN:
- values = {vals, 3_uz};
- std::copy(props.ReflectionsPan.cbegin(), props.ReflectionsPan.cend(), values.begin());
- return;
- case AL_EAXREVERB_LATE_REVERB_PAN:
- values = {vals, 3_uz};
- std::copy(props.LateReverbPan.cbegin(), props.LateReverbPan.cend(), values.begin());
- return;
- }
- GetParamf(context, props, param, vals);
- }
- const EffectProps StdReverbEffectProps{genDefaultStdProps()};
- void StdReverbEffectHandler::SetParami(ALCcontext *context, ReverbProps &props, ALenum param, int val)
- {
- switch(param)
- {
- case AL_REVERB_DECAY_HFLIMIT:
- if(!(val >= AL_REVERB_MIN_DECAY_HFLIMIT && val <= AL_REVERB_MAX_DECAY_HFLIMIT))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hflimit out of range");
- props.DecayHFLimit = val != AL_FALSE;
- return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
- as_unsigned(param));
- }
- void StdReverbEffectHandler::SetParamiv(ALCcontext *context, ReverbProps &props, ALenum param, const int *vals)
- { SetParami(context, props, param, *vals); }
- void StdReverbEffectHandler::SetParamf(ALCcontext *context, ReverbProps &props, ALenum param, float val)
- {
- switch(param)
- {
- case AL_REVERB_DENSITY:
- if(!(val >= AL_REVERB_MIN_DENSITY && val <= AL_REVERB_MAX_DENSITY))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb density out of range");
- props.Density = val;
- return;
- case AL_REVERB_DIFFUSION:
- if(!(val >= AL_REVERB_MIN_DIFFUSION && val <= AL_REVERB_MAX_DIFFUSION))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb diffusion out of range");
- props.Diffusion = val;
- return;
- case AL_REVERB_GAIN:
- if(!(val >= AL_REVERB_MIN_GAIN && val <= AL_REVERB_MAX_GAIN))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb gain out of range");
- props.Gain = val;
- return;
- case AL_REVERB_GAINHF:
- if(!(val >= AL_REVERB_MIN_GAINHF && val <= AL_REVERB_MAX_GAINHF))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb gainhf out of range");
- props.GainHF = val;
- return;
- case AL_REVERB_DECAY_TIME:
- if(!(val >= AL_REVERB_MIN_DECAY_TIME && val <= AL_REVERB_MAX_DECAY_TIME))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay time out of range");
- props.DecayTime = val;
- return;
- case AL_REVERB_DECAY_HFRATIO:
- if(!(val >= AL_REVERB_MIN_DECAY_HFRATIO && val <= AL_REVERB_MAX_DECAY_HFRATIO))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb decay hfratio out of range");
- props.DecayHFRatio = val;
- return;
- case AL_REVERB_REFLECTIONS_GAIN:
- if(!(val >= AL_REVERB_MIN_REFLECTIONS_GAIN && val <= AL_REVERB_MAX_REFLECTIONS_GAIN))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections gain out of range");
- props.ReflectionsGain = val;
- return;
- case AL_REVERB_REFLECTIONS_DELAY:
- if(!(val >= AL_REVERB_MIN_REFLECTIONS_DELAY && val <= AL_REVERB_MAX_REFLECTIONS_DELAY))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb reflections delay out of range");
- props.ReflectionsDelay = val;
- return;
- case AL_REVERB_LATE_REVERB_GAIN:
- if(!(val >= AL_REVERB_MIN_LATE_REVERB_GAIN && val <= AL_REVERB_MAX_LATE_REVERB_GAIN))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb gain out of range");
- props.LateReverbGain = val;
- return;
- case AL_REVERB_LATE_REVERB_DELAY:
- if(!(val >= AL_REVERB_MIN_LATE_REVERB_DELAY && val <= AL_REVERB_MAX_LATE_REVERB_DELAY))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb late reverb delay out of range");
- props.LateReverbDelay = val;
- return;
- case AL_REVERB_AIR_ABSORPTION_GAINHF:
- if(!(val >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && val <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb air absorption gainhf out of range");
- props.AirAbsorptionGainHF = val;
- return;
- case AL_REVERB_ROOM_ROLLOFF_FACTOR:
- if(!(val >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && val <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR))
- context->throw_error(AL_INVALID_VALUE, "EAX Reverb room rolloff factor out of range");
- props.RoomRolloffFactor = val;
- return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
- as_unsigned(param));
- }
- void StdReverbEffectHandler::SetParamfv(ALCcontext *context, ReverbProps &props, ALenum param, const float *vals)
- { SetParamf(context, props, param, *vals); }
- void StdReverbEffectHandler::GetParami(ALCcontext *context, const ReverbProps &props, ALenum param, int *val)
- {
- switch(param)
- {
- case AL_REVERB_DECAY_HFLIMIT: *val = props.DecayHFLimit; return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb integer property {:#04x}",
- as_unsigned(param));
- }
- void StdReverbEffectHandler::GetParamiv(ALCcontext *context, const ReverbProps &props, ALenum param, int *vals)
- { GetParami(context, props, param, vals); }
- void StdReverbEffectHandler::GetParamf(ALCcontext *context, const ReverbProps &props, ALenum param, float *val)
- {
- switch(param)
- {
- case AL_REVERB_DENSITY: *val = props.Density; return;
- case AL_REVERB_DIFFUSION: *val = props.Diffusion; return;
- case AL_REVERB_GAIN: *val = props.Gain; return;
- case AL_REVERB_GAINHF: *val = props.GainHF; return;
- case AL_REVERB_DECAY_TIME: *val = props.DecayTime; return;
- case AL_REVERB_DECAY_HFRATIO: *val = props.DecayHFRatio; return;
- case AL_REVERB_REFLECTIONS_GAIN: *val = props.ReflectionsGain; return;
- case AL_REVERB_REFLECTIONS_DELAY: *val = props.ReflectionsDelay; return;
- case AL_REVERB_LATE_REVERB_GAIN: *val = props.LateReverbGain; return;
- case AL_REVERB_LATE_REVERB_DELAY: *val = props.LateReverbDelay; return;
- case AL_REVERB_AIR_ABSORPTION_GAINHF: *val = props.AirAbsorptionGainHF; return;
- case AL_REVERB_ROOM_ROLLOFF_FACTOR: *val = props.RoomRolloffFactor; return;
- }
- context->throw_error(AL_INVALID_ENUM, "Invalid EAX reverb float property {:#04x}",
- as_unsigned(param));
- }
- void StdReverbEffectHandler::GetParamfv(ALCcontext *context, const ReverbProps &props, ALenum param, float *vals)
- { GetParamf(context, props, param, vals); }
- #if ALSOFT_EAX
- namespace {
- class EaxReverbEffectException : public EaxException
- {
- public:
- explicit EaxReverbEffectException(const char* message)
- : EaxException{"EAX_REVERB_EFFECT", message}
- {}
- }; // EaxReverbEffectException
- struct EnvironmentValidator1 {
- void operator()(unsigned long ulEnvironment) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Environment",
- ulEnvironment,
- EAXREVERB_MINENVIRONMENT,
- EAX1REVERB_MAXENVIRONMENT);
- }
- }; // EnvironmentValidator1
- struct VolumeValidator {
- void operator()(float volume) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Volume",
- volume,
- EAX1REVERB_MINVOLUME,
- EAX1REVERB_MAXVOLUME);
- }
- }; // VolumeValidator
- struct DecayTimeValidator {
- void operator()(float flDecayTime) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Decay Time",
- flDecayTime,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
- }
- }; // DecayTimeValidator
- struct DampingValidator {
- void operator()(float damping) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Damping",
- damping,
- EAX1REVERB_MINDAMPING,
- EAX1REVERB_MAXDAMPING);
- }
- }; // DampingValidator
- struct AllValidator1 {
- void operator()(const EAX_REVERBPROPERTIES& all) const
- {
- EnvironmentValidator1{}(all.environment);
- VolumeValidator{}(all.fVolume);
- DecayTimeValidator{}(all.fDecayTime_sec);
- DampingValidator{}(all.fDamping);
- }
- }; // AllValidator1
- struct RoomValidator {
- void operator()(long lRoom) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room",
- lRoom,
- EAXREVERB_MINROOM,
- EAXREVERB_MAXROOM);
- }
- }; // RoomValidator
- struct RoomHFValidator {
- void operator()(long lRoomHF) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room HF",
- lRoomHF,
- EAXREVERB_MINROOMHF,
- EAXREVERB_MAXROOMHF);
- }
- }; // RoomHFValidator
- struct RoomRolloffFactorValidator {
- void operator()(float flRoomRolloffFactor) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room Rolloff Factor",
- flRoomRolloffFactor,
- EAXREVERB_MINROOMROLLOFFFACTOR,
- EAXREVERB_MAXROOMROLLOFFFACTOR);
- }
- }; // RoomRolloffFactorValidator
- struct DecayHFRatioValidator {
- void operator()(float flDecayHFRatio) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Decay HF Ratio",
- flDecayHFRatio,
- EAXREVERB_MINDECAYHFRATIO,
- EAXREVERB_MAXDECAYHFRATIO);
- }
- }; // DecayHFRatioValidator
- struct ReflectionsValidator {
- void operator()(long lReflections) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reflections",
- lReflections,
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
- }
- }; // ReflectionsValidator
- struct ReflectionsDelayValidator {
- void operator()(float flReflectionsDelay) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reflections Delay",
- flReflectionsDelay,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
- }
- }; // ReflectionsDelayValidator
- struct ReverbValidator {
- void operator()(long lReverb) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reverb",
- lReverb,
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
- }
- }; // ReverbValidator
- struct ReverbDelayValidator {
- void operator()(float flReverbDelay) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Reverb Delay",
- flReverbDelay,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
- }
- }; // ReverbDelayValidator
- struct EnvironmentSizeValidator {
- void operator()(float flEnvironmentSize) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Environment Size",
- flEnvironmentSize,
- EAXREVERB_MINENVIRONMENTSIZE,
- EAXREVERB_MAXENVIRONMENTSIZE);
- }
- }; // EnvironmentSizeValidator
- struct EnvironmentDiffusionValidator {
- void operator()(float flEnvironmentDiffusion) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Environment Diffusion",
- flEnvironmentDiffusion,
- EAXREVERB_MINENVIRONMENTDIFFUSION,
- EAXREVERB_MAXENVIRONMENTDIFFUSION);
- }
- }; // EnvironmentDiffusionValidator
- struct AirAbsorptionHFValidator {
- void operator()(float flAirAbsorptionHF) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Air Absorbtion HF",
- flAirAbsorptionHF,
- EAXREVERB_MINAIRABSORPTIONHF,
- EAXREVERB_MAXAIRABSORPTIONHF);
- }
- }; // AirAbsorptionHFValidator
- struct FlagsValidator2 {
- void operator()(unsigned long ulFlags) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Flags",
- ulFlags,
- 0UL,
- ~EAX2LISTENERFLAGS_RESERVED);
- }
- }; // FlagsValidator2
- struct AllValidator2 {
- void operator()(const EAX20LISTENERPROPERTIES& all) const
- {
- RoomValidator{}(all.lRoom);
- RoomHFValidator{}(all.lRoomHF);
- RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
- DecayTimeValidator{}(all.flDecayTime);
- DecayHFRatioValidator{}(all.flDecayHFRatio);
- ReflectionsValidator{}(all.lReflections);
- ReflectionsDelayValidator{}(all.flReflectionsDelay);
- ReverbValidator{}(all.lReverb);
- ReverbDelayValidator{}(all.flReverbDelay);
- EnvironmentValidator1{}(all.dwEnvironment);
- EnvironmentSizeValidator{}(all.flEnvironmentSize);
- EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
- AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
- FlagsValidator2{}(all.dwFlags);
- }
- }; // AllValidator2
- struct EnvironmentValidator3 {
- void operator()(unsigned long ulEnvironment) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Environment",
- ulEnvironment,
- EAXREVERB_MINENVIRONMENT,
- EAX30REVERB_MAXENVIRONMENT);
- }
- }; // EnvironmentValidator1
- struct RoomLFValidator {
- void operator()(long lRoomLF) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Room LF",
- lRoomLF,
- EAXREVERB_MINROOMLF,
- EAXREVERB_MAXROOMLF);
- }
- }; // RoomLFValidator
- struct DecayLFRatioValidator {
- void operator()(float flDecayLFRatio) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Decay LF Ratio",
- flDecayLFRatio,
- EAXREVERB_MINDECAYLFRATIO,
- EAXREVERB_MAXDECAYLFRATIO);
- }
- }; // DecayLFRatioValidator
- struct VectorValidator {
- void operator()(const EAXVECTOR&) const
- {}
- }; // VectorValidator
- struct EchoTimeValidator {
- void operator()(float flEchoTime) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Echo Time",
- flEchoTime,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
- }
- }; // EchoTimeValidator
- struct EchoDepthValidator {
- void operator()(float flEchoDepth) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Echo Depth",
- flEchoDepth,
- EAXREVERB_MINECHODEPTH,
- EAXREVERB_MAXECHODEPTH);
- }
- }; // EchoDepthValidator
- struct ModulationTimeValidator {
- void operator()(float flModulationTime) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Modulation Time",
- flModulationTime,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
- }
- }; // ModulationTimeValidator
- struct ModulationDepthValidator {
- void operator()(float flModulationDepth) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Modulation Depth",
- flModulationDepth,
- EAXREVERB_MINMODULATIONDEPTH,
- EAXREVERB_MAXMODULATIONDEPTH);
- }
- }; // ModulationDepthValidator
- struct HFReferenceValidator {
- void operator()(float flHFReference) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "HF Reference",
- flHFReference,
- EAXREVERB_MINHFREFERENCE,
- EAXREVERB_MAXHFREFERENCE);
- }
- }; // HFReferenceValidator
- struct LFReferenceValidator {
- void operator()(float flLFReference) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "LF Reference",
- flLFReference,
- EAXREVERB_MINLFREFERENCE,
- EAXREVERB_MAXLFREFERENCE);
- }
- }; // LFReferenceValidator
- struct FlagsValidator3 {
- void operator()(unsigned long ulFlags) const
- {
- eax_validate_range<EaxReverbEffectException>(
- "Flags",
- ulFlags,
- 0UL,
- ~EAXREVERBFLAGS_RESERVED);
- }
- }; // FlagsValidator3
- struct AllValidator3 {
- void operator()(const EAXREVERBPROPERTIES& all) const
- {
- EnvironmentValidator3{}(all.ulEnvironment);
- EnvironmentSizeValidator{}(all.flEnvironmentSize);
- EnvironmentDiffusionValidator{}(all.flEnvironmentDiffusion);
- RoomValidator{}(all.lRoom);
- RoomHFValidator{}(all.lRoomHF);
- RoomLFValidator{}(all.lRoomLF);
- DecayTimeValidator{}(all.flDecayTime);
- DecayHFRatioValidator{}(all.flDecayHFRatio);
- DecayLFRatioValidator{}(all.flDecayLFRatio);
- ReflectionsValidator{}(all.lReflections);
- ReflectionsDelayValidator{}(all.flReflectionsDelay);
- VectorValidator{}(all.vReflectionsPan);
- ReverbValidator{}(all.lReverb);
- ReverbDelayValidator{}(all.flReverbDelay);
- VectorValidator{}(all.vReverbPan);
- EchoTimeValidator{}(all.flEchoTime);
- EchoDepthValidator{}(all.flEchoDepth);
- ModulationTimeValidator{}(all.flModulationTime);
- ModulationDepthValidator{}(all.flModulationDepth);
- AirAbsorptionHFValidator{}(all.flAirAbsorptionHF);
- HFReferenceValidator{}(all.flHFReference);
- LFReferenceValidator{}(all.flLFReference);
- RoomRolloffFactorValidator{}(all.flRoomRolloffFactor);
- FlagsValidator3{}(all.ulFlags);
- }
- }; // AllValidator3
- struct EnvironmentDeferrer2 {
- void operator()(EAX20LISTENERPROPERTIES& props, unsigned long dwEnvironment) const
- {
- props = EAX2REVERB_PRESETS[dwEnvironment];
- }
- }; // EnvironmentDeferrer2
- struct EnvironmentSizeDeferrer2 {
- void operator()(EAX20LISTENERPROPERTIES& props, float flEnvironmentSize) const
- {
- if (props.flEnvironmentSize == flEnvironmentSize)
- {
- return;
- }
- const auto scale = flEnvironmentSize / props.flEnvironmentSize;
- props.flEnvironmentSize = flEnvironmentSize;
- if ((props.dwFlags & EAX2LISTENERFLAGS_DECAYTIMESCALE) != 0)
- {
- props.flDecayTime = std::clamp(
- props.flDecayTime * scale,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
- }
- if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSSCALE) != 0 &&
- (props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.lReflections = std::clamp(
- props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
- }
- if ((props.dwFlags & EAX2LISTENERFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.flReflectionsDelay = std::clamp(
- props.flReflectionsDelay * scale,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
- }
- if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBSCALE) != 0)
- {
- const auto log_scalar = ((props.dwFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
- props.lReverb = std::clamp(
- props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
- }
- if ((props.dwFlags & EAX2LISTENERFLAGS_REVERBDELAYSCALE) != 0)
- {
- props.flReverbDelay = std::clamp(
- props.flReverbDelay * scale,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
- }
- }
- }; // EnvironmentSizeDeferrer2
- struct EnvironmentDeferrer3 {
- void operator()(EAXREVERBPROPERTIES& props, unsigned long ulEnvironment) const
- {
- if (ulEnvironment == EAX_ENVIRONMENT_UNDEFINED)
- {
- props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
- return;
- }
- props = EAXREVERB_PRESETS[ulEnvironment];
- }
- }; // EnvironmentDeferrer3
- struct EnvironmentSizeDeferrer3 {
- void operator()(EAXREVERBPROPERTIES& props, float flEnvironmentSize) const
- {
- if (props.flEnvironmentSize == flEnvironmentSize)
- {
- return;
- }
- const auto scale = flEnvironmentSize / props.flEnvironmentSize;
- props.ulEnvironment = EAX_ENVIRONMENT_UNDEFINED;
- props.flEnvironmentSize = flEnvironmentSize;
- if ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0)
- {
- props.flDecayTime = std::clamp(
- props.flDecayTime * scale,
- EAXREVERB_MINDECAYTIME,
- EAXREVERB_MAXDECAYTIME);
- }
- if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSSCALE) != 0 &&
- (props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.lReflections = std::clamp(
- props.lReflections - static_cast<long>(gain_to_level_mb(scale)),
- EAXREVERB_MINREFLECTIONS,
- EAXREVERB_MAXREFLECTIONS);
- }
- if ((props.ulFlags & EAXREVERBFLAGS_REFLECTIONSDELAYSCALE) != 0)
- {
- props.flReflectionsDelay = std::clamp(
- props.flReflectionsDelay * scale,
- EAXREVERB_MINREFLECTIONSDELAY,
- EAXREVERB_MAXREFLECTIONSDELAY);
- }
- if ((props.ulFlags & EAXREVERBFLAGS_REVERBSCALE) != 0)
- {
- const auto log_scalar = ((props.ulFlags & EAXREVERBFLAGS_DECAYTIMESCALE) != 0) ? 2'000.0F : 3'000.0F;
- props.lReverb = std::clamp(
- props.lReverb - static_cast<long>(std::log10(scale) * log_scalar),
- EAXREVERB_MINREVERB,
- EAXREVERB_MAXREVERB);
- }
- if ((props.ulFlags & EAXREVERBFLAGS_REVERBDELAYSCALE) != 0)
- {
- props.flReverbDelay = std::clamp(
- props.flReverbDelay * scale,
- EAXREVERB_MINREVERBDELAY,
- EAXREVERB_MAXREVERBDELAY);
- }
- if ((props.ulFlags & EAXREVERBFLAGS_ECHOTIMESCALE) != 0)
- {
- props.flEchoTime = std::clamp(
- props.flEchoTime * scale,
- EAXREVERB_MINECHOTIME,
- EAXREVERB_MAXECHOTIME);
- }
- if ((props.ulFlags & EAXREVERBFLAGS_MODULATIONTIMESCALE) != 0)
- {
- props.flModulationTime = std::clamp(
- props.flModulationTime * scale,
- EAXREVERB_MINMODULATIONTIME,
- EAXREVERB_MAXMODULATIONTIME);
- }
- }
- }; // EnvironmentSizeDeferrer3
- } // namespace
- struct EaxReverbCommitter::Exception : public EaxReverbEffectException
- {
- using EaxReverbEffectException::EaxReverbEffectException;
- };
- [[noreturn]] void EaxReverbCommitter::fail(const char* message)
- {
- throw Exception{message};
- }
- void EaxReverbCommitter::translate(const EAX_REVERBPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept
- {
- assert(src.environment <= EAX1REVERB_MAXENVIRONMENT);
- dst = EAXREVERB_PRESETS[src.environment];
- dst.flDecayTime = src.fDecayTime_sec;
- dst.flDecayHFRatio = src.fDamping;
- dst.lReverb = static_cast<int>(std::min(gain_to_level_mb(src.fVolume), 0.0f));
- }
- void EaxReverbCommitter::translate(const EAX20LISTENERPROPERTIES& src, EAXREVERBPROPERTIES& dst) noexcept
- {
- assert(src.dwEnvironment <= EAX1REVERB_MAXENVIRONMENT);
- dst = EAXREVERB_PRESETS[src.dwEnvironment];
- dst.ulEnvironment = src.dwEnvironment;
- dst.flEnvironmentSize = src.flEnvironmentSize;
- dst.flEnvironmentDiffusion = src.flEnvironmentDiffusion;
- dst.lRoom = src.lRoom;
- dst.lRoomHF = src.lRoomHF;
- dst.flDecayTime = src.flDecayTime;
- dst.flDecayHFRatio = src.flDecayHFRatio;
- dst.lReflections = src.lReflections;
- dst.flReflectionsDelay = src.flReflectionsDelay;
- dst.lReverb = src.lReverb;
- dst.flReverbDelay = src.flReverbDelay;
- dst.flAirAbsorptionHF = src.flAirAbsorptionHF;
- dst.flRoomRolloffFactor = src.flRoomRolloffFactor;
- dst.ulFlags = src.dwFlags;
- }
- bool EaxReverbCommitter::commit(const EAX_REVERBPROPERTIES &props)
- {
- EAXREVERBPROPERTIES dst{};
- translate(props, dst);
- return commit(dst);
- }
- bool EaxReverbCommitter::commit(const EAX20LISTENERPROPERTIES &props)
- {
- EAXREVERBPROPERTIES dst{};
- translate(props, dst);
- return commit(dst);
- }
- bool EaxReverbCommitter::commit(const EAXREVERBPROPERTIES &props)
- {
- if(auto *cur = std::get_if<EAXREVERBPROPERTIES>(&mEaxProps); cur && *cur == props)
- return false;
- mEaxProps = props;
- const auto size = props.flEnvironmentSize;
- const auto density = (size * size * size) / 16.0f;
- mAlProps = [&]{
- ReverbProps ret{};
- ret.Density = std::min(density, AL_EAXREVERB_MAX_DENSITY);
- ret.Diffusion = props.flEnvironmentDiffusion;
- ret.Gain = level_mb_to_gain(static_cast<float>(props.lRoom));
- ret.GainHF = level_mb_to_gain(static_cast<float>(props.lRoomHF));
- ret.GainLF = level_mb_to_gain(static_cast<float>(props.lRoomLF));
- ret.DecayTime = props.flDecayTime;
- ret.DecayHFRatio = props.flDecayHFRatio;
- ret.DecayLFRatio = props.flDecayLFRatio;
- ret.ReflectionsGain = level_mb_to_gain(static_cast<float>(props.lReflections));
- ret.ReflectionsDelay = props.flReflectionsDelay;
- ret.ReflectionsPan = {props.vReflectionsPan.x, props.vReflectionsPan.y,
- props.vReflectionsPan.z};
- ret.LateReverbGain = level_mb_to_gain(static_cast<float>(props.lReverb));
- ret.LateReverbDelay = props.flReverbDelay;
- ret.LateReverbPan = {props.vReverbPan.x, props.vReverbPan.y, props.vReverbPan.z};
- ret.EchoTime = props.flEchoTime;
- ret.EchoDepth = props.flEchoDepth;
- ret.ModulationTime = props.flModulationTime;
- ret.ModulationDepth = props.flModulationDepth;
- ret.AirAbsorptionGainHF = level_mb_to_gain(props.flAirAbsorptionHF);
- ret.HFReference = props.flHFReference;
- ret.LFReference = props.flLFReference;
- ret.RoomRolloffFactor = props.flRoomRolloffFactor;
- ret.DecayHFLimit = ((props.ulFlags & EAXREVERBFLAGS_DECAYHFLIMIT) != 0);
- if(EaxTraceCommits) UNLIKELY
- {
- TRACE("Reverb commit:\n"
- " Density: {:f}\n"
- " Diffusion: {:f}\n"
- " Gain: {:f}\n"
- " GainHF: {:f}\n"
- " GainLF: {:f}\n"
- " DecayTime: {:f}\n"
- " DecayHFRatio: {:f}\n"
- " DecayLFRatio: {:f}\n"
- " ReflectionsGain: {:f}\n"
- " ReflectionsDelay: {:f}\n"
- " ReflectionsPan: {}\n"
- " LateReverbGain: {:f}\n"
- " LateReverbDelay: {:f}\n"
- " LateRevernPan: {}\n"
- " EchoTime: {:f}\n"
- " EchoDepth: {:f}\n"
- " ModulationTime: {:f}\n"
- " ModulationDepth: {:f}\n"
- " AirAbsorptionGainHF: {:f}\n"
- " HFReference: {:f}\n"
- " LFReference: {:f}\n"
- " RoomRolloffFactor: {:f}\n"
- " DecayHFLimit: {}", ret.Density, ret.Diffusion, ret.Gain, ret.GainHF, ret.GainLF,
- ret.DecayTime, ret.DecayHFRatio, ret.DecayLFRatio, ret.ReflectionsGain,
- ret.ReflectionsDelay, ret.ReflectionsPan, ret.LateReverbGain, ret.LateReverbDelay,
- ret.LateReverbPan, ret.EchoTime, ret.EchoDepth, ret.ModulationTime,
- ret.ModulationDepth, ret.AirAbsorptionGainHF, ret.HFReference, ret.LFReference,
- ret.RoomRolloffFactor, ret.DecayHFLimit ? "true" : "false");
- }
- return ret;
- }();
- return true;
- }
- void EaxReverbCommitter::SetDefaults(EAX_REVERBPROPERTIES &props)
- {
- props = EAX1REVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- }
- void EaxReverbCommitter::SetDefaults(EAX20LISTENERPROPERTIES &props)
- {
- props = EAX2REVERB_PRESETS[EAX2_ENVIRONMENT_GENERIC];
- props.lRoom = -10'000L;
- }
- void EaxReverbCommitter::SetDefaults(EAXREVERBPROPERTIES &props)
- {
- props = EAXREVERB_PRESETS[EAX_ENVIRONMENT_GENERIC];
- }
- void EaxReverbCommitter::SetDefaults(EaxEffectProps &props)
- {
- SetDefaults(props.emplace<EAXREVERBPROPERTIES>());
- }
- void EaxReverbCommitter::Get(const EaxCall &call, const EAX_REVERBPROPERTIES &props)
- {
- switch(call.get_property_id())
- {
- case DSPROPERTY_EAX_ALL: call.set_value<Exception>(props); break;
- case DSPROPERTY_EAX_ENVIRONMENT: call.set_value<Exception>(props.environment); break;
- case DSPROPERTY_EAX_VOLUME: call.set_value<Exception>(props.fVolume); break;
- case DSPROPERTY_EAX_DECAYTIME: call.set_value<Exception>(props.fDecayTime_sec); break;
- case DSPROPERTY_EAX_DAMPING: call.set_value<Exception>(props.fDamping); break;
- default: fail_unknown_property_id();
- }
- }
- void EaxReverbCommitter::Get(const EaxCall &call, const EAX20LISTENERPROPERTIES &props)
- {
- switch(call.get_property_id())
- {
- case DSPROPERTY_EAX20LISTENER_NONE: break;
- case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: call.set_value<Exception>(props); break;
- case DSPROPERTY_EAX20LISTENER_ROOM: call.set_value<Exception>(props.lRoom); break;
- case DSPROPERTY_EAX20LISTENER_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
- case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
- case DSPROPERTY_EAX20LISTENER_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
- case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
- case DSPROPERTY_EAX20LISTENER_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
- case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
- case DSPROPERTY_EAX20LISTENER_REVERB: call.set_value<Exception>(props.lReverb); break;
- case DSPROPERTY_EAX20LISTENER_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: call.set_value<Exception>(props.dwEnvironment); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
- case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
- case DSPROPERTY_EAX20LISTENER_FLAGS: call.set_value<Exception>(props.dwFlags); break;
- default: fail_unknown_property_id();
- }
- }
- void EaxReverbCommitter::Get(const EaxCall &call, const EAXREVERBPROPERTIES &props)
- {
- switch(call.get_property_id())
- {
- case EAXREVERB_NONE: break;
- case EAXREVERB_ALLPARAMETERS: call.set_value<Exception>(props); break;
- case EAXREVERB_ENVIRONMENT: call.set_value<Exception>(props.ulEnvironment); break;
- case EAXREVERB_ENVIRONMENTSIZE: call.set_value<Exception>(props.flEnvironmentSize); break;
- case EAXREVERB_ENVIRONMENTDIFFUSION: call.set_value<Exception>(props.flEnvironmentDiffusion); break;
- case EAXREVERB_ROOM: call.set_value<Exception>(props.lRoom); break;
- case EAXREVERB_ROOMHF: call.set_value<Exception>(props.lRoomHF); break;
- case EAXREVERB_ROOMLF: call.set_value<Exception>(props.lRoomLF); break;
- case EAXREVERB_DECAYTIME: call.set_value<Exception>(props.flDecayTime); break;
- case EAXREVERB_DECAYHFRATIO: call.set_value<Exception>(props.flDecayHFRatio); break;
- case EAXREVERB_DECAYLFRATIO: call.set_value<Exception>(props.flDecayLFRatio); break;
- case EAXREVERB_REFLECTIONS: call.set_value<Exception>(props.lReflections); break;
- case EAXREVERB_REFLECTIONSDELAY: call.set_value<Exception>(props.flReflectionsDelay); break;
- case EAXREVERB_REFLECTIONSPAN: call.set_value<Exception>(props.vReflectionsPan); break;
- case EAXREVERB_REVERB: call.set_value<Exception>(props.lReverb); break;
- case EAXREVERB_REVERBDELAY: call.set_value<Exception>(props.flReverbDelay); break;
- case EAXREVERB_REVERBPAN: call.set_value<Exception>(props.vReverbPan); break;
- case EAXREVERB_ECHOTIME: call.set_value<Exception>(props.flEchoTime); break;
- case EAXREVERB_ECHODEPTH: call.set_value<Exception>(props.flEchoDepth); break;
- case EAXREVERB_MODULATIONTIME: call.set_value<Exception>(props.flModulationTime); break;
- case EAXREVERB_MODULATIONDEPTH: call.set_value<Exception>(props.flModulationDepth); break;
- case EAXREVERB_AIRABSORPTIONHF: call.set_value<Exception>(props.flAirAbsorptionHF); break;
- case EAXREVERB_HFREFERENCE: call.set_value<Exception>(props.flHFReference); break;
- case EAXREVERB_LFREFERENCE: call.set_value<Exception>(props.flLFReference); break;
- case EAXREVERB_ROOMROLLOFFFACTOR: call.set_value<Exception>(props.flRoomRolloffFactor); break;
- case EAXREVERB_FLAGS: call.set_value<Exception>(props.ulFlags); break;
- default: fail_unknown_property_id();
- }
- }
- void EaxReverbCommitter::Set(const EaxCall &call, EAX_REVERBPROPERTIES &props)
- {
- switch(call.get_property_id())
- {
- case DSPROPERTY_EAX_ALL: defer<AllValidator1>(call, props); break;
- case DSPROPERTY_EAX_ENVIRONMENT: defer<EnvironmentValidator1>(call, props.environment); break;
- case DSPROPERTY_EAX_VOLUME: defer<VolumeValidator>(call, props.fVolume); break;
- case DSPROPERTY_EAX_DECAYTIME: defer<DecayTimeValidator>(call, props.fDecayTime_sec); break;
- case DSPROPERTY_EAX_DAMPING: defer<DampingValidator>(call, props.fDamping); break;
- default: fail_unknown_property_id();
- }
- }
- void EaxReverbCommitter::Set(const EaxCall &call, EAX20LISTENERPROPERTIES &props)
- {
- switch(call.get_property_id())
- {
- case DSPROPERTY_EAX20LISTENER_NONE: break;
- case DSPROPERTY_EAX20LISTENER_ALLPARAMETERS: defer<AllValidator2>(call, props); break;
- case DSPROPERTY_EAX20LISTENER_ROOM: defer<RoomValidator>(call, props.lRoom); break;
- case DSPROPERTY_EAX20LISTENER_ROOMHF: defer<RoomHFValidator>(call, props.lRoomHF); break;
- case DSPROPERTY_EAX20LISTENER_ROOMROLLOFFFACTOR: defer<RoomRolloffFactorValidator>(call, props.flRoomRolloffFactor); break;
- case DSPROPERTY_EAX20LISTENER_DECAYTIME: defer<DecayTimeValidator>(call, props.flDecayTime); break;
- case DSPROPERTY_EAX20LISTENER_DECAYHFRATIO: defer<DecayHFRatioValidator>(call, props.flDecayHFRatio); break;
- case DSPROPERTY_EAX20LISTENER_REFLECTIONS: defer<ReflectionsValidator>(call, props.lReflections); break;
- case DSPROPERTY_EAX20LISTENER_REFLECTIONSDELAY: defer<ReflectionsDelayValidator>(call, props.flReverbDelay); break;
- case DSPROPERTY_EAX20LISTENER_REVERB: defer<ReverbValidator>(call, props.lReverb); break;
- case DSPROPERTY_EAX20LISTENER_REVERBDELAY: defer<ReverbDelayValidator>(call, props.flReverbDelay); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENT: defer<EnvironmentValidator1, EnvironmentDeferrer2>(call, props, props.dwEnvironment); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTSIZE: defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer2>(call, props, props.flEnvironmentSize); break;
- case DSPROPERTY_EAX20LISTENER_ENVIRONMENTDIFFUSION: defer<EnvironmentDiffusionValidator>(call, props.flEnvironmentDiffusion); break;
- case DSPROPERTY_EAX20LISTENER_AIRABSORPTIONHF: defer<AirAbsorptionHFValidator>(call, props.flAirAbsorptionHF); break;
- case DSPROPERTY_EAX20LISTENER_FLAGS: defer<FlagsValidator2>(call, props.dwFlags); break;
- default: fail_unknown_property_id();
- }
- }
- void EaxReverbCommitter::Set(const EaxCall &call, EAXREVERBPROPERTIES &props)
- {
- switch(call.get_property_id())
- {
- case EAXREVERB_NONE: break;
- case EAXREVERB_ALLPARAMETERS: defer<AllValidator3>(call, props); break;
- case EAXREVERB_ENVIRONMENT: defer<EnvironmentValidator3, EnvironmentDeferrer3>(call, props, props.ulEnvironment); break;
- case EAXREVERB_ENVIRONMENTSIZE: defer<EnvironmentSizeValidator, EnvironmentSizeDeferrer3>(call, props, props.flEnvironmentSize); break;
- case EAXREVERB_ENVIRONMENTDIFFUSION: defer3<EnvironmentDiffusionValidator>(call, props, props.flEnvironmentDiffusion); break;
- case EAXREVERB_ROOM: defer3<RoomValidator>(call, props, props.lRoom); break;
- case EAXREVERB_ROOMHF: defer3<RoomHFValidator>(call, props, props.lRoomHF); break;
- case EAXREVERB_ROOMLF: defer3<RoomLFValidator>(call, props, props.lRoomLF); break;
- case EAXREVERB_DECAYTIME: defer3<DecayTimeValidator>(call, props, props.flDecayTime); break;
- case EAXREVERB_DECAYHFRATIO: defer3<DecayHFRatioValidator>(call, props, props.flDecayHFRatio); break;
- case EAXREVERB_DECAYLFRATIO: defer3<DecayLFRatioValidator>(call, props, props.flDecayLFRatio); break;
- case EAXREVERB_REFLECTIONS: defer3<ReflectionsValidator>(call, props, props.lReflections); break;
- case EAXREVERB_REFLECTIONSDELAY: defer3<ReflectionsDelayValidator>(call, props, props.flReflectionsDelay); break;
- case EAXREVERB_REFLECTIONSPAN: defer3<VectorValidator>(call, props, props.vReflectionsPan); break;
- case EAXREVERB_REVERB: defer3<ReverbValidator>(call, props, props.lReverb); break;
- case EAXREVERB_REVERBDELAY: defer3<ReverbDelayValidator>(call, props, props.flReverbDelay); break;
- case EAXREVERB_REVERBPAN: defer3<VectorValidator>(call, props, props.vReverbPan); break;
- case EAXREVERB_ECHOTIME: defer3<EchoTimeValidator>(call, props, props.flEchoTime); break;
- case EAXREVERB_ECHODEPTH: defer3<EchoDepthValidator>(call, props, props.flEchoDepth); break;
- case EAXREVERB_MODULATIONTIME: defer3<ModulationTimeValidator>(call, props, props.flModulationTime); break;
- case EAXREVERB_MODULATIONDEPTH: defer3<ModulationDepthValidator>(call, props, props.flModulationDepth); break;
- case EAXREVERB_AIRABSORPTIONHF: defer3<AirAbsorptionHFValidator>(call, props, props.flAirAbsorptionHF); break;
- case EAXREVERB_HFREFERENCE: defer3<HFReferenceValidator>(call, props, props.flHFReference); break;
- case EAXREVERB_LFREFERENCE: defer3<LFReferenceValidator>(call, props, props.flLFReference); break;
- case EAXREVERB_ROOMROLLOFFFACTOR: defer3<RoomRolloffFactorValidator>(call, props, props.flRoomRolloffFactor); break;
- case EAXREVERB_FLAGS: defer3<FlagsValidator3>(call, props, props.ulFlags); break;
- default: fail_unknown_property_id();
- }
- }
- #endif // ALSOFT_EAX
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