engineGL2DSupport.h 595 B

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  1. #pragma once
  2. #include <gl2d/gl2d.h>
  3. #include <baseContainer.h>
  4. namespace pika
  5. {
  6. namespace gl2d
  7. {
  8. ::gl2d::Texture loadTextureWithPixelPadding(const char *path, RequestedContainerInfo &info, int blockSize,
  9. bool pixelated = false, bool useMipMaps = true);
  10. ::gl2d::Texture loadTexture(const char *path, RequestedContainerInfo &info,
  11. bool pixelated = false, bool useMipMaps = true);
  12. ::gl2d::Font loadFont(const char *path, RequestedContainerInfo &info);
  13. //speed without delta time
  14. void cameraController(::gl2d::Camera &c, Input &input, float speed, float zoomSpeed);
  15. }
  16. }