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- #pragma once
- #include <gl2d/gl2d.h>
- #include <baseContainer.h>
- namespace pika
- {
- namespace gl2d
- {
- ::gl2d::Texture loadTextureWithPixelPadding(const char *path, RequestedContainerInfo &info, int blockSize,
- bool pixelated = false, bool useMipMaps = true);
- ::gl2d::Texture loadTexture(const char *path, RequestedContainerInfo &info,
- bool pixelated = false, bool useMipMaps = true);
- ::gl2d::Font loadFont(const char *path, RequestedContainerInfo &info);
- //speed without delta time
- void cameraController(::gl2d::Camera &c, Input &input, float speed, float zoomSpeed);
- }
- }
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