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- #pragma once
- #include <glad/glad.h> //so we don't have conflicts
- #include <GLFW/glfw3.h>
- void mouseCallback(GLFWwindow *window, int key, int action, int mods);
- void windowFocusCallback(GLFWwindow *window, int focused);
- void keyCallback(GLFWwindow *window, int key, int scancode, int action, int mods);
- void characterCallback(GLFWwindow *window, unsigned int codepoint);
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