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- #pragma once
- #include "oxygine-framework.h"
- using namespace oxygine;
- using namespace std;
- void example_init();
- void example_preinit();
- void example_destroy();
- void example_update();
- extern Resources gameResources;
- const int VirtualWidth = 960;
- const int VirtualHeight = 640;
- DECLARE_SMART(MySceneA, spMySceneA);
- DECLARE_SMART(MySceneB, spMySceneB);
- DECLARE_SMART(MyDialog, spMyDialog);
- extern spMySceneA SceneA;
- extern spMySceneB SceneB;
- extern spMyDialog dialogA;
- spButton createButton(const string& name, const string& txt);
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