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@@ -104,9 +104,9 @@ lowp vec4 get_color()
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lowp vec4 mask = texture2D(mask_texture, uv2);
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lowp vec4 mask = texture2D(mask_texture, uv2);
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#ifdef MASK_R_CHANNEL
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#ifdef MASK_R_CHANNEL
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- lowp float mask_alpha = mask.r;
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+ lowp float mask_alpha = mask.r + 0.001;
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#else
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#else
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- lowp float mask_alpha = mask.a;
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+ lowp float mask_alpha = mask.a + 0.001;
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#endif
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#endif
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base = base * mask_alpha;
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base = base * mask_alpha;
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