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oxygine-framework
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https://github.com/oxygine/oxygine-framework
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Linux-HelloWorld
_Footer
actors
actors_ru
android_eclipse
androidstudio
atlasses
atlasses_ru
billing
colors
debug
dragonbones
events
events_ru
filesystem
fonts
freetype
gl_via_d3d
gl_via_d3d_ru
http
http_ru
ios_displaylink
keyboard
keyboard_ru
magicparticles
nanovg
new_project
osx_idle_app_high_cpu
oxygine-editor
oxygine-flow
oxygine-flow_ru
oxygine-game
oxygine-game_ru
oxygine-movie
oxygine-movie_ru
oxygine-sound
oxygine-spine
resources2
resources2_ru
resources_temp
sdf-fonts
sdf-fonts_ru
shaders
start
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tips_and_tricks
tutorial-swipeable
tutorial-swipeable_ru
tweens
tweens_ru
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Denis Muratshin edited this page
8 years ago
Oxygine Documentation
How To Start
Actors and SceneGraph
Animations (Tweening)
Event Handling
Working with files
Debugging, Profiling and Logging
Fonts
Signed Distance Field (SDF) Fonts
Shaders
Resources
Colors Table
Atlasses and HD Assets
Http Requests
Keyboard
Tips and Tricks
oxygine-game
Tutorials
Let's create a Swipeable component
Videos Tutorials
Extensions:
oxygine-sound library - playing Ogg sounds
oxygine-flow library - dialogs/scenes/transitions system
oxygine-movie library - theora video player with alpha channel support
oxygine-magicparticles library
oxygine-freetype library
oxygine-billing library - In App Purchases
oxygine-dragobones library
oxygine-spine library
Advanced usage
GLES via Direct3D
Dealing with high CPU usage on OS X when the app is idle
Android native editing and debugging in Eclipse
NanoVG+Oxygine
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