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@@ -90,10 +90,10 @@ public:
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spSprite sprite = new Sprite();
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spSprite sprite = new Sprite();
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addChild(sprite);
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addChild(sprite);
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- int duration = 500;//500 ms
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+ int duration = 600;//ms
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int loops = -1;//infinity loops
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int loops = -1;//infinity loops
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- //animation has 7 columns, check 'res.xml'
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+ //animation has 8 columns - frames, check 'res.xml'
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ResAnim* animation = gameResources.getResAnim("anim");
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ResAnim* animation = gameResources.getResAnim("anim");
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//add animation tween to sprite
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//add animation tween to sprite
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@@ -110,7 +110,7 @@ public:
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spTweenQueue tweenQueue = new TweenQueue();
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spTweenQueue tweenQueue = new TweenQueue();
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tweenQueue->setDelay(1500);
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tweenQueue->setDelay(1500);
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//first, move sprite to dest position
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//first, move sprite to dest position
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- tweenQueue->add(Sprite::TweenPosition(destPos), 1500, 1);
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+ tweenQueue->add(Sprite::TweenPosition(destPos), 2500, 1);
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//then fade it out smoothly
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//then fade it out smoothly
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tweenQueue->add(Sprite::TweenAlpha(0), 500, 1);
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tweenQueue->add(Sprite::TweenAlpha(0), 500, 1);
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