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@@ -40,7 +40,7 @@ private:
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driver->setUniform("userValue", &_val, 1);
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}
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- void doRender(const RenderState& rs)
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+ void doRender(const RenderState& rs) override
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{
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/* _program->setShaderUniformsCallback(CLOSURE(this, &ShaderSprite::setUniforms));
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STDRenderer* renderer = safeCast<STDRenderer*>(rs.renderer);
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@@ -70,12 +70,12 @@ public:
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actor.setMaterial(this);
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}
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- void _update(Actor& actor, const UpdateState& us)
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+ void _update(Actor& actor, const UpdateState& us) override
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{
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_val = lerp(Vector4(1, 1, 1, 0), Vector4(0, 0, 0, 0), _percent);
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}
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- void _done(Actor& actor, const UpdateState& us)
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+ void _done(Actor& actor, const UpdateState& us) override
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{
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actor.setMaterial(0);
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}
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