|
|
@@ -12,20 +12,20 @@ At the basis of the engine there is a scene graph, that is similar to Flash. In
|
|
|
|
|
|
Source code is available under MIT license (use for free anywhere).
|
|
|
|
|
|
-##SDK includes:
|
|
|
+## SDK includes:
|
|
|
- Source code, libraries
|
|
|
- Necessary tools, documentation
|
|
|
- Examples
|
|
|
- Demo for testing and demonstration of base features
|
|
|
|
|
|
-##Supported platforms:
|
|
|
+## Supported platforms:
|
|
|
- Android
|
|
|
- iOS
|
|
|
- Windows
|
|
|
- MacOSX
|
|
|
- Emscripten (web)
|
|
|
|
|
|
-##Examples of code:
|
|
|
+## Examples of code:
|
|
|
|
|
|
```cpp
|
|
|
//create sprite and display it
|
|
|
@@ -47,7 +47,7 @@ sprite->addEventListener(TouchEvent::CLICK, [sprite](Event*){
|
|
|
});
|
|
|
```
|
|
|
|
|
|
-##Features:
|
|
|
+## Features:
|
|
|
- Programming language is C++.
|
|
|
- For rendering OpenGL(ES) 2.0 is used. Custom shaders supported.
|
|
|
- Compressed textures supported.
|
|
|
@@ -79,5 +79,5 @@ You could build it on top of Marmalade, SDL2 or adapt it for your platform. Oxyg
|
|
|
And this is not everything. There are a lot of easy-to-use features, this framework is not a monster and is clear and intuitive. Viewing a couple of examples is enough to understand how it works.
|
|
|
|
|
|
|
|
|
-##Contacts
|
|
|
+## Contacts
|
|
|
You can find more information at [oxygine.org](http://oxygine.org)
|